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Ghost In The Mail 0.5
Ghost In The Mail is an anonymous e-mail client for linux written in C and designed in GTK+ 2. more>>
Ghost In The Mail is an anonymous e-mail client for linux written in C and designed in GTK+ 2. Look at the screenshots below to have a better idea of how does it works.
This piece of software allows to send e-mails to any person over the net with a fake email address, and also a fake name. Obviously you can use your true identity. gitmail can also send attached files. Ghost In The Mail uses MIME and Base64 technologies.
Enhancements:
- Full review of the code in order to improve stability and performances.
- Rewrite of all functions that contained malloc(CONST_VAL).
- Added functions gitm_malloc & gitm_realloc that check pointers after allocating them.
- Added some commentaries to describe functions.
- New sources files: functions are distributed into files in a more logical way.
- Files cbbentries.* removed (functions in cbbentries.* are now in history.*) Better core/gui splitting.
- Created a constant GITM_VERSION to hold the version number.
- MIME boundary is now randomly generated.
- Server errors are fully displayed.
<<lessThis piece of software allows to send e-mails to any person over the net with a fake email address, and also a fake name. Obviously you can use your true identity. gitmail can also send attached files. Ghost In The Mail uses MIME and Base64 technologies.
Enhancements:
- Full review of the code in order to improve stability and performances.
- Rewrite of all functions that contained malloc(CONST_VAL).
- Added functions gitm_malloc & gitm_realloc that check pointers after allocating them.
- Added some commentaries to describe functions.
- New sources files: functions are distributed into files in a more logical way.
- Files cbbentries.* removed (functions in cbbentries.* are now in history.*) Better core/gui splitting.
- Created a constant GITM_VERSION to hold the version number.
- MIME boundary is now randomly generated.
- Server errors are fully displayed.
Download (0.37MB)
Added: 2006-02-20 License: GPL (GNU General Public License) Price:
1347 downloads
In The News 0.0.1
In The News is a Firefox extension that highlights text, right-click to see the latest related news stories. more>>
In The News is a Firefox extension that highlights text, right-click to see the latest related news stories.
Mouse over any of the headlines to see a brief summary of the story. Click on any of the stories to have it open up in a new tab.
<<lessMouse over any of the headlines to see a brief summary of the story. Click on any of the stories to have it open up in a new tab.
Download (0.003MB)
Added: 2007-06-27 License: MPL (Mozilla Public License) Price:
852 downloads
Cookie Button in the status bar0.8.9
Cookie Button in the status bar is a Firefox button for easy access to cookie permissions in the status bar. more>>
Cookie Button in the status bar is a Firefox button for easy access to cookie permissions in the status bar. For those who have been asking for cookie button in the status bar.
Some features are optional. See Tools -> Extensions/Addons, select Cookie button in the status bar, press Options/Preference Button.
Please post more info about the context menu bug to http://bugzilla.mozdev.org/show_bug.cgi?id=15011
<<lessSome features are optional. See Tools -> Extensions/Addons, select Cookie button in the status bar, press Options/Preference Button.
Please post more info about the context menu bug to http://bugzilla.mozdev.org/show_bug.cgi?id=15011
Download (0.025MB)
Added: 2007-07-28 License: MPL (Mozilla Public License) Price:
820 downloads
Adventure Money 1.0
Adventure Money project quickly calculate money shared each month between multiple people for multiple bills. more>>
Since I am the person who manages the money for our house, I need an efficient way to keep track of our expenses and an easy way to calculate who owes what to whom at the end of the month. There are lots of good free software utilities for managing money like GnuCash, KMyMoney and the wonderful Gnumeric spreadsheet. I had been using Gnumeric to manage the money for the last 8 months, but now that we have some people staying at the house for just the summer, and other leaving and coming back in September, the spreadsheet was not able to adjust to these irregular circumstances.
The reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
<<lessThe reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
Download (0.023MB)
Added: 2007-05-16 License: GPL (GNU General Public License) Price:
900 downloads
Php-Residence Hotel Software 1.1.1
Php-residence is an open source program designed to manage daily or weekly rental of house apartments or hotel rooms. It uses a PostgreSQL or MySQL database on backend. Reservations can be assigned to an apartment automatically with user defined rules. Templates of forms to check availability for internet sites can be created. Multi-user with privileges system. more>>
Php-Residence Hotel Software - Php-residence is an open source program that can be used in your browser designed to manage daily or weekly rental of house apartments or hotel rooms. It uses a PostgreSQL or MySQL database on backend. Reservations can be assigned to a room or apartment automatically with user defined rules. Templates of forms to check availability for internet sites can be created. Multi-user with privileges system. Custom prints and reports can be generated.
