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Camera Life 2.6
Full Decent Camera Life is a photo gallery system. more>>
Camera Life (FDCL) is a system for cataloging your photo collection. Camera Life project gives users the ability to search your archive by albums that you set up, or by directory structure.
Camera life (FDCL) is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
FDCL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Chatterbox; see the file LICENSE. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Or visit http://www.gnu.org/licenses/gpl.html
Main features:
Self Updating
- When you add photos to the photo directory you specified when installing, FDCL will cache, thumnail and make public all such photos (Administration: File Manager). You can allow certain user classes to maintain your site by editing the photo descriptions and delete photos that suck.
Topic view and Folder View
- On the main page, users are presented with the option of viewing photos by topic or folder. In topic view, albums (collections of like photos) are categorized by topic (ex: People, Things, My Vacataions).
- Folder view is hierrical and based on the directory structure of the photos. When viewing a photo, users are given the option to view others photos in the same topic or folder.
Image deletion
- When viewing a photo, you have the option to delete it. When a user deletes an image, FDCL actually flags it as non-public. An admin has to actually erase it (Administration: File Manager). And when you erase it, FDCL just moves it to the erased folder. FDCL will never rm your photos. With this in mind, it is sensible to allow users to delete offensive images and admins to erase them.
Themes
- You can easily change the look of the entire site by choosing a different theme (Administration: Customize: Themes). Official themes can be downlaoded from http://fdcl.sourceforge.net other themes are available at your local supermarket (or not).
Users
- Users can anonyously sign up an account. The admins choose which accounts to give privileges to. All authentication is done by random cookies saved in the DB and passwords are salted and hashed.
Logging
- Some actions are logged to the logs table. This is done via the db_log function. You can view the logs (Administration: Log Viewer) and see the audit trail to modifications to the ssytem. You can then rollback specific action (like renaming a photo) by simply choosing the previous state to go back to.
Enhancements:
- This version adds support for Gallery Remote API, microformats, sitemaps, OpenSearch, and RSS feeds, and supports iPhoto photocasting.
- There are now photo keywords with a del.icio.us-like keyword editor.
- Checkpoints allow you to review and approve changes to the site.
- Your users can now order prints online.
- There are also big changes under the hood and some security enhancements.
<<lessCamera life (FDCL) is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
FDCL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Chatterbox; see the file LICENSE. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Or visit http://www.gnu.org/licenses/gpl.html
Main features:
Self Updating
- When you add photos to the photo directory you specified when installing, FDCL will cache, thumnail and make public all such photos (Administration: File Manager). You can allow certain user classes to maintain your site by editing the photo descriptions and delete photos that suck.
Topic view and Folder View
- On the main page, users are presented with the option of viewing photos by topic or folder. In topic view, albums (collections of like photos) are categorized by topic (ex: People, Things, My Vacataions).
- Folder view is hierrical and based on the directory structure of the photos. When viewing a photo, users are given the option to view others photos in the same topic or folder.
Image deletion
- When viewing a photo, you have the option to delete it. When a user deletes an image, FDCL actually flags it as non-public. An admin has to actually erase it (Administration: File Manager). And when you erase it, FDCL just moves it to the erased folder. FDCL will never rm your photos. With this in mind, it is sensible to allow users to delete offensive images and admins to erase them.
Themes
- You can easily change the look of the entire site by choosing a different theme (Administration: Customize: Themes). Official themes can be downlaoded from http://fdcl.sourceforge.net other themes are available at your local supermarket (or not).
Users
- Users can anonyously sign up an account. The admins choose which accounts to give privileges to. All authentication is done by random cookies saved in the DB and passwords are salted and hashed.
Logging
- Some actions are logged to the logs table. This is done via the db_log function. You can view the logs (Administration: Log Viewer) and see the audit trail to modifications to the ssytem. You can then rollback specific action (like renaming a photo) by simply choosing the previous state to go back to.
Enhancements:
- This version adds support for Gallery Remote API, microformats, sitemaps, OpenSearch, and RSS feeds, and supports iPhoto photocasting.
