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Quest OpenSSH provides password-less, secure, encrypted remote login and file transfer services for Vintela Authentication Services (VAS). It is a derivative of OpenSSH, an open-source implementation of the SSH protocol.
Quest OpenSSH provides:
· default single sign on for Quest customers using VAS or VMX. Users are automatically and securely authenticated against Microsoft Active Directory using GSSAPI.
· compatibility with other SSH tools, including Quest PuTTY.
· integrated enhancements including high performance network support and TCPwrap access controls.
The software packages include both the client, ssh, and the server, sshd. Packages are subject to open source licence conditions.
Whats New in This Release:
· This releases new features are the Match directive and inclusion of the HPN patches (High Performance Networking).
· Minor bugs fixed include NIS+ compatibility and improved service script reliability.
Quest OpenSSH provides:
· default single sign on for Quest customers using VAS or VMX. Users are automatically and securely authenticated against Microsoft Active Directory using GSSAPI.
· compatibility with other SSH tools, including Quest PuTTY.
· integrated enhancements including high performance network support and TCPwrap access controls.
The software packages include both the client, ssh, and the server, sshd. Packages are subject to open source licence conditions.
Whats New in This Release:
· This releases new features are the Match directive and inclusion of the HPN patches (High Performance Networking).
· Minor bugs fixed include NIS+ compatibility and improved service script reliability.
Zoids Quest project is a jump-and-run platform game.
Zoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
Zoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
Yasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
Yasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Whats New in This Release:
· The combat system wasnt working quite properly, and is now fixed (somewhat).
· A confusing display message has been fixed.
· New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Whats New in This Release:
· The combat system wasnt working quite properly, and is now fixed (somewhat).
· A confusing display message has been fixed.
· New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
S-M-S stands for Slackware Mini Server ans is a Linux operating system console based and manageable through webmin interface. Although described as a mini server, have all the features of a powerful server such as apache2, sendmail, spamassassin, clamav, squid, iptables firewall, mysql, cups and lot of other stuff.
S*M*S also features TorrentFlux, a powerful php based bit torrent client that can be managed from anywhere, making this server not only server administrators interest, but simple users too that want to download torrents safe and secure.
This server runs from a live CD or installed on a hard disk through a text installer. The liveCD created with linux-live scripts and the text-installer taken from Slaxs development.
Servers:
· Apache version 2.2.4
· BIND version 9.4.1
· ISC DHCPd version 3.0.5
· Fetchmail version 6.3.8+SSL+NLS
· HylaFAX Server version 5.1.6
· MySQL version 5.0.37
· OpenSLP version 1.2.1
· OpenVPN version 2.0_rc16, OpenSSL version 0.9.7e
· ProFTPd version 1.30
· OpenSSH_4.6
· Samba version 3.025
· Sendmail version 8.14.1, config V10/Berkeley
· SpamAssassin version 3.2.1
· Sarg version 2.2.3.1
· Squid version 2.6
· VsFTPd version 2.0.5
· PPPD Dialing Server version 2.4.4
· CUPS Print Server version 1.2.11
Clients:
· Open LDAP version 2.3.32
· BitTorrent PHP Client TorrentFlux version 2.3
· ADSL Client RP-PPPoE version 3.8
· PPP Dialing Client WvDial version 1.56
Security:
· OpenSSL version 0.9.7e
· ClamAV version 0.91.1
· STunnel version 4.17
Others:
· Perl version 5.8.8
· PHP Version 5.2.3
· Python 2.5.1
· Dynamic DNS Provider
· Squid Analysis Report Generator
· hplip (HP print/scan/fax support)
· netatalk (Appletalk file and print server)
S*M*S also features TorrentFlux, a powerful php based bit torrent client that can be managed from anywhere, making this server not only server administrators interest, but simple users too that want to download torrents safe and secure.
This server runs from a live CD or installed on a hard disk through a text installer. The liveCD created with linux-live scripts and the text-installer taken from Slaxs development.
Servers:
· Apache version 2.2.4
· BIND version 9.4.1
· ISC DHCPd version 3.0.5
· Fetchmail version 6.3.8+SSL+NLS
· HylaFAX Server version 5.1.6
· MySQL version 5.0.37
· OpenSLP version 1.2.1
· OpenVPN version 2.0_rc16, OpenSSL version 0.9.7e
· ProFTPd version 1.30
· OpenSSH_4.6
· Samba version 3.025
· Sendmail version 8.14.1, config V10/Berkeley
· SpamAssassin version 3.2.1
· Sarg version 2.2.3.1
· Squid version 2.6
· VsFTPd version 2.0.5
· PPPD Dialing Server version 2.4.4
· CUPS Print Server version 1.2.11
Clients:
· Open LDAP version 2.3.32
· BitTorrent PHP Client TorrentFlux version 2.3
· ADSL Client RP-PPPoE version 3.8
· PPP Dialing Client WvDial version 1.56
Security:
· OpenSSL version 0.9.7e
· ClamAV version 0.91.1
· STunnel version 4.17
Others:
· Perl version 5.8.8
· PHP Version 5.2.3
· Python 2.5.1
· Dynamic DNS Provider
· Squid Analysis Report Generator
· hplip (HP print/scan/fax support)
· netatalk (Appletalk file and print server)
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay.
The Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Whats New in This Release:
· doc/manuals/mangoquest.htm: updated Controls section
· src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
· src/maximap.cpp: draw an arrow for player, that rotates with him
· src/menu_ingame.cpp: dont unpause game when we enter in options menu
· src/menu_skirmish.cpp: dont unload map from memory twice
· src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
The Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Whats New in This Release:
· doc/manuals/mangoquest.htm: updated Controls section
· src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
· src/maximap.cpp: draw an arrow for player, that rotates with him
· src/menu_ingame.cpp: dont unpause game when we enter in options menu
· src/menu_skirmish.cpp: dont unload map from memory twice
· src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
K.R.S.S provides a news aggregator for the KDE desktop.
K.R.S.S. is a news aggregator for the KDE desktop. It downloads Rich (RDF) Site Summary files from multiple Web sites and displays them on your desktop in a ticker-tape fashion.
Here are some key features of "K R S S":
· This application is perhaps the only rich site summary display to work on KDE.
· You can downloaded feeds and images locally, and display them as and when you wish.
· You can filter out unwanted news through the use MyFilters, so that you only see the news you want. A feature not found in any other news aggregator.
· You can view feeds either on-line or off-line.
· You can configure a personalized listing of the RSS Feeds, using MyFeeds. You can create and maintain both feeds which you would actively see and feeds which you could just save for future use.
· You can alter the text properties to display the news how you want by using configurable Cascading Style Sheets (CSS). You can start with the template which is provided.
· You can alter the text properties to display the news how you want, using configurable HTML tags ("schemes"). You can also preview instantly what your configuration will look like.
· You can "jump" between feeds, that is, scroll to the top of the feed that you click on, by using MyChannelBar.
· You can control whether or not the feed scrolls when displaying on your desktop, as well as the speed.
· You can define and save an unlimited number of feeds, as well as define which feeds are "active", permitting you to retrieve only the ones you want.
· You can share feeds with other individuals. Tell others of feeds you have discovered, as well as learn which feeds others are using.
· You can take advantage of the pre-loaded set of AmphetaDesks Site Listings - thousands of RSS feed locations, included with K.R.S.S. Or you can import or download the lastest site listings from their website at any time from within K.R.S.S.
· You can configure K.R.S.S. to use the System Tray when you minimize the main window.
· You can get Tips, upon starting up, which help you use K.R.S.S. to the fullest.
· You can set the frequency at which K.R.S.S. will automatically retrieve feeds - in days, hours, or minutes.
· You can temporarily pause or resume scrolling of the feeds.
· You can configure your own shortcut keys, or toolbar menu, or Search button.
· You can change the background and channel title colour, as well as change the spacing between Channels, using the scheming capabilities of MyChannelBar.
· You can DragnDrop RSS feed information using the MyChannelBar feature. Channel Titles and Descriptions are automatically filled in, so you dont have to spend any time typing.
· You can update one feed at a time by using the MyChannlBars popup menu.
· You can set K.R.S.S. to always stay on top of all other windows.
· You can toggle between having active feeds or no active feeds without having to actually specify that the feeds are active or not.
· You can still use K.R.S.S. while you update your feeds.
· You can display date and time information about when a feed was last downloaded and last displayed in the form of a tooltip, by using the Date and Time Tag in MyChannelBar.
· You can set an expiration date on the feeds so that they will expire (that is, become old) after a certain amount of time - in days, hours and minutes.
· You can configure new feeds to display in a different colour by using the Colour Code in MyChannelBar.
Whats New in This Release:
· A fairly recent version of the KDE and QT libraries
· An internet connection
K.R.S.S. is a news aggregator for the KDE desktop. It downloads Rich (RDF) Site Summary files from multiple Web sites and displays them on your desktop in a ticker-tape fashion.
Here are some key features of "K R S S":
· This application is perhaps the only rich site summary display to work on KDE.
· You can downloaded feeds and images locally, and display them as and when you wish.
· You can filter out unwanted news through the use MyFilters, so that you only see the news you want. A feature not found in any other news aggregator.
· You can view feeds either on-line or off-line.
· You can configure a personalized listing of the RSS Feeds, using MyFeeds. You can create and maintain both feeds which you would actively see and feeds which you could just save for future use.
· You can alter the text properties to display the news how you want by using configurable Cascading Style Sheets (CSS). You can start with the template which is provided.
· You can alter the text properties to display the news how you want, using configurable HTML tags ("schemes"). You can also preview instantly what your configuration will look like.
· You can "jump" between feeds, that is, scroll to the top of the feed that you click on, by using MyChannelBar.
· You can control whether or not the feed scrolls when displaying on your desktop, as well as the speed.
· You can define and save an unlimited number of feeds, as well as define which feeds are "active", permitting you to retrieve only the ones you want.
· You can share feeds with other individuals. Tell others of feeds you have discovered, as well as learn which feeds others are using.
· You can take advantage of the pre-loaded set of AmphetaDesks Site Listings - thousands of RSS feed locations, included with K.R.S.S. Or you can import or download the lastest site listings from their website at any time from within K.R.S.S.
· You can configure K.R.S.S. to use the System Tray when you minimize the main window.
· You can get Tips, upon starting up, which help you use K.R.S.S. to the fullest.
· You can set the frequency at which K.R.S.S. will automatically retrieve feeds - in days, hours, or minutes.
· You can temporarily pause or resume scrolling of the feeds.