Enhancements:
Version 1.0
System Requirements:Apache, php, mysql or postgresql<<less
Download (661.4Kb)
Added: 2008-11-16 License: Free Price: Free
14 downloads
Other version of Php-Residence Hotel Software
License:Freeware
php-residence 0.7
php-residence is designed to manage weekly or daily rental of house apartments or small hotel rooms. more>>
php-residence is designed to manage weekly or daily rental of house apartments or small hotel rooms. php-residence uses a MySQL or PostgreSQL database as a backend. Reservations can be assigned to an apartment automatically with user-defined rules.
Main features:
- Software released under GPL licence (free and modifiable).
- Automatic assignment of the apartments with user defined rules. Details -->
- Configurable in number and characteristics of the apartments, periods, rates...
- Possibility to add weekly-daily or percentage extra costs to the rates. Details -->
- Visualization of contracts with inserted data for printing.
- Creation of templates to check availability from an internet site.
- Multi-user with privileges system. Details -->
- Backup all your data on a single text file.
- In english, italian and spanish.
Enhancements:
- Support was added for the sqlite database, recording of guests data, and assignment of reservations in close apartments.
<<lessMain features:
- Software released under GPL licence (free and modifiable).
- Automatic assignment of the apartments with user defined rules. Details -->
- Configurable in number and characteristics of the apartments, periods, rates...
- Possibility to add weekly-daily or percentage extra costs to the rates. Details -->
- Visualization of contracts with inserted data for printing.
- Creation of templates to check availability from an internet site.
- Multi-user with privileges system. Details -->
- Backup all your data on a single text file.
- In english, italian and spanish.
Enhancements:
- Support was added for the sqlite database, recording of guests data, and assignment of reservations in close apartments.
Download (0.35MB)
Added: 2007-06-04 License: GPL (GNU General Public License) Price:
875 downloads
Soma suite 2.3
Soma is a suite of programs that let you play and schedule audio files from the Web. more>>
Soma is a suite of programs that let you play and schedule audio files from the Web.
Soma suite supports extra utilities using run-time loadable modules and includes a broadcasting scheduler, a tool to control it via TCP/IP, and an utility to check configuration file syntax.
Soma project started in summer 2003 to manage the digital version of an activists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came somaplayer and somaadmin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network.
Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s, repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network.
Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
Enhancements:
- This release fixes three bugs related to group permissions, the 31st of months, and an error in libsoma related to buffers and protocols.
<<lessSoma suite supports extra utilities using run-time loadable modules and includes a broadcasting scheduler, a tool to control it via TCP/IP, and an utility to check configuration file syntax.
Soma project started in summer 2003 to manage the digital version of an activists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came somaplayer and somaadmin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network.
Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s, repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network.
Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
Enhancements:
- This release fixes three bugs related to group permissions, the 31st of months, and an error in libsoma related to buffers and protocols.
Download (2.7MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1198 downloads
Formulas Rendering Plug-In for the Gimp 2 0.9.7
Formulas Rendering Plug-In for the Gimp 2 is a simple plugin that allows you to change the values of each color channel of layer more>>
Formulas Rendering Plug-In for the Gimp 2 is a simple plugin that allows you to change the values of each color channel of each pixel of a layer by using mathematical expressions. It is able to handle RGB* and Gray* images.
Available operators are: +, -, *, /, ^, and %. There are many functions available, such as sin, cos, sqrt, abs, min, max. A few constants are provided (pi, e, j), and a lot of pre-defined variables are usable (w for images width, h for images height, x and y for cartesian coordinates in the image, etc.).
<<lessAvailable operators are: +, -, *, /, ^, and %. There are many functions available, such as sin, cos, sqrt, abs, min, max. A few constants are provided (pi, e, j), and a lot of pre-defined variables are usable (w for images width, h for images height, x and y for cartesian coordinates in the image, etc.).
Download (0.16MB)
Added: 2006-08-01 License: GPL (GNU General Public License) Price:
1182 downloads
HCS Open Source Project Beta
HCS Open Source Project consists of a do-it-yourself home automation hardware and software system. more>>
HCS Open Source Project consists of a do-it-yourself home automation hardware and software system.
The HCS Open Source Project is a stand-alone home automation control system which consists of hardware (main controllers and remote networked controllers) and software to monitor and control various devices around your house.
The current plans support using wired and wireless X10 modules, as well as analog, digital, and voice input and output. Once the HCS is programmed, the use of a PC is not required.
CS stands for Home Control System. Originally designed by Steve Ciarcia for the article "Home Run Control System" for Byte magazine.
What is the HCS II? The HCS II is an expandable, network-based (RS485), intelligent-node, industrial-oriented supervisory control system intended for demanding home control applications.
The HCS incorporates direct and remote digital inputs and outputs, direct and remote analog inputs and outputs, real-time or Boolean decision event triggering, X-10 transmission and reception, infrared remote control transmission and reception, remote LCD displays, and a master console.
