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Grey Matter 1.7.3
Grey Matter is a CGI-based logging application suitable for a variety of purposes, mainly blogging. more>>
Grey Matter is a CGI-based logging application suitable for a variety of purposes, mainly blogging. The project doesnt require a backend database and features a very flexible template system, as well as a karma and comment system.
Enhancements:
- Continuing code refactoring, with small admin UI enhancements such as paging on very long screens.
- Contains security enhancements and bugfixes as well.
<<lessEnhancements:
- Continuing code refactoring, with small admin UI enhancements such as paging on very long screens.
- Contains security enhancements and bugfixes as well.
Download (0.26MB)
Added: 2007-07-06 License: Free for non-commercial use Price:
840 downloads
Gray
Gray is a gray version of the nice theme Mint by lokheed, with a new Metacity theme! more>>
Gray is a GNOME theme, and its the gray version of the nice theme "Mint" by lokheed, with a new Metacity theme!
Gray-Flat has got different menubar and different metacity (obviusly you can use Gray-Flat with Gray metacity theme!).
Stavrosg made a port of the metacity for Xfwm4! Enjoy his work!
<<lessGray-Flat has got different menubar and different metacity (obviusly you can use Gray-Flat with Gray metacity theme!).
Stavrosg made a port of the metacity for Xfwm4! Enjoy his work!
Download (0.056MB)
Added: 2007-03-02 License: GPL (GNU General Public License) Price:
970 downloads
Gray-Xfwm4
Gray-Xfwm4 is the Gray theme ported to Xfwm4. more>>
Gray-Xfwm4 is the Gray theme ported to Xfwm4.
Original theme by cimi86
Adopted for xfwm4 by Stavros Giannouris (stavrosg)
<<lessOriginal theme by cimi86
Adopted for xfwm4 by Stavros Giannouris (stavrosg)
Download (0.010MB)
Added: 2007-03-02 License: GPL (GNU General Public License) Price:
966 downloads
GreyList Sendmail milter 2.1.0
smf-grey is a Sendmail milter that implements the GreyList Anti SPAM technology. more>>
smf-grey is a Sendmail milter that implements the GreyList Anti SPAM technology.
This technology can significantly reduce the amount of SPAM and viruses going from zombie computers (infected Windows PC), which produce more than 80% of SPAM.
GreyList Sendmail milter has a very effective GreyList algorithm on the base of the tuple: sender IP address (C class subnet), sender envelope and recipient envelope.
Its very recommended to use the smf-grey milter combined with the smf-zombie and the smf-spf milters. Its a triple impact on SPAM and viruses, that will seriously increase the efficiency of filtration.
This milter aims to be lightweight, reliable and simple. Its written in C.
Main features:
- It has a hosts/networks whitelist;
- It has an autowhitelist;
- It can add the information header with GreyList results to scanned messages;
- It can log all milter activities through the syslog service.
Advantages:
- Small code;
- Fast work;
- Stability (production quality);
- Few system resources are required.
Enhancements:
- Whitelists auto reloading was implemented.
- Autowhitelisted records regular dumping and reloading was implemented.
- The default greylisting time period was increased.
- New TODO tasks were added.
- Cosmetic enhancements were made.
<<lessThis technology can significantly reduce the amount of SPAM and viruses going from zombie computers (infected Windows PC), which produce more than 80% of SPAM.
GreyList Sendmail milter has a very effective GreyList algorithm on the base of the tuple: sender IP address (C class subnet), sender envelope and recipient envelope.
Its very recommended to use the smf-grey milter combined with the smf-zombie and the smf-spf milters. Its a triple impact on SPAM and viruses, that will seriously increase the efficiency of filtration.
This milter aims to be lightweight, reliable and simple. Its written in C.
Main features:
- It has a hosts/networks whitelist;
- It has an autowhitelist;
- It can add the information header with GreyList results to scanned messages;
- It can log all milter activities through the syslog service.
Advantages:
- Small code;
- Fast work;
- Stability (production quality);
- Few system resources are required.
Enhancements:
- Whitelists auto reloading was implemented.
- Autowhitelisted records regular dumping and reloading was implemented.
- The default greylisting time period was increased.
- New TODO tasks were added.
- Cosmetic enhancements were made.
Download (0.017MB)
Added: 2007-02-01 License: GPL (GNU General Public License) Price:
996 downloads
XRally 1.1
XRally project is a X11 clone of the Rally X arcade game. more>>
XRally project is a X11 clone of the Rally X arcade game.