· You can configure your own shortcut keys, or toolbar menu, or Search button.
· You can change the background and channel title colour, as well as change the spacing between Channels, using the scheming capabilities of MyChannelBar.
· You can DragnDrop RSS feed information using the MyChannelBar feature. Channel Titles and Descriptions are automatically filled in, so you dont have to spend any time typing.
· You can update one feed at a time by using the MyChannlBars popup menu.
· You can set K.R.S.S. to always stay on top of all other windows.
· You can toggle between having active feeds or no active feeds without having to actually specify that the feeds are active or not.
· You can still use K.R.S.S. while you update your feeds.
· You can display date and time information about when a feed was last downloaded and last displayed in the form of a tooltip, by using the Date and Time Tag in MyChannelBar.
· You can set an expiration date on the feeds so that they will expire (that is, become old) after a certain amount of time - in days, hours and minutes.
· You can configure new feeds to display in a different colour by using the Colour Code in MyChannelBar.
Whats New in This Release:
· A fairly recent version of the KDE and QT libraries
· An internet connection
S-Jog is a GUI for Sony VAIO Jog Wheel.
S-Jog is a program that uses the Sony Vaio laptops Jog Wheel to launch user applications, adjust the screen brightness, volume, and also to scroll pages up and down (like a mousewheel).
S-Jog pops up when you move the Jog Wheel, then disappears after 3 seconds of inactivity so that it doesnt waste desktop space.
The aim of S-Jog is to give Linux a nice graphical application to manage Jog-Dial wheel on Sony Vaio laptops. It utilizes the Sony Programmable I/O driver in recent 2.4.x kernels or the legacy SPIC driver provided in S-Jog distribution.
Currently, S-Jog is able to launch applications defined in the sjogrc file, adjust the screen brightness level and also the master volume of the sound card. Also S-Jog makes the Jog-Dial work like a mousewheel and it runs in background.
Whats New in This Release:
· README, sjog.1: Updated doc file
S-Jog is a program that uses the Sony Vaio laptops Jog Wheel to launch user applications, adjust the screen brightness, volume, and also to scroll pages up and down (like a mousewheel).
S-Jog pops up when you move the Jog Wheel, then disappears after 3 seconds of inactivity so that it doesnt waste desktop space.
The aim of S-Jog is to give Linux a nice graphical application to manage Jog-Dial wheel on Sony Vaio laptops. It utilizes the Sony Programmable I/O driver in recent 2.4.x kernels or the legacy SPIC driver provided in S-Jog distribution.
Currently, S-Jog is able to launch applications defined in the sjogrc file, adjust the screen brightness level and also the master volume of the sound card. Also S-Jog makes the Jog-Dial work like a mousewheel and it runs in background.
Whats New in This Release:
· README, sjog.1: Updated doc file
S-terminal lets you create a secure X terminal over an ecrypted tunnel.
Regular X terminals pass unencrypted data between you the remote machine.
S-terminal creates an encrypted tunnel through which all X traffic passes.
It replaces the remote xdm login screen with a local application that collects username and password, then sets up an ssh tunnel to the remote host and starts a session.
It is highly configurable both in appearance and behavior, and deployed S-terminals can be remotely administered.
S-terminal was developed to run under Knoppix, but it should be portable to most Linux systems. With minor changes, it should work on any Unix-like system that has X, perl, tcl/tk and expect installed.
Best of all, it can be added to a KNOPPIX CD to create an instant, bootable, secure X terminal CD.
Regular X terminals pass unencrypted data between you the remote machine.
S-terminal creates an encrypted tunnel through which all X traffic passes.
It replaces the remote xdm login screen with a local application that collects username and password, then sets up an ssh tunnel to the remote host and starts a session.
It is highly configurable both in appearance and behavior, and deployed S-terminals can be remotely administered.
S-terminal was developed to run under Knoppix, but it should be portable to most Linux systems. With minor changes, it should work on any Unix-like system that has X, perl, tcl/tk and expect installed.
Best of all, it can be added to a KNOPPIX CD to create an instant, bootable, secure X terminal CD.
G.u.e.s.s.o is a simple guess-the-number game.
I was playing this game since years , and I liked its simplicity, it was on my electronic translater (Atlas) device, but I couldnt find any PC version of it, so I decided to code it.
And it is also a project to help me learn programming with Qt.
If you like it please just drop me an email saying so.
Installation:
First you need to compile guesso, you must have qt3-devel 3.3 or later in order to compile it, open the console and type the following commands:
./make-guesso
if everything went successfuly , you can run it with the following command:
./src/guesso
and finaly if you want to install it just copy it to any folder in your $PATH variable like /use/bin :
su
cp ./src/guesso /usr/bin/guesso
Whats New in This Release:
· made Guesso translatable (as requested :)
· added arabic translation
· added better install/uninstall scripts
· code clean up
· other minor changes
I was playing this game since years , and I liked its simplicity, it was on my electronic translater (Atlas) device, but I couldnt find any PC version of it, so I decided to code it.
And it is also a project to help me learn programming with Qt.
If you like it please just drop me an email saying so.
