halo 2 xbox mods
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Harmony Mod 1.1
Harmony Mod provides an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site. more>>
Harmony Mod provides an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site.
Harmony Mod is an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site, used to configure Harmony Remote Control:
1. Reorder custom buttons (activities and devices);
2. Remove disturbing scrollbar around the buttons (activities and devices);
3. Direct access to buttons screen from home page (activities and devices).
<<lessHarmony Mod is an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site, used to configure Harmony Remote Control:
1. Reorder custom buttons (activities and devices);
2. Remove disturbing scrollbar around the buttons (activities and devices);
3. Direct access to buttons screen from home page (activities and devices).
Download (0.032MB)
Added: 2007-04-12 License: MPL (Mozilla Public License) Price:
933 downloads
AMX Mod X 1.76b
AMX Mod X is a Half-Life Metamod plugin. more>>
AMX Mod X project is a Half-Life Metamod plugin.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
<<lessAMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
Download (MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
4300 downloads
Half-life Admin MOD 2.50.60
Half-life Admin MOD is an administration plugin mod to Half-Life servers. more>>
Half-life Admin MOD project is an administration plugin mod to Half-Life servers.
Admin Mod is a Metamod plugin that allows you to administer your Half-Life server while playing the game from your client console. Multiple administrators with different permissions can be set up, each with their own password. You dont need to give your servers rcon password to all your administrators anymore.
It also supports scripts written in the Small programming language that add new features to the core program.
Main features:
- Works on dedicated and listen servers on the Internet and on a local area network.
- Set different access levels for each authorised administrator.
- Reserve server slots for administrators.
- Make the server a "private" server only accessible by registered users.
- Kick, ban or gag disruptive players.
- Change maps through direct commands or a vote
- Balance teams
- Restrict weapons
- Over 200 contributed scripts available to provide more features
Admin Mod is compatible with all Half-Life based games that are compatible with Metamod and runs on Windows and Linux/FreeBSD operating systems. It is currently used on over half of all Half-Life servers active on the Internet.
Enhancements:
- Added a 64bit Linux version for AMD64.
- Revised Windows installer install_admin.vbs to properly detect new Steam accounts and have a more consistent user interface.
- Added cvar_exists() scripting function to check if a cvar exists or not.
- Added get_timer() scripting function.
- Added valid_mapex() scripting function.
- Admin Mod is now unloadable at any time.
- Allow the use of the loopback IP 127.0.0.1 in the users.ini file.
- Added format directives l and h for snprintf() to specify long or short values.
Revised plugin_CS:
- Added possibility to delete previously saved map and server default restrictions.
- Added console/screenmessage when saving/deleting default restrictions.
- Added a submenu to the restrictionmenu "Restrictions defaults" wich can save, delete and apply the map and server default restrictions.
- Fixed a bug where admin_restrict listed the longer list of items/weapons instead of the shorter one.
- Improved version detection, using the new cvar_exists() function.
- Implemented team- and playerspecific restrictions.
<<lessAdmin Mod is a Metamod plugin that allows you to administer your Half-Life server while playing the game from your client console. Multiple administrators with different permissions can be set up, each with their own password. You dont need to give your servers rcon password to all your administrators anymore.
It also supports scripts written in the Small programming language that add new features to the core program.
Main features:
- Works on dedicated and listen servers on the Internet and on a local area network.
- Set different access levels for each authorised administrator.
- Reserve server slots for administrators.
- Make the server a "private" server only accessible by registered users.
- Kick, ban or gag disruptive players.
- Change maps through direct commands or a vote
- Balance teams
- Restrict weapons
- Over 200 contributed scripts available to provide more features
Admin Mod is compatible with all Half-Life based games that are compatible with Metamod and runs on Windows and Linux/FreeBSD operating systems. It is currently used on over half of all Half-Life servers active on the Internet.
Enhancements:
- Added a 64bit Linux version for AMD64.
- Revised Windows installer install_admin.vbs to properly detect new Steam accounts and have a more consistent user interface.
- Added cvar_exists() scripting function to check if a cvar exists or not.
- Added get_timer() scripting function.
- Added valid_mapex() scripting function.
