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DirHandle 5.8.8
DirHandle is a Perl module created to supply object methods for directory handles. more>>
DirHandle is a Perl module created to supply object methods for directory handles.
SYNOPSIS
use DirHandle;
$d = new DirHandle ".";
if (defined $d) {
while (defined($_ = $d->read)) { something($_); }
$d->rewind;
while (defined($_ = $d->read)) { something_else($_); }
undef $d;
}
The DirHandle method provide an alternative interface to the opendir(), closedir(), readdir(), and rewinddir() functions.
The only objective benefit to using DirHandle is that it avoids namespace pollution by creating globs to hold directory handles.
NOTES
On Mac OS (Classic), the path separator is :, not /, and the current directory is denoted as :, not .. You should be careful about specifying relative pathnames. While a full path always begins with a volume name, a relative pathname should always begin with a :. If specifying a volume name only, a trailing : is required.
<<lessSYNOPSIS
use DirHandle;
$d = new DirHandle ".";
if (defined $d) {
while (defined($_ = $d->read)) { something($_); }
$d->rewind;
while (defined($_ = $d->read)) { something_else($_); }
undef $d;
}
The DirHandle method provide an alternative interface to the opendir(), closedir(), readdir(), and rewinddir() functions.
The only objective benefit to using DirHandle is that it avoids namespace pollution by creating globs to hold directory handles.
NOTES
On Mac OS (Classic), the path separator is :, not /, and the current directory is denoted as :, not .. You should be careful about specifying relative pathnames. While a full path always begins with a volume name, a relative pathname should always begin with a :. If specifying a volume name only, a trailing : is required.
Download (12.2MB)
Added: 2007-05-15 License: Perl Artistic License Price:
895 downloads
HTTP::Handle 0.2
HTTP::Handle is a HTTP Class designed for streaming. more>>
HTTP::Handle is a HTTP Class designed for streaming.
SYNOPSIS
use HTTP::Handle;
my $http = HTTP::Handle->new( uri => "http://www.google.com/" );
$http->connect();
my $fd = $http->fd();
while () {
print "--> $_";
}
The HTTP::Handle module allows you to make HTTP requests and handle the data yourself. The general ideas is that you use this module to make a HTTP request and handle non-header data yourself. I needed such a feature for my mp3 player to listen to icecast streams.
HTTP::Handle->new()
Create a new HTTP::Handle object thingy.
Arguments possible:
url => "http://www.google.com/"
Sets the initial URL to connect to.
follow_redirects => [ 0 | 1 ]
Automatically follow HTTP redirects. This defaults to true (1). Set to 0 to disable this.
http_request => HASHREF
Any thing put in here will be sent as "key: value" in the http request string.
$http->connect()
Connect, send the http request, and process the response headers.
This function returns -1 on failure, undef otherwise. The reason for failure will be printed to STDERR.
$http->fd()
Get the file descriptor (socket) were using to connect.
$http->url( [ url_string ])
Get or set the URL. If a url string is passed, you will change the url that is requested. If no parameter is passed, a URI object will be returned containing the
$http->follow_redirects( [ 0 | 1 ] )
If a value is passed then you will set whether or not we will automatically follow HTTP 302 Redirects. If no value is passed, then we will return whatever the current option is.
Defaults to 1 (will follow redirects).
$http->http_request_string()
Returns a string containing the HTTP request and headers, this is used when
$http->connect() is called.
<<lessSYNOPSIS
use HTTP::Handle;
my $http = HTTP::Handle->new( uri => "http://www.google.com/" );
$http->connect();
my $fd = $http->fd();
while () {
print "--> $_";
}
The HTTP::Handle module allows you to make HTTP requests and handle the data yourself. The general ideas is that you use this module to make a HTTP request and handle non-header data yourself. I needed such a feature for my mp3 player to listen to icecast streams.
HTTP::Handle->new()
Create a new HTTP::Handle object thingy.
Arguments possible:
url => "http://www.google.com/"
Sets the initial URL to connect to.
follow_redirects => [ 0 | 1 ]
Automatically follow HTTP redirects. This defaults to true (1). Set to 0 to disable this.
http_request => HASHREF
Any thing put in here will be sent as "key: value" in the http request string.