In Rally X, you control a blue car which has to run through a maze-like level collecting flags and avoiding colliding with enemy (red) cars. In order to protect itself, the blue car can discharge clouds of smoke which stun the enemy cars for a while.
The enemy cars can also crash into each other, what gives you some extra time. One of the main features of XRally is that it is fully customizable.
You can create custom tilesets and levels and load them at run time, changing the entire look of the game. (You could, for instance, create a water tileset, using boats instead of cars.)
Enhancements:
- Added the Easy Level, that should be suitable for begginners
- Fixed bug in the radar display (was displaying some weird green lines)
- Fixed some segfaults, added others
- Updated xpm2xrally a bit more forgiving about the xpm file syntax
- And now it outputs the maps on the new map format
- Changed the maps a bit (some of them were way _too_ hard)
- Removed some unecessary stuff
- Added a xm2mod utility, to convert xm music to mod (XRally format)
- Added a Intro tune
- Added a new level option, "resol", the sets how many tiles are painted on the screen at a time (see a example on the Leo Level)
- Added html documentation, written by Josh Franklin
- sound now works on PowerPC
- Debian files added to the main repository to make debian package maintenance easier.
- Loads of sounds enhancements
- Fixed bug when the player wasnt receiving his extra lives (some changes of
- score.value didnt check for it)
- Changed the layout of the info bar, now contains the level name, the number of the current map, the total number of maps and the hiscore for this level
- Some code cleanup
- Added ANSI color codes to debug messages
- Changed the intro menu
- Added a big nice background image
- Added blending effect to the menu.
- Added shading/unshading effect to the meu.
- Changed the position of all the item/texts
- Indentation fixes (using tabs instead of spaces)
- Added blended windows to splash screen messages, hiscores messages and in-game windows
- Changed the default border color from a window from red to gray (is that border necessary?)
- Changed the layout of the splash screen (to take advantage of all the new screen space)
- Added a more informative level description (w/ the speed of the cars on the first map)
- Slowed down the default speed (from 12 to 9)
- Displays menu help on the main menu screen
- Displays game help on the splash screen
- Changed the graphics API
- Changed some of the FPS counting routines (now it should be better to benchmark the game)
- Displays Expected frame len and Real frame len on end of map (good to see if your computer is fast enough to play the game)
<<lessIn Rally X, you control a blue car which has to run through a maze-like level collecting flags and avoiding colliding with enemy (red) cars. In order to protect itself, the blue car can discharge clouds of smoke which stun the enemy cars for a while.
The enemy cars can also crash into each other, what gives you some extra time. One of the main features of XRally is that it is fully customizable.
You can create custom tilesets and levels and load them at run time, changing the entire look of the game. (You could, for instance, create a water tileset, using boats instead of cars.)
Enhancements:
- Added the Easy Level, that should be suitable for begginners
- Fixed bug in the radar display (was displaying some weird green lines)
- Fixed some segfaults, added others
- Updated xpm2xrally a bit more forgiving about the xpm file syntax
- And now it outputs the maps on the new map format
- Changed the maps a bit (some of them were way _too_ hard)
- Removed some unecessary stuff
- Added a xm2mod utility, to convert xm music to mod (XRally format)
- Added a Intro tune
- Added a new level option, "resol", the sets how many tiles are painted on the screen at a time (see a example on the Leo Level)
- Added html documentation, written by Josh Franklin
- sound now works on PowerPC
- Debian files added to the main repository to make debian package maintenance easier.
- Loads of sounds enhancements
- Fixed bug when the player wasnt receiving his extra lives (some changes of
- score.value didnt check for it)
- Changed the layout of the info bar, now contains the level name, the number of the current map, the total number of maps and the hiscore for this level
- Some code cleanup
- Added ANSI color codes to debug messages
- Changed the intro menu
- Added a big nice background image
- Added blending effect to the menu.
- Added shading/unshading effect to the meu.
- Changed the position of all the item/texts
- Indentation fixes (using tabs instead of spaces)
- Added blended windows to splash screen messages, hiscores messages and in-game windows
- Changed the default border color from a window from red to gray (is that border necessary?)
- Changed the layout of the splash screen (to take advantage of all the new screen space)
- Added a more informative level description (w/ the speed of the cars on the first map)
- Slowed down the default speed (from 12 to 9)
- Displays menu help on the main menu screen
- Displays game help on the splash screen
- Changed the graphics API
- Changed some of the FPS counting routines (now it should be better to benchmark the game)
- Displays Expected frame len and Real frame len on end of map (good to see if your computer is fast enough to play the game)
Download (MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
635 downloads
Math::Numbers 0.000000001
Math::Numbers is a Perl module that contains methods for mathematical approaches of concepts of the number theory. more>>
Math::Numbers is a Perl module that contains methods for mathematical approaches of concepts of the number theory.