- Admin Mod is now unloadable at any time.
- Allow the use of the loopback IP 127.0.0.1 in the users.ini file.
- Added format directives l and h for snprintf() to specify long or short values.
Revised plugin_CS:
- Added possibility to delete previously saved map and server default restrictions.
- Added console/screenmessage when saving/deleting default restrictions.
- Added a submenu to the restrictionmenu "Restrictions defaults" wich can save, delete and apply the map and server default restrictions.
- Fixed a bug where admin_restrict listed the longer list of items/weapons instead of the shorter one.
- Improved version detection, using the new cvar_exists() function.
- Implemented team- and playerspecific restrictions.
Download (1.6MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
729 downloads
Gnu-HALO 0.1 Alpha
Gnu-HALO is a linux distribution based very closely on SLAX Linux for the time being. more>>
Gnu-HALO is a linux distribution based very closely on SLAX Linux for the time being, and there are plans to keep software binary compatability as the project matures.
Main features:
- Slim and modular core operating system. The OS will have a set core of libraries, making standardized support and development easier for everyone on an open source platform.
- Secure operating system. The core OS will install as a read-only environment to any bootable storage device that it will fit onto. All applications will be located outside of the core OS and will be read/writable under root permission for ease of update.
- Firewall whitelists. Under a default configuration, no traffic in or out of the system unless its for a pre-approved application, only when the application is open, and only on the port(s) the application has been approved for.
- Software whitelists. Under a default configuration, no application can run on the system unless its been properly registered as an authorized application.
- Portable user profiles. Create user profiles that can not only be easily backed up, but its files and address book can be used to instantly customize any portable electronics device to the user with the portable profile. Additionally, with the portable profile the end user can log into any computer supporting the ability to log into the portable account and bring up the users desktop.
- Optimized user interface. Placement of the most important desktop elements will be located in screen corners and on screen edges for faster mouse targeting. Full keyboard commands will be supported as well. Additional elements that arent located on screen will be in menus no deeper than two levels.
- Unique color schemes. The default color schemes will be a radical departure from standard desktop colors. Cooler and warmer earth-tones will be the primary palette focus, with a high contrast light text on dark background layout to help reduce the effects of eyestrain and fatigue during extended computing sessions.
- Language and dexterity sensitive desktop layout. Various window and desktop elements will be placed according to the end users language settings and hand dominance. This will help the interface to be more intuitive to the end user.
<<lessMain features:
- Slim and modular core operating system. The OS will have a set core of libraries, making standardized support and development easier for everyone on an open source platform.
- Secure operating system. The core OS will install as a read-only environment to any bootable storage device that it will fit onto. All applications will be located outside of the core OS and will be read/writable under root permission for ease of update.
- Firewall whitelists. Under a default configuration, no traffic in or out of the system unless its for a pre-approved application, only when the application is open, and only on the port(s) the application has been approved for.
- Software whitelists. Under a default configuration, no application can run on the system unless its been properly registered as an authorized application.
- Portable user profiles. Create user profiles that can not only be easily backed up, but its files and address book can be used to instantly customize any portable electronics device to the user with the portable profile. Additionally, with the portable profile the end user can log into any computer supporting the ability to log into the portable account and bring up the users desktop.
- Optimized user interface. Placement of the most important desktop elements will be located in screen corners and on screen edges for faster mouse targeting. Full keyboard commands will be supported as well. Additional elements that arent located on screen will be in menus no deeper than two levels.
- Unique color schemes. The default color schemes will be a radical departure from standard desktop colors. Cooler and warmer earth-tones will be the primary palette focus, with a high contrast light text on dark background layout to help reduce the effects of eyestrain and fatigue during extended computing sessions.
- Language and dexterity sensitive desktop layout. Various window and desktop elements will be placed according to the end users language settings and hand dominance. This will help the interface to be more intuitive to the end user.
Download (MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1234 downloads
Crystal Vista XT Paolo Icon Mod 1.5
Crystal Vista XT Paolo Icon Mod is a mouse cursor theme. more>>
Crystal Vista XT Paolo Icon Mod is NOT my theme, I modified Vista Inspirate, Crystal Clear, Nuove XT and other Icons like Debian Icons, Firefox Alternative and much more.
