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Globe7 1.1
Globe7 is a soft phone with integrated voice, video, IM, and real-time video streaming, powered by online advertising. more>>
Globe7 is a soft phone with integrated voice, video, IM, and real-time video streaming, powered by online advertising. The project allows you to make free calls from PC to PC (voice and video), PC to mobile, and PC to landline by watching videos in Globe7 TV.
Main features:
Phone
- Globe7 converts your laptop or desktop computer into a second telephone. You can make calls to any phone across the Globe. You can also receive unlimited free incoming calls from any landline or mobile phone. With Globe7, PC to PC calling is absolutely FREE
Globe7 TV
- Globe7 presents you incessant entertainment with free video streaming. You can watch video clips in different categories and you can also earn FREE talk time to your Globe7 account. Video on Demand and matured pay per view content are coming soon
Phone Book
- You can add your non Globe7 members to your phone book and make calls directly from the phone book
Search
- You can search the Web while making calls or chatting with your friends
My Earnings
- Check the details of amount earned by watching Globe7 TV
My channel
- You can upload your video files and share it among the friends up to a capacity of 1GB
Instant Messaging (Chat)
- You can send messages to your Globe7 friends who are online by using the Chat option
Follow Me Service
- With Follow Me Service facility, you can get your calls redirected to your landline or mobile when you are offline
SMS
- You can send SMS to any mobile across the Globe using the SMS feature available in Globe7
My calls
- You can view the list of incoming calls, outcalls and missed calls
View Channel
- For viewing the video content of your buddies you can choose this option
<<lessMain features:
Phone
- Globe7 converts your laptop or desktop computer into a second telephone. You can make calls to any phone across the Globe. You can also receive unlimited free incoming calls from any landline or mobile phone. With Globe7, PC to PC calling is absolutely FREE
Globe7 TV
- Globe7 presents you incessant entertainment with free video streaming. You can watch video clips in different categories and you can also earn FREE talk time to your Globe7 account. Video on Demand and matured pay per view content are coming soon
Phone Book
- You can add your non Globe7 members to your phone book and make calls directly from the phone book
Search
- You can search the Web while making calls or chatting with your friends
My Earnings
- Check the details of amount earned by watching Globe7 TV
My channel
- You can upload your video files and share it among the friends up to a capacity of 1GB
Instant Messaging (Chat)
- You can send messages to your Globe7 friends who are online by using the Chat option
Follow Me Service
- With Follow Me Service facility, you can get your calls redirected to your landline or mobile when you are offline
SMS
- You can send SMS to any mobile across the Globe using the SMS feature available in Globe7
My calls
- You can view the list of incoming calls, outcalls and missed calls
View Channel
- For viewing the video content of your buddies you can choose this option
Download (MB)
Added: 2007-04-20 License: Other/Proprietary License Price:
4256 downloads
Globe*Trotter 2.0a3
Globe*Trotter project is a geographic guestbook (guestmap). more>>
Globe*Trotter project is a geographic guestbook (guestmap).
It allows Web site visitors to mark where they live on a map and include their personal comments, instead of merely tacking their personal regards onto the end of a long list.
It benefits your visitors because they can easily read others comments and add their remarks in a fun and novel way.
It also benefits you, the webmaster, because more people will be likely to give you feedback and you will be able to see where your visitors are.
A free hosted version of Globe*Trotter (with no ads) is available.
<<lessIt allows Web site visitors to mark where they live on a map and include their personal comments, instead of merely tacking their personal regards onto the end of a long list.
It benefits your visitors because they can easily read others comments and add their remarks in a fun and novel way.
It also benefits you, the webmaster, because more people will be likely to give you feedback and you will be able to see where your visitors are.
A free hosted version of Globe*Trotter (with no ads) is available.
Download (0.58MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1110 downloads
Global Assassin 2.0
Global Assassin is a text-based action game. more>>
Global Assassin is a text-based action game.
