global menu
Global Menu 0.7.6
Global Menu Bar for GNOME more>>
Global Menu 0.7.6 offers you an excellent and useful product which is the globally-shared menu bar of all applications launched in your desktop session (A replacement of the old Mac-Menu package). This project introduces document-oriented concepts into GNOME, and improves GNOMEs respect for Fittss law. Most GTK applications work just fine with Global Menu. Global Menu replaces Mac Menubar for GNOME and Xfce.
Major Features:
- It works better with narrow windows, because the width of the menus isn't limited to the width of the window. (This is a problem for Gimp and Inkscape especially.)
- It's less confusing -- when two menu bars are visible on-screen at once, sometimes people choose the wrong one.
- Global Menu is the first step to move toward a Document Centric Desktop Environment ( ThoughtsOnADocumentCentricGnome ) which is a long-term trend in DEs.
Enhancements: Features many bug fixes.
Requirements: gtk+
<<lessLicense:GPL
GNU-LINUX Tierra-UI NON GLOBAL MENU 0.0
GNU-LINUX Tierra-UI NON GLOBAL MENU offers users a non global-menu version of the GNU-LINUX Tierra-UI theme. more>> <<less
Global Assassin 2.0
Global Assassin is a text-based action game. more>>
The Global Assassin game is a multiplayer, shoot-em-up game set in the first person, and yet its text-based.
The year is 2035, and robots have taken over the Earth. Most humans died during the invasion or were forced to flee the planet. You are part of a small resistance that has managed to survive underground and is now prepared to strike back.
As a trained assassin, your objective is to return to the Earths surface, stealthily move through the worlds major cities, and systematically rid the planet of its invaders.
The details of the game are as follows.
The battlefield consists of 20 cities around the globe.
These cities have been connected for your mission by an ellaborate portal system.
Use the portals to move between cities as you search for and destroy the robots.
You are armed with a gun, bullets, and grenades.
To successfully strike an invader, you and your target must occupy the same city at the precise moment you attack.
You can lay a mine in a given city, and the very next player to enter that city trips the mine.
You remain alive as long as you have health points.
Over time, you automatically earn back health points, bullets, and grenades.
This is a multiplayer game. You may or may not be the only assassin on the planet!
Personal Menu 3.0.8
Personal Menu allows your menus to look more compact and personal. more>>
Feel tired of the conservative menus, and have tried many extensions to make them look more compact and personal?
With the Personal Menu, you can hide the menus in Menus Toolbar (even the Menus Toolbar), and design your own menu with just few settings.
It also offers a History Button and a Bookmarks Button. You can set how many hitory items show in the menu, and what will happen when you middle/right click the buttons.
Version restrictions:
- The current version 2.3 has a known bug, which makes the option panel hangs when using Firefox 1.5.
- Itll be fixed in the new version 2.5.1, or you can use the previous version 2.1.3 temporarily.
Global Village 0.0.5
Global Village project can place a front-end, or graphical user interface onto the CLI interface of Xplanet. more>>
Originally intended to create and update the desktop wallpaper in a gnome environment, showing a traditional rectangular projection of the planet Earth, the scope of the project has been expanded. Global Village now provides as many of the features of Xplanet as seem reasonable, and with the ability for plugins the scope is nearly limitless. But do take it with a grain of salt...
Current Status
Currently, Global Village is barely functional. It can be considered in the pre-alpha stage of development.
It can currently show a preview of the final image, and then display that image on the desktop at user specified intervals (in seconds), and has an icon in the notification area of the Gnome panel.
Plugins are semi-working, but undergoing a lot of change as I decide what they do adn dont need to be capable of. The idea is that plugins will manage all the extra features users require, like cloudmaps, marker and arc files.
Main features:
- Select a planet.
- Select a projection.
- Bodys North Type.
- Rotate the bodys North Pole
- The Zoom level
- The Suns glare
- Latitude and Longitude, which can be set as:
- North Pole
- South Pole
- Equator
- Random Latitude and Longitude
- Or any number of user configerable locations.
Fluxbox Tray Menu 0.3
Fluxbox Tray Menu is a little tray menu for use with the Fluxbox window manager. more>>
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Optionally, type `make check to run any self-tests that come with the package.
4. Type `make install to install the programs and any data files and documentation.
5. You can remove the program binaries and object files from the source code directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean. There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Enhancements:
- Some memory corrupted messages were fixed.
vars::global 0.0.1
vars::global is a Perl module that tries to make global variables a little safer. more>>
SYNOPSIS
# In the place/package where we want to create globals
use vars::global create => qw( $foo @bar %baz );
# Add some more global symbols
vars::global->create(qw( $hello @world %now ));
# Somewhere else, where we need to access those globals
use vars::global qw( $foo @bar %baz );
# Dont try to use globals that do not exist
use vars::global qw( $Foo ); # typo, croaks
use vars::global qw( @inexistent ); # we dont create by default
# use create as above
# You can also import and create new globals
use vars::global qw( $foo %baz ), create => qw( $hey @joe );
# If youre lazy, you can import all the globals defined so far
use vars::global :all;
This module lets you define global variables and gain a slight advantage over blind use of package variables.
The global variables live inside the vars::global package, with the names given by the user. Where the advantage? Its two-fold:
there is an import mechanism that lets you access the global variable without the need to fully qualify its name (i.e. using $foo instead of $vars::global::foo);
the import mechanism ensures that you can import only the global variables that have been explicitly declared so far, which reduces the possibility of a typo.