I take my favourite icons from these Icons-theme and I create my Mod, Crystal Vista XT Paolo Mod.
Vista Inspirate is created by Saki
(http://www.kde-look.org/content/show.php?content=31585)
Crystal Clear is created by Everaldo
(http://www.kde-look.org/content/show.php?content=25668)
Nuove XT is created by Saki
(http://www.kde-look.org/content/show.php?content=26449)
OsX is created by kiddo
(http://www.gnome-look.org/content/show.php?content=31618)
Debian Icons is created by OnkelchenTobi
(http://www.kde-look.org/content/show.php?content=26430)
Sparkling Icon Folder (for non debian linux) is created by flow:
(http://www.kde-look.org/content/show.php?content=9245)
<<lessI take my favourite icons from these Icons-theme and I create my Mod, Crystal Vista XT Paolo Mod.
Vista Inspirate is created by Saki
(http://www.kde-look.org/content/show.php?content=31585)
Crystal Clear is created by Everaldo
(http://www.kde-look.org/content/show.php?content=25668)
Nuove XT is created by Saki
(http://www.kde-look.org/content/show.php?content=26449)
OsX is created by kiddo
(http://www.gnome-look.org/content/show.php?content=31618)
Debian Icons is created by OnkelchenTobi
(http://www.kde-look.org/content/show.php?content=26430)
Sparkling Icon Folder (for non debian linux) is created by flow:
(http://www.kde-look.org/content/show.php?content=9245)
Download (17.6MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
690 downloads
xboxproxy 2.1
xboxproxy allows users to bridge two networks forwarding only certain kinds of traffic. more>>
In an effort to be able to play Halo 2 with some out of state friends, I wrote an xbox system link proxy that would essentially bridge only xbox network traffic across across layer 3 networks using UDP.
Written in C and uses libpcap and libnet. A later update added multicast support so Apples Rendezvous (mdns) protocol could span subnets and networks.
xboxproxy project a very simple program that simple takes certain packets and forwards them to other known xbox proxies.
The xbox system link bridge will let you essentially bridge the broadcast and multicast traffic across multiple networks using these proxy bridge-points.
The xbox system link uses ethernet addresses (Layer 2) to indicate destination address and UDP (Layer 4) to send data. If you arent familiar with the OSI model, then the layer information wont help you here. Basically, the 3 layers we care about for this system link proxy are ethernet (layer 2) and udp (layer 4). Theres a special mention for the ip layer (layer 3) but that will be explained shortly.
System link packets come in two flavors: broadcast and unicast. In Halo 2, when you go to look for system link games, your xbox will send ethernet broadcast packets probing for available games.
Broadcast packets are received by every network device on your layer 2 segment, this usually means your subnet or immediate network. Other xbox systems who are hosting games will respond directly to your xbox using your xboxs ethernet address (MAC address) as the destination.
This process is called "discovery." After the discovery process completes and your xbox knows about other xboxes hosting games on the network, it begins direct communication to the known xboxes. When you try to join a game, your xbox sends packets directly to the other xbox you are connecting to. Direct communication continues until you quit the game.
A special note needs to be made, becuase you cant simple skip over layer 3 (the ip layer). We know now that addressed communication uses ethernet addresses, and we also know that the payloads are inside UDP packets, but what about the IP layer?
The IP layer has addresses of its own, among other kinds of flags. Xboxes use the IP of 0.0.0.1 to communicate. This is nothing *too* special, but if you want to sniff only your xboxs traffic, then you can simply filter for that ip and youll get it.
The proxy works by listening for broadcast packets from any xboxes on the immediate network. Any broadcast packets are forwarded to any known proxies over UDP. The proxy also keeps track of ethernet addresses by proxy. So if a packet from "my" xbox wants to talk to another xbox, the proxy will know which proxy that target xbox is on, and only forward the packet to that proxy.
This is a very simple system, and I dont have to know anything about the system link protocol beyond what the underlying layers are used for communication.
I later did some investigating into iTunes music shares. iTunes uses mdns (Apple calls it Rendezvous) for "discovery" of other iTunes music shares.
