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Derbrill Tutorials

Derbrill Tutorials


Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.

The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:

* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
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Added: 2005-10-17 License: Freeware Price:
1470 downloads
Prima::tutorial 1.20

Prima::tutorial 1.20


Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.

Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.

Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).

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Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
Tkx::Tutorial 1.04

Tkx::Tutorial 1.04


Tkx::Tutorial Perl module contains a tutorial about how to use Tkx. more>>
Tkx::Tutorial Perl module contains a tutorial about how to use Tkx.

Tk is a toolkit that allows you to create applications with graphical interfaces for Windows, Mac OS X and X11. The Tk toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability has made it the GUI toolkit of choice for many other dynamic languages as well.

Tkx is a Perl module that makes the Tk toolkit available to Perl programs. By loading the Tkx module Perl programs can create windows and fill them with text, images, buttons and other controls that make up the user interface of the application.

Hello World

Lets start with the mandatory exercise of creating an application that greats the world. Here we make the application window contain a single button which will shut down the application if clicked. The code to make this happen is:

use Tkx;

Tkx::button(".b",
-text => "Hello, world",
-command => sub { Tkx::destroy("."); },
);
Tkx::pack(".b");

Tkx::MainLoop()

Save this to a file called hello.pl and then run perl hello.pl to start up the application. A window with the text "Hello, world" should appear on your screen.
After the Tkx module has been loaded by the use Tkx statement the application will show an empty window called ".". We create a button with the name ".b" and tell the window to display the button with the call to Tkx::pack(). After the layout of the window has been set up we need to pass control back to Tk so that it can draw the window and invoke our callback if the button is clicked. This is achieved by the Tkx::MainLoop() call at the end. Clicking the button will invoke the subroutine registered with the -command option of the button. In this case the callback simply destroys the window, which in turn will terminate the application.

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Added: 2007-07-21 License: Perl Artistic License Price:
836 downloads
Template::Tutorial 2.15

Template::Tutorial 2.15


Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.

This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.

Template::Tutorial::Web

Generating Web Content Using the Template Toolkit

This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.

Template::Tutorial::Datafile

Creating Data Output Files Using the Template Toolkit

This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).

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Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
Gantry::Docs::Tutorial 3.40

Gantry::Docs::Tutorial 3.40


Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial. more>>
Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial.

Gantry is a mature web framework, released in late 2005 onto an unsuspecting world. For more information on the framework, its features and history, see Gantry::Docs::About.
Here we will explore the basic workings of Gantry by constructing a very simple application. Dont let the simplicity of this example fool you -- this framework has extreme flexibility in delivering applications with web and scripted components. The example in this document is only to get you started.

This document begins by describing a simple one-table management application. It walks through the process of building the application. Then, it shows a tool -- called Bigtop -- which can be used to build the application from a relatively small configuration file. Finally, it shows how to add another table and regenerate the app via Bigtop.

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Added: 2006-09-26 License: Perl Artistic License Price:
1123 downloads
KDE Simple Programming Tutorial 1.2

KDE Simple Programming Tutorial 1.2


KDE Simple Programming Tutorial is a tutorial for developing a KDE application. more>>
KDE Simple Programming Tutorial is a tutorial for developing a KDE application.

With the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.

Theres also a spanish and a romanian version of the documentation.
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Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1121 downloads
Games::ScottAdams::Tutorial 0.04

Games::ScottAdams::Tutorial 0.04


Games::ScottAdams::Tutorial is a Perl module with the Scott Adams Adventure Compiler Tutorial. more>>
Games::ScottAdams::Tutorial is a Perl module with the Scott Adams Adventure Compiler Tutorial.

INTRODUCTION

This document walks you through the process of creating a small but complete and playable game with six rooms, seven items including a single treasure, and a couple of puzzles.

It makes no attempt to be complete: you need the reference manual for that. But by the time youve worked your way through this tutorial you should be familiar with rooms, items, actions and occurrences, and youll be ready to start writing your own games.

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Added: 2007-01-04 License: Perl Artistic License Price:
1028 downloads
Task::Catalyst::Tutorial 0.03

Task::Catalyst::Tutorial 0.03


Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst. more>>
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst.

SYNOPSIS

Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.

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Added: 2007-03-26 License: Perl Artistic License Price:
945 downloads
RiveScript::Tutorial 1.02

RiveScript::Tutorial 1.02


RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.

This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!

Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.

A Simple RiveScript Interpreter

Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.

#!/usr/bin/perl -w

use strict;
use warnings;
use RiveScript;

# Create the RiveScript interpreter.
my $rive = new RiveScript();

# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");

# Sort them.
$rive->sortReplies;

# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;

# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}

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Added: 2006-12-06 License: Perl Artistic License Price:
1064 downloads
Imager::Tutorial 0.54

Imager::Tutorial 0.54


Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.

Before you start

If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.

Hello Boxes! - A Simple Start

As with any perl program its useful to start with a #! line, and to enable strict mode:

#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;

These lines will be omitted in further examples.