SYNOPSIS
use Math::Numbers;
my $a = 123;
my $b = 34;
my $numbers = Math::Numbers->new($a, $b [, ...]);
print "They are coprimes (relatively primes)!n" if $numbers->are_coprimes;
print "The greatest common divisor of these at least two numbers is ", $numbers->gcd;
my $number = Math::Numbers->new($a);
print "It is prime!n" if $number->is_prime;
my @divisors = $number->get_divisors;
print "$a is divisor of $b!n" if $number->is_divisor_of($b);
Math::Numbers is quite a simple module on matters of programming. What its interesting is the focus and approach it is intended to be made from the Number Theory basis for Perl beginners (like me) and also for young mathematicians (like me).
The normal topics of Number Theory include divisibility, prime numbers (which is separately intended to be covered by Math::Primes), congruences, quadratic residues, approximation for Real numbers, diophantine equations, etc. and all this is intended to be convered by the module on the concept on getting and setting values and also retriving the proof methods.
METHODS
new
# Some methods require more than only one argument.
my $numbers = Math::Numbers->new($p, $q, ...);
# Some methods require only one.
my $number = Math::Numbers->new($p);
Create a Math::Numbers object. Note that some of the methods will require objects created with only one or a defined numbers of arguments.
gcd
my $gcd = $numbers->gcd;
Calculation of the Greatest Common Divisor. This is made by two different methods which are described below: Blutos algorithm and Euclidean algorithm: The former is used when computing GCD for more than two integers; the latter is used when getting the GCD for two numbers to improve speed. See below for information on each.
Bluto_algorithm
You will mostly not require to call this method, but directly gcd(). Blutos algorithm uses a brute force calculation used by mathematicians to get divisors and then GCD also called Primality Test. Bluto takes some spinaches stolen from Popeye and starts dividing m all the way through 2 to m/2.
Euclidean_algorithm
Euclid rocks. I have a very nice Budgerigar (http://en.wikipedia.org/wiki/Budgerigar) called the same in honor of him (have to upload a pic of him).
As of now, this algorithm is only computed on two integers. From the Wikipedia entry: Given two natural numbers a and b: check if b is zero; if yes, a is the gcd. If not, repeat the process using (respectively) b, and the remainder after dividing a by b. This is exactly what our method does.
is_divisor_of
print "Yes, $p is divisor of $a...n" if $number->is_divisor_of($a);
Lets see if the number from the object is a divisor of $a, which means that the division $number/$a will return an integer (not necesarily a natural). If it does, itll return 1; 0, otherwise.
get_divisors
my @divisors = $number->get_divisors;
What are the divisors of the number brought by the object? This only includes the Natural numbers.
is_prime
print "$p is not prime!n" unless $number->is_prime
Returns 0 or 1 if the number from the object is prime or not, respectively. This method uses the, a bit slow, primality test.
are_coprimes
print "They are coprimes because their GCD is 1!n" if $numbers->are_coprimes;
Are the numbers from the object coprimes (relatively primes)? This means, the GCD is 1; (a, b, c, ...) = 1. Returns 1 or 0.
<<lessSYNOPSIS
use Math::Numbers;
my $a = 123;
my $b = 34;
my $numbers = Math::Numbers->new($a, $b [, ...]);
print "They are coprimes (relatively primes)!n" if $numbers->are_coprimes;
print "The greatest common divisor of these at least two numbers is ", $numbers->gcd;
my $number = Math::Numbers->new($a);
print "It is prime!n" if $number->is_prime;
my @divisors = $number->get_divisors;
print "$a is divisor of $b!n" if $number->is_divisor_of($b);
Math::Numbers is quite a simple module on matters of programming. What its interesting is the focus and approach it is intended to be made from the Number Theory basis for Perl beginners (like me) and also for young mathematicians (like me).
The normal topics of Number Theory include divisibility, prime numbers (which is separately intended to be covered by Math::Primes), congruences, quadratic residues, approximation for Real numbers, diophantine equations, etc. and all this is intended to be convered by the module on the concept on getting and setting values and also retriving the proof methods.