Installation:
First you need to compile guesso, you must have qt3-devel 3.3 or later in order to compile it, open the console and type the following commands:
./make-guesso
if everything went successfuly , you can run it with the following command:
./src/guesso
and finaly if you want to install it just copy it to any folder in your $PATH variable like /use/bin :
su
cp ./src/guesso /usr/bin/guesso
Whats New in This Release:
· made Guesso translatable (as requested :)
· added arabic translation
· added better install/uninstall scripts
· code clean up
· other minor changes
Star saves many files together into a single tape or disk archive, and can restore individual files from the archive.
It includes a FIFO for speed, a pattern matcher, multivolume support, the ability to archive sparse files, automatic archive format detection, automatic byte order recognition, automatic archive compression/decompression, remote archives and special features that allow star to be used for full backups.
S tar also includes `rmt, a truly portable version of the remote tape server that supports remote operation between different OS and machine architectures (hides even Linux oddities) and a portable `mt tape drive control program that is able to use the
The RMT program if 100% compatible with Suns extensions for inter-platform operability support (MT status codes) and with GNU extensions for inter-platform open() nteroperability. In addition, it includes my enhancements that hide Linux MT-ioctl non compliances with other UNIX platforms.
Star is the fastest known implementation of a tar archiver. Star is even faster than ufsdump in nearly all cases.
Star development started 1982, the first complete implementation has been done in 1985. I never did my backups with other tools than star.
Here are some key features of "S tar":
· fifo
keeps the tape streaming. This gives you faster backups than you can achieve with ufsdump, if the size of the filesystem is > 1 GByte.
· remote tape support
a fast RMT implementation that has no probems to saturate a 100 Mb/s network.
· accurate sparse files
star is able to reproduce holes in sparse files accurately if the OS includes the needed support functions. This is currently true for Solaris-2.3 to Solaris-2.5.1
· pattern matcher
for a convenient user interface (see manual page for more details). To archive/extract a subset of files.
· sophisticated diff
user tailorable interface for comparing tar archives against file trees. This is one of the most interesting parts of the star implementation.
· no namelen limitation
Pathnames up to 1024 Bytes may be archived. (The same limitation applies to linknames)
This limit may be expanded in future without changing the method to record long names.
· deals with all 3 times
stores/restores all 3 times of a file (even creation time)
With POSIX.1-2001 the times are in nanosecond granularity.
Star may reset access time after doing backup. On Solaris this can be done without changing the ctime.
· does not clobber files
more recent copies on disk will not be clobbered from tape
This may be the main advantage over other tar implementations. This allows automatically repairing of corruptions after a crash & fsck (Check for differences after doing this with the diff option).
· automatic byte swap
star automatically detects swapped archives and transparently reads them the right way
· automatic format detect
star automatically detects several common archive formats and adopts to them. Supported archive types are: Old tar, gnu tar, ansi tar, star, POSIX.1-2001 PAX, Suns Solaris tar.
· automatic compression detect
star automatically detects whether the archive is compressed. If it has been compressed
with a compression program that is compatible to decompression with "gzip" or "bzip2", star automatically activates decompression.
· fully ansi compatible
Star is fully ANSI/Posix 1003.1 compatible. See README.otherbugs for a complete description of bugs found in other tar implementations. Star is the first tar implementation that supports POSIX.1-2001.
· support for ACLs and file flags
star supports Access Control Lists and extened file flags (as found on FreeBSD and Linux). Support to archive and restore other file properties may easily added.
· support for all inode metadata
star supports to put all inode metadata on the archive. This allows star to perform true incremental dumps.
· sophisticated error control
allows to tell star which error types should be ignored for wich file name pattern.
This allows to write backup scripts that give no error messages for all problems that are tolerable (e.g. growing log files).
· ed like pattern substitutuions
star supports automated pattern rule based file name substitution as documented for pax.
· fast built in -copy mode
allows to make fast and accurate copies and directory tree comparisons.
star supports automated pattern rule based file name substitution as documented for pax.
· True incremental dump/restore features
star is the first TAR based backup system that has been verified to handle typical file system changes correctly.
Whats New in This Release:
· In case of incremental dumps, star is now sure to write at least the directory "." to avoid empty dumps.
· "star -xpU -restore -force-restore" may be called to force restoring the next level dump.
It includes a FIFO for speed, a pattern matcher, multivolume support, the ability to archive sparse files, automatic archive format detection, automatic byte order recognition, automatic archive compression/decompression, remote archives and special features that allow star to be used for full backups.
S tar also includes `rmt, a truly portable version of the remote tape server that supports remote operation between different OS and machine architectures (hides even Linux oddities) and a portable `mt tape drive control program that is able to use the
The RMT program if 100% compatible with Suns extensions for inter-platform operability support (MT status codes) and with GNU extensions for inter-platform open() nteroperability. In addition, it includes my enhancements that hide Linux MT-ioctl non compliances with other UNIX platforms.
Star is the fastest known implementation of a tar archiver. Star is even faster than ufsdump in nearly all cases.
Star development started 1982, the first complete implementation has been done in 1985. I never did my backups with other tools than star.
Here are some key features of "S tar":
· fifo
keeps the tape streaming. This gives you faster backups than you can achieve with ufsdump, if the size of the filesystem is > 1 GByte.
· remote tape support
a fast RMT implementation that has no probems to saturate a 100 Mb/s network.
· accurate sparse files
star is able to reproduce holes in sparse files accurately if the OS includes the needed support functions. This is currently true for Solaris-2.3 to Solaris-2.5.1
· pattern matcher
for a convenient user interface (see manual page for more details). To archive/extract a subset of files.