- There are now photo keywords with a del.icio.us-like keyword editor.
- Checkpoints allow you to review and approve changes to the site.
- Your users can now order prints online.
- There are also big changes under the hood and some security enhancements.
Download (MB)
Added: 2007-08-04 License: GPL (GNU General Public License) Price:
819 downloads
gLife 0.2.1
gLife project is an artificial life simulator that tries to emulate an artificial society. more>>
gLife project is an artificial life simulator that tries to emulate an artificial society.
gLife embodies the concepts found in artificial life and cellular automata (subsets of artificial intelligence), with a bias towards creating an artificial society.
It provides a limited set of rules, towards the goal of making some sort of society emerge.
<<lessgLife embodies the concepts found in artificial life and cellular automata (subsets of artificial intelligence), with a bias towards creating an artificial society.
It provides a limited set of rules, towards the goal of making some sort of society emerge.
Download (MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1068 downloads
LucidLife 0.9.2
LucidLife is a free and usable implementation of Conways Life. more>>
LucidLife is a free and usable implementation of Conways Life. Aimed at users of the GNOME desktop environment, LucidLife should also be portable to other platforms. LucidLife is based on GtkLife.
<<less Download (1.4MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
907 downloads
Web of Life 1.0
Web of Life is a life simulation game. more>>
Web of Life is a life simulation game.
An isometric game done with C++ and SDL.
In this game you control some beings in an ecosystem, the goal is to make only that the beings you control survive.
Your beings should survive fighting with other beings, reproducting to make a massive attack and eating.
But sometimes you will have to eat some of your own live beings so that others could stay alive, well its life.
<<lessAn isometric game done with C++ and SDL.
In this game you control some beings in an ecosystem, the goal is to make only that the beings you control survive.
Your beings should survive fighting with other beings, reproducting to make a massive attack and eating.
But sometimes you will have to eat some of your own live beings so that others could stay alive, well its life.
Download (MB)
Added: 2007-03-01 License: GPL (GNU General Public License) Price:
971 downloads
The Life of a Geek 2.0
The Life of a Geek is very silly console game in which you (a geek) must keep a computer running until you graduate college. more>>
The Life of a Geek is very silly console game in which you (a geek) must keep a computer running until you graduate college.
Surf around on the Internet, battling hackers to gain money and better security for your box. Drink lots of caffeine to keep yourself awake, since if you go to sleep, you risk an attack on your computer.
The Life of a Geek is a simple console game.
Save up money to take a month-long college course and improve your education, but remember that paying attention to schoolwork also leaves your computer open to attack.
Find a quick job for a month at places like fast-food restaurants and grocery stores, but remember again that time away from your computer leaves it open to attack. Viruses may also appear on your computer, weakening your computers health points regularly until cleaned.
Enhancements:
- Improved randomness, a fix for a bug where more energy drinks could be bought than the available money allowed, and support for compiling using Visual C++.
<<lessSurf around on the Internet, battling hackers to gain money and better security for your box. Drink lots of caffeine to keep yourself awake, since if you go to sleep, you risk an attack on your computer.
The Life of a Geek is a simple console game.
Save up money to take a month-long college course and improve your education, but remember that paying attention to schoolwork also leaves your computer open to attack.
Find a quick job for a month at places like fast-food restaurants and grocery stores, but remember again that time away from your computer leaves it open to attack. Viruses may also appear on your computer, weakening your computers health points regularly until cleaned.
Enhancements:
- Improved randomness, a fix for a bug where more energy drinks could be bought than the available money allowed, and support for compiling using Visual C++.
Download (0.055MB)
Added: 2007-03-30 License: GPL (GNU General Public License) Price:
939 downloads
Template Lite 2.10
Template Lite is a smaller, faster alternative to the Smarty template engine. more>>
Template Lite is a smaller, faster alternative to the Smarty template engine.
For the most part, it is a drop in replacement for Smarty but uses around half of the memory and is considerably faster and far less CPU intensive when compiling and displaying templates.
