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Millers Quest! 0.9.1
Millers Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator. more>>
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
<<lessSo, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
Download (0.021MB)
Added: 2005-10-27 License: GPL (GNU General Public License) Price:
1463 downloads
Zoids Quest 0.0.1
Zoids Quest is a jump-and-run platform game. more>>
Zoids Quest project is a jump-and-run platform game.
Zoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
<<lessZoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
Download (6.2MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1075 downloads
Vallheru 1.3 Beta
Vallheru is a turn-based, fantasy MMORPG. more>>
Vallheru is a turn-based, fantasy MMORPG written in PHP and MySQL (but may work with many other databases) with Smarty Template Engine, ADOdb, and PHP Mailer.
It is based on Gamers-Fusion 2.5 with many modifications in security, speed, and features. Vallheru is currently available only in Polish.
Whats New in 1.3 Beta Development Release:
- This version contains many changes in the game interface making it simpler to mine and explore forests and mountains.
- Some new features were added, such as the ability for players to add their own links to the menu and to report bugs while in the game.
- Additionally, this release has a new quest, a few changes in game mechanics (especially alchemy and mage items and spells).
- For administrators, some security and normal bugs were fixed, some code optimization was done, and new versions of third-party software are used.
Whats New in 1.0.9 Stable Release:
- BUG,train.php: fixed bug with train condition
- BUG,languages/pl/checkexp.php: fixed bug in text
- BUG,landfill.php, bank.php, outposts.php, tribes.php, house.php, tribearmor.php, tribeware.php, includes/head.php: fixed possible integer overflow
<<lessIt is based on Gamers-Fusion 2.5 with many modifications in security, speed, and features. Vallheru is currently available only in Polish.
Whats New in 1.3 Beta Development Release:
- This version contains many changes in the game interface making it simpler to mine and explore forests and mountains.
- Some new features were added, such as the ability for players to add their own links to the menu and to report bugs while in the game.
- Additionally, this release has a new quest, a few changes in game mechanics (especially alchemy and mage items and spells).
- For administrators, some security and normal bugs were fixed, some code optimization was done, and new versions of third-party software are used.
Whats New in 1.0.9 Stable Release:
- BUG,train.php: fixed bug with train condition
- BUG,languages/pl/checkexp.php: fixed bug in text
- BUG,landfill.php, bank.php, outposts.php, tribes.php, house.php, tribearmor.php, tribeware.php, includes/head.php: fixed possible integer overflow
Download (1.5MB)
Added: 2007-03-11 License: GPL (GNU General Public License) Price:
960 downloads
Yasminas Quest 2005-11-17
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure. more>>
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
Yasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
<<lessYasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
Download (2.4MB)
Added: 2006-08-18 License: MPL (Mozilla Public License) Price:
1169 downloads
VAS Apps 0.7.2q1
VAS Apps consists of TELNET, FTP, RSH/RCP clients and servers packaged for VAS-enabled platforms. more>>
VAS Apps consists of FTP, RSH/RCP, TELNET clients and servers packaged for VAS-enabled platforms. These tools give users the benefits of single sign-on for the more traditional remote access tools.
Clients: telnet, ftp, rsh, rcp
Servers: telnetd, ftpd, rshd
This software is derived from the apps component of Heimdal Kerberos.
This release should be considered as a beta.
<<lessClients: telnet, ftp, rsh, rcp
Servers: telnetd, ftpd, rshd
This software is derived from the apps component of Heimdal Kerberos.
This release should be considered as a beta.
Download (0.15MB)
Added: 2006-04-20 License: BSD License Price:
1283 downloads
CalcRogue Beta 6c
CalcRogue project is a Rogue-like for calculators, Palm, and PCs. more>>
CalcRogue project is a Rogue-like for calculators, Palm, and PCs.
CalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
<<lessCalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
Tribal Trouble 2 Beta 0.9
Tribal Trouble 2 Beta 0.9 brings users a fast-paced amazing real time strategy game in the wacky Viking age where pillaging and plundering were everyone favorite pastimes. more>> Tribal Trouble 2 Beta 0.9 brings users a fast-paced amazing real time strategy game in the wacky Viking age where pillaging and plundering were everyone favorite pastimes.
Create your own Viking chieftain (or chieftess), sail on quests to foreign places, challenge other online players to battle and then go spend your loot on more Viking gear!
Enhancements:
- Number of players on each island shown on the Hall map.
- Players can create their own rooms in the Hall.
- The Lur Blaster will no longer lose energy if he is stunned while playing a tune.
- Initial cease-fire period reduced in treasure games to avoid tower axemen rushing.
Requirements: Java 2 Standard Edition Runtime Environment
Added: 2009-05-06 License: Freeware Price: FREE
811 downloads
The Blue Mango Quest 0.6.4
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay. more>>
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay.
The Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Enhancements:
- doc/manuals/mangoquest.htm: updated Controls section
- src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
- src/maximap.cpp: draw an arrow for player, that rotates with him
- src/menu_ingame.cpp: dont unpause game when we enter in options menu
- src/menu_skirmish.cpp: dont unload map from memory twice
- src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
<<lessThe Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Enhancements:
- doc/manuals/mangoquest.htm: updated Controls section
- src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
- src/maximap.cpp: draw an arrow for player, that rotates with him
- src/menu_ingame.cpp: dont unpause game when we enter in options menu
- src/menu_skirmish.cpp: dont unload map from memory twice
- src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
Download (7.4MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1076 downloads
Chart::Graph::Xrt3d 3.2
Chart::Graph::Xrt3d is a Perl module for creating 3D graph charts. more>>
Chart::Graph::Xrt3d is a Perl module for creating 3D graph charts.
SYNOPSIS
#Include module
use Chart::Graph::Xrt3d qw(xrt3d);
# Function call
xrt3d(%options,
@data_set
);
This module is unmaintained, it worked with Sitrakas XRT, and hasnt been tested against newer versions.
Sitraka (now Quest) makes a number of graphics packages for UNIX systems. XRT is a Motif-based commercial software product that has been adapted by CAIDA using a combination of C drivers and Perl function xrt3d(). The Perl function xrt3d() provides access to the three dimensional graphing capabilities of XRT from Perl. To access the two dimensional graphing using XRT, use xrt2d() also supplied in the Chart::Graph package.
<<lessSYNOPSIS
#Include module
use Chart::Graph::Xrt3d qw(xrt3d);
# Function call
xrt3d(%options,
@data_set
);
This module is unmaintained, it worked with Sitrakas XRT, and hasnt been tested against newer versions.
Sitraka (now Quest) makes a number of graphics packages for UNIX systems. XRT is a Motif-based commercial software product that has been adapted by CAIDA using a combination of C drivers and Perl function xrt3d(). The Perl function xrt3d() provides access to the three dimensional graphing capabilities of XRT from Perl. To access the two dimensional graphing using XRT, use xrt2d() also supplied in the Chart::Graph package.
Download (0.24MB)
Added: 2006-08-01 License: Perl Artistic License Price:
677 downloads
Chart::Graph::Xrt2d 3.2
Chart::Graph::Xrt2d is a Perl module for creating graph charts. more>>
Chart::Graph::Xrt2d is a Perl module for creating graph charts.
SYNOPSIS
#Include module
use Chart::Graph::Xrt2d qw(xrt2d);
# Function call
xrt2d(%options,
[%data_options1, @data_set1],
[%data_options2, @data_set2],
.
.
);
This module is unmaintained, it worked with Sitrakas XRT, and hasnt been tested against newer versions.
Sitraka (now Quest) makes a number of graphics packages for UNIX systems. XRT is a Motif-based commercial software product that has been adapted by CAIDA using a combination of C drivers and Perl function xrt2d(). The Perl function xrt2d() provides access to the two dimensional graphing capabilities of XRT from Perl. To access the three dimensional graphing using XRT, use xrt3d() also supplied in the Chart::Graph package.
<<lessSYNOPSIS
#Include module
use Chart::Graph::Xrt2d qw(xrt2d);
# Function call
xrt2d(%options,
[%data_options1, @data_set1],
[%data_options2, @data_set2],
.
.
);
This module is unmaintained, it worked with Sitrakas XRT, and hasnt been tested against newer versions.
Sitraka (now Quest) makes a number of graphics packages for UNIX systems. XRT is a Motif-based commercial software product that has been adapted by CAIDA using a combination of C drivers and Perl function xrt2d(). The Perl function xrt2d() provides access to the two dimensional graphing capabilities of XRT from Perl. To access the three dimensional graphing using XRT, use xrt3d() also supplied in the Chart::Graph package.
Download (0.24MB)
Added: 2006-08-01 License: Perl Artistic License Price:
1179 downloads
CFPlus 0.95
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers. more>>
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers.
It offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
<<lessIt offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
Download (9.4MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1140 downloads
Heroes 0.21
Heroes project is a Nibbles-like game, just better. more>>
Heroes project is a Nibbles-like game, just better.
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many graphical improvements and new game features.
In it, you must maneuver a small vehicle around a world and collect powerups while avoiding obstacles, your opponents trails, and even your own trail.
There are five game modes available. Quest is the classical Nibbles, in Death Match you start with very long tails and must kill your opponents, in Killem All you must run over lemmings moving on the ground, in Time Cash or Color modes you must collect money or pyramids of color. Heroes features 12 original sound tracks, 94 levels (in 10 different tile sets) plus a level editor.
