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Hexagonal Minesweeper 0.2.1
Hexagonal Minesweeper is a puzzle game, inspired by famous Minesweeper. more>>
Hexagonal Minesweeper is a puzzle game, inspired by famous Minesweeper. HexaMine is puzzle game is based on idea of famous Minesweeper.
Classic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more.
Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove.
HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:
1) Different mine powers. Exactly as in MegaMiner.
2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.
3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.
4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
<<lessClassic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more.
Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove.
HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:
1) Different mine powers. Exactly as in MegaMiner.
2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.
3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.
4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.
Download (0.13MB)
Added: 2006-06-23 License: GPL (GNU General Public License) Price:
1221 downloads
Hex-a-hop 1.00
Hex-a-hop is a puzzle game based on hexagonal tiles. more>>
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time elements.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting (hopefully).
The project is built on top of SDL, which is an open-source layer for direct media access.
<<lessThe objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting (hopefully).
The project is built on top of SDL, which is an open-source layer for direct media access.
Download (0.80MB)
Added: 2007-06-14 License: Other/Proprietary License Price:
1245 downloads
Hot Potato Online 1.2.0
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. more>>
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. Think dodgeball with a grenade!
The generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
<<lessThe generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
Download (15.1MB)
Added: 2006-02-06 License: GPL (GNU General Public License) Price:
1356 downloads
Balls 1.0
Balls is a puzzle game. more>>
Balls is a puzzle game. Place a few tiles judiciously in the level, and then activate the level and watch the balls find their way into the holes - or not.
There arent many levels, but this game is worth the download if only for the music and sound effects.
<<lessThere arent many levels, but this game is worth the download if only for the music and sound effects.
Download (1.0MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1534 downloads
HTML::TableTiler 1.21
HTML::TableTiler can easily generates complex graphic styled HTML tables. more>>
HTML::TableTiler can easily generates complex graphic styled HTML tables.
HTML::TableTiler uses a minimum HTML table as a tile to generate a complete HTML table from a bidimensional array of data. It can easily produce simple or complex graphic styled tables with minimum effort and maximum speed.
Think about the table tile as a sort of tile that automatically expands itself to contain the whole data. You can control the final look of a table by choosing either the HORIZONTAL and the VERTICAL tiling mode among: PULL, TILE and TRIM.
The main advantages to use it are:
automatic table generation
Pass only a bidimensional array of data to generate a complete HTML table. No worry to decide in advance the quantity of cells (or rows) in the table.
complex graphic patterns generation without coding
Just prepare a simple table tile in your preferred WYSIWYG HTML editor and let the module do the job for you.
simple to maintain
You can indipendently change the table tile or the code, and everything will go as you would expect.
<<lessHTML::TableTiler uses a minimum HTML table as a tile to generate a complete HTML table from a bidimensional array of data. It can easily produce simple or complex graphic styled tables with minimum effort and maximum speed.
Think about the table tile as a sort of tile that automatically expands itself to contain the whole data. You can control the final look of a table by choosing either the HORIZONTAL and the VERTICAL tiling mode among: PULL, TILE and TRIM.
The main advantages to use it are:
automatic table generation
Pass only a bidimensional array of data to generate a complete HTML table. No worry to decide in advance the quantity of cells (or rows) in the table.
complex graphic patterns generation without coding
Just prepare a simple table tile in your preferred WYSIWYG HTML editor and let the module do the job for you.
simple to maintain
You can indipendently change the table tile or the code, and everything will go as you would expect.
Download (0.008MB)
Added: 2006-07-28 License: Perl Artistic License Price:
1184 downloads
Tiled 0.6.1
Tiled is a general purpose tile map editor. more>>
Tiled is a general purpose tile map editor. Tiled is built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone.
Tiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines. Tiled is free software and is written in Java.
Enhancements:
- Fixed failing to default to map format by extention when plugins are loaded
- Fixed active marquee not being reset on loading a map
- Fixed layer duplicates not sharing layer properties with the original
- Fixed width of tile button changing between selecting a tile and no tile
- Fixed creation of one-tile gaps between tilesets on saving (Christian Henz)
- Fixed add-tile button being disabled in the case of empty tilesets
<<lessTiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines. Tiled is free software and is written in Java.
