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Hearts 1.98
Hearts is a card game with beta support for network play. more>>
Hearts is a little card game for four persons.
A computer version of the game comes with Microsoft Windows and is a pretty popular little thing. When I switched to using Linux, I really wanted to play it, but I didnt find anything at all, so I decided to write it myself and here it is.
Enhancements:
Fixed all known bugs:
- The card passing was always to the right.
- Portability issue regarding setting the random seed (std::random_shuffle + std::srand issue).
- A lot of processes were left running.
- Only one match (ie, a series of games until a player gets 100 points) was possible.
- Status bar tells the user what he he should do at every step (play, give cards right, etc.)
<<lessA computer version of the game comes with Microsoft Windows and is a pretty popular little thing. When I switched to using Linux, I really wanted to play it, but I didnt find anything at all, so I decided to write it myself and here it is.
Enhancements:
Fixed all known bugs:
- The card passing was always to the right.
- Portability issue regarding setting the random seed (std::random_shuffle + std::srand issue).
- A lot of processes were left running.
- Only one match (ie, a series of games until a player gets 100 points) was possible.
- Status bar tells the user what he he should do at every step (play, give cards right, etc.)
Download (0.55MB)
Added: 2005-06-20 License: GPL (GNU General Public License) Price:
1597 downloads
TkHearts 0.80
TkHearts is an clone of the Hearts card game. more>>
TkHearts is an clone of the Hearts card game. The AI is currently not fantastic.
Steven A has made a few changes with reguards to window handling, look and feel and features.
<<lessSteven A has made a few changes with reguards to window handling, look and feel and features.
Download (0.095MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1140 downloads
Hearts for GNOME 0.1.3
Hearts for GNOME is an implementation of the classic card game for the GNOME desktop. more>>
Hearts for GNOME is an implementation of the classic card game for the GNOME desktop, featuring configurable rulesets and editable computer opponents to satisfy widely diverging playing styles. Hearts is Free Software, released under the GNU General Public License and should be able to run on any computer that can run the GNOME desktop.
Main features:
- Various rulesets with configurable options
- Multiple computer opponents with differing styles of play
- Drag & drop adding of new opponents
- Easy creation and modification of opponents through the Lua scripting language
<<lessMain features:
- Various rulesets with configurable options
- Multiple computer opponents with differing styles of play
- Drag & drop adding of new opponents
- Easy creation and modification of opponents through the Lua scripting language
Download (0.43MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1085 downloads
PHP Polar Tools 0.4
PHP Polar Tools is a set of PHP classes for the parsing and management of Polar Heart Rate Monitor data. more>>
PHP Polar Tools project is a set of PHP classes that can parse and manage the Polar Heart Rate Monitor data.
<<less Download (MB)
Added: 2007-04-21 License: GPL (GNU General Public License) Price:
916 downloads
Nebula Cards 0.7
Nebula Cards project is a card game engine. more>>
Nebula Cards project is a card game engine.
Nebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
<<lessNebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
Download (MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1075 downloads
J Operating System
J Operating System is primarily intended for programmers. more>>
J Operating System is primarily intended for programmers.
Target Users:
- Hobbiests--You used to buy computers to do programming. They didnt do much else. Windows doesnt even come with a compiler, which is ironic since Bill Gates wrote BASIC. The "J" operating system is primarily intended for programmers. Ive attempted to lower the bar, so amateurs can contribute. I hope to recreate the dynamic environment that used to exist when the Commodore 64 was around and everyone was creating odd-ball software.
- Researchers--Im sure many lab researchers still use DOS because they have to interact with hardware, which is difficult with Windows.
Main features:
- No security! You can access all ports, memory and disk blocks to your hearts content. When youre working with your own computer, security just gets in the way and makes things slow--I hate anti-virus and anti-spyware because they just slow things down. When you know you dont have a risk, have no secrets and do regular back-ups, who needs security?
- Uniformity
- There is no virtual memory and everyone is on the same address-map. You can easily communicate between tasks, passing addresses. Addresses start at a base of zero and, essentually, segment registers are not used.
- There is basically one language to learn called "C+" which is a little more than "C", but less than "C++". You dont need to learn a scripting langauge because everything uses this syntax.