$http->connect()
Connect, send the http request, and process the response headers.
This function returns -1 on failure, undef otherwise. The reason for failure will be printed to STDERR.
$http->fd()
Get the file descriptor (socket) were using to connect.
$http->url( [ url_string ])
Get or set the URL. If a url string is passed, you will change the url that is requested. If no parameter is passed, a URI object will be returned containing the
$http->follow_redirects( [ 0 | 1 ] )
If a value is passed then you will set whether or not we will automatically follow HTTP 302 Redirects. If no value is passed, then we will return whatever the current option is.
Defaults to 1 (will follow redirects).
$http->http_request_string()
Returns a string containing the HTTP request and headers, this is used when
$http->connect() is called.
Download (0.005MB)
Added: 2006-11-16 License: Perl Artistic License Price:
1072 downloads
radclass r72
radclass is a PHP4 class that handles the administration of multiple IC-Radius servers. more>>
radclass is a PHP4 class that handles the administration of multiple IC-Radius servers.
radclass can add, delete, and update users and groups on foreign radius hosts, and it can modify their check items. radclass was designed in the PHP4 OO model to be a portable solution.
<<lessradclass can add, delete, and update users and groups on foreign radius hosts, and it can modify their check items. radclass was designed in the PHP4 OO model to be a portable solution.
Download (0.044MB)
Added: 2005-11-17 License: GPL (GNU General Public License) Price:
1436 downloads
Linux ICE Alpha 3
Linux ICE is a Linux distribution based on Ubuntu 7.04 for your car. more>>
Linux ICE is a Linux distribution based on Ubuntu 7.04 for your car.
Main features:
- nGhost Media Center 0.94.5
- Linux kernel 2.6.20
- gps support via gspd
- Improved startup time
- XFCE 4.4
Enhancements:
- Linux ICE Development team is happy to release the third alpha in the development series of Linux ICE. Code named "Veyron ICE Breaker", this breed of release has a significantly reduced footprint and contains all the new technologies available in the newest version of Ubuntu 7.04.
<<lessMain features:
- nGhost Media Center 0.94.5
- Linux kernel 2.6.20
- gps support via gspd
- Improved startup time
- XFCE 4.4
Enhancements:
- Linux ICE Development team is happy to release the third alpha in the development series of Linux ICE. Code named "Veyron ICE Breaker", this breed of release has a significantly reduced footprint and contains all the new technologies available in the newest version of Ubuntu 7.04.
Download (347.4MB)
Added: 2007-06-04 License: GPL (GNU General Public License) Price:
881 downloads
Email::Handle 0.01
Email::Handle is a Objective Email Handler. more>>
Email::Handle is a Objective Email Handler.
SYNOPSIS
use Email::Handle;
my $email = Email::Handle->new(root@example.com);
print $email->is_valid ? yes : no;
print $email->obfuscate;
print $email->anonymize;
print $email;
$email->send(From => foo@example.com);
This module is also convenient for using on the DB application with Template and Class::DBI / DBIx::Class.
# setup the table that has column of email with this module
my $loader = Class::DBI::Loader->new(
...
namespace => MyApp
);
$loader->find_class(user)->has_a(email => Email::Handle);
# then output records with TT2
my $tmpl = Template->new;
$tmpl->process(
sample.tt,
{ users => $loader->find_class(user)->retrieve_all }
);
# You can write the template with some methods of this module like this
[% WHILE (user IN users) %]
[% user.email.obfuscate IF user.email.is_valid %]
[% END %]
<<lessSYNOPSIS
use Email::Handle;
my $email = Email::Handle->new(root@example.com);
print $email->is_valid ? yes : no;
print $email->obfuscate;
print $email->anonymize;
print $email;
$email->send(From => foo@example.com);
This module is also convenient for using on the DB application with Template and Class::DBI / DBIx::Class.