Enhancements:
- Fixed failing to default to map format by extention when plugins are loaded
- Fixed active marquee not being reset on loading a map
- Fixed layer duplicates not sharing layer properties with the original
- Fixed width of tile button changing between selecting a tile and no tile
- Fixed creation of one-tile gaps between tilesets on saving (Christian Henz)
- Fixed add-tile button being disabled in the case of empty tilesets
Download (0.38MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1192 downloads
Pytego 0.02
Pytego project is a networkable Stratego clone created with Pygame. more>>
Pytego project is a networkable "Stratego" clone created with Pygame.
Pytego is a two-player, cross-platform networked clone of the classic boardgame "Stratego" from Milton Bradley developed using Pygame and SDL.
I could not find a good, networkable, free version of Stratego -- so I wrote my own. Mostly because I was interested in developing a game, partially because I think Python is a terrific language and partially because I was bored (sssh!).
This is the initial release of Pytego. Download it, try it out and send me your comments, questions, suggestions, and bug reports. Also, Im no artist, so send me new tiles and new graphics for the units -- anything! On my TODO list is support for user-customizable tilesets and icons.
Id like to acknowledge the Civil developers for inspiration (and their clear, easy-to-use networking code). Id also like to acknowledge David Clarkes Newbie Guide for convincing me to not worry about the "side issues" (rule #8) and to do things the "pythony way" (rule #13).
Enhancements:
- Reuse the "box" as the status area after the game has started, this way theres not a HUGE blank, white area after all the pieces have been placed.
<<lessPytego is a two-player, cross-platform networked clone of the classic boardgame "Stratego" from Milton Bradley developed using Pygame and SDL.
I could not find a good, networkable, free version of Stratego -- so I wrote my own. Mostly because I was interested in developing a game, partially because I think Python is a terrific language and partially because I was bored (sssh!).
This is the initial release of Pytego. Download it, try it out and send me your comments, questions, suggestions, and bug reports. Also, Im no artist, so send me new tiles and new graphics for the units -- anything! On my TODO list is support for user-customizable tilesets and icons.
Id like to acknowledge the Civil developers for inspiration (and their clear, easy-to-use networking code). Id also like to acknowledge David Clarkes Newbie Guide for convincing me to not worry about the "side issues" (rule #8) and to do things the "pythony way" (rule #13).
Enhancements:
- Reuse the "box" as the status area after the game has started, this way theres not a HUGE blank, white area after all the pieces have been placed.
Download (0.22MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1061 downloads
Memonix 1.6
Memonix game features a wonderful collection of four brain twisters, including Mosaic, Builder, Pair and Jigsaw. more>>
Memonix game features a wonderful collection of four brain twisters, including Mosaic, Builder, Pair and Jigsaw. While being amazingly addictive and fun to play, these games can be used to improve your childs memory, brainpower, thinking and reaction. Five difficulty levels from normal to obscene plus the timer mean that the challenge will never run away. Joyful music and brightly-colored visuals maximize the excitement from the gameplay.To test the benefits of these games, you can free download and play a trial version.
Memonix features a pick-up-and-play interface that will take children little time to learn and start playing without their parents guidance. Another good thing about Memonix is the availability of countless addons for all four games. They can be downloaded online for free without even leaving the game environment.
Mosaic. In Mosaic, the players objective is to memorize the position of different objects such as triangles, squares, and mugs scattered on the playfield and, after short viewing, reassemble the same pattern. When the player goes one level up, the complexity of the game increases. On the easiest level, the objects are arranged symmetrically so, the player needs to remember only half of the playfield. However, on the most difficult level, the player has to memorize not only position, but color of each object.
Builder. For all its seeming similarity to the previous puzzle, Builder has a slightly different objective – to view an image of a house and, then, reassemble the image by piecing up tiles with various house parts.
Pair. While Builder develops child’s memory and logic thinking, the third game - Pair puts more emphasis on the development of the visual memory. Here, the player must uncover and match two similar objects on the covered playfield.