As with any module, you need to load it:

use Imager;

Now create a image to draw on:

my $image = Imager->new(xsize => 100, ysize => 100);

and draw a couple of filled rectangles on it:

$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

Since the first box fills the whole image, it can be simplified to:

$image->box(filled => 1, color => blue);

and save it to a file:

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

So our completed program is:

use Imager;

my $image = Imager->new(xsize => 100, ysize => 100);

$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

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Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
Array::Each::Tutorial 0.02

Array::Each::Tutorial 0.02


Array::Each::Tutorial - POD giving various examples how to use Array::Each. more>>
Array::Each::Tutorial - POD giving various examples how to use Array::Each.

SYNOPSIS

man Array::Each
man Array::Each::Tutorial

or

perldoc Array::Each
perldoc Array::Each::Tutorial

Overview

This tutorial contains only POD, so dont do this:

use Array::Each::Tutorial; # dont do this

Rather, simply read the POD (as you are doing). But first, please read the docs for Array::Each, because the whole scoop is there.

This tutorial is intended to augment those docs with examples showing situations where you might want to use Array::Each instead of other techniques.

EXAMPLES

Parallel Arrays vs. Using a Hash

First of all, use a hash. Its almost always the best solution if you want to associate a "key" with a "value". And there are modules available that will let you do wonderful things with hashes, like keeping the keys sorted or keeping them in the order they were added.

So given a hash, you might at some point want to do this:

my %h = ( a=>1, b=>2, c=>3, d=>4, e=>5 );
while( my( $k, $v ) = each %h ) {
# ... do something with $k and $v ...
}

On the other hand, if parallel arrays better implement your algorithm, then you may find you want to do something like this:

my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
for my $i ( 0 .. $#k ) {
my( $k, $v ) = ( $k[$i], $v[$i] );
# ... do something with $k and $v (and maybe $i) ...
}

Using Array::Each, you could do the same thing this way:

use Array::Each;
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my $obj = Array::Each->new( @k, @v );
while( my( $k, $v, $i ) = $obj->each ) {
# ... do something with $k and $v (and maybe $i) ...
}

If you dont need $i at all, you can leave it out, e.g.,

while( my( $k, $v ) = $obj->each ) {
# ... do something with $k and $v ...
}

If you have more than two parallel arrays, include them all in the call to new() and add as many "capture" variables as you need, e.g.,

my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my @p = qw( - + ~ = : );
my $obj = Array::Each->new( @k, @v, @p );
while( my( $k, $v, $p, $i ) = $obj->each ) {
# ... do something with $k, $v, and $p (and maybe $i) ...
}

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Added: 2007-07-14 License: Perl Artistic License Price:
832 downloads
Bigtop::Docs::Tutorial 0.12

Bigtop::Docs::Tutorial 0.12


Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop. more>>
Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop.
Many (not all) applications are mostly data managers. That is, they are really intermediaries between users and various tables in a database. A bigtop file is meant to be a single place to describe all (or practically all) facits of the data in an application. This includes at least:
- The name and special features of each controller.
- The name of each table in the database.
- A description of each column (field) in each table in the database. This includes at least:
- its name and SQL type
- the label the user sees for it when it appears on the screen
- what type of html form element the user uses to enter or update it
- how the data is validated and filtered on its way into and out of the database (filtering yet supported)
- which table the field refers to if it is a foreign key
- etc.
All of these things, and more, are described in a Bigtop file. That file can be given to bigtop to build the application. Once it is built, it can be safely rebuilt so that only the generated bits are changed (this is accomplished by maintaining a clean separation between generated and hand edited files, and by config options in the bigtop file).
Notice that nothing in the above has committed you or me to any particular web application framework, data modeling scheme, templating system, or web server. Bigtop is neutral (think big tent), at least for Perl apps delivered via the web.
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Added: 2006-06-08 License: Perl Artistic License Price:
1233 downloads
IPTables-tutorial 1.2.2

IPTables-tutorial 1.2.2


IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.

The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!

If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.

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Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
669 downloads
PAR::Tutorial 0.941

PAR::Tutorial 0.941


PAR::Tutorial is a cross-platform Packaging and Deployment with PAR. more>>
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR.

SYNOPSIS

This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.

On Deploying Perl Applications

% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.

Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway

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Added: 2006-07-20 License: Perl Artistic License Price:
1194 downloads
Template::Tutorial::Web 2.19

Template::Tutorial::Web 2.19


Template::Tutorial::Web is a Perl module for generating web content using the template toolkit. more>>
Template::Tutorial::Web is a Perl module for generating web content using the template toolkit.

This tutorial document provides a introduction to the Template Toolkit and demonstrates some of the typical ways it may be used for generating web content. It covers the generation of static pages from templates using the tpage and ttree scripts and then goes on to show dynamic content generation using CGI scripts and Apache/mod_perl handlers.

Various features of the Template Toolkit are introduced and described briefly and explained by use of example. For further information, see Template, Template::Manual and the various sections within it. e.g.

perldoc Template # Template.pm module usage
perldoc Template::Manual # index to manual
perldoc Template::Manual::Config # e.g. configuration options

The documentation is now also distributed in HTML format (or rather, in the form of HTML templates). See the docs sub-directory of the distribution for further information on building the HTML documentation.

If youre already reading this as part of the HTML documentation, then you dont need to worry about all that. You can have a seat, sit back. back and enjoy the rest of the tutorial...

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Added: 2007-08-06 License: Perl Artistic License Price:
810 downloads
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