The Global Assassin game is a multiplayer, shoot-em-up game set in the first person, and yet its text-based.
The year is 2035, and robots have taken over the Earth. Most humans died during the invasion or were forced to flee the planet. You are part of a small resistance that has managed to survive underground and is now prepared to strike back.
As a trained assassin, your objective is to return to the Earths surface, stealthily move through the worlds major cities, and systematically rid the planet of its invaders.
The details of the game are as follows.
The battlefield consists of 20 cities around the globe.
These cities have been connected for your mission by an ellaborate portal system.
Use the portals to move between cities as you search for and destroy the robots.
You are armed with a gun, bullets, and grenades.
To successfully strike an invader, you and your target must occupy the same city at the precise moment you attack.
You can lay a mine in a given city, and the very next player to enter that city trips the mine.
You remain alive as long as you have health points.
Over time, you automatically earn back health points, bullets, and grenades.
This is a multiplayer game. You may or may not be the only assassin on the planet!
<<lessThe Global Assassin game is a multiplayer, shoot-em-up game set in the first person, and yet its text-based.
The year is 2035, and robots have taken over the Earth. Most humans died during the invasion or were forced to flee the planet. You are part of a small resistance that has managed to survive underground and is now prepared to strike back.
As a trained assassin, your objective is to return to the Earths surface, stealthily move through the worlds major cities, and systematically rid the planet of its invaders.
The details of the game are as follows.
The battlefield consists of 20 cities around the globe.
These cities have been connected for your mission by an ellaborate portal system.
Use the portals to move between cities as you search for and destroy the robots.
You are armed with a gun, bullets, and grenades.
To successfully strike an invader, you and your target must occupy the same city at the precise moment you attack.
You can lay a mine in a given city, and the very next player to enter that city trips the mine.
You remain alive as long as you have health points.
Over time, you automatically earn back health points, bullets, and grenades.
This is a multiplayer game. You may or may not be the only assassin on the planet!
Download (29.5MB)
Added: 2007-04-17 License: Freeware Price:
552 downloads
Gcal 3.01
Gcal is a program for calculating and printing calendars. more>>
Gcal is a program for calculating and printing calendars. It displays hybrid and proleptic Julian and Gregorian calendar sheets, respectively for one month, three months, or a whole year.
It also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
<<lessIt also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
Download (2.3MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1236 downloads
Gemu News 1.0
Gemu News is a SuperKaramba theme that displays the latest version of compatibility layers like wine. more>>
Gemu News is a SuperKaramba theme that displays the latest version of compatibility layers like wine and the latest version of emulators like dosbox. The version of xqf is also listend.
By clicking on the globe youll get on the homepage of the driver/tool.
Im looking forward for your feedback.
<<lessBy clicking on the globe youll get on the homepage of the driver/tool.
Im looking forward for your feedback.
Download (0.022MB)
Added: 2007-04-04 License: GPL (GNU General Public License) Price:
935 downloads
LostIRC 0.4.6
LostIRC is a simple, yet very useful IRC client. more>>
LostIRC is a simple, yet very useful IRC client. It has features such as tab-autocompletion, multiple server support, automatic joining of servers/channels, logging and DCC sending which should cover the needs of most people.
Another goal that the application has in mind, is 100% keyboard controlability. It was written using the gtkmm GUI library.
Main features:
- Simple and minimal - the client doesnt try to satisfy the needs of 99% of the globe, this means that the client almost exclusively has "nice" features, compared to many other clients which can be considered bloated to some extent.
- Keyboard controlled - you can use the mouse if you want to, but you are also free to keep your fingers at the keyboard and control everything from there. Sometimes its actually faster.
- Tab-completion - both nicks and IRC-commands can be autocompleted when using the TAB key. This can speed up your typing quite a bit, especially if you are talking to people with a complicated or lengthy nick. to /JOIN etc.)
