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Samoth World Editor 0.11

Samoth World Editor 0.11


Samoth World Editor project consists of medieval/fantasy universe RPG. more>>
Samoth World Editor project consists of medieval/fantasy universe RPG.
Main features:
- Map loading/creation/saving (the last one almost done, physics still to do)
- Real-time scene viewing
- Scene tree edition
- Node, light, skybox, fog edition
- Physics creation (from mesh) : done, but useless, since they cannot be saved yet.
Enhancements:
- First draw : map editor available, even if not finished.
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Download (17.8MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1031 downloads
Tile World 1.2.2

Tile World 1.2.2


Tile World is an emulator of Chips Challenge. more>>
Tile World is an emulation of the game "Chips Challenge". "Chips Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).

Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.

"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.

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Download (1.0MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
778 downloads
Nethack Records 0.5.1

Nethack Records 0.5.1


Nethack Records is a dynamic Nethack statistics generator for display on the Web. more>>
Nethack Records project is a dynamic Nethack statistics generator for display on the Web.
Nethack Records is an on-demand statistics generator for Nethack that is meant to be run on a Web server. It has several types of statistics, ranging from character info to daily and weekly stats.
It is implemented with a modern template system, and is very customizable. One can sort by most field-types, such as character class or gender. The code is separated from the XHTML by means of HTML::Template.
CSS is utilized to its fullest extent, allowing you to make it look however you like, without knowing Perl.
Main features:
- Top 10 players view
- All players view
- Sort by various criteria e.g. Class and Cause of death
- Various ranking possibilities
- Last five players view
- Todays games
- View per game statistics
Enhancements:
- Added quit and date-patches by Casey Zacek
- Fixed bug with empty logfile
- Added alternative css-file
- Added contact-person to options-file
- Fixed bug that appeared with<<less
Download (0.068MB)
Added: 2007-06-08 License: GPL (GNU General Public License) Price:
870 downloads
Rail World 0.8

Rail World 0.8


Rail World is a 2-D train simulation game. more>>
Rail World project is a 2-D train simulation game.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
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Download (4.5MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
870 downloads
HELIO World 0.9

HELIO World 0.9


HELIO World project is a PHP class that generates world maps. more>>
HELIO World project is a PHP class that generates world maps.
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Download (0.052MB)
Added: 2006-08-31 License: LGPL (GNU Lesser General Public License) Price:
1156 downloads
Apache Hello World Benchmarks 1.04

Apache Hello World Benchmarks 1.04


Apache Hello World Benchmarks is a tool that generates benchmarks of Apache Web frameworks. more>>
Apache Hello World Benchmarks is a benchmarking tool that seeks to give a sense of Web application execution speed on various software platforms running under the Apache Web server.

Benchmarks can vary greatly from system to system, so this tool allows one to get numbers on ones own platform. Applications tested include mod_perl, mod_php, Tomcat, and Apache::ASP, with over 62 benchmarks in all.

Benchmark Descriptions:

Hello World 2000 ( 2000 )

The 2000 benchmark tries to emulate a heavy web page template. It is typically 3K+ in program length that results in output of over 20K. While this does not properly reflect any web applications speed of back end business logic execution, it does show a template heavy request with some application logic and loops, some HTTP parameter passing, and much variable interpolation in the output stream.

Hello World ( hello )

The Hello World benchmark merely prints "Hello World" and as such is a good test for the fastest a web page could ever run under the given web application environment. For historical reasons, the benchmarks are written to print "Hello" and then add to the output World as a raw string.

HelloDB ( hellodb )

The HelloDB benchmark merely queries the database for the string "Hello World", and as such represents the fastest a web application can process a request when talking to a database. This is a new benchmark with only MySQL supported for now, but more environments and databases will be added over time.

XSLT Big ( xsltbig )

This benchmark hits an XSLT rendering engine hard with 18K+ XML being transformed with a 1K+ XSL stylesheet for over 20K output. Though XSLT is generally slow, many applications will use XSLT caching to speed up response times. This benchmark should emulate well a real world XSLT usage scenario, with perhaps the XSL itself being too trivial.

Hello XSLT ( xslt )

Like the Hello World benchmark, the XSLT version just outputs "Hello World", or the closest we can get when doing XSLT, so it too demonstrates the fastest an application can render a page with XSLT. Benchmarks should be similarly configured between xsltbig and xslt, so a slow caching layer that benefits the former might slow down this benchmark.
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Download (0.037MB)
Added: 2005-04-12 License: Perl Artistic License Price:
1657 downloads
Google::Adwords::StatsRecord 0.6.0

Google::Adwords::StatsRecord 0.6.0


Google::Adwords::StatsRecord is a Google Adwords StatsRecord Object. more>>
Google::Adwords::StatsRecord is a Google Adwords StatsRecord Object.

This object is a read-only object used in returned calls from Google Adwords API.

More info is available here -
http://www.google.com/apis/adwords/developer/StatsRecord.html

METHODS

Accessors (read only)

* averagePosition - The average position of impressions that were shown for this records entity
* clicks - The number of clicks collected by this records entity.
* conversionRate - The ratio of conversions over convertible clicks for this records entity.
* conversions - The number of clicks that were actually converted for this records entity.
* cost - The total cost incurred (in micro-units of currency) by this records entity.
* id - The Id of this records entity
* impressions - The number of impressions shown on behalf of this records entity

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Download (0.041MB)
Added: 2006-11-22 License: Perl Artistic License Price:
1066 downloads
Geo::TigerLine::Record::B 0.02

Geo::TigerLine::Record::B 0.02


Geo::TigerLine::Record::B is a TIGER/Line 2003 Polygon Geographic Entity Codes: Corrections. more>>
Geo::TigerLine::Record::B is a TIGER/Line 2003 Polygon Geographic Entity Codes: Corrections.