METHODS
new
# Some methods require more than only one argument.
my $numbers = Math::Numbers->new($p, $q, ...);
# Some methods require only one.
my $number = Math::Numbers->new($p);
Create a Math::Numbers object. Note that some of the methods will require objects created with only one or a defined numbers of arguments.
gcd
my $gcd = $numbers->gcd;
Calculation of the Greatest Common Divisor. This is made by two different methods which are described below: Blutos algorithm and Euclidean algorithm: The former is used when computing GCD for more than two integers; the latter is used when getting the GCD for two numbers to improve speed. See below for information on each.
Bluto_algorithm
You will mostly not require to call this method, but directly gcd(). Blutos algorithm uses a brute force calculation used by mathematicians to get divisors and then GCD also called Primality Test. Bluto takes some spinaches stolen from Popeye and starts dividing m all the way through 2 to m/2.
Euclidean_algorithm
Euclid rocks. I have a very nice Budgerigar (http://en.wikipedia.org/wiki/Budgerigar) called the same in honor of him (have to upload a pic of him).
As of now, this algorithm is only computed on two integers. From the Wikipedia entry: Given two natural numbers a and b: check if b is zero; if yes, a is the gcd. If not, repeat the process using (respectively) b, and the remainder after dividing a by b. This is exactly what our method does.
is_divisor_of
print "Yes, $p is divisor of $a...n" if $number->is_divisor_of($a);
Lets see if the number from the object is a divisor of $a, which means that the division $number/$a will return an integer (not necesarily a natural). If it does, itll return 1; 0, otherwise.
get_divisors
my @divisors = $number->get_divisors;
What are the divisors of the number brought by the object? This only includes the Natural numbers.
is_prime
print "$p is not prime!n" unless $number->is_prime
Returns 0 or 1 if the number from the object is prime or not, respectively. This method uses the, a bit slow, primality test.
are_coprimes
print "They are coprimes because their GCD is 1!n" if $numbers->are_coprimes;
Are the numbers from the object coprimes (relatively primes)? This means, the GCD is 1; (a, b, c, ...) = 1. Returns 1 or 0.
Download (0.004MB)
Added: 2007-07-13 License: Perl Artistic License Price:
833 downloads
Scam-grey 1.5
Scam-grey is a milter which filters mail originating from MS Windows hosts. more>>
Scam-grey is a milter which filters mail originating from MS Windows hosts. Scam-grey filter provides you the ability to mitigate the flow of unwanted email from such hosts using grey listing.
How it works:
On the first delivery attempt from a Windows host, Scam-grey generates a temporary error message. Subsequent delivery attempts made after the delay period will be allowed through. Unlike standard mail servers, virus, trojan infected hosts and zombies are not designed to retry the delivery after a temporary failure.
Scam-grey pairs
the helo string
the IP address of the sending server (host)
as a record and returns a temporary failure (SMTP code 450 extended code 4.7.1) if the host is greylisted.
The record is expired if there is no connection for the matching record within the next 24 hours. Click here to see a sample of mail servers which are currently greylisted
<<lessHow it works:
On the first delivery attempt from a Windows host, Scam-grey generates a temporary error message. Subsequent delivery attempts made after the delay period will be allowed through. Unlike standard mail servers, virus, trojan infected hosts and zombies are not designed to retry the delivery after a temporary failure.
Scam-grey pairs
the helo string
the IP address of the sending server (host)
as a record and returns a temporary failure (SMTP code 450 extended code 4.7.1) if the host is greylisted.
The record is expired if there is no connection for the matching record within the next 24 hours. Click here to see a sample of mail servers which are currently greylisted
Download (0.018MB)
Added: 2007-05-01 License: BSD License Price:
909 downloads
Grid::Transform 0.02
Grid::Transform is a Perl module with fast grid transformations. more>>
Grid::Transform is a Perl module with fast grid transformations.
SYNOPSIS
use Grid::Transform;
$g = Grid::Transform->new([a..o], rows=>5);
$g->rotate_270->flip_vertical;
print join( , $g->grid), "n";
The Grid::Transform module provides fast methods to transform a grid of arbitrary data types.
METHODS
$g = Grid::Transform->new( @grid, rows=>num, columns=>num )
Creates a new Grid::Transform object. The first argument is a reference to a 1-dimensional array representing a 2-dimensional "row major" (row by row) grid. (A column major grid is simply the counter transpose of a row major one.) The grid may be composed of arbitrary data types. The original array is never modified- all transformations operate on a copy.
At least one dimension must be specified. If the grid and dimensions do not produce a rectangular grid extra empty elements ("") will be added to the grid.
$g2 = $g->copy
Returns a copy of the original Grid::Transform object.