· sophisticated diff
user tailorable interface for comparing tar archives against file trees. This is one of the most interesting parts of the star implementation.
· no namelen limitation
Pathnames up to 1024 Bytes may be archived. (The same limitation applies to linknames)
This limit may be expanded in future without changing the method to record long names.
· deals with all 3 times
stores/restores all 3 times of a file (even creation time)
With POSIX.1-2001 the times are in nanosecond granularity.
Star may reset access time after doing backup. On Solaris this can be done without changing the ctime.
· does not clobber files
more recent copies on disk will not be clobbered from tape
This may be the main advantage over other tar implementations. This allows automatically repairing of corruptions after a crash & fsck (Check for differences after doing this with the diff option).
· automatic byte swap
star automatically detects swapped archives and transparently reads them the right way
· automatic format detect
star automatically detects several common archive formats and adopts to them. Supported archive types are: Old tar, gnu tar, ansi tar, star, POSIX.1-2001 PAX, Suns Solaris tar.
· automatic compression detect
star automatically detects whether the archive is compressed. If it has been compressed
with a compression program that is compatible to decompression with "gzip" or "bzip2", star automatically activates decompression.
· fully ansi compatible
Star is fully ANSI/Posix 1003.1 compatible. See README.otherbugs for a complete description of bugs found in other tar implementations. Star is the first tar implementation that supports POSIX.1-2001.
· support for ACLs and file flags
star supports Access Control Lists and extened file flags (as found on FreeBSD and Linux). Support to archive and restore other file properties may easily added.
· support for all inode metadata
star supports to put all inode metadata on the archive. This allows star to perform true incremental dumps.
· sophisticated error control
allows to tell star which error types should be ignored for wich file name pattern.
This allows to write backup scripts that give no error messages for all problems that are tolerable (e.g. growing log files).
· ed like pattern substitutuions
star supports automated pattern rule based file name substitution as documented for pax.
· fast built in -copy mode
allows to make fast and accurate copies and directory tree comparisons.
star supports automated pattern rule based file name substitution as documented for pax.
· True incremental dump/restore features
star is the first TAR based backup system that has been verified to handle typical file system changes correctly.
Whats New in This Release:
· In case of incremental dumps, star is now sure to write at least the directory "." to avoid empty dumps.
· "star -xpU -restore -force-restore" may be called to force restoring the next level dump.
Media-S project is an open-source development project that aims to create an open Digital Rights interface for the creation, playback, and management of multimedia files.
Because of its open nature, Ogg Vorbis will be the first format to be protected by this initiative.
Because of its open nature, Ogg Vorbis will be the first format to be protected by this initiative.
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Thunderbird send as attachment(s) service menu permits you to send selected file(s) as attachment(s) with thunderbird.
Untar it and create a link in ~/.kde/share/apps/konqueror/servicemenu to the file email.desktop.
Untar it and create a link in ~/.kde/share/apps/konqueror/servicemenu to the file email.desktop.
tux_aqfh is a project that stands for Tux the Penguin - A Quest for Herring. An OpenSource 3D game.
ux_aqfh is Tux: A Quest for Herring, a game in which Tux the Penguin must collect Golden Herring and other prizes.
This beta has several fully playable levels. Tux-AQFH is provided with full source code; it is designed for portability and runs under most OSes.
ux_aqfh is Tux: A Quest for Herring, a game in which Tux the Penguin must collect Golden Herring and other prizes.
This beta has several fully playable levels. Tux-AQFH is provided with full source code; it is designed for portability and runs under most OSes.
CoffeeMud project a MUD Engine.
That means that CoffeeMud is a very large computer program that provides a foundation upon which one can most efficiently build a text based MUD of their very own. When you download the CoffeeMud software, you are dedicating yourself to weeks, months, even years of meticulous work using it to build a new world for others to log into and play.
A MUD Engine, also called a MUD Codebase, provides the gathering place for players all over the internet to congregate for the purpose of adventuring. The person who downloads, installs, and runs the CoffeeMud server is providing his computer as a host to the fantasy world in which the players reside and pursue their adventures. This means that the host must take the time to provide such a world for the players to wander around in. CoffeeMud contains software which provides both the foundation and the tools with which the host can create such a world.
So, as you can now see, those who wish to experience or play in MUDs do not need to download CoffeeMud in order to do so. They should skip most of the CoffeeMud page and download one of the MUD clients like GMud or ZMud. With those clients they can connect to one of the hundreds of existing mud engines which are running on the internet and play to their hearts content.
It is the TRUELY adventurous among you, who wish to host and create your own text based worlds who might be interested in our humble codebase.
Here are some key features of "CoffeeMud":
· ANSI colour support, MSP sound support, MXP tag support, MCCP compression support
· Stable, all original code base thats extendable through INI options, Java, and JavaScript, even at run-time
· Built in web server for performing maintenance, administration, working on areas, and accessing information
· Built in SMTP server for anonymous player emails, mailing lists, announcements, and sending passwords
· Use a full blown JDBC/ODBC database, or the built in flat file database
· On-line boards (journals) for public and private messaging
· 7 base classes, 38 subclasses, 6 player races, and over 1200 spells, prayers, songs, skills, and abilities
· Customizable races and classes, with level based racial and class skill systems
· Over 700 socials, with real-time addition abilities.
