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U-Hexen 0.601

U-Hexen 0.601


U-Hexen is a port of Hexen to Simple Directmedia Layer. more>>
U-Hexen project is a port of Hexen to Simple Directmedia Layer.
U-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library.
It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows.
On FreeBSD, the game can work on the console without X.
Enhancements:
- Fixed palette handling (problems with DirectX).
- Added 24 bpp surface support.
- Fixed save path on Windows.
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Download (0.40MB)
Added: 2006-12-12 License: Other/Proprietary License with Source Price:
1059 downloads
libband 0.01

libband 0.01


LibBand is a simple library wrapper which is useful if you want to limit the bandwidth used by a program. more>>
LibBand is a simple library wrapper written in assembly and C (but I plan to rewrite everything in C) useful if you want to limit the bandwidth used by a program.
It simply overrides some libc functions, using the LD_PRELOAD environment variable, and puts some pauses in the program to clamp the bandwidth at the specified value, for both upload and download operations.
You just have to set UPLOAD_BAND and DOWNLOAD_BAND and run your program, for example:
export LD_PRELOAD=/replace-with-the-path/to/libband.so
export UPLOAD_BAND=1024
export DOWNLOAD_BAND=8192
ftp somewhere.com
The bandwidth must be expressed in bytes/s, and so in the above example, we want the upload band clamped at 1.0 kb/s, the download band at 8.0 kb/s.
Theres a small utility in the scripts/ directory, called lb: you can use it to set everything and start your program from a nice whiptail/dialog environment.
You need NASM to build the binary (but dont worry, a pre-assembled version is included in the package).
Just type "make" to compile, and "make install" to install the library.
Remember that $HOME/lib is the default installation directory, so you usually have to export LD_PRELOAD by using:
export LD_PRELOAD=$HOME/lib/libband.so
The "lb" script is configured to work with this path, but you may change it by editing the script itself (search for the LIBPATH variable).
Please note that at the moment libBand DOESNT WORK with multithreaded and _graphic_ applications.
Enhancements:
- We keep track of sockets by wrapping socket(), accept() and close(). The old fstat() mechanism has been obsoleted.
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Download (0.022MB)
Added: 2005-09-14 License: GPL (GNU General Public License) Price:
1502 downloads
Helix Player 1.0.8 GOLD

Helix Player 1.0.8 GOLD


Helix Player is a streaming audio and video player. more>>
Helix Player is an audio and video player based on the Helix DNA Client engine. The GTK+ version includes a Mozilla browser plug-in and supports local file playback and streaming over RTSP/RTP and HTTP.
It supports video zoom in original, double size, and full screen, and supports: SMIL 2.0, Ogg Vorbis, H.263 video, JPEG, GIF, PNG, and RealPix.
The Symbian Series60 version supports local and streaming playback (RTSP, RTP, RDP, HTTP) of MP3, AMR narrow band, AMR wide band, RA8, sipro, RV7, RV8, RV9, RV10, H263+, 3GPP rel5 SMIL 2.0, images, and more.
Enhancements:
- This release is an update for the Firefox 1.5 API changes.
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Download (3.5MB)
Added: 2006-08-17 License: GPL (GNU General Public License) Price:
698 downloads
GNU Radio 2.8

GNU Radio 2.8


GNU Radio is a collection of software that when combined with minimal hardware, allows the construction of radios. more>>
GNU Radio is a collection of software that when combined with minimal hardware, allows the construction of radios where the actual waveforms transmitted and received are defined by software. What this means is that it turns the digital modulation schemes used in todays high performance wireless devices into software problems.
What is a Software Defined Radio?
Joe Mitola says, "A software radio is a radio whose channel modulation waveforms are defined in software. That is, waveforms are generated as sampled digital signals, converted from digital to analog via a wideband DAC and then possibly upconverted from IF to RF. The receiver, similarly, employs a wideband Analog to Digital Converter (ADC) that captures all of the channels of the software radio node. The receiver then extracts, downconverts and demodulates the channel waveform using software on a general purpose processor."
For our purposes, on the receive side, the idea is to get a wide band ADC as close to the antenna as is convenient, get the samples into something we can program, and then grind on them in software.
Enhancements:
- GNU Radio 2.6 includes sending and receiving data at up to 1Mbit/sec using GMSK. - Theres also support for the new USRP Flex 400 transceiver daughterboards.
- Handling of all daughterboards has been unified, so most apps will work without modification on any of them. For those of you interested in wireless networking, see especially gnuradio-examples/python/gmsk2. Weve got a framework in place to allow you to build and experiment with your own MACs. 2.6 includes the "null MAC". A carrier sense MAC is the next logical step.
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Download (1.0MB)
Added: 2006-06-05 License: GPL (GNU General Public License) Price:
1258 downloads
Band Saw 0.3.0

Band Saw 0.3.0


Band Saw is a syslog monitoring program for the GNOME desktop. more>>
Band Saw is a syslog monitoring program for the GNOME desktop. Band Saw project allows the user to setup filters that define which messages should generate alerts.