These methods get or set the grid attributes:
@grid = $g->grid
$grid = $g->grid
@grid = $g->grid( @grid )
In list context, returns an array representing the current grid. In scalar context, returns a reference to the array. Accepts an array reference representing a new grid. The new grid will be resized if the dimensions of the previous grid do not match.
$g->rows
$g->rows( $num )
Returns the current number of rows.
$g->columns
$g->cols
$g->columns( $num )
Returns the current number of columns.
All transform methods return the Grid::Transform object, so transforms can be chained.
$g->rotate_90
$g->rotate90
Rotates the grid 90 degrees clock-wise.
a b c d e f g h i j k l a b c d i e a
| e f g h -> j f b
i e a j f b k g c l h d i j k l k g c
l h d
$g->rotate_180
$g->rotate180
Rotates the grid 180 degrees clock-wise.
a b c d e f g h i j k l a b c d l k j i
| e f g h -> h g f e
l k j i h g f e d c b a i j k l d c b a
$g->rotate_270
$g->rotate270
Rotates the grid 270 degrees clock-wise.
a b c d e f g h i j k l a b c d d h l
| e f g h -> c g k
d h l c g k b f j a e i i j k l b f j
a e i
$g->flip_horizontal
$g->mirror_horizontal
Flips the grid across the horizontal axis.
a b c d e f g h i j k l a b c d i j k l
| e f g h -> e f g h
i j k l e f g h a b c d i j k l a b c d
$g->flip_vertical
$g->mirror_vertical
Flips the grid across the vertical axis.
a b c d e f g h i j k l a b c d d c b a
| e f g h -> h g f e
d c b a h g f e l k j i i j k l l k j i
$g->transpose
Flips the grid across the vertical axis and then rotates it 90 degress clock-wise.
a b c d e f g h i j k l a b c d l h d
| e f g h -> k g c
l h d k g c j f b i e a i j k l j f b
i e a
$g->counter_transpose
$g->countertranspose
Flips the grid across the horizontal axis and then rotates it 90 degrees clock-wise.
a b c d e f g h i j k l a b c d a e i
| e f g h -> b f j
a e i b f j c g k d h l i j k l c g k
d h l
$g->fold_right
Folds the columns to the right.
a b c d e f g h i j k l a b c d b c d a
| e f g h -> f g e h
b c a d f g e h j k i l i j k l j k i l
$g->fold_left
Folds the columns to the left.
a b c d e f g h i j k l a b c d d a c b
| e f g h -> h e g f
d a c b h e g f l i k j i j k l l i k j
<<lessSYNOPSIS
use Grid::Transform;
$g = Grid::Transform->new([a..o], rows=>5);
$g->rotate_270->flip_vertical;
print join( , $g->grid), "n";
The Grid::Transform module provides fast methods to transform a grid of arbitrary data types.
METHODS
$g = Grid::Transform->new( @grid, rows=>num, columns=>num )
Creates a new Grid::Transform object. The first argument is a reference to a 1-dimensional array representing a 2-dimensional "row major" (row by row) grid. (A column major grid is simply the counter transpose of a row major one.) The grid may be composed of arbitrary data types. The original array is never modified- all transformations operate on a copy.
At least one dimension must be specified. If the grid and dimensions do not produce a rectangular grid extra empty elements ("") will be added to the grid.
$g2 = $g->copy
Returns a copy of the original Grid::Transform object.
These methods get or set the grid attributes:
@grid = $g->grid
$grid = $g->grid
@grid = $g->grid( @grid )
In list context, returns an array representing the current grid. In scalar context, returns a reference to the array. Accepts an array reference representing a new grid. The new grid will be resized if the dimensions of the previous grid do not match.
$g->rows
$g->rows( $num )
Returns the current number of rows.
$g->columns
$g->cols
$g->columns( $num )
Returns the current number of columns.
All transform methods return the Grid::Transform object, so transforms can be chained.
$g->rotate_90
$g->rotate90
Rotates the grid 90 degrees clock-wise.
a b c d e f g h i j k l a b c d i e a
| e f g h -> j f b
i e a j f b k g c l h d i j k l k g c
l h d
$g->rotate_180
$g->rotate180
Rotates the grid 180 degrees clock-wise.
a b c d e f g h i j k l a b c d l k j i
| e f g h -> h g f e
l k j i h g f e d c b a i j k l d c b a
$g->rotate_270
$g->rotate270
Rotates the grid 270 degrees clock-wise.
a b c d e f g h i j k l a b c d d h l
| e f g h -> c g k
d h l c g k b f j a e i i j k l b f j
a e i
$g->flip_horizontal
$g->mirror_horizontal
Flips the grid across the horizontal axis.