Template lite was originally created by Paul Lockaby as a smaller replacement for Smarty. The original package was called Smarty Light. Even though Smarty is an Open Source project the creators of Smarty decided to trademark the name Smarty. Because of this trademarking of the name they contacted Paul Lockaby and told him he could nolonger use Smarty in the name for the package.
Paul Lockaby gave me permission to fork the project if I wanted as he was closing down support and developement for Smarty Light. The initial release of Template Lite contains a few minor bug fixes and some extra features.
I plan on adding more features to Template Lite over the next few months. For the most part Template Lite is a drop in replacement for Smarty. The nice thing about this package is how it uses around half of the memory of Smarty and it is considerably FASTER and far less CPU intensive when compiling and displaying templates.
Enhancements:
- register_resource and unregister_resource support was added.
- Different resources are supported by everything except for cached template output.
- The _get_resource internal function was added for processing "file:" and absolute tag resources.
- The resize_image plugin was added.
- Support for absolute paths to template files was fixed.
<<lessFor the most part, it is a drop in replacement for Smarty but uses around half of the memory and is considerably faster and far less CPU intensive when compiling and displaying templates.
Template lite was originally created by Paul Lockaby as a smaller replacement for Smarty. The original package was called Smarty Light. Even though Smarty is an Open Source project the creators of Smarty decided to trademark the name Smarty. Because of this trademarking of the name they contacted Paul Lockaby and told him he could nolonger use Smarty in the name for the package.
Paul Lockaby gave me permission to fork the project if I wanted as he was closing down support and developement for Smarty Light. The initial release of Template Lite contains a few minor bug fixes and some extra features.
I plan on adding more features to Template Lite over the next few months. For the most part Template Lite is a drop in replacement for Smarty. The nice thing about this package is how it uses around half of the memory of Smarty and it is considerably FASTER and far less CPU intensive when compiling and displaying templates.
Enhancements:
- register_resource and unregister_resource support was added.
- Different resources are supported by everything except for cached template output.
- The _get_resource internal function was added for processing "file:" and absolute tag resources.
- The resize_image plugin was added.
- Support for absolute paths to template files was fixed.
Download (0.086MB)
Added: 2007-01-05 License: LGPL (GNU Lesser General Public License) Price:
1029 downloads
Game::Life 0.04
Game::Life - Plays Conways Game of Life. more>>
Game::Life - Plays Conways Game of Life.
SYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
<<lessSYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
Download (0.006MB)
Added: 2007-02-16 License: Perl Artistic License Price:
983 downloads
wmfire 1.2.3
wmfire is a fiery dock app. more>>
wmfire is a fiery dock app.
This is an update of the original wmfire dock applet. Like the wmufo program it uses the GDK library to improve its speed - using less than half the cpu of the original program.
It can monitor the average cpu load, or individual cpu load on SMP computers. Additionally it can monitor the memory, network load, a file or just be set to show a pretty flame. On entering the dock a burning spot replaces the cursor, and after two seconds symbols to represent the current monitor are "burnt" onscreen. The flame colour can also be changed.
Enhancements:
- Add sticky option and fix regression causing second window
<<lessThis is an update of the original wmfire dock applet. Like the wmufo program it uses the GDK library to improve its speed - using less than half the cpu of the original program.
It can monitor the average cpu load, or individual cpu load on SMP computers. Additionally it can monitor the memory, network load, a file or just be set to show a pretty flame. On entering the dock a burning spot replaces the cursor, and after two seconds symbols to represent the current monitor are "burnt" onscreen. The flame colour can also be changed.
Enhancements:
- Add sticky option and fix regression causing second window
Download (0.089MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1094 downloads
arianne 0.12
arianne is a multiplayer online game engine project. more>>
Arianne is a multiplayer online games framework and engine to develop turn based and real time games.
It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
<<lessIt provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
Download (0.05MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
Offender 0.2
Offender project is an entertaining 2D space shooter. more>>
Offender project is an entertaining 2D space shooter written in GTK+ C for linux.