The HCS II system architecture consists of a central supervisory controller (SC) connected to up to 32 other functional modules (called links) via a RS485 serial network. The SC and the COMM-Links can operate independently and dont need each other to function.
This allows easy testing or incorporation as intelligent subsystems in other control equipment. Initially the subsystems links all shared a comon 8031 controller board (generically called a COMM-Link) with the I/O customized for each application.
<<lessThe HCS Open Source Project is a stand-alone home automation control system which consists of hardware (main controllers and remote networked controllers) and software to monitor and control various devices around your house.
The current plans support using wired and wireless X10 modules, as well as analog, digital, and voice input and output. Once the HCS is programmed, the use of a PC is not required.
CS stands for Home Control System. Originally designed by Steve Ciarcia for the article "Home Run Control System" for Byte magazine.
What is the HCS II? The HCS II is an expandable, network-based (RS485), intelligent-node, industrial-oriented supervisory control system intended for demanding home control applications.
The HCS incorporates direct and remote digital inputs and outputs, direct and remote analog inputs and outputs, real-time or Boolean decision event triggering, X-10 transmission and reception, infrared remote control transmission and reception, remote LCD displays, and a master console.
The HCS II system architecture consists of a central supervisory controller (SC) connected to up to 32 other functional modules (called links) via a RS485 serial network. The SC and the COMM-Links can operate independently and dont need each other to function.
This allows easy testing or incorporation as intelligent subsystems in other control equipment. Initially the subsystems links all shared a comon 8031 controller board (generically called a COMM-Link) with the I/O customized for each application.
Download (0.005MB)
Added: 2007-01-16 License: GPL (GNU General Public License) Price:
1014 downloads
Enveria IDE for Rapid Application Development 0.3
Enveria IDE for Rapid Application Development is an intuitive platform for programming robust GUI (graphical user interface) sof more>>
Enveria IDE for Rapid Application Development is an intuitive platform for programming robust GUI (graphical user interface) software.
We have launched the Enveria RAD IDE as an open source application (https://sourceforge.net/projects/enveria). Previously, the Enveria IDE was utilized as an internal development tool at Kaizen Denki Inc. -- a Toronto-based software and web development house.
Enveria is free to use for non-commercial purposes under the GPL. Users who wish to use Envria in a commercial capacity should visit the Kaizen Denki home page at http://www.kaizendenki.com.
Major Features:
* An interface that maintains an look and feel that is intuitive for those familiar with IDE software, while user friendly enough for those who are not.
* Backed up by the power of the ubiquitous C programming language. We have chosen C because it is fast, stable, powerful, portable and has a long history of use in computing. An additional bonus for us was that the API for GTK+ (the widget set we use) uses C natively.
* Our use of GTK+ allows Enveria to tap into a well-supported widget set that is available for all major desktop operating systems. On its own, GTK+ is easy to use but with Enveria it is even easier. While Enveria RAD IDE can be an interface builder for GTK+/C programs (like Glade), its power is its capabilities as a complete development tool.
* Enveria can produce code without compiling for those who wish to enhance their applications manually prior to building. Enveria programs are optimized for Make/GCC, which is a widely used combination for C development on many platforms.
Programming languages, libraries, databases, and frameworks used to develop Enveria include:
* C
* MySQL
* SQLite
* GTK+ 2
Currently Linux is the main supported platform for Enveria RAD IDE.
At the same time, we are in the process of evaluating other target operating systems including: Mac OS X, Minix 3, BSD and others.
<<lessWe have launched the Enveria RAD IDE as an open source application (https://sourceforge.net/projects/enveria). Previously, the Enveria IDE was utilized as an internal development tool at Kaizen Denki Inc. -- a Toronto-based software and web development house.
Enveria is free to use for non-commercial purposes under the GPL. Users who wish to use Envria in a commercial capacity should visit the Kaizen Denki home page at http://www.kaizendenki.com.
Major Features:
* An interface that maintains an look and feel that is intuitive for those familiar with IDE software, while user friendly enough for those who are not.
* Backed up by the power of the ubiquitous C programming language. We have chosen C because it is fast, stable, powerful, portable and has a long history of use in computing. An additional bonus for us was that the API for GTK+ (the widget set we use) uses C natively.
* Our use of GTK+ allows Enveria to tap into a well-supported widget set that is available for all major desktop operating systems. On its own, GTK+ is easy to use but with Enveria it is even easier. While Enveria RAD IDE can be an interface builder for GTK+/C programs (like Glade), its power is its capabilities as a complete development tool.
* Enveria can produce code without compiling for those who wish to enhance their applications manually prior to building. Enveria programs are optimized for Make/GCC, which is a widely used combination for C development on many platforms.