- Multiple server support - The client can in theory connect to an unlimited number of IRC-servers at once. When getting disconnected from a server, LostIRC automatically reconnects and joins the channels that you were previously on.
- Automatic joining of servers and channels - In LostIRCs preferences, you can setup exactly which servers you want to connect to when starting LostIRC. You can also specify exactly which commands that should be executed on connect, e.g. you could put /JOIN #foo,#bar to join #foo and #bar.
- Logging - Again in Preferences, you can set up LostIRC to log data from your LostIRC sessions to a file.
- DCC SEND support - While this feature hasnt been perfected yet, LostIRC supports both receiving and sending of files using the DCC protocol.
<<lessAnother goal that the application has in mind, is 100% keyboard controlability. It was written using the gtkmm GUI library.
Main features:
- Simple and minimal - the client doesnt try to satisfy the needs of 99% of the globe, this means that the client almost exclusively has "nice" features, compared to many other clients which can be considered bloated to some extent.
- Keyboard controlled - you can use the mouse if you want to, but you are also free to keep your fingers at the keyboard and control everything from there. Sometimes its actually faster.
- Tab-completion - both nicks and IRC-commands can be autocompleted when using the TAB key. This can speed up your typing quite a bit, especially if you are talking to people with a complicated or lengthy nick. to /JOIN etc.)
- Multiple server support - The client can in theory connect to an unlimited number of IRC-servers at once. When getting disconnected from a server, LostIRC automatically reconnects and joins the channels that you were previously on.
- Automatic joining of servers and channels - In LostIRCs preferences, you can setup exactly which servers you want to connect to when starting LostIRC. You can also specify exactly which commands that should be executed on connect, e.g. you could put /JOIN #foo,#bar to join #foo and #bar.
- Logging - Again in Preferences, you can set up LostIRC to log data from your LostIRC sessions to a file.
- DCC SEND support - While this feature hasnt been perfected yet, LostIRC supports both receiving and sending of files using the DCC protocol.
Download (0.60MB)
Added: 2005-07-27 License: GPL (GNU General Public License) Price:
1549 downloads
jFlash System 1.6
jFlash is a multilingual, web-based flashcard system based on open web standards, PHP, and XML. more>>
jFlash is a multilingual, web-based flashcard system based on open web standards, PHP, and XML. jFlash System consists of two principal software modules:
1. A PHP system for indexing and delivering flashcard content.
2. A browser-neutral Javascript application that parses out and presents a set flashcards represented in XML.
jFlash is useful when you want to memorize something, and perhaps share the ability to memorize things with other people over the web. In addition, jFlash is language neutral since its content is presented in UTF-8, so theoretically you could use jFlash to drill anything from Arabic airports to zoo names in Tamil.
A number of learners around the globe and about 15 students in a University of Minnesota Korean class.
Please let me know if you find my software useful and Ill add a link to your jFlash content on my page if you wish!
jFlash is a server-side web application, so you must at present have a PHP-enabled web server.
Enhancements:
- The PHP frontend was updated to be compatible with PHP versions 5.0 or later by using the included compatibility shim for the new PHP XML DOM interface.
- A few more example lessons were added.
<<less1. A PHP system for indexing and delivering flashcard content.
2. A browser-neutral Javascript application that parses out and presents a set flashcards represented in XML.
jFlash is useful when you want to memorize something, and perhaps share the ability to memorize things with other people over the web. In addition, jFlash is language neutral since its content is presented in UTF-8, so theoretically you could use jFlash to drill anything from Arabic airports to zoo names in Tamil.
A number of learners around the globe and about 15 students in a University of Minnesota Korean class.
Please let me know if you find my software useful and Ill add a link to your jFlash content on my page if you wish!
jFlash is a server-side web application, so you must at present have a PHP-enabled web server.
Enhancements:
- The PHP frontend was updated to be compatible with PHP versions 5.0 or later by using the included compatibility shim for the new PHP XML DOM interface.
- A few more example lessons were added.