If you have already "created" the global variable $foo, the import operation is equivalent to do:
*{__PACKAGE__ . ::foo} = $vars::global::foo;
that is, the package variable in the current package is made an alias for the global variable.
The anti-typo check is simply obtained by doing a check before the above import.
Typical usage is as follows:
creation
Early in the module or in the program you create variables prepending the create word, as follows:
use vars::global create => qw( $foo @bar %baz );
access
In the modules where you need to access a given global variable, you can import them very simply:
use vars::global qw( $foo %baz ); # I dont need @bar here ;)
The creation step above automatically imports all the new globals into the current package.
DOM Menu 0.3.2
DOM Menu is a hierarchical JavaScript popup menus. more>>
The styles for the menu items are contr olled almost entirely through CSS and the menus are created/hidden using the DOM (Document Object M odel).
Menu configuration is done using a custom Hash() class and is very portable from a PHP type array structure. The menus attempt to follow the look and feel of well known GUI toolkit menus.
Version restrictions:
- cannot use opposite direction to open
- opera 7 having difficulty with table (need to work around)
Enhancements:
- added support for IE 5.0
- fixed problem when submenu was deactivated and parent would highlight
- added a converter from phplayersmenu
Tasty Menu 0.9
Tasty Menu project is a KMenu replacement aiming to provide the maximum usability. more>>
The left part of the menu is very similar to the Novell idea (http://www.novell.com/products/desktop/preview.html): you have a search box that is always selected when the menu is opened (the search result are displayed in the leftmost listview), followed by a combobox that decides what the following listview: favourite applications (default), most used applications, recently used applications and recent documents.
The right part contains the whole kmenu and takes the aspect from KBFX (http://www.kbfx.org), the middle column contains the top level categorization (plus in the current kmenu arrangment there are also the control center, home folder and find files, but i think there should be present only categories). in the left-most listview there is the content of the category currently selected in the middle column. I think in this way even if it has the same number of items it _appears_ less huge than with a popup menu/submenu structure.
every items have two row, for the name and for the description, in order to make a more it more informative. On each selected item appears an action icon on the right, at the moment they are "add bookmark" on application icons and "remove bookmark" on favourite apps list.
The bottom buttons are the usual switch user, lock session and logout. In a first time I didnt want to put them, I tought that these function should be delegate to another applet like http://kde-apps.org/content/show.php?content=26150 , but it seems that the multiple menus concept its a thing that doesnt work very well in practice, it needs more real-world testing.
The left-most btton contains the user name and icon, and clicking on it it opens the kcm used to edit the users profile. I know it seems silly, but Its only an experiment, probably it will be merged with the switch user button.
Enhancements:
- "Add to desktop" option in menuitems
- Drag and drop from menu to desktop
- Option to set different icons sizes in the three columns
- the button text label should always be of a visible color
- most used/recently used applications list updates in realtime
- clear most used/recently used applications list
- (warning1: deleting one list deletes also the other)
- (warning2: if you use opensuse you must have kickoff reverted to classic kmenu in order to use the recently used/most used lists)
- updated russian and german translations
More Tools Menu 1.2.1
An extension which moves new items to More Tools menu more>>
Enhancements: Rewrite tools moving logic again, this time taking compatibility with toolbar customization into account. (#290)
License:MPL
Cabextract menu
Cabextract menu is just a little service menu that I put together for extracting MS .cab files. more>>
It creates a directory with the same base name in the same directory as the .cab file and extracts to it. To use it, you have to have cabextract installed (and can be found here http://www.kyz.uklinux.net/cabextract.php.
Compact Menu 2 2.3.2
Compact Menu is an add-on for firefox which turns the original menubar into a single menu or icon. more>>
Compact Menu 2 2.3.2 is an add-on for firefox which turns the original menubar into a single menu or icon. This extension adds the CompactMenu icon to the Navigation Toolbar, and hides the Menubar. To press the icon or Alt-key then "Menu" open.
Deluxe Menus 2.4
Deluxe Menus are DHTML Javascript Menu generators. more>>
Compatibility:
- Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
- Search engine friendly
- Fits for secure HTTPS sites
- Section 508 compliant
- Support for any doctypes
- Menu can be populated from a database using ASP, PHP, etc
Seamless Integration:
- Cross-frame support - menus work on frameset-based pages
- Visible over select boxes, iframes, flash, Java applets
- Multiple menus on the same page
- Friendly to other scripts and css styles
- Any HTML code can be used within menu items
High Performance:
- AJAX-like technology - loads menu data from the server "on-the-fly".
- Generally loads faster than other page elements
- Performs perfectly with unlimited number of submenus and items
Enhancements:
- Deluxe Tuner was added for Deluxe Menu and Deluxe Tree and Deluxe Tabs.
- The output was made more friendly to search engines.
- New parameters were added for Deluxe Tree.
- Scrolling was added for top-level menus.
- Loading speed was increased.
- Fixes were made for AJAX, dynamic menus, popup menus, and cross-frame mode.
GamesForum Menu 0.1.3
GamesForum Menu provides a Menu Bar to allow the navigation in the different subforums. more>>
The GamesForum Menu Button Add-On adds a new button in the Menu Bar to allow the navigation in the different subforums of the Gamesforum.it community.
XDG-Menu 1.4
XDG-Menu is a ROX panel applet that displays an application menu button. more>>
Main features:
- Applications menu based on XDG standards with capabilities to launch applications by mouse click and dragging items to pinboard, panel and file manager window.
- Configurable ROX applications submenu with capabilities to launch applications by mouse click, dragging items to pinboard, panel and file manager window, and context menu capabilities for each ROX-application.
- Logout menu item.