SYNOPSIS

use Geo::TigerLine::Record::B;

@records = Geo::TigerLine::Record::B->parse_file($fh);
@records = Geo::TigerLine::Record::B->parse_file($fh, &callback);

$record = Geo::TigerLine::Record::B->new(%fields);

$record->rt();
$record->version();
$record->file();
$record->cenid();
$record->polyid();
$record->statecq();
$record->countycq();
$record->tractcq();
$record->blockcq();
$record->aianhhfpcq();
$record->aianhhcq();
$record->aihhtlicq();
$record->aitscecq();
$record->aitscq();
$record->anrccq();
$record->concitcq();
$record->cousubcq();
$record->submcdcq();
$record->placecq();
$record->uacc();
$record->urcc();
$record->rs_b1();

This is a class representing record type B of the TIGER/Line 2003 census geographic database. Each object is one record. It also contains methods to parse TIGER/Line record type B files and turn them into objects.

This is intended as an intermediate format between pulling the raw data out of the simplistic TIGER/Line data files into something more sophisticated (a process you should only have to do once). As such, its not very fast, but its careful, easy to use and performs some verifications on the data being read.

As this class is autogenerated by mk_parsers, think before you modify this file. Its OO, so consider sub-classing instead.

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Download (0.040MB)
Added: 2006-07-04 License: Perl Artistic License Price:
1207 downloads
Hell World 0.1.5

Hell World 0.1.5


Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
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Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
XO World 0.1

XO World 0.1


XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board. more>>
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board.

You play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.

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Download (0.13MB)
Added: 2007-02-19 License: Freeware Price:
978 downloads
XML::Records 0.12

XML::Records 0.12


XML::Records is a Perl module for perlish record-oriented interface to XML. more>>
XML::Records is a Perl module for perlish record-oriented interface to XML.

SYNOPSIS

use XML::Records;
my $p=XML::Records->new(data.lst);
$p->set_records(credit,debit);
my ($t,$r)
while ( (($t,$r)=$p->get_record()) && $t) {
my $amt=$r->{Amount};
if ($t eq debit) {
...
}
}

XML::Records provides a single interface for processing XML data on a stream-oriented, tree-oriented, or record-oriented basis. A subclass of XML::TokeParser, it adds methods to read "records" and tree fragments from XML documents.

In many documents, the immediate children of the root element form a sequence of identically-named and independent elements such as log entries, transactions, etc., each of which consists of "field" child elements or attributes. You can access each such "record" as a simple Perl hash.

You can also read any element and its children into a lightweight tree implemented as a Perl hash, or feed the contents of any element and its children into a SAX handler (making it possible to process "records" with modules like XML::DOM or XML::XPath).

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Download (0.007MB)
Added: 2006-09-19 License: Perl Artistic License Price:
1130 downloads
Comic World Cup Icons for Linux -

Comic World Cup Icons for Linux -


6 Comic freeware icons inspired in the FIFA World Cup 2006. more>> This is one of the Dirceu Veiga's products. It contains 6 comic freeware icons inspired in the FIFA World Cup 2006.
Its content consists of Fifa Trophy, Folder, Folder Ball, Folder Trophy, Folder World Cup, Soccer Ball, Trophy with Bal. You can have a look at it.
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Download (252KB)
Added: 2009-04-12 License: Freeware Price: Free
198 downloads
World of Padman 1.1

World of Padman 1.1


World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base. more>>
World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base.

World of Padman was a popular total conversation mod for the quake 3 engine.

Since the release of the gpled sourcecode, their team-members are worked hard to brush up the maps, models and the whole bunch of other things that belongs to a superior mod. They Invented new weapons, gaming goals on so on.

Today it is the day to proudly anounce the availibility of WoP for Linux, MacOsX and Windows, also.

The standalone game is an funshooter at its best! Come and try it for free, you have nothing to invest but your download time.

The game comes absolutly free as in beer. For details for the copyrighted graphics read at the project site http://worldofpadman.com.

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Download (550.2MB)
Added: 2007-04-02 License: Freeware Price:
943 downloads
EnsEMBL::Web::Record 1.01

EnsEMBL::Web::Record 1.01


EnsEMBL::Web::Record is a family of modules used for managing a users persistant data in a database. more>>
EnsEMBL::Web::Record is a family of modules used for managing a users persistant data in a database.

SYNOPSIS

Many web sites now encourage users to register and login to access more advanced features, and to customise a site to their needs.

The EnsEMBL::Web::Record group of Perl modules is design to manage any arbitrary type of user created data in an SQL database. This module follows the Active Record design pattern, in that each new instantiated Record object represents a single row of a database.

That object can be manipulated programatically, and any changes made can be stored in the database with a single record->save function call.

Because arbitrary Perl data structures can be stored in this manner, EnsEMBL::Web::Record allows user preferences to be easily saved, and allows developers to implement new featurs quickly.

This module was first used (and has been abstracted from) the Ensembl genome browser (http://www.ensembl.org).

New user data can be added to the database:

use EnsEMBL::Web::Record;

my $bookmark = EnsEMBL::Web::Record->new();
$bookmark->url(http://www.ensembl.org);
$bookmark->name(Ensembl);
$bookmark->save;
...

The Record can be associated with an user id:

$record->user($id);

The same record can also be removed:

$bookmark->delete;

EnsEMBL::Web::Record also provides a number of methods for getting collections of records from the database, using a field selector.

EnsEMBL::Web::Record::find_bookmarks_by_user_id($id).

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Download (0.006MB)
Added: 2007-02-22 License: Perl Artistic License Price:
974 downloads
Car World 0.243

Car World 0.243


CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.

The rendering

The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters

The mechanics

based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.

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Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
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