Download (0.063MB)
Added: 2006-03-27 License: LGPL (GNU Lesser General Public License) Price:
1325 downloads
New Driver and Tools 1.3 Beta
New Driver and Tools is a SuperKaramba theme that displays the latest version of drivers and of some tools. more>>
New Driver and Tools is a SuperKaramba theme that displays the latest version of drivers and of some tools.
By clicking on the globe youll get on the homepage of the driver/tool.
(The wine homepage was not reachable at the time I took the screen)
Im looking forward for your feedback.
<<lessBy clicking on the globe youll get on the homepage of the driver/tool.
(The wine homepage was not reachable at the time I took the screen)
Im looking forward for your feedback.
Download (0.029MB)
Added: 2007-04-04 License: GPL (GNU General Public License) Price:
942 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
BuddySpace PRO 2.6
BuddySpace is an enhanced Jabber client providing secure presence management, web services and instant messaging. more>>
BuddySpace is an instant messenger with four novel twists: (1) it allows optional maps for geographical & office-plan visualizations in addition to standard buddy lists; (2) it is built on open source Jabber, which makes it interoperable with ICQ, MSN, Yahoo and others; (3) it is implemented in Java, so it is cross-platform; (4) it is built by a UK research lab, so it is 100% free with full sources readiily available. But BuddySpace is about more than just messaging, as we explain below.
One of the key factors that led to the widespread popularity of Instant Messaging applications from 1997 onwards (including ICQ, AOL, Yahoo!, MSN, Odigo, and Jabber messengers) was the concept of pushed presence: the automatic notification of the appearance of friends and colleagues online.
However, Instant Messaging (IM) is just one of many possible presence-related and presence-dependent applications. For example, presence-enabled applications can facilitate safety-tracking of children by mobile phone, support for emergency services, blind-date radar, group teleconference management, multiplayer games, and anything involving the collaboration of individuals separated in space and time.
Why phone a contact only to receive an engaged tone or pre-recorded message, when the telephone network already knows what state your contact is in, and could indicate this directly on your contact list? All of these concepts embody varying degrees of what we refer to as enhanced presence management.
The concept of presence has matured in recent years to move away from the simple notion of online/offline/away, towards a rich blend of attributes that can be used to characterise an individuals physical and/or spatial location, work trajectory, time frame of reference, mental mood, goals, and even intentions! Our challenge is how best to characterise presence, how to make it easy to manage and easy to visualise, and how to remain consistent with the users own expectations, work habits, and existing patterns of Instant Messaging and other communication tool usage.
BuddySpace generalizes the concept of Buddy List (popularised by Instant Messaging tools such as AOL Instant Messenger, ICQ, MSN Messenger, and Yahoo Messenger) to provide multiple views of collaborative workgroups according to users needs and tastes. Our aim has been to provide a personal dashboard or radar screen so that one can observe the availability and interaction state of colleagues worldwide in a manner that exhibits the following desirable properties:
* immediate: real-time updates need to be pushed instantly to users rather than pulled in by request -- the push approach helps keep updates more palpable and informative
* peripheral and therefore non-intrusive: users lead busy lives, and dislike being bombarded with yet more information, so we aim to keep awareness of colleagues available in a compact manner that can be noticed peripherally
* customisable: some people prefer simple or hierarchical lists, some prefer visual maps, some prefer status lights, and so on; some prefer a Windows look-and-feel, some a Mac-- we need to cater for diverse user preferences and capabilities
* scaleable: we have to provide ways to indicate the presence of potentially enormous numbers of people, even given that these numbers will be filtered down for personal use -- researchers inhabit workspaces with many hundreds of colleagues around the globe; the Open University has well over 150,000 students online; large peer-spaces like music swapping communities have many millions of users connected simultaneously
* interoperable: with several hundred million users of the Big Four (AIM/ICQ/MSN/Yahoo!), it is crucial that any approach allow interopebility with systems to which our users already subscribe; this is one of the many reasons we built BuddySpace entirely on top of Jabber (www.jabber.org), which provides gateways to the Big Four products.
