gg
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 6
GG Transport 2.2.2
GG Transport is a gateway between Jabber/XMPP and Gadu-Gadu. more>>
jGGTrans is a gateway between Jabber/XMPP and Gadu-Gadu (which is a very popular proprietary instant messaging protocol in Poland).
GG Transport allows Jabber users to use their favorite XMPP client to talk with their GG-using friends.
<<lessGG Transport allows Jabber users to use their favorite XMPP client to talk with their GG-using friends.
Download (1.1MB)
Added: 2006-06-06 License: GPL (GNU General Public License) Price:
1241 downloads
THC-Grenzgaenger 0.3
Grenzgaenger is a Socks like hacker tool for tunneling nmap, netcat and exploits transparently through systems. more>>
Grenzgaenger is a Socks like hacker tool for tunneling nmap, netcat and exploits transparently through systems into protected networks.
THC-Grenzgaenger tool is in ALPHA state!
Please dont use it for anything illegal. Just play around with it, and it would be nice if you would give me feedback.
Image the following:
You are here this is a firewall this is a DMZ server where
| allowing only port 443 you able to put a tool on
| | |
v v v
*** *** ***
***-------------------------***------------------+-------***
*** *** | ***
|
+-> +-------***
| |
many more DMZ server --+-> +-------***
| |
+-> +-------***
and you would like to reconnaissance on that DMZ as you have been able to
get at least one server there.
Interactive login maybe a no-go, as it might be a Win95 machine, chrooted
environment on linux, or some weird old HP-UX 9.0 machine were all the cool
tools dont compile.
This is were Grenzgaenger comes into play.
It allows you to use many tools on your local console, as if you *would*be*
having your laptop hooked up to the DMZ.
I currently just verified that the stuff is working on my SuSE Linux 8.1.
Your experience may vary.
How to use it:
Run the first tunnel proxy server on your own machine:
./ggd
Do the same on the target machine. Use the -p option to choose a different listening port than 443.
Edit the gg shell script and change the
GG_TUNNEL="127.0.0.1:444:test"
value to point to the target machine.
e.g.
GG_TUNNEL="192.168.13.3:443:test"
In the session where you want to use the proxy, just do:
gg command options
e.g.
gg netcat 192.168.13.3 23
<<lessTHC-Grenzgaenger tool is in ALPHA state!
Please dont use it for anything illegal. Just play around with it, and it would be nice if you would give me feedback.
Image the following:
You are here this is a firewall this is a DMZ server where
| allowing only port 443 you able to put a tool on
| | |
v v v
*** *** ***
***-------------------------***------------------+-------***
*** *** | ***
|
+-> +-------***
| |
many more DMZ server --+-> +-------***
| |
+-> +-------***
and you would like to reconnaissance on that DMZ as you have been able to
get at least one server there.
Interactive login maybe a no-go, as it might be a Win95 machine, chrooted
environment on linux, or some weird old HP-UX 9.0 machine were all the cool
tools dont compile.
This is were Grenzgaenger comes into play.
It allows you to use many tools on your local console, as if you *would*be*
having your laptop hooked up to the DMZ.
I currently just verified that the stuff is working on my SuSE Linux 8.1.
Your experience may vary.
How to use it:
Run the first tunnel proxy server on your own machine:
./ggd
Do the same on the target machine. Use the -p option to choose a different listening port than 443.
Edit the gg shell script and change the
GG_TUNNEL="127.0.0.1:444:test"
value to point to the target machine.
e.g.
GG_TUNNEL="192.168.13.3:443:test"
In the session where you want to use the proxy, just do:
gg command options
e.g.
gg netcat 192.168.13.3 23
Download (0.014MB)
Added: 2006-03-08 License: GPL (GNU General Public License) Price:
1327 downloads
WLA DX 9.3
WLA DX is a GB-Z80/Z80/6502/65c02/6510/65816/HuC6280/SPC-700 macro assembler. more>>
Main features:
- Fast
- SNES support
- SMS/GG support
- Gameboy support
- PC-Engine support
- NO$GMB symbol file writing
- Support for object and library files
- You can patch ROM images with code
- WLA GB-Z80 disassembler included
- Numerous ways to comment code away
- ROM image and program file compiling
- Multilevel macros (actually, functions)
Compiles code for the following CPUs:
- 6502 (NES, etc.)