Programming languages, libraries, databases, and frameworks used to develop Enveria include:
* C
* MySQL
* SQLite
* GTK+ 2
Currently Linux is the main supported platform for Enveria RAD IDE.
At the same time, we are in the process of evaluating other target operating systems including: Mac OS X, Minix 3, BSD and others.
Download (0.92MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
991 downloads
Archimedes 0.0.4
GNU Archimedes is the GNU package for the design and simulation of submicron semiconductor devices. more>>
GNU Archimedes is the GNU package for the design and simulation of submicron semiconductor devices. Archimedes is a 2D Fast Monte Carlo simulator which can take into account all the relevant quantum effects, thank to the implementation of the Bohm effective potential method.
The physics and geometry of a general device is introduced by typing a simple script, which makes, in this sense, GNU Archimedes a powerfull tool for the simulation of quite general semiconductor devices.
In the present release, GNU Archimedes is able to simulate electrons and heavy holes in Silicon and GaAs (Gamma and L-valleys) devices (holes are simulated by means of a simplified MEP model), and in the next release, which is in preparation, it will be able to make simulations in 1D, 2D and 3D (this release will be delivered as soon as possible).
The Scientifical and Industrial Motivations
In today semiconductor technology, the miniaturization of devices is more and more progressing. In this context, it is easy to see that numerical simulations play an important role at every level of device manufacture. In fact, the cost of designing and physically constructing prototypes for VLSI semiconductor devices is very high and without the availability of advanced simulators the efforts for devices miniaturization would, likely, be brought to a halt. From assessing the performance of individual transistors, to circuits and systems, and, consequently, with the promise of improved device performance, industries are encouraged to keep on miniaturizing with lower manufacture costs.
But, unfortunately, such simulations are not whithout their challenges... A first consequence of device miniaturization is that simulations of submicron semicondutor devices requires advanced transport models. Because of the presence of very high and rapidly varying electric field, phenomena occur which cannot be described by means of the well-known drift-diffusion models, which do not incorporate energy as a dynamical variable.
That is why some generalization has been sought in order to obtain more physically accurate models, like energy-transport and hydrodynamical models. The energy-transport models which are implemented in commercial simulators are based on phenomenological constitutive equations for the particle flux and energy flux depending on a set of parameters which are fitted to homogeneous bulk material Monte Carlo simulations. So, this is not, certainly, a satisfactory physical description of the internal electronic dynamics in a semiconductor device.
As current device technologies quickly approach the scales whereby quantum effects due to strong confinement of carriers and direct source-drain tunneling will begin to dominate, new simulation techniques are required in order to fully understand and acurately simulate the physics behind the technology operation.
Of all the simulation methods currently employed, ensemble Monte Carlo has always been, both in the accademic and industrial community, the most vigorous and trusted method for device simulation, as it is proven to be reliable and predictive, as one can easily see from the vast bibliography on this subject.
However, as Monte Carlo relies on the particle nature of the electron (in fact we consider an electron like a biliard ball), quantum effects associated with the wave-like nature of electrons cannot fully incorporated into the actual simulators, i.e. the ensemble Monte Carlo have to be lightly (or strongly, it depends on the point of view and on the methods implemented...) modified to take into account the quantum effects, at least at a first order of approximation, which is certainly enough to take into account correctly all the relevant quantum effects present in the present-day semiconductor devices (till 2015 probably...). In order to take into account the wave-like nature of electrons we use a recently introduced quantum theory, the so-called Bohm effective potential theory.
So it is challenging and very interesting to develop such a code for 2D quantum submicron semiconductor devices. This is why I have decided to implement this code, but these are not the only motivations...
The Ethical Motivations
The very sad situation you quickly observe working in a semiconductor industry, but also in all places in which researches about semiconductor devices are made, the only codes for simulation you can find are not free and are proprietary codes.
That is a very bad situation because, at the present time, if you need to develop your own code for the purpose of simulating a device it is IMPOSSIBLE to obtain an advanced one in a short time, and, trust me, this is EXTREMELY BAD for scientific research... (Immagine if you had to re-discover the Newtonian laws every time you need them...) So, you can find a huge amount of papers describing a lot of numerical methods for simulating, in a very advanced way, semiconductor devices (even in the quantum case), but nobody will give you a code on which you can construct your own method (with the unlikely exception that at least one of the programmers is a friend of yours :) ).
Even worst, if you are a semiconductor device designer and you want to simulate "realistically" a new device, you have to pay (trust me, at very high costs!) a BINARY (just a binary and not the code!) from some well-known software industry. This binary will certainly have some bugs (because it is coded by humans which are not perfect...) and you will never have the possibility of fix them on your own. Of course, you can write to the software house and tell them that there is a bug, but, how many time do you will wait for a new release without those bugs? I dont think it will be a short time...