* cross-platform: we need to service a community not only on Windows, Unix/Linux, and Mac desktop and notebook configurations, but also on PDAs and mobile phones -- we therefore develop entirely in Java
* XML-literate: for future intelligent applications, communication transport needs to be about more than just string-transmission; another we adopted Jabber is that it is based entirely on a generic XML transport architecture, ideally suited for this purpose.
* open source: for the research community to join us and to gain leverage via our research output, we have ensured that BuddySpace is open source, available on SourceForge.
* clean: BuddySpace adheres rigorously to the Jabber specification, which means that it interoperates with other Jabber clients and servers without danger of the rogue behaviour that non-standard implementations inadvertently allow (e.g. the semantics of users inhabiting multiple groups is undefined in some clients, and can cause crashes).
* extendable: BuddySpace deploys a plug-in architecture which means that additions, such as new visualizations, and new concepts such as gaming interfaces, are readily achievable
BuddySpace fulfills all the above criteria, and provides a compelling user interface that can be highly compact, yet provide users with an important feel-good factor, akin to seeing nearby office lights turned on when entering ones office building at night. By studying the semantics of presence, we can also augment the existing impoverished presence states in a principles manner, providing capabilities that are more representative of the way real users work. Forthcoming capabilities will include automatic location updates via mobile devices, and the use of semantic matchmaking via intelligent profile handling, in order to help users quickly find and filter colleagues of particular interest.
<<lessOne of the key factors that led to the widespread popularity of Instant Messaging applications from 1997 onwards (including ICQ, AOL, Yahoo!, MSN, Odigo, and Jabber messengers) was the concept of pushed presence: the automatic notification of the appearance of friends and colleagues online.
However, Instant Messaging (IM) is just one of many possible presence-related and presence-dependent applications. For example, presence-enabled applications can facilitate safety-tracking of children by mobile phone, support for emergency services, blind-date radar, group teleconference management, multiplayer games, and anything involving the collaboration of individuals separated in space and time.
Why phone a contact only to receive an engaged tone or pre-recorded message, when the telephone network already knows what state your contact is in, and could indicate this directly on your contact list? All of these concepts embody varying degrees of what we refer to as enhanced presence management.
The concept of presence has matured in recent years to move away from the simple notion of online/offline/away, towards a rich blend of attributes that can be used to characterise an individuals physical and/or spatial location, work trajectory, time frame of reference, mental mood, goals, and even intentions! Our challenge is how best to characterise presence, how to make it easy to manage and easy to visualise, and how to remain consistent with the users own expectations, work habits, and existing patterns of Instant Messaging and other communication tool usage.
BuddySpace generalizes the concept of Buddy List (popularised by Instant Messaging tools such as AOL Instant Messenger, ICQ, MSN Messenger, and Yahoo Messenger) to provide multiple views of collaborative workgroups according to users needs and tastes. Our aim has been to provide a personal dashboard or radar screen so that one can observe the availability and interaction state of colleagues worldwide in a manner that exhibits the following desirable properties:
* immediate: real-time updates need to be pushed instantly to users rather than pulled in by request -- the push approach helps keep updates more palpable and informative
* peripheral and therefore non-intrusive: users lead busy lives, and dislike being bombarded with yet more information, so we aim to keep awareness of colleagues available in a compact manner that can be noticed peripherally
* customisable: some people prefer simple or hierarchical lists, some prefer visual maps, some prefer status lights, and so on; some prefer a Windows look-and-feel, some a Mac-- we need to cater for diverse user preferences and capabilities
* scaleable: we have to provide ways to indicate the presence of potentially enormous numbers of people, even given that these numbers will be filtered down for personal use -- researchers inhabit workspaces with many hundreds of colleagues around the globe; the Open University has well over 150,000 students online; large peer-spaces like music swapping communities have many millions of users connected simultaneously
* interoperable: with several hundred million users of the Big Four (AIM/ICQ/MSN/Yahoo!), it is crucial that any approach allow interopebility with systems to which our users already subscribe; this is one of the many reasons we built BuddySpace entirely on top of Jabber (www.jabber.org), which provides gateways to the Big Four products.