Combined with syslogs remote logging functionality it provides a scalable and easily deployed monitoring solution.

How does it work?

Band Saw is really quite simple; it monitors messages that are fed to it from a suitably configured syslog server, looking out for messages that contain text that the administrator is interested in. Any log message that matches the administrators filters will be brought to the users attention via a dialog box that pops up on screen.

Because syslog itself supports propagating messages between seperate computers, with syslog and Band Saw you can easily monitor a large number of computers for critical errors.

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Download (0.18MB)
Added: 2006-03-09 License: GPL (GNU General Public License) Price:
1325 downloads
The Worlds Best Band Name Generator 1.03

The Worlds Best Band Name Generator 1.03


The Worlds Best Band Name Generator produces randomly generated band names. more>>
The Worlds Best Band Name Generator produces randomly generated band names.

The Worlds Best Band Name Generator can generate band names like "Ungratefully Swallowed" and "The Bridgeheads" and "Throwaway Deceptiveness".

The visitor can refresh the names dynamically without refreshing the page by using a small AJAX script.

The generator uses combinations of nouns, adjectives, and adverbs that lend themselves well to band name creation, so most of the names actually sound realistic.

The script is easy to install and modify.

You can download the Worlds Best Band Name Generator for FREE to add to your own web site.

If you really like the Words Best Band Name Generator, please link to this page so other people can find it.
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Download (0.45MB)
Added: 2005-12-02 License: Freeware Price:
1425 downloads
CODEX 1.2

CODEX 1.2


CODEX is a software designed for applications with a moderate number of clients requesting authentication keys. more>>
CODEX is a software designed for applications with a moderate number of clients requesting authentication keys
When designing secure applications, it is not uncommon to assume some out-of-band mechanism for distributing keys or other secrets. Other applications without inherent security features could, given a key distribution system, employ symmetric key encryption to add a cryptographic access control mechanism. These applications motivated the development of the CODEX (the Cornell Data Exchange) key distribution system. CODEX is designed for applications with a moderate number of clients (tens or hundreds) requesting keys that change often but not continuously (on the scale of minutes to hours).
CODEX is an moving forward from the ideas implemented in COCA. It employs the RSA and ElGamal encryption schemes, as well as techniques such as threshold cryptography and proactive secret sharing. The COCA page contains a number of useful links for these topics.
Part of the development of CODEX was the creation of a general-purpose toolkit for the various primitives needed by the system. These primitives are discussed in the Implementation section, and the full source code is also available.
Since a random search on Google revealed that this project is now listed on Freshmeat, it is worth mentioning a few significant aspects of the implementation. First, the code is research-quality, not production-quality. The system employs spin-waiting, which can substantially impact the host on which a server runs. For an effective proactive-recovery system, servers must periodically be placed into a known-good state.
This typically involves rebooting from clean (and, if necessary, patched) media and installing new server-specific public/private key pairs, as well as the proactive secret sharing procedure included in the implementation. If, at this point, you still trust the implementation and your operating system enough to use CODEX, be advised that there is currently no credentials mechanism in place.
The existing policy object always accepts any credentials object as valid. Since the entire system depends on enforcing policies for access control, if you want to deploy a CODEX system (as opposed to using the libraries to build your own system) you must implement an actual policy/credentials mechanism.
Enhancements:
- This release was updated for compatibility with Doxygen 1.4.1 and to work with g++ through version 3.3.5.
- CODEX_Quorum/Socket.cc is now able to handle non-stream sockets (i.e. UDP).
- CODEX_Quorum/SocketBuilder.h now has a copy constructor.
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Download (0.30MB)
Added: 2007-06-02 License: BSD License Price:
876 downloads
Yadex 1.7.0