a b c d e f g h i j k l a b c d i j k l
| e f g h -> e f g h
i j k l e f g h a b c d i j k l a b c d
$g->flip_vertical
$g->mirror_vertical
Flips the grid across the vertical axis.
a b c d e f g h i j k l a b c d d c b a
| e f g h -> h g f e
d c b a h g f e l k j i i j k l l k j i
$g->transpose
Flips the grid across the vertical axis and then rotates it 90 degress clock-wise.
a b c d e f g h i j k l a b c d l h d
| e f g h -> k g c
l h d k g c j f b i e a i j k l j f b
i e a
$g->counter_transpose
$g->countertranspose
Flips the grid across the horizontal axis and then rotates it 90 degrees clock-wise.
a b c d e f g h i j k l a b c d a e i
| e f g h -> b f j
a e i b f j c g k d h l i j k l c g k
d h l
$g->fold_right
Folds the columns to the right.
a b c d e f g h i j k l a b c d b c d a
| e f g h -> f g e h
b c a d f g e h j k i l i j k l j k i l
$g->fold_left
Folds the columns to the left.
a b c d e f g h i j k l a b c d d a c b
| e f g h -> h e g f
d a c b h e g f l i k j i j k l l i k j
Download (0.036MB)
Added: 2007-05-18 License: Perl Artistic License Price:
890 downloads
AmigaSHELL 2.3
AmigaSHELL is a linux shell replacement. more>>
AmigaSHELL makes your boring gray on black colored bash shell revive like in the old days. Just like on Amiga(tm), blue, white, orange, black at its finest. With a nice informational bar at the top.
Installation
(be root)
make install
amigashell start
cd /etc/rc2.d
ln -s ../init.d/amigashell S99amigashell
Enhancements:
- cursors for xfree86 4.3
- left_ptr, right_ptr, busy
- added theme for wmpinboard as well
<<lessInstallation
(be root)
make install
amigashell start
cd /etc/rc2.d
ln -s ../init.d/amigashell S99amigashell
Enhancements:
- cursors for xfree86 4.3
- left_ptr, right_ptr, busy
- added theme for wmpinboard as well
Download (0.02MB)
Added: 2005-04-04 License: GPL (GNU General Public License) Price:
1665 downloads
AudioMixer 1.2
AudioMixer is a small Xforms based audiomixer, with a neat and clean interface. more>>
AudioMixer is a small Xforms based audiomixer, with a neat and clean interface. It supports OSS/Linux and OSS/Free, and features of most soundcards. A special feature is the ability to fade from one source to another which is useful for voice-overs during recording and such.
To install, type make, copy mix binary in path.
Or use the dynamic binary provided here... - move libforms.so.88 to
/lib or /usr/lib, and re-run ldconfig...
If you dont trust binaries, feel free to grab xforms lib from
http://bragg.phys.uwm.edu:80/xforms, and recompile yourself.
Enhancements:
- gray out non existent controls
- volume led bar, stupid but works
- cdplayer controls, DOESNT CONTROL CDPLAYER YET
- audiopci pcm2 fix - report if this doesnt work
- fader now has menus to choose input sources from
- more bloated code
<<lessTo install, type make, copy mix binary in path.
Or use the dynamic binary provided here... - move libforms.so.88 to
/lib or /usr/lib, and re-run ldconfig...
If you dont trust binaries, feel free to grab xforms lib from
http://bragg.phys.uwm.edu:80/xforms, and recompile yourself.
Enhancements:
- gray out non existent controls
- volume led bar, stupid but works
- cdplayer controls, DOESNT CONTROL CDPLAYER YET
- audiopci pcm2 fix - report if this doesnt work
- fader now has menus to choose input sources from
- more bloated code
Download (0.29MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1193 downloads
Little CMS 1.16
Little CMS is a small-footprint, speed-optimized color management engine. more>>
Little cms intends to be a small-footprint, speed optimized color management engine in open source form.
Since the initial release, back in 1998, lcms has been continuously evolving, mostly thanks to contributions done by skilled programmers, who generously donated their valuable time to review the engine and the documentation.
For now, little cms has been ported to a big number of platforms and is currently used in many open source and commercial products, as well as being distributed in major linux environments. Thanks to all for this great support!
Basic Features:
- Widely portable.
- Easy to use.
- Small, tight code.
- Fast, optimized for speed.
- Handles a wide range pixel formats.
- Implements ICC spec 4
- Profile to profile and multiprofile transforms.