Jigsaw. In Jigsaw, the player meets a classic jigsaw puzzle gameplay in its purest form where the objective is to reassemble a picture from scattered image tiles.
<<lessMemonix features a pick-up-and-play interface that will take children little time to learn and start playing without their parents guidance. Another good thing about Memonix is the availability of countless addons for all four games. They can be downloaded online for free without even leaving the game environment.
Mosaic. In Mosaic, the players objective is to memorize the position of different objects such as triangles, squares, and mugs scattered on the playfield and, after short viewing, reassemble the same pattern. When the player goes one level up, the complexity of the game increases. On the easiest level, the objects are arranged symmetrically so, the player needs to remember only half of the playfield. However, on the most difficult level, the player has to memorize not only position, but color of each object.
Builder. For all its seeming similarity to the previous puzzle, Builder has a slightly different objective – to view an image of a house and, then, reassemble the image by piecing up tiles with various house parts.
Pair. While Builder develops child’s memory and logic thinking, the third game - Pair puts more emphasis on the development of the visual memory. Here, the player must uncover and match two similar objects on the covered playfield.
Jigsaw. In Jigsaw, the player meets a classic jigsaw puzzle gameplay in its purest form where the objective is to reassemble a picture from scattered image tiles.
Download (6.5MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
1047 downloads
TileLib 0.4
TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. more>>
TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. Such as RPGs, side scrollers, etc. It is meant for people developing with the Allegro graphics lib. What I eventually envision is to make TileLib be a very versatile core library for making tile based games.
Im going to pack as much useful stuff in here that should belong in the basic tile based games library. This means, Im not going to add support for controlling players, just support for loading worlds/scrolling them/interacting with them/etc. Maybe later Ill work on something like that. For now, the feature set is limited but still useful. See the next few sections for more information.
Main features:
- Smooth scrolling
- Support for 4 map layers (base, fringe, object, and roof)
- Ability to place tiles at offsets other than (0,0), i.e. can center tiles.
- Support for disappearing roof tiles ala Ultima style games/old RPGs
- Unlimited map size, limited only by amount of RAM on target system
- Built in functions to scroll the world
- Functions to retrieve information on tiles in the world
- Functions to modify information on the tiles in the world
- Easy to use
- Ability to limit the map window, as in create a border of any size to place it in. Useful for having other windows, like a status window.
- Support for any video mode via Allegro
Enhancements:
- Added smooth scrolling support
- Fixed minor bug in tilelib.h that was lacking some #ifndef tags
- Added 4th example program, TLtest4, to demonstrate smooth scrolling
- New documentation page layout
<<lessIm going to pack as much useful stuff in here that should belong in the basic tile based games library. This means, Im not going to add support for controlling players, just support for loading worlds/scrolling them/interacting with them/etc. Maybe later Ill work on something like that. For now, the feature set is limited but still useful. See the next few sections for more information.
Main features:
- Smooth scrolling
- Support for 4 map layers (base, fringe, object, and roof)
- Ability to place tiles at offsets other than (0,0), i.e. can center tiles.
- Support for disappearing roof tiles ala Ultima style games/old RPGs
- Unlimited map size, limited only by amount of RAM on target system
- Built in functions to scroll the world
- Functions to retrieve information on tiles in the world
- Functions to modify information on the tiles in the world
- Easy to use
- Ability to limit the map window, as in create a border of any size to place it in. Useful for having other windows, like a status window.
- Support for any video mode via Allegro
Enhancements:
- Added smooth scrolling support
- Fixed minor bug in tilelib.h that was lacking some #ifndef tags
- Added 4th example program, TLtest4, to demonstrate smooth scrolling
- New documentation page layout
Download (0.060MB)
Added: 2006-07-17 License: GPL (GNU General Public License) Price:
1197 downloads
Ghost Diagrams 0.8
Ghost Diagrams is a program that takes sets of tiles and tries to find patterns into which they may be formed. more>>
Ghost Diagrams is a project that takes sets of tiles and tries to find patterns into which they may be formed. The patterns it finds when given randomly chosen tiles are often surprising.
