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Hardware::Simulator 0000_0005

Hardware::Simulator 0000_0005


Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language. more>>
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language.

SYNOPSIS

use Hardware::Simulator;

# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);

# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});

# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});

# start processing of events and event scheduling.
EventLoop();

Hardware::Simulator ==> a Perl Hardware Descriptor Language

Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.

Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.

The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.

The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.

This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.

Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.

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Added: 2007-07-20 License: Perl Artistic License Price:
840 downloads
X Hardware Monitor 1.0

X Hardware Monitor 1.0


X Hardware Monitor is monitor hardware indicators for temperature, voltage etc... of a running system with a graphical panel. more>>
X Hardware Monitor is a hardware monitor that shows indicators for temperature, voltage, fan speed etc, of a running system with a graphical panel.

The default configuration allows to monitor up to 3 temperatures, 3 fan speeds and 6 voltages. This tool is more particularly adequate for bi-processor systems.


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Added: 2005-09-22 License: Freeware Price:
1496 downloads
Hardware::iButton 0.03

Hardware::iButton 0.03


Hardware::iButton is a Perl module that allows to talk to DalSemi iButtons via a DS2480 serial widget. more>>
Hardware::iButton is a Perl module that allows to talk to DalSemi iButtons via a DS2480 serial widget.

SYNOPSIS

use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "family: ",$b->family(), "serial number: ", $b->serial(),"n";
print "id: ",$b->id(),"n"; # id = family . serial . crc
print "reg0: ",$b->readreg(0),"n";
}

This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.

The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.

iButtons and solder-mount Touch Memory devices are each identified with a unique 64-bit number. This is broken up into 8 bits of a "family code", which specifies the part number (and consequently the capabilities), then 48 bits of device ID (which Dallas insures is globally unique), then 8 bits of CRC. When you pass these IDs to and from this package, use hex strings like "0123456789ab".

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Download (0.021MB)
Added: 2007-08-15 License: Perl Artistic License Price:
808 downloads
Simulator 8085 0.9.0

Simulator 8085 0.9.0


Simulator 8085 is an 8085 μP simulator for KDE. more>>
Simulator 8085 is a simulator of the 8085 MP for KDE (3.1 and 3.2pre) that allows you write code in a text editor.

After assembling, the hex code is readable alongside the mnemonics. It can handle jumping labels and strings, and you can choose beetween a single or multiple window interface. All 8085 MP inclusive interrupts work.
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Download (0.70MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1659 downloads
Hardware Monitor 1.4

Hardware Monitor 1.4


Hardware Monitor is a multi-purpose, beautiful system-monitoring applet. more>>
Hardware Monitor is a multi-purpose, beautiful system-monitoring applet.
The Hardware Monitor applet is an applet for the GNOME panel which tries to be a beautiful all-around solution to system monitoring. It also strives to be user-friendly and generally nice and sensible, integrating pleasantly with the rest of your GNOME desktop.
Includes different viewers, including a flame effect, allows multiple devices to be monitored in the samme applet, uses smooth updating, polished graphs, clean HIG-compliant interface.
Main features:
- A graphical view where each monitor is represented by a (time, measurement) colored curve
- A bar-plot view with a horizontal bar per monitor
- A column view with a column (time, measurement) diagram for each monitor
- A textual view which simply lists the monitors and the currently measured values
- A flame view which produces spiffy flames, the sizes of which are determined by the values of the monitored device
And the applet supports monitoring the following hardware characteristics:
- CPU usage (all CPUs, or one at the time) - niced background processes such as SETI@home are automatically ignored
- Memory usage - cache and buffers are automatically ignored
- Swap usage
- Load average
- Disk usage (or disk space free)
- Network throughput (Ethernet, wireless, modem, serial link), either incoming or outgoing or both
- Temperatures from internal sensors (e.g. system board and CPU temperatures)
- Fan speeds from internal sensors
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Download (0.29MB)
Added: 2007-01-13 License: GPL (GNU General Public License) Price:
1037 downloads
Hardware lister B.02.11.01

Hardware lister B.02.11.01


Hardware Lister is a small tool to provide detailed information on the hardware configuration of the machine. more>>
lshw (Hardware Lister) is a small tool to provide detailed information on the hardware configuration of the machine.

