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Hexagonal Minesweeper 0.2.1
Hexagonal Minesweeper is a puzzle game, inspired by famous Minesweeper. more>>
Hexagonal Minesweeper is a puzzle game, inspired by famous Minesweeper. HexaMine is puzzle game is based on idea of famous Minesweeper.
Classic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more.
Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove.
HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:
1) Different mine powers. Exactly as in MegaMiner.
2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.
3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.
4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
<<lessClassic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more.
Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove.
HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:
1) Different mine powers. Exactly as in MegaMiner.
2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.
3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.
4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
Download (0.13MB)
Added: 2006-06-23 License: GPL (GNU General Public License) Price:
1221 downloads
Hex-a-hop 1.00
Hex-a-hop is a puzzle game based on hexagonal tiles. more>>
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time elements.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting (hopefully).
The project is built on top of SDL, which is an open-source layer for direct media access.
<<lessThe objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting (hopefully).
The project is built on top of SDL, which is an open-source layer for direct media access.
Download (0.80MB)
Added: 2007-06-14 License: Other/Proprietary License Price:
1245 downloads
XBomb 2.1
XBomb project is a minesweeper game with triangular, square and hexagonal grids. more>>
XBomb project is a minesweeper game with triangular, square and hexagonal grids.
The simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
<<lessThe simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
Download (0.023MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
Grout 1.0
Grout project is a program to solve tile-placing, edge-matching puzzles. more>>
Grout project is a program to solve tile-placing, edge-matching puzzles.
It runs under both the Sun JVM and the free Kaffe VM. Puzzles may be of the sort where an edge matches itself (red matches red) or where an edge matches its pair (front matches back).
It only supports puzzles using tiles that have either four sides (square) or six sides (hexagonal). The board is assumed to be symmetrical, with a single central tile. This means that only puzzles with certain number of tiles are accepted.
The package comes with instructions and several sample puzzles.
<<lessIt runs under both the Sun JVM and the free Kaffe VM. Puzzles may be of the sort where an edge matches itself (red matches red) or where an edge matches its pair (front matches back).
It only supports puzzles using tiles that have either four sides (square) or six sides (hexagonal). The board is assumed to be symmetrical, with a single central tile. This means that only puzzles with certain number of tiles are accepted.
The package comes with instructions and several sample puzzles.
Download (0.033MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1060 downloads
Games::Maze::SVG::Manual 0.75
Games::Maze::SVG::Manual is a Perl module with manual for the Games::Maze::SVG modules. more>>
Games::Maze::SVG::Manual is a Perl module with manual for the Games::Maze::SVG modules.
PURPOSE
The Games::Maze::SVG module supports the creation of 2-dimensional mazes in an SVG format suitable for printing or playing interactively. This module use the Games::Maze module to perform the actual work of creating the mazes.
HISTORY
During the middle of 2004, my son was extremely interested in mazes. We could not get enough mazes for him to solve. As a Perl programmer, I decided there must be some way to generate mazes and went to CPAN. I found Games::Maze. I printed a few pages of these mazes, and he was happy.
Unfortunately, the ASCII-based maze was not really satisfying for me. So I wrote code to convert the output of Games::Maze to SVG. This made much nicer looking mazes. I worked for a while to make the lines look better and to vary the corners to generate mazes that looked even better.
But the mazes were still missing something. So, I added the scripting support that would make the maze playable. I wrapped an HTML form around the generation program to allow it to be launched from the web.
I made this version available on my website. A friend of mine made some suggestions for individual visual changes that I incorporated. The design of the code did not change much during the next year. It was still a quick hacked wrapper around Games::Maze without much flexibility.
A year later, a comment on the SVG Developers mailing list made me dust off the code with an ey towards making a legitimate Perl module out of it. When I began looking at the code again, I realized that the original had been more of a hack than I remembered. The new version still could use some significant cleanup, but I am much happier with the overall design.
SYNOPSIS
use Games::Maze::SVG;
my $maze = Games::Maze::SVG->new( Rect, wallform => roundcorners );
my $svgout = $maze->toString();
OVERVIEW
The Games::Maze::SVG module can produce interactive or non-interactive mazes in SVG of three basic shapes. The shape of the maze is determined by the first parameter. This parameter is a string with one of the following values:
Rect
A maze with a rectangular overall shape and rectangular hallways.
RectHex
A maze with a rectangular overall shape and hallways made from hexagonal cells.
Hex
A maze with a hexagonal overall shape and hallways made from hexagonal cells.
The mazes can be further configured using a set of named parameters that follow the shape parameter. Most of these parameters are independent of the shape chosen. In addition, the mazeparams parameter supports passing parameters directly to the internal Games::Maze object which is used to create the maze.
<<lessPURPOSE
The Games::Maze::SVG module supports the creation of 2-dimensional mazes in an SVG format suitable for printing or playing interactively. This module use the Games::Maze module to perform the actual work of creating the mazes.
HISTORY
During the middle of 2004, my son was extremely interested in mazes. We could not get enough mazes for him to solve. As a Perl programmer, I decided there must be some way to generate mazes and went to CPAN. I found Games::Maze. I printed a few pages of these mazes, and he was happy.