* cross-platform: we need to service a community not only on Windows, Unix/Linux, and Mac desktop and notebook configurations, but also on PDAs and mobile phones -- we therefore develop entirely in Java
* XML-literate: for future intelligent applications, communication transport needs to be about more than just string-transmission; another we adopted Jabber is that it is based entirely on a generic XML transport architecture, ideally suited for this purpose.
* open source: for the research community to join us and to gain leverage via our research output, we have ensured that BuddySpace is open source, available on SourceForge.
* clean: BuddySpace adheres rigorously to the Jabber specification, which means that it interoperates with other Jabber clients and servers without danger of the rogue behaviour that non-standard implementations inadvertently allow (e.g. the semantics of users inhabiting multiple groups is undefined in some clients, and can cause crashes).
* extendable: BuddySpace deploys a plug-in architecture which means that additions, such as new visualizations, and new concepts such as gaming interfaces, are readily achievable
BuddySpace fulfills all the above criteria, and provides a compelling user interface that can be highly compact, yet provide users with an important feel-good factor, akin to seeing nearby office lights turned on when entering ones office building at night. By studying the semantics of presence, we can also augment the existing impoverished presence states in a principles manner, providing capabilities that are more representative of the way real users work. Forthcoming capabilities will include automatic location updates via mobile devices, and the use of semantic matchmaking via intelligent profile handling, in order to help users quickly find and filter colleagues of particular interest.
Download (1.5MB)
Added: 2006-10-18 License: The Apache License 2.0 Price:
1405 downloads
Linux System Admin 1.0
install linux, installation linux, linux admin, linux admin job, linux admin jobs, remote linux admin, sun smart globe load, linux, linux how to, linu... more>> <<less
Download (1151KB)
Added: 2009-04-24 License: Freeware Price: Free
215 downloads
FreeSynd 0.2
FreeSynd is a cross-platform, GPLed reimplementation of the classic Bullfrog game, Syndicate. more>>
FreeSynd is a cross-platform, GPLed reimplementation of the classic Bullfrog game, Syndicate.
As the worlds multinational corporations grew, their profits began to rival those of small countries. Soon they owned small countries and corporate influence was felt at the highest level of world government. Smaller corporations were swallowed up like plankton in the wake of three behemoth mega-corporations, one U.S.-based, one Europe-based and one based in the Far East. These became the only effective world government, unelected, undemocratic, but controlling the lives of the people through commerce.
Then the European corporation perfected the CHIP. Inserted in the neck, the CHIP stimulated the brain stem to alter your every perception of the outside world. Better than any drug, the CHIP gave hope to millions by numbing their senses to the misery and squalor around them. One CHIP would convince users that the sun shone and the birds sang even as they walked through the constant acid rain drizzle. Another that they were glamorous or handsome - theyd look in the mirror and see a different face - while the rest of the world would see them as they really were.
The CHIP was a technological revolution and sold countless units with the slogan "Why change your world when you can change your mind". It also left the user open to auto-suggestion and gave the corporations the perfect tool for manipulating the populace.
Like any new and potent drug, control of the CHIP meant control of the people. Soon the corporations were at war among themselves, desperate to monopolize CHIP manufacture. But the corporations thirst for power left them open to infiltration.
With money earned through pirating CHIP technology, crime Syndicates bribed and murdered their way into corporation boardrooms. It wasnt long before the Syndicates became the controlling force all over the globe, with a finger in the pie of every transaction, criminal or otherwise, worldwide.
And in the crime Syndicates of tomorrow those in control dont need uzis for back up. Teams of custom-built cyborg agents hunt down rivals and traitors, and spread the influence of the Syndicates across the globe.