· Several builder scripting possibilities, including both standard MOBPROG and Javascript
· Abbreviate commands, items, mobs, and abilities. Reference all or some
· Web-based visual on-line area editing tool available
· Customizable security system. Assign privileges on a player-by-player basis
· Ability to import CoffeeMud area files, as well as those from ROM, Circle, Smaug, Icey, and others
· Mud wide quest support, including automated, time-based, and event based triggering!
· Descriptive combat system with race-based natural weapons, ranged weapons and spells, and mounted combat
· Contagions and diseases built into the engine. Catch a cold when naked, or poison ivy in the forest
· Player lieges and vassals, area Conquest engine, and Legal systems available
· Player banking and postal systems available, serving players or clans or both
· Full Deity support, with automated blessings to the faithful and curses to the wicked
· Full Clan support, including politics, alliances, and automated membership management
Areas and Rooms
· On-line area creation. (mobs, areas, exits and items). Never wait for a reboot to publish an area!
· Area based climates, seasons, and weather changes that affect game play
· Numerous terrain types, including underwater areas requiring spells to breathe
· Water rooms requiring swimming abilities
· Air rooms with gravity, so items and mobs can fall!
· Pits you can fall into, and other deadly traps
· Cliffs requiring climbing ability
· Cardinal exit directions and many types of doors and exit types, including drawbridges, gates, panels, grates, portals, ladders, curtains, etc..
· Customizable system of crime and punishment available for each of your cities.
· Mud wide skies and oceans!
· Homes and property real-estate system for players and clans.
· Customizable system of crime and punishment available for each of your cities!
· Customizable conquest system to allow players to conquer and control your areas
Player and MOB features
· Wimpy mobs, aggressive mobs, race/alignment protecting mobs, healer mobs, teaching mobs, shopkeeper mobs, swallowing mobs, money changer mobs, chatting mobs, rideable mobs, dragon mobs, guarding mobs, scavenger mobs, thief mobs, mending mobs, etc, etc..
· Scripting capabilities to add custom MOB behaviors
· Players can customize their character by training their stats, gaining new skills, and practicing ones they know
· Fighter, Mage, Cleric, Thief, Bard, and Druid base classes. Customizable class system available online!
· Traditional and meaningful race list, including Human, Elf, Dwarf, Halfling, Gnome, and Half Elf. Races are customizable!
· Mobiles can chat with players and behave according to your wishes
· Fantasy race-based language support with real language-based translations!
· Players and MOBs can teach each other their skills or even their language
· Usage of abilities and spells dependent on proficiency, practice to learn!
· The most unique and powerful common skill system available for ANY mud!
· Mage skills include brewing, scribing scrolls, recharging wands, revoking, plus 300 spells to learn and cast!
· Fighters can fight two handed, sweep, cleave, trip, blind fight, kick, roll with blows, break weapons, dodge, parry, disarm, kick dirt, whomp, and more!
· Thieves steal, pilfer, detect, disarm traps, bribe, backstab, poison, sneak, observe, bind, sap, shadow, lay new traps, listen, and much more...
· Clerics can turn undead, command, heal, protect, animate, lay hands, cast over 200 different prayers, and suffer the wrath of their god when they fail
· Bards have lots of unique skills, plus 150+ songs and dances with group wide, or all-enemy effects for all who hear!
· Druids control and use weather, polymorph themselves and others, and have access to over 200 unique chants
· Player killing is optional for the two fighting players, or other PK systems are settable via the INI file
· Saves against poison, undead, fire, cold, gas, and much more..
Armor, Weapon, and Item features
· Item/Armor/Weapon material types and weights
· Armor condition/damage, sizing, and repair
· Multi-spell scrolls, and wands with secret invoke words
· Weapon sharpness and condition
· Wands, Staffs, Traps, wearable pouches, boats, horses, and much more
· Beds you can lie in, chairs you can sit in, etc..
· Weapon specializations based on class
· Skills and trades for players to make their own mundane items!
Whats New in This Release:
· 1. New MOB-Type(s) StdAuctioneer/GenAuctioneer to support multi-game-day auctions.
· 2. New coffeemud.ini entry AUCTIONRATES to support both AUCTION command, and new Auctioneer settings with charges, costs, and limits.
· 3. New Command BID for placing bids with StdAuctioneer/GenAuctioneer
· 4. Command/Channel AUCTION changed a bit in its syntax: Prop_Auction has been eliminated from the codebase.
· 5. Command LIST now supports a name filter in parameters
· 6. By default, Areas now support a PASSIVE state -- if a player hasnt been in an area for 30 mins, all mobility and aggro behavior stops until a player re-enters the area. This can be disabled from the coffeemud.ini DISABLE flags. Has cut CPU usage on my own mud in HALF!
· 7. When compositing a journal message or email, a TO field that starts with MASK= will now make it only visible to those who meet the ensueing zapper mask settings.
· 8. Archons using the AREAS command will see areas color-coded to reflect active/passive states (neat way to see where your players have been)
· 9. BUY/BID commands now supports .N format (BUY sword.3, etc)
· 10. CoffeeMud has a QuestMaker now with over a dozen templates, available from MUDGrinder Quest Manager. New META-QUESTSCRIPT language written to support it.