# setup the table that has column of email with this module
my $loader = Class::DBI::Loader->new(
...
namespace => MyApp
);
$loader->find_class(user)->has_a(email => Email::Handle);
# then output records with TT2
my $tmpl = Template->new;
$tmpl->process(
sample.tt,
{ users => $loader->find_class(user)->retrieve_all }
);
# You can write the template with some methods of this module like this
[% WHILE (user IN users) %]
[% user.email.obfuscate IF user.email.is_valid %]
[% END %]
Download (0.005MB)
Added: 2007-08-03 License: Perl Artistic License Price:
813 downloads
AliXe 0.11 RC1
AliXe is a Canadian project known for developing a SLAX-based live CD localised into French. more>>
AliXe is a Canadian project known for developing a SLAX-based live CD localised into French, has released a bi-lingual (English and French) edition of their latest version.
Called "ICE Edition", the new live CD includes the IceWM window manager, together with a range of GTK+ applications, such as:
- Bluefish
- Gvim
- Ghex
- Gimp
- Inkscape
- Gtkam
- GQview
- ePDFView
- BMP
- gMplayer
- VLC
- Firefox
- Sylpheed
- Gaim
- BitTorrent
- Gftp
- AbiWord
- Gnumeric
- Galculator
- Gparted
- D4X
- Aumix
- Graveman
- Xarchiver
Full packages list is here.
Its based on SLAX 5.1.8 Popcorn.
Enhancements:
- Based on SLAX 6.0.0 RC6
- Kernel 2.6.21.5 with Xfce 4.4.1
- With the GTK applications
- Bilingual (english and french)
<<lessCalled "ICE Edition", the new live CD includes the IceWM window manager, together with a range of GTK+ applications, such as:
- Bluefish
- Gvim
- Ghex
- Gimp
- Inkscape
- Gtkam
- GQview
- ePDFView
- BMP
- gMplayer
- VLC
- Firefox
- Sylpheed
- Gaim
- BitTorrent
- Gftp
- AbiWord
- Gnumeric
- Galculator
- Gparted
- D4X
- Aumix
- Graveman
- Xarchiver
Full packages list is here.
Its based on SLAX 5.1.8 Popcorn.
Enhancements:
- Based on SLAX 6.0.0 RC6
- Kernel 2.6.21.5 with Xfce 4.4.1
- With the GTK applications
- Bilingual (english and french)
Download (320.7MB)
Added: 2007-08-15 License: GPL (GNU General Public License) Price:
800 downloads
Ice Hockey Manager 0.3
Ice Hockey Manager is a hockey simulator. more>>
Ice Hockey Manager is a hockey simulator which has the ultimate goal of creating a game that offers the most realistic simulation experience possible. Our focus is more on substance than style.
While we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
<<lessWhile we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Download (0.84MB)
Added: 2006-02-08 License: GPL (GNU General Public License) Price:
1365 downloads
Sensibe IRC Handler 0.1
Sensible IRC Handler aims to provide an interface for Gaim that handles irc:// links in Firefox Browser. more>>
Sensible IRC Handler aims to provide an interface for Gaim that handles irc:// links in Firefox Browser. This will provide the same xchat-gnome functionality to handle irc:// links, but for Gaim.
Recent changes in inclusion of packages for future Ubuntu release will not include xchat-gnome because of recursive duplication with Gaims IRC capabilities, so IRC will be entirely handled in Gaim.
This will use Gaim as an IRC client, but will not alter the main Gaim configurations, this would create a temporary configurations for the current sessions. A functionality to add the IRC channels defined in InternetRelayChat in Gaim buddy list, will be easy, but will not add them by default. Adding them for a user requires further discussions.
Enhancements:
- GTK+ version 2.2.x
<<lessRecent changes in inclusion of packages for future Ubuntu release will not include xchat-gnome because of recursive duplication with Gaims IRC capabilities, so IRC will be entirely handled in Gaim.
This will use Gaim as an IRC client, but will not alter the main Gaim configurations, this would create a temporary configurations for the current sessions. A functionality to add the IRC channels defined in InternetRelayChat in Gaim buddy list, will be easy, but will not add them by default. Adding them for a user requires further discussions.