- 65C02 (VIC-20, etc.)
- 6510 (C64, etc.)
- 65816 (SNES, etc.)
- GB-Z80 (Game Boy)
- HuC6280 (PC-Engine)
- SPC-700 (SNES sound chip)
- Z80 (GG, SMS, MSX, Spectrum, Ti86, etc.)
... on the following platforms:
- AmigaOS 1-3 (680x0)
- AmigaOS 4 (PPC)
- Linux
- MSDOS
- Un*x
- Win32
Currently WLA can also be used as a patch tool. Just include the original
ROM image into the project with .BACKGROUND and insert e.g., OVERWRITE .SECTIONs
to patch the desired areas. Output the data into a new ROM image and there
you have it. 100% readable (asm coded) patches are reality!
Note that you can directly compile only object and library files. You must
use WLALINK to link these (or only one, if you must) into a ROM/program file.
About the names... WLA DX means all the tools covered in this documentation.
So WLA DX includes WLA GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700
macro assembler (what a horribly long name), WLAB, WLAD and WLALINK
GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 linker. I use plain WLA to refer
to the macro assembler.
Enhancements:
- A couple of new directives, directive aliases, makefiles, and examples were added. .MEMORYMAP and .MACRO parsing were enhanced.
- This release incorporates a few 6502 related fixes.
<<less- Fast
- SNES support
- SMS/GG support
- Gameboy support
- PC-Engine support
- NO$GMB symbol file writing
- Support for object and library files
- You can patch ROM images with code
- WLA GB-Z80 disassembler included
- Numerous ways to comment code away
- ROM image and program file compiling
- Multilevel macros (actually, functions)
Compiles code for the following CPUs:
- 6502 (NES, etc.)
- 65C02 (VIC-20, etc.)
- 6510 (C64, etc.)
- 65816 (SNES, etc.)
- GB-Z80 (Game Boy)
- HuC6280 (PC-Engine)
- SPC-700 (SNES sound chip)
- Z80 (GG, SMS, MSX, Spectrum, Ti86, etc.)
... on the following platforms:
- AmigaOS 1-3 (680x0)
- AmigaOS 4 (PPC)
- Linux
- MSDOS
- Un*x
- Win32
Currently WLA can also be used as a patch tool. Just include the original
ROM image into the project with .BACKGROUND and insert e.g., OVERWRITE .SECTIONs
to patch the desired areas. Output the data into a new ROM image and there
you have it. 100% readable (asm coded) patches are reality!
Note that you can directly compile only object and library files. You must
use WLALINK to link these (or only one, if you must) into a ROM/program file.
About the names... WLA DX means all the tools covered in this documentation.
So WLA DX includes WLA GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700
macro assembler (what a horribly long name), WLAB, WLAD and WLALINK
GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 linker. I use plain WLA to refer
to the macro assembler.
Enhancements:
- A couple of new directives, directive aliases, makefiles, and examples were added. .MEMORYMAP and .MACRO parsing were enhanced.
- This release incorporates a few 6502 related fixes.
Download (0.25MB)
Added: 2006-09-09 License: GPL (GNU General Public License) Price:
1150 downloads
Kadu 0.5.0
Kadu is a QT-based client for Gadu-Gadu. more>>
Kadu project was started in 2001 as a simple KDE API try-out. Eventually, it became the most popular Gadu-Gadu client for Linux and other Unices (and MacOS X).
Kadu depends on Qt library version 3.x. Beginning with version 0.3.3 it does not require the K Desktop Environment libraries and can be used with other window managers.
Kadu supports Gnome and Window Maker as well. The core of Kadu is the libgadu library (its role being handling the network layer).