· 11. CREATE QUEST (no parameters) now launches the command-line QuestMaker
· 12. GO is apparantly a new feature. :/
· 13. New Scriptable function: INAREA, also new Scriptable variable $b
· 14. ItemGenerator behavior now supports MAXDUPS parameters
· 15. Conquerable now announces control point changes to players in the area
· 16. Quest Scripts now supports an embedded file format -- keep EVERYTHING related to your quest in one file! Even the Scriptable behavior given as part of a quest can refer to files embedded in the quest script.
· 17. The MUDGrinder File Manager got a cosmetic and interface tweak. Its much easier to use now (I think)
· 18. Command-Line journal commands can now be used to directly transfer msgs from one to another. I forget the syntax -- check the HELP. :)
· 19. A SKYSIZE (from coffeemud.ini file) of a negative number will create the appropriately sized skys/depths, but hide the exits.
· 20. We now support multiple/random intro.txt files and intro.jpg files.. just put multiples of them in the same directory with different numbers before the extension (intro1.txt, intro23432.txt, intro283.jpg) and the system will select between them
· 21. New internal-use Property: QuestBound. Makes resetting a room/mob in use by a quest automatically STOP the quest.
· 22. New Property: Prop_Artifact, for creating one-of-a-kind items that are carefully maintained and monitored by the system.
· 23. Thief Conning now takes time to complete.
· 24. Internal: web server threads are now monitored (like all others) and killed when overdue for completion.
· 25. New global item-looting entry in coffeemud.ini called ITEMLOOTPOLICY -- very powerful for limiting/controlling looted items globally.
· 26. New standard Exit type: UnseenWalkway
· 27. Common crafting skills LIST command can now have simple word mask. Also, Crafting skills allow player to win an XP-BONUS "lottery" if it determines that an item crafted was not found in the room after it was added.
· 28. Infamous bugs found dead. Paternity has not yet been established.
That means that CoffeeMud is a very large computer program that provides a foundation upon which one can most efficiently build a text based MUD of their very own. When you download the CoffeeMud software, you are dedicating yourself to weeks, months, even years of meticulous work using it to build a new world for others to log into and play.
A MUD Engine, also called a MUD Codebase, provides the gathering place for players all over the internet to congregate for the purpose of adventuring. The person who downloads, installs, and runs the CoffeeMud server is providing his computer as a host to the fantasy world in which the players reside and pursue their adventures. This means that the host must take the time to provide such a world for the players to wander around in. CoffeeMud contains software which provides both the foundation and the tools with which the host can create such a world.
So, as you can now see, those who wish to experience or play in MUDs do not need to download CoffeeMud in order to do so. They should skip most of the CoffeeMud page and download one of the MUD clients like GMud or ZMud. With those clients they can connect to one of the hundreds of existing mud engines which are running on the internet and play to their hearts content.
It is the TRUELY adventurous among you, who wish to host and create your own text based worlds who might be interested in our humble codebase.
Here are some key features of "CoffeeMud":
· ANSI colour support, MSP sound support, MXP tag support, MCCP compression support
· Stable, all original code base thats extendable through INI options, Java, and JavaScript, even at run-time
· Built in web server for performing maintenance, administration, working on areas, and accessing information
· Built in SMTP server for anonymous player emails, mailing lists, announcements, and sending passwords
· Use a full blown JDBC/ODBC database, or the built in flat file database
· On-line boards (journals) for public and private messaging
· 7 base classes, 38 subclasses, 6 player races, and over 1200 spells, prayers, songs, skills, and abilities
· Customizable races and classes, with level based racial and class skill systems
· Over 700 socials, with real-time addition abilities.
· Several builder scripting possibilities, including both standard MOBPROG and Javascript
· Abbreviate commands, items, mobs, and abilities. Reference all or some
· Web-based visual on-line area editing tool available
· Customizable security system. Assign privileges on a player-by-player basis
· Ability to import CoffeeMud area files, as well as those from ROM, Circle, Smaug, Icey, and others
· Mud wide quest support, including automated, time-based, and event based triggering!
· Descriptive combat system with race-based natural weapons, ranged weapons and spells, and mounted combat
· Contagions and diseases built into the engine. Catch a cold when naked, or poison ivy in the forest
· Player lieges and vassals, area Conquest engine, and Legal systems available
· Player banking and postal systems available, serving players or clans or both
· Full Deity support, with automated blessings to the faithful and curses to the wicked
· Full Clan support, including politics, alliances, and automated membership management
Areas and Rooms
· On-line area creation. (mobs, areas, exits and items). Never wait for a reboot to publish an area!
· Area based climates, seasons, and weather changes that affect game play
· Numerous terrain types, including underwater areas requiring spells to breathe
· Water rooms requiring swimming abilities
· Air rooms with gravity, so items and mobs can fall!
· Pits you can fall into, and other deadly traps
· Cliffs requiring climbing ability
· Cardinal exit directions and many types of doors and exit types, including drawbridges, gates, panels, grates, portals, ladders, curtains, etc..
· Customizable system of crime and punishment available for each of your cities.
· Mud wide skies and oceans!
· Homes and property real-estate system for players and clans.
· Customizable system of crime and punishment available for each of your cities!
· Customizable conquest system to allow players to conquer and control your areas
Player and MOB features
· Wimpy mobs, aggressive mobs, race/alignment protecting mobs, healer mobs, teaching mobs, shopkeeper mobs, swallowing mobs, money changer mobs, chatting mobs, rideable mobs, dragon mobs, guarding mobs, scavenger mobs, thief mobs, mending mobs, etc, etc..