Yadex 1.7.0


Yadex project is a Doom/Doom II/Heretic level (wad) editor for X. more>>
Yadex project is a Doom/Doom II/Heretic level (wad) editor for X.
Yadex is a Doom level (wad) editor for Unix systems running X, including Linux. It supports Doom alpha, Doom beta, Doom, Ultimate Doom, Final Doom, Doom II, Heretic and also, in a more or less limited way, Hexen and Strife. It is available under the terms of the GPL.
Yadex is descended from DEU 5.21. Therefore, as you might expect, its a rather low-level editor that requires you to take care of a lot of detail but on the flip side allows you to control very precisely what you are doing. In addition, it has many advanced functions that DEU didnt have, to make certain tedious tasks easy.
Enhancements:
- Build: The configure script autodetects the C and C++ compiler (cc, c89 or gcc and c++, cxx or g++). To skip the detection and force a particular value, use the --cc and --cxx options.
- Code: Minor warningectomy. Fixed potential uses of uninitialised pointers if wad I/O errors occurred while reading the texture list.
- Editing: Improved the handling of superimposed objects.
- The linedef object info box now lists any superimposed linedefs (up to seven). No such feature for vertices, sectors and things, mainly because it doesnt seem to be as big an issue and Im lazy.
- When the pointer is over more than one object, its now the highest-numbered one thats highlighted and not the lowest-numbered as it used to be. Thus the highlight and the info box match the display (that shows the highest-numbered object and always has), which should be less confusing. Highlighting the highest-numbered object seems to be the right thing too, since the object you created last is the one youre most likely to want to edit or delete. This change only affects vertices, linedefs and things. For sectors, the code hasnt changed.
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Download (0.53MB)
Added: 2006-11-10 License: LGPL (GNU Lesser General Public License) Price:
1089 downloads
DeuTex 4.4.0

DeuTex 4.4.0


DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. more>>
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format).If you like to do wad hacking beyond level editing, DeuTex is a must. In addition, DeuTex has functions such as merging wads, etc. I use it all the time.
Main features:
- Supported platforms
- Unix and DOS. Should not be difficult to port to other platforms.
- Supported iwads
- Doom, Doom II, Ultimate Doom, Doom alpha 0.4 and 0.5, Doom press release pre-beta, Heretic, Hexen, Strife.
- Supported file formats
- .au, .voc, .wav, .bmp, .gif (will go away), .ppm.
Enhancements:
- default transparent colour is (0, 47, 47) instead of (0, 255, 255),
- flats are put between FF_START and F_END,
- Doom alpha 0.4 and Doom alpha 0.5 are supported,
- Doom press release pre-beta is supported,
- Hexen is supported,
- Strife is supported,
- new command -usedidx,
- on Unix (especially Linux), builds much more smoothly,
- on DOS and Windows, builds with DJGPP and Cygwin,
- source available and libre license (GPL + LGPL + Pbmplus),
- GIF is deprecated,
- many bug fixes and small improvements.
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Download (0.21MB)
Added: 2006-07-31 License: GPL (GNU General Public License) Price:
1187 downloads
Freetalk 0.69

Freetalk 0.69


Freetalk is a console-based Jabber client. more>>
Freetalk is a console based Jabber client.
Freetalk features a readline interface with completion of buddy names, commands, and even ordinary English words!
Freetalk is extensible, configurable, and scriptable through a Guile interface.
Enhancements:
- Support for in-band registration, preliminary file transfer, localization support, a few new commands, and many cosmetic changes.
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Download (0.23MB)
Added: 2006-04-19 License: GPL (GNU General Public License) Price:
1285 downloads
shn2make 2.15

shn2make 2.15


shn2make works with sets of SHN or FLAC audio files and the make program to automate the burning of archive and audio CDs. more>>
shn2make works with sets of shn or flac audio files and the make program to automate the process of burning shn archive CD-Rs, audio CD-Rs and the encoding of lossy mp3 and ogg-vorbis files.
shn and flac are lossless audio compression formats. shn and flac are commonly used for distribution of high-quality live recordings of "trade friendly" bands. You will find many via etree.org , or in USENET groups like alt.binaries.gdead.
shn and flac file sets are typically distributed with a .nfo or .txt file which contains the set list and other information.
Shn2make finds all the shn or flac files in the current directory and checks thier md5 checksums. Then shn2make looks for the .nfo or .txt file, and trys to figure out the song names and corresponding disc and track numbers. The song names are matched against available shn/flac files. Finally, if all the files check ok and everything is complete and makes sense a Makefile is created.
Using this Makefile with the standard "make" utility, various tedious sequences of tasks can be automatically performed on the set of shn or flac files. For example archiving the set to CD, or encoding all the songs to mp3 with the correct names.
Enhancements:
- When wodim is available, it is used instead of cdrecord.
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Download (0.026MB)
Added: 2006-11-25 License: GPL (GNU General Public License) Price:
1063 downloads
Doomsday Engine 1.9.0 Beta 5.1

Doomsday Engine 1.9.0 Beta 5.1


Doomsday Engine is a 3D-graphics enhanced game engine for Doom, Heretic, and Hexen. more>>
Doomsday Engine is a 3D-graphics enhanced game engine for Doom, Heretic, and Hexen.
The Doomsday Engine is an enhanced Doom source port, based on the source code of id Softwares Doom and Raven Softwares Heretic and Hexen.
The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.
Main features:
- Supports Windows, Linux/Unix, and Mac OS X operating systems.
- Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D).
- 16-player multiplayer over LAN or the internet.
- Dynamic lighting and shadow effects.
- 3D models and particle effects.
- Dynamic light effects and lens flares.
- Simple shadows for objects.
- Support for high-resolution textures and detail textures.
- 3D skyboxes.
- Quake-style runtime console for modifying settings and giving commands.
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Download (4.2MB)
Added: 2007-04-16 License: GPL (GNU General Public License) Price:
601 downloads
Renameit 0.0.2b

Renameit 0.0.2b


renameit is an MP3 filename standardizer. more>>
renameit is an MP3 filename standardizer. It formats your MP3 filenames based on the ID3 tag info, removes embedded spaces, and notifies you when an MP3 has no ID3 tag.