The discovery is done over a protocol called multicast. Adding mdns support to the proxy/bridge program was quite trivial, and I have tested that it does in-fact work. You can use it to listen to iTunes music shares which are not on your immediate network.
<<lessWritten in C and uses libpcap and libnet. A later update added multicast support so Apples Rendezvous (mdns) protocol could span subnets and networks.
xboxproxy project a very simple program that simple takes certain packets and forwards them to other known xbox proxies.
The xbox system link bridge will let you essentially bridge the broadcast and multicast traffic across multiple networks using these proxy bridge-points.
The xbox system link uses ethernet addresses (Layer 2) to indicate destination address and UDP (Layer 4) to send data. If you arent familiar with the OSI model, then the layer information wont help you here. Basically, the 3 layers we care about for this system link proxy are ethernet (layer 2) and udp (layer 4). Theres a special mention for the ip layer (layer 3) but that will be explained shortly.
System link packets come in two flavors: broadcast and unicast. In Halo 2, when you go to look for system link games, your xbox will send ethernet broadcast packets probing for available games.
Broadcast packets are received by every network device on your layer 2 segment, this usually means your subnet or immediate network. Other xbox systems who are hosting games will respond directly to your xbox using your xboxs ethernet address (MAC address) as the destination.
This process is called "discovery." After the discovery process completes and your xbox knows about other xboxes hosting games on the network, it begins direct communication to the known xboxes. When you try to join a game, your xbox sends packets directly to the other xbox you are connecting to. Direct communication continues until you quit the game.
A special note needs to be made, becuase you cant simple skip over layer 3 (the ip layer). We know now that addressed communication uses ethernet addresses, and we also know that the payloads are inside UDP packets, but what about the IP layer?
The IP layer has addresses of its own, among other kinds of flags. Xboxes use the IP of 0.0.0.1 to communicate. This is nothing *too* special, but if you want to sniff only your xboxs traffic, then you can simply filter for that ip and youll get it.
The proxy works by listening for broadcast packets from any xboxes on the immediate network. Any broadcast packets are forwarded to any known proxies over UDP. The proxy also keeps track of ethernet addresses by proxy. So if a packet from "my" xbox wants to talk to another xbox, the proxy will know which proxy that target xbox is on, and only forward the packet to that proxy.
This is a very simple system, and I dont have to know anything about the system link protocol beyond what the underlying layers are used for communication.
I later did some investigating into iTunes music shares. iTunes uses mdns (Apple calls it Rendezvous) for "discovery" of other iTunes music shares.
The discovery is done over a protocol called multicast. Adding mdns support to the proxy/bridge program was quite trivial, and I have tested that it does in-fact work. You can use it to listen to iTunes music shares which are not on your immediate network.
Download (0.11MB)
Added: 2005-11-25 License: GPL (GNU General Public License) Price:
1431 downloads
Crystal Diamond 2.5
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux. more>>
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux.
I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
<<lessI take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
Download (18MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1059 downloads
Xbox360 Controller Driver
Xbox360 Controller Driver package contains the diabolixs compiled Xbox360 controller driver for Linux on the PS3. more>>
Xbox360 Controller Driver package contains the diabolixs compiled Xbox360 controller driver for Linux on the PS3.
Its been tested with Fedora Core 5 (PPC distribution) using Snes9x and Doom.
The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo.
The Xbox 360 is the first console to have a near-simultaneous launch across the three major regions, and the first to provide wireless controller support at launch. The console sold out completely at release and by the end of 2006 had sold 10.4 million worldwide.
The Xbox 360 was the first home console to be released in the seventh generation of game consoles and competes against Sonys PlayStation 3 and Nintendos Wii. Its Xbox Live service allows players to compete online as well as download games and additional content.
<<lessIts been tested with Fedora Core 5 (PPC distribution) using Snes9x and Doom.
The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo.
The Xbox 360 is the first console to have a near-simultaneous launch across the three major regions, and the first to provide wireless controller support at launch. The console sold out completely at release and by the end of 2006 had sold 10.4 million worldwide.
The Xbox 360 was the first home console to be released in the seventh generation of game consoles and competes against Sonys PlayStation 3 and Nintendos Wii. Its Xbox Live service allows players to compete online as well as download games and additional content.