· Scripting capabilities to add custom MOB behaviors
· Players can customize their character by training their stats, gaining new skills, and practicing ones they know
· Fighter, Mage, Cleric, Thief, Bard, and Druid base classes. Customizable class system available online!
· Traditional and meaningful race list, including Human, Elf, Dwarf, Halfling, Gnome, and Half Elf. Races are customizable!
· Mobiles can chat with players and behave according to your wishes
· Fantasy race-based language support with real language-based translations!
· Players and MOBs can teach each other their skills or even their language
· Usage of abilities and spells dependent on proficiency, practice to learn!
· The most unique and powerful common skill system available for ANY mud!
· Mage skills include brewing, scribing scrolls, recharging wands, revoking, plus 300 spells to learn and cast!
· Fighters can fight two handed, sweep, cleave, trip, blind fight, kick, roll with blows, break weapons, dodge, parry, disarm, kick dirt, whomp, and more!
· Thieves steal, pilfer, detect, disarm traps, bribe, backstab, poison, sneak, observe, bind, sap, shadow, lay new traps, listen, and much more...
· Clerics can turn undead, command, heal, protect, animate, lay hands, cast over 200 different prayers, and suffer the wrath of their god when they fail
· Bards have lots of unique skills, plus 150+ songs and dances with group wide, or all-enemy effects for all who hear!
· Druids control and use weather, polymorph themselves and others, and have access to over 200 unique chants
· Player killing is optional for the two fighting players, or other PK systems are settable via the INI file
· Saves against poison, undead, fire, cold, gas, and much more..
Armor, Weapon, and Item features
· Item/Armor/Weapon material types and weights
· Armor condition/damage, sizing, and repair
· Multi-spell scrolls, and wands with secret invoke words
· Weapon sharpness and condition
· Wands, Staffs, Traps, wearable pouches, boats, horses, and much more
· Beds you can lie in, chairs you can sit in, etc..
· Weapon specializations based on class
· Skills and trades for players to make their own mundane items!
Whats New in This Release:
· 1. New MOB-Type(s) StdAuctioneer/GenAuctioneer to support multi-game-day auctions.
· 2. New coffeemud.ini entry AUCTIONRATES to support both AUCTION command, and new Auctioneer settings with charges, costs, and limits.
· 3. New Command BID for placing bids with StdAuctioneer/GenAuctioneer
· 4. Command/Channel AUCTION changed a bit in its syntax: Prop_Auction has been eliminated from the codebase.
· 5. Command LIST now supports a name filter in parameters
· 6. By default, Areas now support a PASSIVE state -- if a player hasnt been in an area for 30 mins, all mobility and aggro behavior stops until a player re-enters the area. This can be disabled from the coffeemud.ini DISABLE flags. Has cut CPU usage on my own mud in HALF!
· 7. When compositing a journal message or email, a TO field that starts with MASK= will now make it only visible to those who meet the ensueing zapper mask settings.
· 8. Archons using the AREAS command will see areas color-coded to reflect active/passive states (neat way to see where your players have been)
· 9. BUY/BID commands now supports .N format (BUY sword.3, etc)
· 10. CoffeeMud has a QuestMaker now with over a dozen templates, available from MUDGrinder Quest Manager. New META-QUESTSCRIPT language written to support it.
· 11. CREATE QUEST (no parameters) now launches the command-line QuestMaker
· 12. GO is apparantly a new feature. :/
· 13. New Scriptable function: INAREA, also new Scriptable variable $b
· 14. ItemGenerator behavior now supports MAXDUPS parameters
· 15. Conquerable now announces control point changes to players in the area
· 16. Quest Scripts now supports an embedded file format -- keep EVERYTHING related to your quest in one file! Even the Scriptable behavior given as part of a quest can refer to files embedded in the quest script.
· 17. The MUDGrinder File Manager got a cosmetic and interface tweak. Its much easier to use now (I think)
· 18. Command-Line journal commands can now be used to directly transfer msgs from one to another. I forget the syntax -- check the HELP. :)
· 19. A SKYSIZE (from coffeemud.ini file) of a negative number will create the appropriately sized skys/depths, but hide the exits.
· 20. We now support multiple/random intro.txt files and intro.jpg files.. just put multiples of them in the same directory with different numbers before the extension (intro1.txt, intro23432.txt, intro283.jpg) and the system will select between them
· 21. New internal-use Property: QuestBound. Makes resetting a room/mob in use by a quest automatically STOP the quest.
· 22. New Property: Prop_Artifact, for creating one-of-a-kind items that are carefully maintained and monitored by the system.
· 23. Thief Conning now takes time to complete.
· 24. Internal: web server threads are now monitored (like all others) and killed when overdue for completion.
· 25. New global item-looting entry in coffeemud.ini called ITEMLOOTPOLICY -- very powerful for limiting/controlling looted items globally.
· 26. New standard Exit type: UnseenWalkway
· 27. Common crafting skills LIST command can now have simple word mask. Also, Crafting skills allow player to win an XP-BONUS "lottery" if it determines that an item crafted was not found in the room after it was added.
· 28. Infamous bugs found dead. Paternity has not yet been established.
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