My impression is that, after a long research on the Web for a Free Software dealing with advanced 2D semiconductor device simulation, there was not a free code for the purpose of semiconductor devices simulation (i mean under GPL license). To be sure about it, I asked to the great Richard Stallman (by mail) if it will be worth to do a code like this and he encouraged me to code it, because there wasnt a code like this as free. So I decided to write this code..
<<lessThe physics and geometry of a general device is introduced by typing a simple script, which makes, in this sense, GNU Archimedes a powerfull tool for the simulation of quite general semiconductor devices.
In the present release, GNU Archimedes is able to simulate electrons and heavy holes in Silicon and GaAs (Gamma and L-valleys) devices (holes are simulated by means of a simplified MEP model), and in the next release, which is in preparation, it will be able to make simulations in 1D, 2D and 3D (this release will be delivered as soon as possible).
The Scientifical and Industrial Motivations
In today semiconductor technology, the miniaturization of devices is more and more progressing. In this context, it is easy to see that numerical simulations play an important role at every level of device manufacture. In fact, the cost of designing and physically constructing prototypes for VLSI semiconductor devices is very high and without the availability of advanced simulators the efforts for devices miniaturization would, likely, be brought to a halt. From assessing the performance of individual transistors, to circuits and systems, and, consequently, with the promise of improved device performance, industries are encouraged to keep on miniaturizing with lower manufacture costs.
But, unfortunately, such simulations are not whithout their challenges... A first consequence of device miniaturization is that simulations of submicron semicondutor devices requires advanced transport models. Because of the presence of very high and rapidly varying electric field, phenomena occur which cannot be described by means of the well-known drift-diffusion models, which do not incorporate energy as a dynamical variable.
That is why some generalization has been sought in order to obtain more physically accurate models, like energy-transport and hydrodynamical models. The energy-transport models which are implemented in commercial simulators are based on phenomenological constitutive equations for the particle flux and energy flux depending on a set of parameters which are fitted to homogeneous bulk material Monte Carlo simulations. So, this is not, certainly, a satisfactory physical description of the internal electronic dynamics in a semiconductor device.
As current device technologies quickly approach the scales whereby quantum effects due to strong confinement of carriers and direct source-drain tunneling will begin to dominate, new simulation techniques are required in order to fully understand and acurately simulate the physics behind the technology operation.
Of all the simulation methods currently employed, ensemble Monte Carlo has always been, both in the accademic and industrial community, the most vigorous and trusted method for device simulation, as it is proven to be reliable and predictive, as one can easily see from the vast bibliography on this subject.
However, as Monte Carlo relies on the particle nature of the electron (in fact we consider an electron like a biliard ball), quantum effects associated with the wave-like nature of electrons cannot fully incorporated into the actual simulators, i.e. the ensemble Monte Carlo have to be lightly (or strongly, it depends on the point of view and on the methods implemented...) modified to take into account the quantum effects, at least at a first order of approximation, which is certainly enough to take into account correctly all the relevant quantum effects present in the present-day semiconductor devices (till 2015 probably...). In order to take into account the wave-like nature of electrons we use a recently introduced quantum theory, the so-called Bohm effective potential theory.
So it is challenging and very interesting to develop such a code for 2D quantum submicron semiconductor devices. This is why I have decided to implement this code, but these are not the only motivations...
The Ethical Motivations
The very sad situation you quickly observe working in a semiconductor industry, but also in all places in which researches about semiconductor devices are made, the only codes for simulation you can find are not free and are proprietary codes.
That is a very bad situation because, at the present time, if you need to develop your own code for the purpose of simulating a device it is IMPOSSIBLE to obtain an advanced one in a short time, and, trust me, this is EXTREMELY BAD for scientific research... (Immagine if you had to re-discover the Newtonian laws every time you need them...) So, you can find a huge amount of papers describing a lot of numerical methods for simulating, in a very advanced way, semiconductor devices (even in the quantum case), but nobody will give you a code on which you can construct your own method (with the unlikely exception that at least one of the programmers is a friend of yours :) ).
Even worst, if you are a semiconductor device designer and you want to simulate "realistically" a new device, you have to pay (trust me, at very high costs!) a BINARY (just a binary and not the code!) from some well-known software industry. This binary will certainly have some bugs (because it is coded by humans which are not perfect...) and you will never have the possibility of fix them on your own. Of course, you can write to the software house and tell them that there is a bug, but, how many time do you will wait for a new release without those bugs? I dont think it will be a short time...
My impression is that, after a long research on the Web for a Free Software dealing with advanced 2D semiconductor device simulation, there was not a free code for the purpose of semiconductor devices simulation (i mean under GPL license). To be sure about it, I asked to the great Richard Stallman (by mail) if it will be worth to do a code like this and he encouraged me to code it, because there wasnt a code like this as free. So I decided to write this code..