Its was written casually by Silas and Dylan Albrecht over a one and a half year period with a few large breaks. Before 0.1 was releashed Offender hadnt really been hacked since early 2001 except for a few minor romps.
Offender has been tested under RedHat Linux 7.0 (using kgcc) with GTK+ 1.2.8 and RedHat 7.3 with GTK+ 1.2.10.
If you dont have GTK+ you can get it at gtk.org. If you can/cant compile it in a different environment wed be interested to hear about it through email.
Enhancements:
- Major update release version 0.2
- Much needed feature additions, stable but messy code.
<<lessIts was written casually by Silas and Dylan Albrecht over a one and a half year period with a few large breaks. Before 0.1 was releashed Offender hadnt really been hacked since early 2001 except for a few minor romps.
Offender has been tested under RedHat Linux 7.0 (using kgcc) with GTK+ 1.2.8 and RedHat 7.3 with GTK+ 1.2.10.
If you dont have GTK+ you can get it at gtk.org. If you can/cant compile it in a different environment wed be interested to hear about it through email.
Enhancements:
- Major update release version 0.2
- Much needed feature additions, stable but messy code.
Download (MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1023 downloads
Life Tips 07
Its all about being You, but better! 10 tips about work, life, love, leadership. Applicable to people of all ages and stages of life including teenag... more>> <<less
Download (1KB)
Added: 2009-04-11 License: Freeware Price: Free
196 downloads
Wmlife 1.0.0
wmlife is a life and death dockapp. more>>
wmlife is a program launcher dockapp.
Wmlife is a dock app running Conways Game of Life (and program launcher). Life is played on a grid of square cells where a cell can be either live or dead. In the rules, you count the number of live neighbours for each cell to determine whether a cell lives or dies;
Birth A dead cell with exactly three live neighbours becomes a live cell.
Survival A live cell with two or three live neighbours stays alive.
Overcrowding / Loneliness In all other cases, a cell dies or remains dead.
Normally Life is implemented on an infinite board but due to size restraints wmlife implements the grid as a torus. In a torus, the grid wraps at the edges from top to bottom and left to right.
<<lessWmlife is a dock app running Conways Game of Life (and program launcher). Life is played on a grid of square cells where a cell can be either live or dead. In the rules, you count the number of live neighbours for each cell to determine whether a cell lives or dies;
Birth A dead cell with exactly three live neighbours becomes a live cell.
Survival A live cell with two or three live neighbours stays alive.
Overcrowding / Loneliness In all other cases, a cell dies or remains dead.
Normally Life is implemented on an infinite board but due to size restraints wmlife implements the grid as a torus. In a torus, the grid wraps at the edges from top to bottom and left to right.
Download (0.090MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1093 downloads
The Golly Game of Life Simulator 1.2
Golly is an open source, cross-platform Game of Life simulator. more>>
Golly project is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki.
Our goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
<<lessOur goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
Download (2.8MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
929 downloads
BitLife 0.9.5
BitLife is an eye candy showing parallel Conways Life games in the bitplanes of the screen. more>>
Its a simple idea: implement Conways Game of Life using boolean logic operations (and, or, not, xor); do so by blits, thus running a Life game in every bitplane in parallel.
Currently 2 implementations are available: a proof-of-concept (with a life-covered 3d cube!) one in Python (with Numeric/pygame) and a useful one in C (X-Windows screensaver, potentially accelerated).
<<lessCurrently 2 implementations are available: a proof-of-concept (with a life-covered 3d cube!) one in Python (with Numeric/pygame) and a useful one in C (X-Windows screensaver, potentially accelerated).
Download (0.10MB)
Added: 2005-04-25 License: BSD License Price:
910 downloads
KQ Lives! 0.99
KQ Lives! project is an old school RPG. more>>
KQ Lives! project is an old school RPG.
Take the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells.
On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians.
It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.
<<lessTake the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells.
On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians.
It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.
Download (3.2MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1024 downloads
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