Heroes source code (distributed under the GNU General Public Licence version 2) originates from an original MS-DOS game but has been heavily modified to enhance the portability. Some new features have been added and MS-DOS support has been lost by the meantime. The original MS-DOS version can still be found on the Internet but is unmaintained and should be considered obsolete.
The current development concentrates on cleaning the code and porting the game to the various operating systems available. Our objective is to release the version 1.0 as a clean and portable base that would allow significant additions such as network support or programmable vehicles.
Enhancements:
- Support for the heroes-hq-sound-tracks package.
Bug fixes:
- soundconf: failed to override aliases.
- Heroes GGI driver failed to report an error if no two-frame mode was available.
- Various code nits.
<<lessHeroes is similar to the "Tron" and "Nibbles" games of yore, but includes many graphical improvements and new game features.
In it, you must maneuver a small vehicle around a world and collect powerups while avoiding obstacles, your opponents trails, and even your own trail.
There are five game modes available. Quest is the classical Nibbles, in Death Match you start with very long tails and must kill your opponents, in Killem All you must run over lemmings moving on the ground, in Time Cash or Color modes you must collect money or pyramids of color. Heroes features 12 original sound tracks, 94 levels (in 10 different tile sets) plus a level editor.
Heroes source code (distributed under the GNU General Public Licence version 2) originates from an original MS-DOS game but has been heavily modified to enhance the portability. Some new features have been added and MS-DOS support has been lost by the meantime. The original MS-DOS version can still be found on the Internet but is unmaintained and should be considered obsolete.
The current development concentrates on cleaning the code and porting the game to the various operating systems available. Our objective is to release the version 1.0 as a clean and portable base that would allow significant additions such as network support or programmable vehicles.
Enhancements:
- Support for the heroes-hq-sound-tracks package.
Bug fixes:
- soundconf: failed to override aliases.
- Heroes GGI driver failed to report an error if no two-frame mode was available.
- Various code nits.
Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1058 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
OurNet::Query 1.56
OurNet::Query is a Perl module for scriptable queries with template extraction. more>>
OurNet::Query is a Perl module for scriptable queries with template extraction.
SYNOPSIS
use OurNet::Query;
# Set query parameters
my ($query, $hits) = (autrijus, 10);
my @sites = (google, google); # XXX: write more templates!
my %found;
# Generate a new Query object
my $bot = OurNet::Query->new($query, $hits, @sites);
# Perform a query
my $found = $bot->begin(&callback, 30); # Timeout after 30 seconds
print *** . ($found ? $found : No) . match(es) found.;
sub callback {
my %entry = @_;
my $entry = %entry;
unless ($found{$entry{url}}) {
print "*** [$entry->{title}]" .
" ($entry->{score})" .
" - [$entry->{id}]n" .
" URL: [$entry->{url}]n";
}
$found{$entry{url}}++;
}
This module provides an easy interface to perform multiple queries to internet services, and wraps them into your own format at once. The results are processed on-the-fly and are returned via callback functions.
Its interfaces resembles that of WWW::Searchs, but implements it in a different fashion. While WWW::Search relies on additional subclasses to parse returned results, OurNet::Query uses site descriptors for search search engine, which makes it much easier to add new backends.
Site descriptors may be written in XML, Template toolkit format, or the .fmt format from the commercial Inforia Quest product.
<<lessSYNOPSIS
use OurNet::Query;
# Set query parameters
my ($query, $hits) = (autrijus, 10);
my @sites = (google, google); # XXX: write more templates!
my %found;
# Generate a new Query object
my $bot = OurNet::Query->new($query, $hits, @sites);
# Perform a query
my $found = $bot->begin(&callback, 30); # Timeout after 30 seconds
print *** . ($found ? $found : No) . match(es) found.;
sub callback {
my %entry = @_;
my $entry = %entry;
unless ($found{$entry{url}}) {
print "*** [$entry->{title}]" .
" ($entry->{score})" .
" - [$entry->{id}]n" .
" URL: [$entry->{url}]n";
}
$found{$entry{url}}++;
}
This module provides an easy interface to perform multiple queries to internet services, and wraps them into your own format at once. The results are processed on-the-fly and are returned via callback functions.
Its interfaces resembles that of WWW::Searchs, but implements it in a different fashion. While WWW::Search relies on additional subclasses to parse returned results, OurNet::Query uses site descriptors for search search engine, which makes it much easier to add new backends.
Site descriptors may be written in XML, Template toolkit format, or the .fmt format from the commercial Inforia Quest product.
Download (0.063MB)
Added: 2006-12-04 License: Perl Artistic License Price:
1054 downloads
PlaneShift 0.3.019
PlaneShift is a 3D persistent fantasy RPG. more>>
PlaneShift is a persistent fantasy multiplayer RPG game with state-of-the-art 3D graphics.
Create your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
<<lessCreate your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
Download (MB)
Added: 2007-07-20 License: GPL (GNU General Public License) Price:
827 downloads
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