Unfortunately, the ASCII-based maze was not really satisfying for me. So I wrote code to convert the output of Games::Maze to SVG. This made much nicer looking mazes. I worked for a while to make the lines look better and to vary the corners to generate mazes that looked even better.
But the mazes were still missing something. So, I added the scripting support that would make the maze playable. I wrapped an HTML form around the generation program to allow it to be launched from the web.
I made this version available on my website. A friend of mine made some suggestions for individual visual changes that I incorporated. The design of the code did not change much during the next year. It was still a quick hacked wrapper around Games::Maze without much flexibility.
A year later, a comment on the SVG Developers mailing list made me dust off the code with an ey towards making a legitimate Perl module out of it. When I began looking at the code again, I realized that the original had been more of a hack than I remembered. The new version still could use some significant cleanup, but I am much happier with the overall design.
SYNOPSIS
use Games::Maze::SVG;
my $maze = Games::Maze::SVG->new( Rect, wallform => roundcorners );
my $svgout = $maze->toString();
OVERVIEW
The Games::Maze::SVG module can produce interactive or non-interactive mazes in SVG of three basic shapes. The shape of the maze is determined by the first parameter. This parameter is a string with one of the following values:
Rect
A maze with a rectangular overall shape and rectangular hallways.
RectHex
A maze with a rectangular overall shape and hallways made from hexagonal cells.
Hex
A maze with a hexagonal overall shape and hallways made from hexagonal cells.
The mazes can be further configured using a set of named parameters that follow the shape parameter. Most of these parameters are independent of the shape chosen. In addition, the mazeparams parameter supports passing parameters directly to the internal Games::Maze object which is used to create the maze.
Download (0.035MB)
Added: 2007-01-08 License: Perl Artistic License Price:
601 downloads
Concede 0.1
Concede is a computer version of the board game Take It Easy. more>>
Concede project is a computer version of the board game "Take It Easy".
Concede is a computer version of the board game "Take It Easy". The game is a kind of mix between 4-in-a-row and bingo (aka loto in some place). The player start with an empty board where 19 hexagonal tiles have to be placed. At each turn a random tile is drawn and the player must put it somewhere on the board.
Each tile is marked with 3 numbers (from 1 to 9) and the player must try to make as many complete rows as possible with the tiles he get. The problem is that their is more tiles in the game than places on the board and they come in random order.
When the board is full the game end and the score is computed by adding all the complete rows together. So for example a row of four 5 is worth 20 points, a row of three 9 is worth 27 points, etc.
<<lessConcede is a computer version of the board game "Take It Easy". The game is a kind of mix between 4-in-a-row and bingo (aka loto in some place). The player start with an empty board where 19 hexagonal tiles have to be placed. At each turn a random tile is drawn and the player must put it somewhere on the board.
Each tile is marked with 3 numbers (from 1 to 9) and the player must try to make as many complete rows as possible with the tiles he get. The problem is that their is more tiles in the game than places on the board and they come in random order.
When the board is full the game end and the score is computed by adding all the complete rows together. So for example a row of four 5 is worth 20 points, a row of three 9 is worth 27 points, etc.
Download (0.014MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
phpRPG 0.8.0
phpRPG is a Web-based multiplayer fantasy RPG. more>>
phpRPG project is a Web-based multiplayer fantasy RPG.
phpRPG is a multiplayer fantasy role-playing game driven by PHP and MySQL, with aims to develop a Web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs, and computer RPGs.
Enhancements:
- With this release, the code was reviewed and tidied up to comply with the coding standards, the need for cookies was eliminated
- all of the images were changed to .png or .jpg format
- the dynamic hexagonal grid image is now replaced by image tiles
- JavaScript was incorporated to provide better player control
- an event processor was implemented
- the map editor was advanced and database structures reorganised
- the chat system was improved (but emotions are disabled for the moment)
- there are new items-related functions such as take, drop, identify, and equip
- there is now a rough but functional and playable combat system.
<<lessphpRPG is a multiplayer fantasy role-playing game driven by PHP and MySQL, with aims to develop a Web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs, and computer RPGs.
Enhancements:
- With this release, the code was reviewed and tidied up to comply with the coding standards, the need for cookies was eliminated
- all of the images were changed to .png or .jpg format
- the dynamic hexagonal grid image is now replaced by image tiles
- JavaScript was incorporated to provide better player control
- an event processor was implemented
- the map editor was advanced and database structures reorganised
- the chat system was improved (but emotions are disabled for the moment)
- there are new items-related functions such as take, drop, identify, and equip
- there is now a rough but functional and playable combat system.
Download (MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1032 downloads
Biloba 0.4
Biloba is a turn-based game for 2 to 4 players. more>>
Biloba is a turn-based game for 2 to 4 players. Each player moves pawns on a hexagonal board and attempts to eliminate opponents pawns.
Biloba includes an AI opponent and supports local or network play.
Installation:
./configure && make && sudo make install
Enhancements:
- This release adds new sound support, the ability to use other network servers, a bugfix in the rules implementation, and a new Spanish translation.
<<lessBiloba includes an AI opponent and supports local or network play.
Installation:
./configure && make && sudo make install
Enhancements:
- This release adds new sound support, the ability to use other network servers, a bugfix in the rules implementation, and a new Spanish translation.
Download (1.9MB)
Added: 2005-10-17 License: GPL (GNU General Public License) Price:
1467 downloads
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