- There is an extension of ASCII called "J" rich text which allows colors, links, graphics and various widgets in your documents. This format is used in source code, documents, help, menus, etc.
- Support for compressed, encrypted and contiguous files.
- FAT32, FAT12 and ISO9660 filesystems.
- Blazing-fast compiler which can recompile everything in 5 seconds. It doesnt optimize.
- All source code is included and its still around a Meg.
Hardware:
- PS/2 mouse and keyboard
- VGA graphics
- Some hard drives. Must be on the primary or secondary IDE controller and support LBA28. Drives of 120Gig are the limit.
- Some CD-ROM/DVD drives, including burning.
- Some floppies. Just 1.44Meg and not all types.
- No USB support yet
- No network support yet
- ASCII printers on the parallel port are supported.
<<lessTarget Users:
- Hobbiests--You used to buy computers to do programming. They didnt do much else. Windows doesnt even come with a compiler, which is ironic since Bill Gates wrote BASIC. The "J" operating system is primarily intended for programmers. Ive attempted to lower the bar, so amateurs can contribute. I hope to recreate the dynamic environment that used to exist when the Commodore 64 was around and everyone was creating odd-ball software.
- Researchers--Im sure many lab researchers still use DOS because they have to interact with hardware, which is difficult with Windows.
Main features:
- No security! You can access all ports, memory and disk blocks to your hearts content. When youre working with your own computer, security just gets in the way and makes things slow--I hate anti-virus and anti-spyware because they just slow things down. When you know you dont have a risk, have no secrets and do regular back-ups, who needs security?
- Uniformity
- There is no virtual memory and everyone is on the same address-map. You can easily communicate between tasks, passing addresses. Addresses start at a base of zero and, essentually, segment registers are not used.
- There is basically one language to learn called "C+" which is a little more than "C", but less than "C++". You dont need to learn a scripting langauge because everything uses this syntax.
- There is an extension of ASCII called "J" rich text which allows colors, links, graphics and various widgets in your documents. This format is used in source code, documents, help, menus, etc.
- Support for compressed, encrypted and contiguous files.
- FAT32, FAT12 and ISO9660 filesystems.
- Blazing-fast compiler which can recompile everything in 5 seconds. It doesnt optimize.
- All source code is included and its still around a Meg.
Hardware:
- PS/2 mouse and keyboard
- VGA graphics
- Some hard drives. Must be on the primary or secondary IDE controller and support LBA28. Drives of 120Gig are the limit.
- Some CD-ROM/DVD drives, including burning.
- Some floppies. Just 1.44Meg and not all types.
- No USB support yet
- No network support yet
- ASCII printers on the parallel port are supported.
Download (1.1MB)
Added: 2005-12-29 License: GPL (GNU General Public License) Price:
1398 downloads
TEA Total 0.4
TEA Total is a very small 128 bit private key based encryption/decryption system . more>>
TEA Total is a very small 128 bit private key based encryption/decryption system which uses the block variant of TEA (Tiny Encryption Algorithm).
TEA is said to be several times faster than DES, as well as being much smaller and possibly more secure. It also isnt encumbered by any patents and the reference implementation is in the public domain.
Currently TEA Total only supports encryption and decryption of files (with optional compression and/or Base64 ASCII encoding). I am writing a set of TEA based encrypted tunnel programs which will allow you to wrap applications such that their input and output will be transparently forwarded over a network in encrypted form.
About the name: TEA Total is a play on the TEA encryption algorithm which is at the heart of the package, and the phrase "tee total"; a term used to refer to a person who does not drink alcohol. This is appropriate because I am tee total myself.
To build TEA Total in a Unix type environment, edit config.inc to select the options you want to build, your install prefix, and your architecture type, then type make. Check that the compares succeed, then run make install (possibly as root).
After it builds, it will run through a set of self tests. Read the output carefully to make sure that they have all passed.
Note that the Makefile uses some GNU-Makeisms, so on systems which have pmake or something else by default, you may have to install gnu make instead and run it with "gmake".
If you are building on a currently unsupported architecture type, you will need to add a new architecture type description to config.inc and arch.h.
The program can be installed using "make install".