Enhancements:
- GTK+ version 2.2.x
Download (0.20MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1242 downloads
IceWM Control Panel 3.2
IceWM Control Panel is a full-featured control panel for IceWM. more>>
IceWM Control Panel is a full-featured, GTK-based control panel for IceWM. It features an IceWM theme designer, Ice Sound Manager (for sound events), IcePref2, and tools to manage desktop wallpaper, cursors, keys, window options, and more.
IceWM Control Panel has a familiar, Windows-like Control Panel user interface.
Enhancements:
- This release patches bugs that many users of Python 2.3 experienced while attempting to run the applications.
- In addition, this release adds support for the latest changes and features of IceWM versions 1.2.14 and 1.2.15 .
- This release also features Russian translation updates and French Help file additions .
<<lessIceWM Control Panel has a familiar, Windows-like Control Panel user interface.
Enhancements:
- This release patches bugs that many users of Python 2.3 experienced while attempting to run the applications.
- In addition, this release adds support for the latest changes and features of IceWM versions 1.2.14 and 1.2.15 .
- This release also features Russian translation updates and French Help file additions .
Download (0.76MB)
Added: 2005-04-04 License: GPL (GNU General Public License) Price:
1675 downloads
PlanetPenguin Racer 0.5 alpha
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the Linux mascot. more>>
PlanetPenguin Racer is an FREE OpenGL racing game featuring Tux, the Linux mascot.
The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible. It is based on the GPL version of TuxRacer.
<<lessThe goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible. It is based on the GPL version of TuxRacer.
Download (6.4MB)
Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1488 downloads
NDisc6 0.9.3
ndisc6 consists of two small command line tools (ndisc6 and rdisc6) that perform ICMPv6 Neighbor Discovery. more>>
ndisc6 consists of two small command line tools (ndisc6 and rdisc6) that perform ICMPv6 Neighbor Discovery and ICMPv6 Router Discovery respectively.
NDisc6 is primarily meant for IPv6 networking diagnostics or to detect rogue IPv6 nodes or routers on an Ethernet segment.
Enhancements:
- traceroute has been parallelized for faster execution, and handles IPv6 extension headers and more ICMPv6 errors, UDP-Lite probes.
- rdisc6 supports RFC4191 (router preference and specific routes) and RDNSS.
<<lessNDisc6 is primarily meant for IPv6 networking diagnostics or to detect rogue IPv6 nodes or routers on an Ethernet segment.
Enhancements:
- traceroute has been parallelized for faster execution, and handles IPv6 extension headers and more ICMPv6 errors, UDP-Lite probes.
- rdisc6 supports RFC4191 (router preference and specific routes) and RDNSS.
Download (0.021MB)
Added: 2007-08-09 License: GPL (GNU General Public License) Price:
811 downloads
Added: 2008-03-01 License: GPL Price: FREE
14 downloads
Auto-eject-cdrom 0.2
Auto-eject-cdrom is a very small C application that handles CD-ROM events in Linux. more>>
Auto-eject-cdrom is a very small C application that handles CD-ROM events in Linux. If new media is inserted in a CD-ROM drive, it is automatically mounted based on a matching entry in /etc/fstab.
If a CD-ROM is mounted and the eject button is pressed, the filesystem is umounted and ejected.
This allows for the same basic functionality Windows allows with the CD-ROM eject button.
<<lessIf a CD-ROM is mounted and the eject button is pressed, the filesystem is umounted and ejected.
This allows for the same basic functionality Windows allows with the CD-ROM eject button.
Download (0.002MB)
Added: 2005-06-28 License: Freeware Price:
1580 downloads
IceHockey Manager 0.3
Ice Hockey Manager project is a hockey franchise management and simulation game. more>>
Ice Hockey Manager project is a hockey franchise management and simulation game.
Ice Hockey Manager (IHM) is a hockey franchise management and simulation game. It features a highly realistic in-game play-by-play simulation engine, simulates full regular seasons and playoffs, has completely customizable gameplay (edit teams, players, settings), and much more.
Currently, the game focuses on the Swiss Leagues, but there are plans for an NHL add-on pack in the very near future.