Enhancements:
This release boasts the following:
- The first level is "playable".
- Most of the menus are complete and functional.
- Sound and music are operational.
Known issues with this release:
- Agent AI is different from the original game.
- No trees the map.
- The minimap is not complete.
- Tax collection and other functionality of the world map are not done.
<<lessAs the worlds multinational corporations grew, their profits began to rival those of small countries. Soon they owned small countries and corporate influence was felt at the highest level of world government. Smaller corporations were swallowed up like plankton in the wake of three behemoth mega-corporations, one U.S.-based, one Europe-based and one based in the Far East. These became the only effective world government, unelected, undemocratic, but controlling the lives of the people through commerce.
Then the European corporation perfected the CHIP. Inserted in the neck, the CHIP stimulated the brain stem to alter your every perception of the outside world. Better than any drug, the CHIP gave hope to millions by numbing their senses to the misery and squalor around them. One CHIP would convince users that the sun shone and the birds sang even as they walked through the constant acid rain drizzle. Another that they were glamorous or handsome - theyd look in the mirror and see a different face - while the rest of the world would see them as they really were.
The CHIP was a technological revolution and sold countless units with the slogan "Why change your world when you can change your mind". It also left the user open to auto-suggestion and gave the corporations the perfect tool for manipulating the populace.
Like any new and potent drug, control of the CHIP meant control of the people. Soon the corporations were at war among themselves, desperate to monopolize CHIP manufacture. But the corporations thirst for power left them open to infiltration.
With money earned through pirating CHIP technology, crime Syndicates bribed and murdered their way into corporation boardrooms. It wasnt long before the Syndicates became the controlling force all over the globe, with a finger in the pie of every transaction, criminal or otherwise, worldwide.
And in the crime Syndicates of tomorrow those in control dont need uzis for back up. Teams of custom-built cyborg agents hunt down rivals and traitors, and spread the influence of the Syndicates across the globe.
Enhancements:
This release boasts the following:
- The first level is "playable".
- Most of the menus are complete and functional.
- Sound and music are operational.
Known issues with this release:
- Agent AI is different from the original game.
- No trees the map.
- The minimap is not complete.
- Tax collection and other functionality of the world map are not done.
Download (MB)
Added: 2007-04-24 License: GPL (GNU General Public License) Price:
918 downloads
SMSTerm 0.6.1
SMSTerm is an application that uses the ICQ2000 protocol. more>>
SMSTerm is an application that uses the ICQ2000 protocol to present you a shell on your mobile phone which allows you to interact with your computer from any mobile on a GSM network. It runs a shell on a pty, and allows you to directly send commands to the shell through SMS. Minimal authentication is done over SMS before spawning a shell and offering it to the user on the mobile phone. It is very useful for remote administration tasks, or checking out the status of the network, or just to run some small chores on your system while you are away. It uses Expect.pm in the background. SMSTerm also includes a script to send SMS through the ICQ network from the command line to any GSM mobile, and also includes a PHP script to set up a Web->SMS gateway.
This is a simple perl script to allow all you people out there who cannot live without having a peek at what your box at home has to say, when you are on the move. All you need is a GSM mobile, and an ICQ account. An ICQ account is required because it is used as the
underlying protocol in SMSTerm to transfer/recieve SMSs.
Yoy can use this application to contact systems behind NATs, as the kernel ships with kernel modules to allow ICQ to be masqd reliably. It is a good way to telnet into your system, which maybe behind a firewall, and do some chores, when youre halfway accross the globe
Enhancements:
- included the new vICQ.pm version 1.10: the earlier version had some serious bugs in receiving SMS which prevented SMSTerm from working at all. I released SMSTerm 0.6 in a hurry during my exams so I couldnt test it thoroughly. Apologies to everyone who couldnt get it to work. This time everything is tested and tried, and it works.