Download (0.071MB)
Added: 2007-01-09 License: Freeware Price:
640 downloads
Bio::GMOD 0.28
Bio::GMOD is a unified API for Model Organism Databases. more>>
Bio::GMOD is a unified API for Model Organism Databases.
SYNOPSIS
Check the installed version of a MOD
use Bio::GMOD::Util::CheckVersions.pm
my $mod = Bio::GMOD::Util::CheckVersions->new(-mod=>WormBase);
my $version = $mod->live_version;
Update a MOD installation
use Bio::GMOD::Update;
my $mod = Bio::GMOD::Update->new(-mod=>WormBase);
$gmod->update();
Fetch a list of genes from a MOD
use Bio::GMOD::Query;
my $mod = Bio::GMOD::Query->new(-mod=>WormBase);
my @genes = $mod->fetch(-class=>Gene,-name=>unc-26);
Bio::GMOD is a unified API for accessing various Model Organism Databases. It is a part of the Generic Model Organism Database project, as well as distributed on CPAN.
MODs are highly curated resources of biological data. Although they typically incorporate sequence data housed at community repositories such as NCBI, they place this information within a framework of biological fuction gelaned from the published literature of experiments in model organisms.
Given the great proliferation of MODs, cross-site data mining strategies have been difficult to implement. Such strategies typically require a familiarity with both the underlying data model and the historical vocabulary of the model system.
Furthermore, the quickly-evolving nature of these projects have made installing a MOD locally and keeping it up-to-date a delicate and time-consuming experience.
<<lessSYNOPSIS
Check the installed version of a MOD
use Bio::GMOD::Util::CheckVersions.pm
my $mod = Bio::GMOD::Util::CheckVersions->new(-mod=>WormBase);
my $version = $mod->live_version;
Update a MOD installation
use Bio::GMOD::Update;
my $mod = Bio::GMOD::Update->new(-mod=>WormBase);
$gmod->update();
Fetch a list of genes from a MOD
use Bio::GMOD::Query;
my $mod = Bio::GMOD::Query->new(-mod=>WormBase);
my @genes = $mod->fetch(-class=>Gene,-name=>unc-26);
Bio::GMOD is a unified API for accessing various Model Organism Databases. It is a part of the Generic Model Organism Database project, as well as distributed on CPAN.
MODs are highly curated resources of biological data. Although they typically incorporate sequence data housed at community repositories such as NCBI, they place this information within a framework of biological fuction gelaned from the published literature of experiments in model organisms.
Given the great proliferation of MODs, cross-site data mining strategies have been difficult to implement. Such strategies typically require a familiarity with both the underlying data model and the historical vocabulary of the model system.
Furthermore, the quickly-evolving nature of these projects have made installing a MOD locally and keeping it up-to-date a delicate and time-consuming experience.
Download (0.070MB)
Added: 2006-10-10 License: Perl Artistic License Price:
1137 downloads
Linux on the Microsoft Xbox
The Xbox Linux Project aims to privide a version of GNU/Linux for the Xbox, so that it can be used as an ordinary computer. more>>
The Xbox Linux Project aims to privide a version of GNU/Linux for the Xbox, so that it can be used as an ordinary computer.
Linux should make use of all Xbox hardware and allow to install and run software from standard i386 Linux distributions.
An Xbox with Linux can be a full desktop computer with mouse and keyboard, a web/email box connected to TV, a server or router or a node in a cluster.
You can either dual-boot or use Linux only; in the latter case, you can replace both IDE devices. And yes, you can connect the Xbox to a VGA monitor.
Main features:
- You can run Linux on your Xbox!
- You can do it without a modchip!
- You can do it without opening your Xbox!
<<lessLinux should make use of all Xbox hardware and allow to install and run software from standard i386 Linux distributions.
An Xbox with Linux can be a full desktop computer with mouse and keyboard, a web/email box connected to TV, a server or router or a node in a cluster.
You can either dual-boot or use Linux only; in the latter case, you can replace both IDE devices. And yes, you can connect the Xbox to a VGA monitor.
Main features:
- You can run Linux on your Xbox!