<<lessTEA is said to be several times faster than DES, as well as being much smaller and possibly more secure. It also isnt encumbered by any patents and the reference implementation is in the public domain.
Currently TEA Total only supports encryption and decryption of files (with optional compression and/or Base64 ASCII encoding). I am writing a set of TEA based encrypted tunnel programs which will allow you to wrap applications such that their input and output will be transparently forwarded over a network in encrypted form.
About the name: TEA Total is a play on the TEA encryption algorithm which is at the heart of the package, and the phrase "tee total"; a term used to refer to a person who does not drink alcohol. This is appropriate because I am tee total myself.
To build TEA Total in a Unix type environment, edit config.inc to select the options you want to build, your install prefix, and your architecture type, then type make. Check that the compares succeed, then run make install (possibly as root).
After it builds, it will run through a set of self tests. Read the output carefully to make sure that they have all passed.
Note that the Makefile uses some GNU-Makeisms, so on systems which have pmake or something else by default, you may have to install gnu make instead and run it with "gmake".
If you are building on a currently unsupported architecture type, you will need to add a new architecture type description to config.inc and arch.h.
The program can be installed using "make install".
Download (0.017MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1199 downloads
Heart of The Alien Redux 1.2.2
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien. more>>
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien.
This game was rewritten modern computers and consoles.
Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.
This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.
<<lessThis game was rewritten modern computers and consoles.
Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.
This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.
Download (MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1064 downloads
InnerSpace 0.9
InnerSpace began as a pseudo-MUD framework, and in its heart it still is. more>>
InnerSpace began as a pseudo-MUD framework, and in its heart it still is. Work is progressing on making it a robust multiuser code execution platform, written entirely in Python.
Installation:
Client:
- download and install twistedjava, make sure twistedjava.jar is in your classpath
- cd to the innerspace installation directory
- run ./build_client.py
- add the jar file build/is-client.jar to your classpath
- run java inner.space.client.client
- enter the username/password and host information to connect to a demo server will often be available at bubblehouse.org:8420
Server:
- download and install twisted; make sure twisted is in your pythonpath, or your < pythonhome >/lib/site-packages directory. Also ensure that the current directory (.) is
part of your pythonpath
- cd to the innerspace installation directory
- to build a minimal database, run:
bin/bootstrap-server.py
- to run a server using the provided database, run:
bin/run-server.py
Enhancements:
Requirements for server:
- python 2.4
- twisted 2.0.1
Requirements for client:
- java runtime environment >= 1.4.2
- twistedjava v0.6.1
Enhancements:
- oved get_environment function to code module, all prep of execution environment happens there
- if a verb has its is_method property set (i.e. as a keyword argument to add_verb), the parser will ignore it as a verb choice, so it can only be executed programmatically
- added sudo method which runs a function as the owner of the current verb
<<lessInstallation:
Client:
- download and install twistedjava, make sure twistedjava.jar is in your classpath
- cd to the innerspace installation directory
- run ./build_client.py
- add the jar file build/is-client.jar to your classpath
- run java inner.space.client.client
- enter the username/password and host information to connect to a demo server will often be available at bubblehouse.org:8420
Server:
- download and install twisted; make sure twisted is in your pythonpath, or your < pythonhome >/lib/site-packages directory. Also ensure that the current directory (.) is
part of your pythonpath
- cd to the innerspace installation directory
- to build a minimal database, run:
bin/bootstrap-server.py
- to run a server using the provided database, run:
bin/run-server.py
Enhancements:
Requirements for server:
- python 2.4
- twisted 2.0.1
Requirements for client:
- java runtime environment >= 1.4.2
- twistedjava v0.6.1
Enhancements:
- oved get_environment function to code module, all prep of execution environment happens there
- if a verb has its is_method property set (i.e. as a keyword argument to add_verb), the parser will ignore it as a verb choice, so it can only be executed programmatically
- added sudo method which runs a function as the owner of the current verb
Download (0.14MB)
Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1470 downloads
perltoot 5.8.8
perltoot is Toms object-oriented tutorial for perl. more>>
perltoot is Toms object-oriented tutorial for perl.