-
- delay modified: the default delay time has been increased from 10s to 20s in SMSTerm. This is because ICQ was giving me RATE_LIMIT errors if i set it too low. Anyone who get a RATE_LIMIT can try bumping it somemore.
<<lessThis is a simple perl script to allow all you people out there who cannot live without having a peek at what your box at home has to say, when you are on the move. All you need is a GSM mobile, and an ICQ account. An ICQ account is required because it is used as the
underlying protocol in SMSTerm to transfer/recieve SMSs.
Yoy can use this application to contact systems behind NATs, as the kernel ships with kernel modules to allow ICQ to be masqd reliably. It is a good way to telnet into your system, which maybe behind a firewall, and do some chores, when youre halfway accross the globe
Enhancements:
- included the new vICQ.pm version 1.10: the earlier version had some serious bugs in receiving SMS which prevented SMSTerm from working at all. I released SMSTerm 0.6 in a hurry during my exams so I couldnt test it thoroughly. Apologies to everyone who couldnt get it to work. This time everything is tested and tried, and it works.
-
- delay modified: the default delay time has been increased from 10s to 20s in SMSTerm. This is because ICQ was giving me RATE_LIMIT errors if i set it too low. Anyone who get a RATE_LIMIT can try bumping it somemore.
Download (MB)
Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1226 downloads
Download (0.21MB)
Added: 2006-08-06 License: GPL (GNU General Public License) Price:
1181 downloads
sendxmpp 0.0.8
sendxmpp is a perl-script to send xmpp (jabber), similar to what mail(1) does for mail. more>>
sendxmpp project is a perl-script to send xmpp (jabber), similar to what mail does for mail.
sendxmpp was written by me, Dirk-Jan C. Binnema, and is available under the term of the GNU General Public License v2. The hard work is done by Ryan Eatmons Net::XMPP-modules, and you need have them installed for sendxmpp to work.
Obviously, you also need a jabber account; they are freely available at jabber.org, but you can also run your own server.
sendxmpp is in use on computers around the globe, for example for distributing CVS-commit alerts, sending server warnings and notifying users.
Example:
Suppose you have to manage a remote server somewhere, and you have to keep an eye on its cpu load-average. You could write a script to check this, and run it periodically from cron. This script could contain something like:
if test "$cpuload" -gt "$CPULOADMAX"; then
top -b -n 1 | sendxmpp -s "wake up! cpu load $cpuload at `hostname`" someone@jabber.org
fi
And on my client machine, my jabber-client wil pop-up a message, depending on your client. There are many different client, for any platform/OS.
Installation:
unpack the tarball, and enter the new directory
$ perl Makefile.PL
$ make
$ make install
Enhancements:
- This version brings some documentation improvements and also you specify non-default port numbers for jabber servers.
<<lesssendxmpp was written by me, Dirk-Jan C. Binnema, and is available under the term of the GNU General Public License v2. The hard work is done by Ryan Eatmons Net::XMPP-modules, and you need have them installed for sendxmpp to work.
Obviously, you also need a jabber account; they are freely available at jabber.org, but you can also run your own server.
sendxmpp is in use on computers around the globe, for example for distributing CVS-commit alerts, sending server warnings and notifying users.
Example:
Suppose you have to manage a remote server somewhere, and you have to keep an eye on its cpu load-average. You could write a script to check this, and run it periodically from cron. This script could contain something like:
if test "$cpuload" -gt "$CPULOADMAX"; then
top -b -n 1 | sendxmpp -s "wake up! cpu load $cpuload at `hostname`" someone@jabber.org
fi
And on my client machine, my jabber-client wil pop-up a message, depending on your client. There are many different client, for any platform/OS.
Installation:
unpack the tarball, and enter the new directory
$ perl Makefile.PL
$ make
$ make install
Enhancements:
- This version brings some documentation improvements and also you specify non-default port numbers for jabber servers.
Download (0.006MB)
Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1174 downloads
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