- You can do it without a modchip!
- You can do it without opening your Xbox!
Download (7.0MB)
Added: 2005-04-11 License: GPL (GNU General Public License) Price:
1686 downloads
Aero AIO: cpu/mem plugin mod 2.1.3
Aero AIO: cpu/mem plugin mod is a mod of the cpu/memory plugin for aero aio. more>>
Aero AIO: cpu/mem plugin mod is a mod of the cpu/memory plugin for aero aio. The hardware information is gathered via backends. You can easily write a python backend for your hardware.
Look at the files cpumemv2_backend.py, cpumemv2_default.py and cpumemv2_i8k.py to learn how to write backends.
Main features:
- default backend that supports CPU temeratures via /proc/acpi/thermal_zone and hard disk temperatures via hddtemp. You can start hddtemp by (as root)
- hddtemp -d /dev/hda
- Replace hda with the hard disk you want monitored.
- ibmacpi backend (for IBM laptops). Thanks to Frank Fiene. Supports CPU, GPU, hdd, fan and pci data, via the ibm acpi kernel module. Boy those IBM laptops have a lot of sensors!
- i8k backend (for Dell laptops). Supports cpu temp and fan speeds via the i8k kernel module.
- The backends are cascaded. The code automatically looks through all backends for support of each feature. the final feature set is the union of all backends
- If an update temporarily fails (this tends to happen with hddtemp), it is indicated on the theme by the : in front of the sensor name becoming an _
<<lessLook at the files cpumemv2_backend.py, cpumemv2_default.py and cpumemv2_i8k.py to learn how to write backends.
Main features:
- default backend that supports CPU temeratures via /proc/acpi/thermal_zone and hard disk temperatures via hddtemp. You can start hddtemp by (as root)
- hddtemp -d /dev/hda
- Replace hda with the hard disk you want monitored.
- ibmacpi backend (for IBM laptops). Thanks to Frank Fiene. Supports CPU, GPU, hdd, fan and pci data, via the ibm acpi kernel module. Boy those IBM laptops have a lot of sensors!
- i8k backend (for Dell laptops). Supports cpu temp and fan speeds via the i8k kernel module.
- The backends are cascaded. The code automatically looks through all backends for support of each feature. the final feature set is the union of all backends
- If an update temporarily fails (this tends to happen with hddtemp), it is indicated on the theme by the : in front of the sensor name becoming an _
Download (0.007MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1226 downloads
CShout 2.0
CShout is a shoutbox that completely needs no database at all. more>>
CShout is a shoutbox that completely needs no database at all. It uses a text file as its database. I have created it since I realised that I would need one for my own. Before that, I used the free shoutbox service at http://www.shoutboxes.com from which I adopted the idea. I started with a free tutorial on the internet which was really really basic and simple.
You can download, unrar and enjoy it straight away as well as using it with phpwcms as a mod. I dont know if this is considered as a mod but it does something different to the orginial copy of phpwcms. It is my little contribution to phpwcms community. This mod will add a shoutbox into your phpwcms site using phpwcms custom replacement tag.
If you would not mind, please let me know the website that you use this shoutbox. Put a link in to my shoutbox so that others can have different live demos of this shoutbox.
Main features:
- Use flat-file database, easy for setup and backup
- Support emoticons, flooding control (spam protection), bad words filtering.
- Display timestamp and ip address via tooltip.
- Timezone adjusting.
- Allow the admin to delete unwanted shouts on the fly.
- Search shouts by date, time, shouter, message, and ip address.
- Page navigation.
- New version 2.0 implements AJAX.
- Support any language/charset.
<<lessYou can download, unrar and enjoy it straight away as well as using it with phpwcms as a mod. I dont know if this is considered as a mod but it does something different to the orginial copy of phpwcms. It is my little contribution to phpwcms community. This mod will add a shoutbox into your phpwcms site using phpwcms custom replacement tag.
If you would not mind, please let me know the website that you use this shoutbox. Put a link in to my shoutbox so that others can have different live demos of this shoutbox.
Main features:
- Use flat-file database, easy for setup and backup
- Support emoticons, flooding control (spam protection), bad words filtering.