This is an example for usage:
Some Song from some album.mp3 with ID3 Artist of "Some Dudez" and ID3 Trackname of "Some Song" ends up beingSome_Song(Some_Dudez).mp3

./addtag FileToBeTagged.mp3
It will prompt you for artist and track name, add the tag, and then move
the file up to the mp3s directory, where you can run renameit on it.

./batchrenameit
It will get all the mp3 filenames in top directory, and call renameit for
each.

./edittag FileToBeEdited.mp3
Displays current ID3 tag and prompts for edit. After edit, calls
renameit.

./batchtag
Mass file tagger. Gets all mp3 filenames in need_id3 directory and calls
addtag for each.

./batchtagedit
It will get all the mp3 filenames in this directory tree, and call edittag
for each. Great for adjusting things like bands named Perl Jam..altho that
might be a kewl name for a band ;)

./makeindexfile
This builds index.html for all mp3 files in this directory tree. The
index will only show the mp3 files.
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Download (0.003MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1218 downloads
mpeg123+eq 0.59

mpeg123+eq 0.59


The mpg123+eq patch adds a -Q option to mpg123 0.59r, which displays a 16 band graphical equalizer. more>>
The mpg123+eq patch adds a -Q option to mpg123 0.59r, which displays a 16 band graphical equalizer. EQ can be toggled on or off, and if on during exit, parameters are saved to ~/.eq for restoring the next time mpg123 is started. It can display Artist and Title on an LCD-like display.
Uses code (or at least ideas) from:
MPEG Software Simulation Group: reference decoder package
Tobias Bading: idea for DCT64 in subband synthesis from maplay package
Jeff Tsay and Mikko Tommila: MDCT36 from maplay package
Philipp Knirsch : DCT36/manual unroll idea
Thomas Woerner (SGI Audio)
Damien Clermonte (HP-UX audio fixes)
Niclas Lindstrom : OS2 port
Stefan Bieschewski : Pentium optimizations, decode_i586.s
Martin Denn : NAS port
Niklas Beisert MPEG 2.5 tables
and : NetBSD
Kevin Brintnall BSD patch
Tony Million: win32 port
Steven Tiger Lang: advanced shuffle
Henrik P Johnson: HTTP auth patch
Eric B. Mitchell: esd port
Ryan R. Prosser esd port for Solaris
Daniel Kobras : lot of (DK)-bugfixes
and more ....
Enhancements:
- applied audio_alib changes from Ralf Hildebrandt
- some paetsches from DK
- minor optimizations in layer3 (dequantize/huffman)
- BSDOS 4.0 with gcc added to Makefile ( )
- Solaris-ESD patch from Ryan Prosser
- Added Frontend changes from Bertrand Petit
- more DK paetsches (final dk7-clubhaus edition), includes extended term
- control
- SGI audio fix for non RAD machines from Erik Mouw
- fixed ugly bug in layer3 dequant for bt==2 (may cause high frequency clitchs)
- AMD-3DNow optimizations in decode and dct64
- OS/2 reworked from Samuel Audet (see audio_os2.c for more)
- added freebsd-esd make-entry from Daniel OConnor (darius@guppy.dons.net.au)
- added enhanced head_check from D. Skarda
- applied xterm-title-patch from "Wilson, Jeff D"
- more esd changes from Robert Bihlmeyer
- applied Hannu Naparis SGI audio patches
- minor changes in httpget.c and mpg123.c
- added native AIX support from Juergen.Schoew@unix-ag.uni-siegen.de
- applied playlist patch from
- more SGI audio patches from Gilles Zunino
- applied esdserver patch from Matthew Parslow
- added some fixes for control_generic
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Download (0.16MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1196 downloads
EQU 0.7

EQU 0.7


EQU is a realtime graphical equalizer. more>>
EQU is a realtime graphical equalizer that will equalize the audio of almost everything you play through XMMS (OGG, MP3, WAV, etc.).

You can choose four different band configurations (10, 15, 25 and 31), all of them with ISO central frequencies, independent gain settings for left and right channels, and more than +-14dB of gain per band.

EQU project features a skinnable GUI and shadowed mode.

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Download (0.61MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1382 downloads
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