Hardware lister can report exact memory configuration, firmware version, CPU version and speed, cache configuration, bus speed, mainboard configuration, etc. On DMI-capable x86 or EFI (IA-64) systems and on some PowerPC machines (PowerMac G4 is known to work).

Information can be output in plain text, XML or HTML.

It currently supports DMI (x86 and EFI only), OpenFirmware device tree (PowerPC only), PCI/AGP, ISA PnP (x86), CPUID (x86), IDE/ATA/ATAPI, PCMCIA (only tested on x86), USB and SCSI.

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Added: 2007-08-06 License: GPL (GNU General Public License) Price:
819 downloads
Hardware Monitor applet 1.4

Hardware Monitor applet 1.4


The Hardware Monitor applet is a small program for the Gnome panel. more>>
Hardware Monitor applet is a small program for the Gnome panel which tries to be a beautiful all-round solution to hardware monitoring.
It also tries to be user-friendly and generally nice and sensible, integrating pleasantly with the rest of your Gnome desktop.
Main features:
- A graphical view where each monitor is represented by a (time, measurement) colored curve
- A bar-plot view with a horizontal bar per monitor
- A column view with a column (time, measurement) diagram for each monitor
- A textual view which simply lists the monitors and the currently measured values
- A flame view which produces spiffy flames, the sizes of which are determined by the values of the monitored device
And the applet supports monitoring the following hardware characteristics:
- CPU usage (all CPUs, or one at the time) - niced background processes such as SETI@home are automatically ignored
- Memory usage - cache and buffers are automatically ignored
- Swap usage
- Load average
- Disk usage (or disk space free)
- Network throughput (Ethernet, wireless, modem, serial link), either incoming or outgoing or both
- Temperatures from internal sensors (e.g. system board and CPU temperatures)
- Fan speeds from internal sensors
- To avoid eating CPU time when it is scarce, the applet lowers its priority.
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Download (0.30MB)
Added: 2007-01-17 License: GPL (GNU General Public License) Price:
601 downloads
PHP Keno Simulator 0.5-alpha

PHP Keno Simulator 0.5-alpha


PHP Keno Simulator project is a Keno payout ruleset simulator. more>>
PHP Keno Simulator project is a Keno payout ruleset simulator.

PHP Keno Simulator is a payout ruleset simulator for the classic game Keno.

You can tune the payout chart to fulfill your "house advantage" or you can just calculate for fun (predefining the correct payouts) what the odds of winning are and how much your local casino is making for its owners.

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Download (0.001MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
Vamos Automotive Simulator 0.5.7

Vamos Automotive Simulator 0.5.7


Vamos is an automotive simulation framework with an emphasis on thorough physical modeling and good C++ design. more>>
Vamos Automotive Simulator project, as the name suggest is an automotive simulation framework with an emphasis on thorough physical modeling and good C++ design. Vamos includes a real-time, first-person, 3D driving application.

Vamos is young and its goals are only partially met. I invite anyone whos interested to contribute.

Thorough physical modeling

Vamos models most major systems of a car. The drivetrain includes a simulation of the engine, clutch, transmission and a limited-slip differential. Tires and suspension are also modeled. If I missed something, let me know.

Good C++ Design

The geometry, track, car and world modules are in their own namespaces. Care has been taken to avoid cyclic dependencies. Standard Library components like strings, vectors and maps are favored over arrays. Some of the modules and classes have aged more gracefully than others. If you see a design area that needs improvement, feel free to pitch in.

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Added: 2007-06-11 License: GPL (GNU General Public License) Price:
872 downloads
Hardware::iButton::Device 0.03

Hardware::iButton::Device 0.03


Hardware::iButton::Device is a Perl object to represent iButtons. more>>
Hardware::iButton::Device is a Perl object to represent iButtons.

SYNOPSIS

use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "id: ", $b->id(), ", reg0: ",$b->readreg(0),"n";
}

This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.

The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.