Download (0.57MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
712 downloads
Added: 2009-04-14 License: GPL Price: FREE
18 downloads
Enblend 3.0
Enblend is a postprocessing tool for creating panoramic images more>>
Enblend project is a postprocessing tool for creating panoramic images. After you align image features using a program like Hugin, there are often photometric problems that lead to ugly seams in the final composite.
Enblend blends away these seams using a multiresolution spline. This technique gives good results on both low spatial frequency objects (sky and clouds) and high spatial frequency objects (trees and houses).
Enhancements:
- This release features faster image processing computations and a new seam line optimization algorithm.
- Masks can now be saved and loaded from files, color blending can be done with the CIECAM02 color appearance model, and the graphics processor can be leveraged for higher performance.
<<lessEnblend blends away these seams using a multiresolution spline. This technique gives good results on both low spatial frequency objects (sky and clouds) and high spatial frequency objects (trees and houses).
Enhancements:
- This release features faster image processing computations and a new seam line optimization algorithm.
- Masks can now be saved and loaded from files, color blending can be done with the CIECAM02 color appearance model, and the graphics processor can be leveraged for higher performance.
Download (0.42MB)
Added: 2007-01-28 License: GPL (GNU General Public License) Price:
1003 downloads
Acme::OneHundredNotOut 100
Acme::OneHundredNotOut is a raise of the bat, a tip of the hat. more>>
Acme::OneHundredNotOut is a raise of the bat, a tip of the hat.
I have just released my 100th module to CPAN, the first time that anyone has reached that target. As some of you may know, I am getting ready to go back to college and reinvent myself from being a programmer into being a missionary. I dont forsee that many more Perl modules coming out of this.
Of course, this doesnt mean that Im going to abjure usage of Perl forever; any time theres a computer and something I need automated, out will come the Swiss Army Chainsaw and the job will get done. In fact, we recently needed to manipulate some text from a mission handbook to translate it into Japanese, and Perl was there handling and collating all that.
But 100 modules is a convenient place to stop and take stock, and I hope that those of you who have benefitted from my modules, programs or writing about Perl will forgive me a certain spot of self-indulgence as I look back over my CPAN career, especially since I feel that the diversity of modules that Ive produced is a good indication of the diversity of what can be done with Perl.
Lets begin, then, with some humble beginnings, and then catch up on recent history.
The Embarrassing Past
Contrary to popular belief, I was not always a CPAN author. I started writing modules in 1998, immediately after reading the first edition of the Perl Cookbook - yes, you can blame Nat and Tom for all this. The first module that I released was Tie::DiscoveryHash, since Id just learnt about tied hashes. As with many of my modules, it was an integral part of another software project which I actually never finished, and now cant find.
The first module that I ever wrote (but, by a curious quirk of fate, precisely the fiftieth module I released) was called String::Tokeniser, which is still a reasonably handy way of getting an iterator over tokenising a string. (Someone recently released String::Tokenizer, which makes me laugh.) This too was for an abortive project, webperl, an application of Don Knuths WEB system of structured documentation to Perl. However, given the code quality of these two modules, its perhaps just as well that the projects never saw the light of day.
There are a few other modules Id rather like to forget, too. Devel::Pointer was a sick joke that went badly wrong - it allowed people to use pointers in Perl. Some people failed to notice that referring to memory locations directly in an extremely high-level language was a dangerous and silly thing to do, and actually used the damned thing, and I started getting requests for support for it. Then at some point in 2001, when I should really have known better, I developed an interest in Microsofts .NET and the C# language, which I still think is pretty neat; but I decided it might be a good idea to translate the Mono projects tokenizer and parser into Perl, ending up with C::Sharp. I never got around to doing the parser part, or indeed anything else with it, and so it died a lonely death in a dark corner of CPAN. GTK::HandyClist was my foray into programming graphical applications, which started and ended there.
Bundle::SDK::SIMON was actually the slides from a talk on my top ten favourite CPAN modules - except that this changes so quickly over time, it doesnt really make much sense any more.
Finally, Array::FileReader was an attempt to optimize a file access process. Unfortunately, my "optimization" ended up introducing more overheads than the naive solution. It all goes to show. Since then, Mark-Jason Dominus, another huge influence in the development of my CPAN career, has written Tie::File, which not only has a better name but is actually efficient too.
The Internals Phase
1999-2000 were disastrous years for me personally but magnificent years Perl-sonally. Stuck in a boring job and a tiny flat in the middle of Tokyo, I had plenty of time to get stuck into more Perl development. I felt that getting involved with perl5-porters would be a good way of gettting to know more about Perl, and so I needed a hobby horse - an issue of Perls development that I cared about. Since I was in Japan and working a lot with non-Latin text, Unicode support seemed a good thing to work on, and so Unicode::Decompose appeared, while I fixed up a substantial part of the post-5.6 core Unicode support.