Main features:
Incomplete list of implemented game features today:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Enhancements:
General:
- IHM is now able to support multiple match engines and match presentations
- A lot of small changes
Game:
- Improved sponsoring (sponsors xml, new types and negotiations)
- Improved infrastructure (better support of multiple infrastructures, condition lowers)
- Improved arena infrastructure (created arena categories with seats, comfort & conditions)
- Improved accounting/bookings
GUI:
- Improved panel for sponsoring
- Created panel for arena infrastructure, including arena categories dialog
<<lessIce Hockey Manager (IHM) is a hockey franchise management and simulation game. It features a highly realistic in-game play-by-play simulation engine, simulates full regular seasons and playoffs, has completely customizable gameplay (edit teams, players, settings), and much more.
Currently, the game focuses on the Swiss Leagues, but there are plans for an NHL add-on pack in the very near future.
Main features:
Incomplete list of implemented game features today:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Enhancements:
General:
- IHM is now able to support multiple match engines and match presentations
- A lot of small changes
Game:
- Improved sponsoring (sponsors xml, new types and negotiations)
- Improved infrastructure (better support of multiple infrastructures, condition lowers)
- Improved arena infrastructure (created arena categories with seats, comfort & conditions)
- Improved accounting/bookings
GUI:
- Improved panel for sponsoring
- Created panel for arena infrastructure, including arena categories dialog
Download (MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1085 downloads
Cream CRM 3.0.0
Cream is a customer relationship management (CRM) system that addresses the specific needs of media organizations. more>>
Cream is designed to meet the unique demands publishers have, including features that allow subscription management, support for multiple products (print subscriptions, advertising, online subscriptions, books, etc.), customer communications (both incoming and outgoing), and easy-to-use reporting and analytical functions.
The project also enables publishers to track special offers, such as seasonal discounts and trade shows. With Cream, media organizations can put their business data to work, increasing sales and customer satisfaction. It allows employees to have up-to-date information throughout the sales cycle, and lets managers have greater insight into sales patterns.
Main features:
- receiving e-mails functionality (text and HTML)
- sending HTML emails
- editing HTML emails with a WYSIWYG HTML editor
- newletter subscriptions for anonymous users
- external HTML forms for newsletter subcribe and unsubscribe
- sending HTML newsletters
- editing HTML newsletters with WYSIWYG HTML editor
- powerful filter for sending newsletters to either newsletter subscribers or all customers based on type, category, product, campaign...
- Import of products and customers
- Communication and Sales tabs in user interface
- completely localizable user interface
- localizations to Dutch, German, Spanish, Russian, Ukrainian and Serbian languages
- Home page with shortcut and summary links
- Help page with FAQ, Support and Forum links
- Cream now works on Windows too
Enhancements:
- This version works with MySQL database and features new functionality for contacts, opportunity and task management, external HTML forms for support and information requests, CMS integration, and many new fields and options.
<<lessThe project also enables publishers to track special offers, such as seasonal discounts and trade shows. With Cream, media organizations can put their business data to work, increasing sales and customer satisfaction. It allows employees to have up-to-date information throughout the sales cycle, and lets managers have greater insight into sales patterns.
Main features:
- receiving e-mails functionality (text and HTML)
- sending HTML emails
- editing HTML emails with a WYSIWYG HTML editor
- newletter subscriptions for anonymous users
- external HTML forms for newsletter subcribe and unsubscribe
- sending HTML newsletters
- editing HTML newsletters with WYSIWYG HTML editor
- powerful filter for sending newsletters to either newsletter subscribers or all customers based on type, category, product, campaign...
- Import of products and customers
- Communication and Sales tabs in user interface
- completely localizable user interface
- localizations to Dutch, German, Spanish, Russian, Ukrainian and Serbian languages
- Home page with shortcut and summary links
- Help page with FAQ, Support and Forum links
- Cream now works on Windows too
Enhancements:
- This version works with MySQL database and features new functionality for contacts, opportunity and task management, external HTML forms for support and information requests, CMS integration, and many new fields and options.
Download (11.5MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
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