- Supports all kind of profiles, including named color
- PostScript CSA and CRD generation
Advanced features:
- Full hi-fi support, including hexachrome restoration.
- Gamut checking
- Softproofing
- Precalculated device link transforms with prelinearization step.
- Virtual Gray, RGB profiles
- CIECAM02 appearance model
- Can write profiles as well.
- Built-In profiles
- Specialized abstract virtual profiles
<<lessSince the initial release, back in 1998, lcms has been continuously evolving, mostly thanks to contributions done by skilled programmers, who generously donated their valuable time to review the engine and the documentation.
For now, little cms has been ported to a big number of platforms and is currently used in many open source and commercial products, as well as being distributed in major linux environments. Thanks to all for this great support!
Basic Features:
- Widely portable.
- Easy to use.
- Small, tight code.
- Fast, optimized for speed.
- Handles a wide range pixel formats.
- Implements ICC spec 4
- Profile to profile and multiprofile transforms.
- Supports all kind of profiles, including named color
- PostScript CSA and CRD generation
Advanced features:
- Full hi-fi support, including hexachrome restoration.
- Gamut checking
- Softproofing
- Precalculated device link transforms with prelinearization step.
- Virtual Gray, RGB profiles
- CIECAM02 appearance model
- Can write profiles as well.
- Built-In profiles
- Specialized abstract virtual profiles
Download (0.75MB)
Added: 2006-12-20 License: MIT/X Consortium License Price:
1040 downloads
IFSgr 1.1
IFSgr is a command line two-dimensional linear IFS (Iterated Function System) grayscale renderer. more>>
IFSgr is a command line two-dimensional linear IFS (Iterated Function System) grayscale renderer.
IFSgr uses Fractints IFS file format, and features automatic fractal scaling and gray level adjustment and consistent image look independent of size or the numbers of iterations.
It can also convert Fractint files to Gimp IFS Compose files and back.
Main features:
- Reads and writes Fractint 2D IFS files, allowing to select particular fractals from them with easy :: notation.
- Reads FDESIGN TRN files.
- Reads and writes Gimp IFS Compose (IFSC) files.
- Renders high-quality grayscale images (see the IFS gallery), automatically scaling the fractals to fit to the canvas and adjusting gray levels.
- Writes Portable GrayMap images with bit depth 8 or 16, or raw pixel hit counts in pseudo-PGM format (like PGM but with 32bit depth).
- Can rotate, skew, asymmetricaly scale or flip the fractal before rendering or exporting to another format
- Allows selection of speed/quality trade-off and gamma (darkness) modification.
- Keeps consistent image impression the same when changing size or the number of iterations (quality).
- Can estimate box-counting dimension of the fractals.
- Its functionality is available as a library, libifsgr.
Enhancements:
- The code should be 64-bit clean now.
<<lessIFSgr uses Fractints IFS file format, and features automatic fractal scaling and gray level adjustment and consistent image look independent of size or the numbers of iterations.
It can also convert Fractint files to Gimp IFS Compose files and back.
Main features:
- Reads and writes Fractint 2D IFS files, allowing to select particular fractals from them with easy :: notation.
- Reads FDESIGN TRN files.
- Reads and writes Gimp IFS Compose (IFSC) files.
- Renders high-quality grayscale images (see the IFS gallery), automatically scaling the fractals to fit to the canvas and adjusting gray levels.
- Writes Portable GrayMap images with bit depth 8 or 16, or raw pixel hit counts in pseudo-PGM format (like PGM but with 32bit depth).
- Can rotate, skew, asymmetricaly scale or flip the fractal before rendering or exporting to another format
- Allows selection of speed/quality trade-off and gamma (darkness) modification.
- Keeps consistent image impression the same when changing size or the number of iterations (quality).
- Can estimate box-counting dimension of the fractals.
- Its functionality is available as a library, libifsgr.
Enhancements:
- The code should be 64-bit clean now.
Download (0.081MB)
Added: 2006-03-14 License: GPL (GNU General Public License) Price:
1321 downloads
gprof2dot.py 0.3
gprof2dot.py is a Python script to convert the output from gprof into a dot graph. more>>
gprof2dot.py script can convert the output from gprof into a dot graph. It can correctly parse C++ template function names, allows you to prune nodes and edges below a certain threshold, can parse the special notation gprof uses for mutually recursive functions, uses color efficiently to draw attention to hot-spots, and works on any platform where GNU gprof, graphviz, and Python are available, i.e. virtually anywhere.