Id recommend this way to anyone who wants to get more involved in the Perl community, although I was very lucky in terms of who else happened to be around at the time: Gurusamy Sarathy was extremely gracious in helping me turn my fledgling C code into something fit for the Perl core, and he also helped me understand the perl5-porters etiquette (yes, there was some at the time) and what makes a good patch, while Jarkko Hietaniemi was always good for suggestions of interesting things for keen people to work on. Seriously, get involved. If I can do it, anyone can.
Anyway, this fixation with understanding the Perl 5 internals, and especially the Perl 5 compiler, (due to yet another of my Perl influences, the great Malcolm Beattie) led to quite a torrent of modules, from ByteCache, an implementation of just-in-time compilation for Perl modules, through B::Flags and B::Tree to help visualising the Perl op tree, to uninit, B::Generate, optimizer and B::Utils for modifying it.
Perl About The House
Now we abandon chronological order somewhat and take a look at the various areas in which Ive used Perl. One of these areas has been the automation of everyday life: checking my bank balance with Finance::Bank::LloydsTSB (the first Perl module to interface to personal internet banking, no less) and my phone bill with a release of Tony Bowdens Data::BT::PhoneBill.
Finance::Bank::LloydsTSB was meant to go with Finance::QIF, my Quicken file parser, to produce another now-abandoned idea, a Perl finances manager. It seemed that Im only capable of producing modules, not full standalone applications - or at least, it seemed that way until I produced Bryar, my blogging software, based on the concepts from Rael Dornfests blosxom and beginning my adventures with Andy Wardleys Template Toolkit. Bryar also tuned me in to the Model-View-Controller framework idea, of which more later.
Another project I briefly played with was a personal robot, using the Sphinx/Festival speech handling and recognition modules from Cepstral and Kevin Lenzo. I didnt have X10, so I couldnt shout "lights" into the air in a wonderfully scifi way, but I could shout "mail" and have a summary of my inbox read to me, "news" to get the latest BBC news headlines, and "time" to hear the time. Of course, getting computers to tell the time nicely takes a little bit of work. I dont like "Its eleven oh-three pee em", since thats not what someone would say if you asked them the time. I wanted my robot to say "Its just after eleven", and thats what Time::Human does. Shame about the localisation.
<<lessI have just released my 100th module to CPAN, the first time that anyone has reached that target. As some of you may know, I am getting ready to go back to college and reinvent myself from being a programmer into being a missionary. I dont forsee that many more Perl modules coming out of this.
Of course, this doesnt mean that Im going to abjure usage of Perl forever; any time theres a computer and something I need automated, out will come the Swiss Army Chainsaw and the job will get done. In fact, we recently needed to manipulate some text from a mission handbook to translate it into Japanese, and Perl was there handling and collating all that.
But 100 modules is a convenient place to stop and take stock, and I hope that those of you who have benefitted from my modules, programs or writing about Perl will forgive me a certain spot of self-indulgence as I look back over my CPAN career, especially since I feel that the diversity of modules that Ive produced is a good indication of the diversity of what can be done with Perl.
Lets begin, then, with some humble beginnings, and then catch up on recent history.
The Embarrassing Past
Contrary to popular belief, I was not always a CPAN author. I started writing modules in 1998, immediately after reading the first edition of the Perl Cookbook - yes, you can blame Nat and Tom for all this. The first module that I released was Tie::DiscoveryHash, since Id just learnt about tied hashes. As with many of my modules, it was an integral part of another software project which I actually never finished, and now cant find.
The first module that I ever wrote (but, by a curious quirk of fate, precisely the fiftieth module I released) was called String::Tokeniser, which is still a reasonably handy way of getting an iterator over tokenising a string. (Someone recently released String::Tokenizer, which makes me laugh.) This too was for an abortive project, webperl, an application of Don Knuths WEB system of structured documentation to Perl. However, given the code quality of these two modules, its perhaps just as well that the projects never saw the light of day.
There are a few other modules Id rather like to forget, too. Devel::Pointer was a sick joke that went badly wrong - it allowed people to use pointers in Perl. Some people failed to notice that referring to memory locations directly in an extremely high-level language was a dangerous and silly thing to do, and actually used the damned thing, and I started getting requests for support for it. Then at some point in 2001, when I should really have known better, I developed an interest in Microsofts .NET and the C# language, which I still think is pretty neat; but I decided it might be a good idea to translate the Mono projects tokenizer and parser into Perl, ending up with C::Sharp. I never got around to doing the parser part, or indeed anything else with it, and so it died a lonely death in a dark corner of CPAN. GTK::HandyClist was my foray into programming graphical applications, which started and ended there.