- Display timestamp and ip address via tooltip.
- Timezone adjusting.
- Allow the admin to delete unwanted shouts on the fly.
- Search shouts by date, time, shouter, message, and ip address.
- Page navigation.
- New version 2.0 implements AJAX.
- Support any language/charset.
Download (0.066MB)
Added: 2006-10-03 License: GPL (GNU General Public License) Price:
1119 downloads
Candido 1.2
Candido is a GTK theme which offers smooth things and feelings. more>>
Candido is a GTK theme which offers smooth things and feelings.
"Candido" is an Italian word that means "candid", smooth things and feelings...
This theme is provided with this good feeling. :)
"Candido" is based on "Gray" theme by me and then Mint.
For the rest... Theres two version of "Candido", (the Light one is a little bit bright, from #e7e7e7 to #eaeaea for the background, and it has different tabs).
Im planning new colored versions and a package with a few modified window borders.
Please ask me before make any *color* mods, because Im planning to do new colored versions in the future!
Please comment is you have found any bug or if you request some new features! Suggestions are always welcomed !
Enhancements:
- Added a check-radio button in Candido-Light that Ive forgotten to add in the 1.1 release.
- Updated xfwm4 theme, now Candido-Light port is included.
<<less"Candido" is an Italian word that means "candid", smooth things and feelings...
This theme is provided with this good feeling. :)
"Candido" is based on "Gray" theme by me and then Mint.
For the rest... Theres two version of "Candido", (the Light one is a little bit bright, from #e7e7e7 to #eaeaea for the background, and it has different tabs).
Im planning new colored versions and a package with a few modified window borders.
Please ask me before make any *color* mods, because Im planning to do new colored versions in the future!
Please comment is you have found any bug or if you request some new features! Suggestions are always welcomed !
Enhancements:
- Added a check-radio button in Candido-Light that Ive forgotten to add in the 1.1 release.
- Updated xfwm4 theme, now Candido-Light port is included.
Download (MB)
Added: 2007-03-02 License: GPL (GNU General Public License) Price:
971 downloads
RobocodeNG 0.7 Beta3
RobocodeNG is an Artificial Intelligence Tanks Battle Arena. more>>
RobocodeNG is an Artificial Intelligence Tanks Battle Arena.
RobocodeNG is the continuation of the excelent job done by Mathew Nelson, which is the creator of Robocode.
The NG in RobocodeNG stands for Next Generation, meaning that the intension is the extend the original Robocode game with new features.
The original robocode is a game where artificially controlled tanks battle to the death in an arena. RobocodeNG Spices up the game adding better graphics, mods, guns, armors, tank bodies, etc, to introduce the great unbalance that the Robocode community needed.
RobocodeNG is based on Robocode version 1.0.7. If Mathew will ever make new versions of Robocode, we will of course make sure that RobocodeNG is updated accordingly.
<<lessRobocodeNG is the continuation of the excelent job done by Mathew Nelson, which is the creator of Robocode.
The NG in RobocodeNG stands for Next Generation, meaning that the intension is the extend the original Robocode game with new features.
The original robocode is a game where artificially controlled tanks battle to the death in an arena. RobocodeNG Spices up the game adding better graphics, mods, guns, armors, tank bodies, etc, to introduce the great unbalance that the Robocode community needed.
RobocodeNG is based on Robocode version 1.0.7. If Mathew will ever make new versions of Robocode, we will of course make sure that RobocodeNG is updated accordingly.
Download (3.3MB)
Added: 2006-01-09 License: GPL (GNU General Public License) Price:
1391 downloads
Qute 3++ (custom mod) 1.4.7.20090313
Simple and unobtrusive theme with clear, colorful icons. more>>
Qute 3++ (custom mod) 1.4.7.20090313 offers you a plain and unobtrusive theme for Firefox with clear, colorful icons. This is recreated from the original Qute 3 one, to work on Firefox 3.0 and 3.1 nightlies.
Enhancements: Not many changes in this version, updated the base files to the latest 3.1 branch nightly build, and updated the compat. to include b4pre.
Requirements: Mozilla Firefox
Added: 2009-03-16 License: MPL Price: FREE
1087 downloads
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