Main features:
- can correctly parse C++ template function names;
- allows to prune nodes and edges below a certain threshold;
- can parse the special notation gprof uses for mutually recursive functions;
- uses color efficiently to draw attention to hot-spots;
- works on any platform where GNU gprof, graphviz, and Python is available, i.e, virtually anywhere.
Usage:
gprof2dot.py [options] [file]
Options:
--version show programs version number and exit
-h, --help show this help message and exit
-o FILE, --output=FILE
output filename [stdout]
-n PERCENTAGE, --node-thres=PERCENTAGE
eliminate nodes below this threshold [default: 0.05]
-e PERCENTAGE, --edge-thres=PERCENTAGE
eliminate edges below this threshold [default: 0.01]
-c COLORMAP, --colormap=COLORMAP
color map: color, pink or gray [default: color]
-s, --strip strip function parameters, template parameters, and
const modifiers from demangled C++ function names
-w, --wrap wrap function names
Enhancements:
- The output produced by gprof with the static call graph option is now handled.
- The ability to read output generated by the Python profilers was added.
<<lessMain features:
- can correctly parse C++ template function names;
- allows to prune nodes and edges below a certain threshold;
- can parse the special notation gprof uses for mutually recursive functions;
- uses color efficiently to draw attention to hot-spots;
- works on any platform where GNU gprof, graphviz, and Python is available, i.e, virtually anywhere.
Usage:
gprof2dot.py [options] [file]
Options:
--version show programs version number and exit
-h, --help show this help message and exit
-o FILE, --output=FILE
output filename [stdout]
-n PERCENTAGE, --node-thres=PERCENTAGE
eliminate nodes below this threshold [default: 0.05]
-e PERCENTAGE, --edge-thres=PERCENTAGE
eliminate edges below this threshold [default: 0.01]
-c COLORMAP, --colormap=COLORMAP
color map: color, pink or gray [default: color]
-s, --strip strip function parameters, template parameters, and
const modifiers from demangled C++ function names
-w, --wrap wrap function names
Enhancements:
- The output produced by gprof with the static call graph option is now handled.
- The ability to read output generated by the Python profilers was added.
Download (0.014MB)
Added: 2007-07-14 License: LGPL (GNU Lesser General Public License) Price:
521 downloads
GOCR 0.44
GOCR is an OCR (Optical Character Recognition) program, developed under the GNU Public License. more>>
GOCR is an OCR (Optical Character Recognition) program, developed under the GNU Public License. It converts scanned images of text back to text files. Joerg Schulenburg started the program, and now leads a team of developers.
GOCR can be used with different front-ends, which makes it very easy to port to different OSes and architectures. It can open many different image formats, and its quality have been improving in a daily basis.
GOCR or JOCR?
The original name is GOCR. Its what is used internally in the sources. But, when registering the site at Sourceforge, gocr was already taken. So, its kind of both. Yeah, we know.
Some examples of how you can use gocr:
gocr -h # help
gocr file.pbm # minimum options
gocr -v 1 file.pbm >out.txt 2>out.log # generate text- and log file
djpeg -pnm -gray text.jpg | gocr - # using JPEG-files
gzip -cd text.pbm.gz | gocr - # using gzipped PBM-files
giftopnm text.gif | gocr - # using GIF-files
gocr -v 1 -v 32 -m 4 file.pbm # zoning and out30.bmp output
xli -geometry 400x400 out30.bmp # see details using xli (recommanded viewer)
wish gocr.tcl # X11-tcl/tk-frontend (development version)
# see manual pages for more details
<<lessGOCR can be used with different front-ends, which makes it very easy to port to different OSes and architectures. It can open many different image formats, and its quality have been improving in a daily basis.
GOCR or JOCR?
The original name is GOCR. Its what is used internally in the sources. But, when registering the site at Sourceforge, gocr was already taken. So, its kind of both. Yeah, we know.
Some examples of how you can use gocr:
gocr -h # help
gocr file.pbm # minimum options
gocr -v 1 file.pbm >out.txt 2>out.log # generate text- and log file
djpeg -pnm -gray text.jpg | gocr - # using JPEG-files
gzip -cd text.pbm.gz | gocr - # using gzipped PBM-files
giftopnm text.gif | gocr - # using GIF-files
gocr -v 1 -v 32 -m 4 file.pbm # zoning and out30.bmp output
xli -geometry 400x400 out30.bmp # see details using xli (recommanded viewer)
wish gocr.tcl # X11-tcl/tk-frontend (development version)
# see manual pages for more details
Download (0.80MB)
Added: 2007-05-24 License: GPL (GNU General Public License) Price:
887 downloads
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