Bundle::SDK::SIMON was actually the slides from a talk on my top ten favourite CPAN modules - except that this changes so quickly over time, it doesnt really make much sense any more.
Finally, Array::FileReader was an attempt to optimize a file access process. Unfortunately, my "optimization" ended up introducing more overheads than the naive solution. It all goes to show. Since then, Mark-Jason Dominus, another huge influence in the development of my CPAN career, has written Tie::File, which not only has a better name but is actually efficient too.
The Internals Phase
1999-2000 were disastrous years for me personally but magnificent years Perl-sonally. Stuck in a boring job and a tiny flat in the middle of Tokyo, I had plenty of time to get stuck into more Perl development. I felt that getting involved with perl5-porters would be a good way of gettting to know more about Perl, and so I needed a hobby horse - an issue of Perls development that I cared about. Since I was in Japan and working a lot with non-Latin text, Unicode support seemed a good thing to work on, and so Unicode::Decompose appeared, while I fixed up a substantial part of the post-5.6 core Unicode support.
Id recommend this way to anyone who wants to get more involved in the Perl community, although I was very lucky in terms of who else happened to be around at the time: Gurusamy Sarathy was extremely gracious in helping me turn my fledgling C code into something fit for the Perl core, and he also helped me understand the perl5-porters etiquette (yes, there was some at the time) and what makes a good patch, while Jarkko Hietaniemi was always good for suggestions of interesting things for keen people to work on. Seriously, get involved. If I can do it, anyone can.
Anyway, this fixation with understanding the Perl 5 internals, and especially the Perl 5 compiler, (due to yet another of my Perl influences, the great Malcolm Beattie) led to quite a torrent of modules, from ByteCache, an implementation of just-in-time compilation for Perl modules, through B::Flags and B::Tree to help visualising the Perl op tree, to uninit, B::Generate, optimizer and B::Utils for modifying it.
Perl About The House
Now we abandon chronological order somewhat and take a look at the various areas in which Ive used Perl. One of these areas has been the automation of everyday life: checking my bank balance with Finance::Bank::LloydsTSB (the first Perl module to interface to personal internet banking, no less) and my phone bill with a release of Tony Bowdens Data::BT::PhoneBill.
Finance::Bank::LloydsTSB was meant to go with Finance::QIF, my Quicken file parser, to produce another now-abandoned idea, a Perl finances manager. It seemed that Im only capable of producing modules, not full standalone applications - or at least, it seemed that way until I produced Bryar, my blogging software, based on the concepts from Rael Dornfests blosxom and beginning my adventures with Andy Wardleys Template Toolkit. Bryar also tuned me in to the Model-View-Controller framework idea, of which more later.
Another project I briefly played with was a personal robot, using the Sphinx/Festival speech handling and recognition modules from Cepstral and Kevin Lenzo. I didnt have X10, so I couldnt shout "lights" into the air in a wonderfully scifi way, but I could shout "mail" and have a summary of my inbox read to me, "news" to get the latest BBC news headlines, and "time" to hear the time. Of course, getting computers to tell the time nicely takes a little bit of work. I dont like "Its eleven oh-three pee em", since thats not what someone would say if you asked them the time. I wanted my robot to say "Its just after eleven", and thats what Time::Human does. Shame about the localisation.
Download (0.014MB)
Added: 2006-06-08 License: Perl Artistic License Price:
1233 downloads
LinuxMCE 1.1 Beta 2
LinuxMCE is a free, open source add-on to Ubuntu including a 10 UI, complete whole-house media solution with pvr + media. more>>
LinuxMCE is a free, open source add-on to Ubuntu including a 10 UI, complete whole-house media solution with pvr + distributed media, and the most advanced smarthome solution available. The project is stable, easy to use, and requires no knowledge of Linux and only basic computer skills.
Enhancements:
- LinuxMCE Version 1.1 for Kubuntu Feisty represents a significant change over 1.0. The code in LinuxMCE 1.0 was already quite stable, however, many users reported installation issues, too many scripts inherited from Pluto that took over the conf files, a kludgey integration with Ubuntu, and incomplete integration with MythTV. All these are addressed in the new 1.1.
<<lessEnhancements:
- LinuxMCE Version 1.1 for Kubuntu Feisty represents a significant change over 1.0. The code in LinuxMCE 1.0 was already quite stable, however, many users reported installation issues, too many scripts inherited from Pluto that took over the conf files, a kludgey integration with Ubuntu, and incomplete integration with MythTV. All these are addressed in the new 1.1.
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Added: 2007-06-11 License: GPL (GNU General Public License) Price:
870 downloads
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