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Download (0.021MB)
Added: 2007-06-18 License: Perl Artistic License Price:
861 downloads
Yet Another Machine Simulator 1.3.0

Yet Another Machine Simulator 1.3.0


Yet Another Machine Simulator is a machine simulator which emulates the MIPS32 architecture CPU close enough. more>>
Yet Another Machine Simulator is a machine simulator which emulates the MIPS32 architecture CPU close enough. Should be fully compliant, but we cant claim that it is. It allows cross compilation with standard MIPS32 compiler back-ends.
YAMS also provides a very simple device interface to the simulated memory, disks, network interfaces, terminals and a real-time clock. There is also support for pluggable I/O devices. Pluggable devices are separate programs that implement the functionality of one or more devices and communicate with YAMS over a network or Unix domain socket.
Many features of YAMS are configurable. For example the number of CPUs can be configured. When the number of CPUs is more than one, YAMS simulates an SMP machine. The devices are also configurable. For example various delays for disks, terminals and network interfaces can be set.
YAMS also provides a hardware console which can be used to debug programs. The hardware console can be used to set breakpoints and dump the contents of registers, TLBs and memory. The memory dumping functionality also contains a disassembler.
Performanc:
The purpose of YAMS is to provide a very simple yet realistic simulated hardware platform for educational purposes. High performace (i.e. high clock speed) was not a factor in its implementation, so a normal slowdown factor between host clock speed and simulator clock speed is in the order of 500, resulting in simulator clock speeds of only a few megaherz.
So if you are looking for a fast MIPS emulator/simulator, then YAMS is not for you.
Enhancements:
- Better portability with pthreads and printf formatting macros.
- Minor bugfixes.
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Download (0.65MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1377 downloads
Snow Path Formation Simulator 0.5.3

Snow Path Formation Simulator 0.5.3


Snow Path Formation Simulator it graphically displays the formation of paths in the snow formed by people. more>>
Snow Path Formation Simulator is a program that models the process of people forming very distinct, and yet not always altogether logical looking, paths in the snow as they walk across open spaces.

The evolving condition of the snow is displayed graphically. This project may eventually mature into a screensaver.
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Download (0.10MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1646 downloads
GTP server simulator 0.1

GTP server simulator 0.1


GTP server simulator is a simple responder for the GTP (GTP prime) protocol. more>>
GTP server simulator is a simple responder for the GTP (GTP prime) protocol that works with the Cisco Content Services Gateway to provide per-user traffic limits.

GTP` (GTP prime) server simulator (it permits any content and provide quadrants for every operation) binaries for Linux (run under Fedora Core 4 and 5).

The binary was tested with Cisco CSG.
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Download (0.017MB)
Added: 2006-12-19 License: Other/Proprietary License Price:
619 downloads
Open Pinball Simulator 0.0.6b

Open Pinball Simulator 0.0.6b


Open Pinball Simulator project is an pinball simulator. more>>
Open Pinball Simulator project is an pinball simulator.

The program is divided into two processes. The main process takes care of interpreting the .table description files and controls the balls movements according to physical laws.

It communicates the balls coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around.

The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring.

The rendering process is currently a 2D renderer.

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Download (0.10MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1033 downloads
Fungus Agent Simulator r19-07-2002

Fungus Agent Simulator r19-07-2002


Fungus Agent Simulator project consists of a distributed multi-agent-based simulator. more>>
Fungus Agent Simulator project consists of a distributed multi-agent-based simulator.
Fungus Agent Simulator is a distributed multi-agent-based simulator that lets users easily create artificial life simulations. It uses a modular and a extensible architecture. A tiny scripting language (named Mycelium) is provided.
With Mycelium, users can easily build a simulation. Users can access the information traveling between the agents. Multiple scheduling models and multiple view are provided.
Main features:
- Agent
- Agent Based Simulation
- Agent could be a object or a threaded object
- Hierarchical agent
- Communication
- Messages passing communication model
- Discrete Event
- Communications canals are accessible
- Kernel
- Manage Scheduling Techniques
- distributed simulation
- Graphical user interface
- Simulator is written in Java
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Download (0.66MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1019 downloads
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