It turns out that tiling patterns are a form of computation of equal power to Turing machines, lambda calculus, and cellular automata. For example, here is a tileset implementing "Rule 110", a cellular automaton known to be capable of universal computation.
Considerations similar to the halting problem and Godels theorem apply. There is no upper limit to their capacity to surprise us. Furthermore, tiles have an intuitive quality that other forms of computation lack. You can see how they fit together.
An organism is more than the sum of its organs. When the organs are fitted together, the organism becomes something more. This surprising something more we call "spirit" or "ghost". Ghost Diagrams finds the ghosts implicit in simple sets of tiles.
<<lessIt turns out that tiling patterns are a form of computation of equal power to Turing machines, lambda calculus, and cellular automata. For example, here is a tileset implementing "Rule 110", a cellular automaton known to be capable of universal computation.
Considerations similar to the halting problem and Godels theorem apply. There is no upper limit to their capacity to surprise us. Furthermore, tiles have an intuitive quality that other forms of computation lack. You can see how they fit together.
An organism is more than the sum of its organs. When the organs are fitted together, the organism becomes something more. This surprising something more we call "spirit" or "ghost". Ghost Diagrams finds the ghosts implicit in simple sets of tiles.
Download (0.033MB)
Added: 2006-02-19 License: GPL (GNU General Public License) Price:
1353 downloads
Stippler 1.0
Stippler is software for turning greyscale images into stippled images. more>>
Stippler is software for turning greyscale images into "stippled" images. Stippler project uses a method described in research by Adrian Secord.
Stippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".
Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).
Usage:
[environment] stippler pgmfile [scale [dotcount]] > outputfile
environment settings
VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background
pgmfile:
A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.
scale:
internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.
dotcount:
use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
<<lessStippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".
Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).
Usage:
[environment] stippler pgmfile [scale [dotcount]] > outputfile
environment settings
VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background
pgmfile:
A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.
scale:
internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.
dotcount:
use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
Download (0.008MB)
Added: 2005-11-29 License: GPL (GNU General Public License) Price:
1426 downloads
Angelion: The Demon Conflict 0.4.4
Angelion: The Demon Conflict is an isometric MMORPG with map stacking, tile stretching, and online map editing. more>>
Angelion: The Demon Conflict project is an isometric MMORPG with map stacking, tile stretching, and online map editing.
Angelion: The Demon Conflict is an isometric client/server based MMORPG featuring 2d+ (isometric map stacking), tile stretching (looks 3d), and real-time map editing. It uses the SDL graphics library for portability.
<<lessAngelion: The Demon Conflict is an isometric client/server based MMORPG featuring 2d+ (isometric map stacking), tile stretching (looks 3d), and real-time map editing. It uses the SDL graphics library for portability.
Download (17.7MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1020 downloads
Quadromania 0.2
Quadromania project is a board game written in C with SDL. more>>
Quadromania project is a board game written in C with SDL.
Your task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
<<lessYour task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
Download (0.29MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1068 downloads
trailblazer 0.9
trailblazer is a version of the Commodore classic Trailblazer. more>>
trailblazer project is a version of the Commodore classic "Trailblazer".
Trailblazer is a version of the classic Commodore and Sinclair Spectrum game: bounce a ball down a track to the end, avoiding the holes.
This game is for Linux and other operating systems, and uses SDL.
One of those games where you move down a scrolling field into the screen, and different coloured tiles have various effects.
Quite fun to write, but a bit dull to play I think. The game emerged from a bit of code I wrote for fun :)
<<lessTrailblazer is a version of the classic Commodore and Sinclair Spectrum game: bounce a ball down a track to the end, avoiding the holes.
This game is for Linux and other operating systems, and uses SDL.
One of those games where you move down a scrolling field into the screen, and different coloured tiles have various effects.
Quite fun to write, but a bit dull to play I think. The game emerged from a bit of code I wrote for fun :)
Download (0.020MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1054 downloads
Tile World 1.2.2
Tile World is an emulator of Chips Challenge. more>>
Tile World is an emulation of the game "Chips Challenge". "Chips Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).
Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.
"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.
<<lessPlease note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.
"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.
Download (1.0MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
778 downloads
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