Object-oriented programming is a big seller these days. Some managers would rather have objects than sliced bread. Why is that? Whats so special about an object? Just what is an object anyway?
An object is nothing but a way of tucking away complex behaviours into a neat little easy-to-use bundle. (This is what professors call abstraction.) Smart people who have nothing to do but sit around for weeks on end figuring out really hard problems make these nifty objects that even regular people can use. (This is what professors call software reuse.) Users (well, programmers) can play with this little bundle all they want, but they arent to open it up and mess with the insides. Just like an expensive piece of hardware, the contract says that you void the warranty if you muck with the cover. So dont do that.
The heart of objects is the class, a protected little private namespace full of data and functions. A class is a set of related routines that addresses some problem area. You can think of it as a user-defined type. The Perl package mechanism, also used for more traditional modules, is used for class modules as well. Objects "live" in a class, meaning that they belong to some package.
More often than not, the class provides the user with little bundles. These bundles are objects. They know whose class they belong to, and how to behave. Users ask the class to do something, like "give me an object." Or they can ask one of these objects to do something. Asking a class to do something for you is calling a class method. Asking an object to do something for you is calling an object method. Asking either a class (usually) or an object (sometimes) to give you back an object is calling a constructor, which is just a kind of method.
Thats all well and good, but how is an object different from any other Perl data type? Just what is an object really; that is, whats its fundamental type? The answer to the first question is easy. An object is different from any other data type in Perl in one and only one way: you may dereference it using not merely string or numeric subscripts as with simple arrays and hashes, but with named subroutine calls. In a word, with methods.
The answer to the second question is that its a reference, and not just any reference, mind you, but one whose referent has been bless()ed into a particular class (read: package). What kind of reference? Well, the answer to that one is a bit less concrete. Thats because in Perl the designer of the class can employ any sort of reference theyd like as the underlying intrinsic data type. It could be a scalar, an array, or a hash reference. It could even be a code reference. But because of its inherent flexibility, an object is usually a hash reference.
<<lessObject-oriented programming is a big seller these days. Some managers would rather have objects than sliced bread. Why is that? Whats so special about an object? Just what is an object anyway?
An object is nothing but a way of tucking away complex behaviours into a neat little easy-to-use bundle. (This is what professors call abstraction.) Smart people who have nothing to do but sit around for weeks on end figuring out really hard problems make these nifty objects that even regular people can use. (This is what professors call software reuse.) Users (well, programmers) can play with this little bundle all they want, but they arent to open it up and mess with the insides. Just like an expensive piece of hardware, the contract says that you void the warranty if you muck with the cover. So dont do that.
The heart of objects is the class, a protected little private namespace full of data and functions. A class is a set of related routines that addresses some problem area. You can think of it as a user-defined type. The Perl package mechanism, also used for more traditional modules, is used for class modules as well. Objects "live" in a class, meaning that they belong to some package.
More often than not, the class provides the user with little bundles. These bundles are objects. They know whose class they belong to, and how to behave. Users ask the class to do something, like "give me an object." Or they can ask one of these objects to do something. Asking a class to do something for you is calling a class method. Asking an object to do something for you is calling an object method. Asking either a class (usually) or an object (sometimes) to give you back an object is calling a constructor, which is just a kind of method.
Thats all well and good, but how is an object different from any other Perl data type? Just what is an object really; that is, whats its fundamental type? The answer to the first question is easy. An object is different from any other data type in Perl in one and only one way: you may dereference it using not merely string or numeric subscripts as with simple arrays and hashes, but with named subroutine calls. In a word, with methods.
The answer to the second question is that its a reference, and not just any reference, mind you, but one whose referent has been bless()ed into a particular class (read: package). What kind of reference? Well, the answer to that one is a bit less concrete. Thats because in Perl the designer of the class can employ any sort of reference theyd like as the underlying intrinsic data type. It could be a scalar, an array, or a hash reference. It could even be a code reference. But because of its inherent flexibility, an object is usually a hash reference.
Download (12.2MB)
Added: 2007-06-20 License: Perl Artistic License Price:
857 downloads
SVG-cards 2.0.1
SVG-cards is a set of playing cards made from pure SVG with all kings, queens, jacks, numbers, jokers, and backs of cards. more>>
SVG-cards is a set of playing cards made from pure SVG with all kings, queens, jacks, numbers, jokers, and backs of cards.
You can use SVG-cards everywhere you like : Web pages, games, the GNOME desktop, the KDE desktop, and so on...
You can print them on your color printer and make real cards or T-shirts.
The kings, queens and jacks are based on the french representation, because I find them beautiful. You can access to each either by rendering the file into a pixmap and clipping each card or by using their name with a DOM interface. All cards are inside a SVG group.
Example :
the king of spade is inside this group :
< g id="king_spade" >
...
< /g >
Names are the following :
black_joker
red_joker
back
{king,queen,jack}_{club,diamond,heart,spade}
{1,2,3,4,5,6,7,8,9,10}_{club,diamond,heart,spade}
Examples :
- the ace of club is 1_club
- the queen of diamond is queen_diamond
Enhancements:
- A bug that prevented SVG cards from being displayed in Firefox and Adobe Illustrator was fixed.
<<lessYou can use SVG-cards everywhere you like : Web pages, games, the GNOME desktop, the KDE desktop, and so on...
You can print them on your color printer and make real cards or T-shirts.
The kings, queens and jacks are based on the french representation, because I find them beautiful. You can access to each either by rendering the file into a pixmap and clipping each card or by using their name with a DOM interface. All cards are inside a SVG group.
Example :
the king of spade is inside this group :
< g id="king_spade" >
...
< /g >
Names are the following :
black_joker
red_joker
back
{king,queen,jack}_{club,diamond,heart,spade}
{1,2,3,4,5,6,7,8,9,10}_{club,diamond,heart,spade}
Examples :
- the ace of club is 1_club
- the queen of diamond is queen_diamond
Enhancements:
- A bug that prevented SVG cards from being displayed in Firefox and Adobe Illustrator was fixed.
Download (0.34MB)
Added: 2006-06-30 License: LGPL (GNU Lesser General Public License) Price:
1219 downloads
Ogrian Carpet 0.9
Ogrian Carpet is a 3D fantasy action/strategy game. more>>
Ogrian Carpet project is a 3D fantasy action/strategy game.
Ogrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
<<lessOgrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
Download (20.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1049 downloads
NetMAX Desktop 1.7
NetMAX Desktop is a live-CD distribution of Linux upon which NetMAX Server products are based. more>>
NetMAX Desktop is a live-CD distribution of Linux upon which NetMAX Server products are based. It includes best of breed applications: Secure Linux (kernel 2.6.11.5), OpenOffice.org, Blender, GAIM, Gnome 2.8, Dia, gtkam, Azureus bittorrent client, Firefox 1.0, Thunderbird 1.0, Totem multimedia player, XINE multimedia player, Wine compatibility layer, hotplug hardware detection and OpenVPN SSL VPN.
This distribution seeks to fill the role of a fully-functional enterprise class desktop system without licensing fees. In contrast to many of the other live-CD distributions out there, it has been designed to be intuitive enough for non-computer savvy folks to use -- including integrated Windows application support.
Power users will find that this distribution puts security first, adheres to published standards, and thus behaves in the way they expect it to. Unlike previous attempts to simplify Linux for the desktop, the power and customizability that has gained the hearts of the open-source community has not been removed.
Main features:
Cutting Edge Features:
- Complete desktop functionality (network files, presentations, spreadsheet, word processors, browser, art generation, digital camera support, etc.)
- Automatic detection of disks and mountable partitions, as well as automatic mounting of USB storage devices and network (NFS) shares
- Built-in NetMAX network file systems, permissions, authentication and provisioning
- Windows application compatibility
- NetMAX Desktop can be run without permanent installation
- NetMAX Desktop can create NIST-certified disk dumps for forensic analysis
- NetMAX Desktop includes a comprehensive suite of Linux-based multi-file system format disk discovery and recovery utilities
NetMAX Desktop is built for security:
- NetMAX Desktop is based on Secure Linux, and meets or exceeds most government security requirements
- NetMAX Desktop has integrated iptables firewall capabilities and SSL-based OpenVPN
Easy to Use and Install:
- Choose to run the NetMAX Desktop direct from CD, without modifying anything on your hard drive
- Or, choose to install the NetMAX Desktop to your hard drive as your default operating system
<<lessThis distribution seeks to fill the role of a fully-functional enterprise class desktop system without licensing fees. In contrast to many of the other live-CD distributions out there, it has been designed to be intuitive enough for non-computer savvy folks to use -- including integrated Windows application support.
Power users will find that this distribution puts security first, adheres to published standards, and thus behaves in the way they expect it to. Unlike previous attempts to simplify Linux for the desktop, the power and customizability that has gained the hearts of the open-source community has not been removed.
Main features:
Cutting Edge Features:
- Complete desktop functionality (network files, presentations, spreadsheet, word processors, browser, art generation, digital camera support, etc.)
- Automatic detection of disks and mountable partitions, as well as automatic mounting of USB storage devices and network (NFS) shares
- Built-in NetMAX network file systems, permissions, authentication and provisioning
- Windows application compatibility
- NetMAX Desktop can be run without permanent installation
- NetMAX Desktop can create NIST-certified disk dumps for forensic analysis
- NetMAX Desktop includes a comprehensive suite of Linux-based multi-file system format disk discovery and recovery utilities
NetMAX Desktop is built for security:
- NetMAX Desktop is based on Secure Linux, and meets or exceeds most government security requirements
- NetMAX Desktop has integrated iptables firewall capabilities and SSL-based OpenVPN
Easy to Use and Install:
- Choose to run the NetMAX Desktop direct from CD, without modifying anything on your hard drive
- Or, choose to install the NetMAX Desktop to your hard drive as your default operating system
Download (695MB)
Added: 2005-08-31 License: GPL (GNU General Public License) Price:
1537 downloads
arianne 0.12
arianne is a multiplayer online game engine project. more>>
Arianne is a multiplayer online games framework and engine to develop turn based and real time games.
It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
<<lessIt provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
Download (0.05MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
TkGames 1.0.6
TkGames is a games pack that includes Yahtzee, Hearts, Hangman, Polygon puzzle, Solitaire, written in Tcl/Tk. more>>
TkGames is a games pack that includes Yahtzee, Hearts, Hangman, Polygon puzzle, Solitaire, written in Tcl/Tk.
Games:
PolyPuzzle:
Based on a tesselation puzzle named Beat the Computer, this is my first "original" tk program. Over the last couple of years, Ive implemented most of the different puzzles.
Tksol:
Thanks to Bao Trinh for letting me adopt his program. Over several point releases Ive fixed quite a few bugs, added some features and really got my hands dirty learning Tcl.
TkHangman:
My first Tcl/Tk program - A half-working and abandoned hangman program I adopted from Ibiblio.org, and eventually rewrote.
TkHearts:
Thanks to Mike Griffiths for coding this great Hearts clone. Its a mostly complete game, but the AI could be refined. Steven A has hacked this game and made a few small changes with reguards to window handling and look and feel.
TkYahtzee:
This is another program I found at tcl.tk which is mostly complete but had small playability issues. Ive moved the dice close to the buttons and toned down the abrasive colouring. Its still needs a proper highscore widget. Thanks to the (uncredited) author.
<<lessGames:
PolyPuzzle:
Based on a tesselation puzzle named Beat the Computer, this is my first "original" tk program. Over the last couple of years, Ive implemented most of the different puzzles.
Tksol:
Thanks to Bao Trinh for letting me adopt his program. Over several point releases Ive fixed quite a few bugs, added some features and really got my hands dirty learning Tcl.
TkHangman:
My first Tcl/Tk program - A half-working and abandoned hangman program I adopted from Ibiblio.org, and eventually rewrote.
TkHearts:
Thanks to Mike Griffiths for coding this great Hearts clone. Its a mostly complete game, but the AI could be refined. Steven A has hacked this game and made a few small changes with reguards to window handling and look and feel.
TkYahtzee:
This is another program I found at tcl.tk which is mostly complete but had small playability issues. Ive moved the dice close to the buttons and toned down the abrasive colouring. Its still needs a proper highscore widget. Thanks to the (uncredited) author.
Download (0.36MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
815 downloads
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