Main features:
- Gadu-Gadu v6.0 support,
- contacts groups with drag and drop support,
- icon depicting the sender (as in ICQ),
- KDE, Gnome2, Window Maker integration with tray,
- message encryption with OpenSSL,
- sms sending to all Polish mobile networks,
- file transfers (DCC),
- multiuser chats,
- event notifications by sound,
- event notifications by hint near icon in tray,
- notification about program updates,
- using descriptions from other programs (e.g. XMMS titles),
- detailed error notification,
- animated emoticons and support of original set of emoticons from GG,
- configurable windows look (colors),
- configurable chat history,
- advanced information panel - using html formatting
- advanced contact configuration,
- toolbar,
- multicolumn contact list,
- advanced network configuration (server IP and server port selection, proxy).
<<lessKadu depends on Qt library version 3.x. Beginning with version 0.3.3 it does not require the K Desktop Environment libraries and can be used with other window managers.
Kadu supports Gnome and Window Maker as well. The core of Kadu is the libgadu library (its role being handling the network layer).
Main features:
- Gadu-Gadu v6.0 support,
- contacts groups with drag and drop support,
- icon depicting the sender (as in ICQ),
- KDE, Gnome2, Window Maker integration with tray,
- message encryption with OpenSSL,
- sms sending to all Polish mobile networks,
- file transfers (DCC),
- multiuser chats,
- event notifications by sound,
- event notifications by hint near icon in tray,
- notification about program updates,
- using descriptions from other programs (e.g. XMMS titles),
- detailed error notification,
- animated emoticons and support of original set of emoticons from GG,
- configurable windows look (colors),
- configurable chat history,
- advanced information panel - using html formatting
- advanced contact configuration,
- toolbar,
- multicolumn contact list,
- advanced network configuration (server IP and server port selection, proxy).
Download (MB)
Added: 2007-02-14 License: GPL (GNU General Public License) Price:
992 downloads

MEKA 0.72
MEKA is a multi-machine emulator for MS-DOS, MS-Windows and maybe GNU/Linux. more>> MEKA is a multi-machine emulator for MS-DOS, MS-Windows and maybe GNU/Linux.
The following machines are supported by MEKA:
Sega Game 1000 (SG-1000)
Sega Computer 3000 (SC-3000)
Sega Super Control Station (SF-7000)
Sega Mark III (+ FM Unit)
Sega Master System (SMS)
Sega Game Gear (GG)
ColecoVision (COLECO)
Othello Multivision (OMV)
MEKA also include a powerful debugger and various debugging/hacking tools.
MEKA is the result of a several years effort from several persons.
Omar Cornut "Bock" - Machine emulation, Graphical User Interface, tools, and other general things. Im the main responsible for MEKA, although other people have contributed with various important work (read below).
Hiromitsu Shioya "Hiro-shi" has been working on the original MEKA sound engine years ago. His work still shows in the main sound engine structure, YM-2413 emulation through OPL and the sound interface to the SEAL Audio library.
Marat Fayzullin "Rst38h" wrote a Z80 CPU core for his various emulation project, and that ended being used in MEKA. Ive brought fixes and improvements to the core, but the very most of work is definitively from Marat.
Maxim has contributed work and research on the SN-76496 PSG along with an implementation that eventually replaced the initial one.
Mitsutaka Okazaki has wrote a digital YM-2413 emulator named Emu2413, which was implemented in MEKA. You can hear this emulator by enabling FM Unit and digital emulation.
Ulrich Cordes finally wrote a FDC-765 emulator that was used as a base to emulate the floppy disk controller of the SF-7000.
MEKA is distributed freely on the internet as a downloadable ZIP archive containing the whole, non-crippled program and additionnal data and documentation related to it.
If you like the emulator, any form of contribution is greatly welcome and appreciated. Contributions helps the MEKA and SMS Power! projects, which are tied together.<<less
Download (777KB)
Added: 2009-04-22 License: Freeware Price: Free
190 downloads
Randomplay 0.49
Randomplay is a command-line based shuffle music player that remembers songs between sessions. more>>
Randomplay is a command-line based shuffle music player that remembers songs between sessions.
Randomplay plays your music collection (or execute any arbitrary commands on any arbitrary filetypes) in random order, remembering songs played across sessions.
Randomplay also has many features to make command-line music playing more convenient, including recursive regexp searching for tracks and the ability to specify a certain number of tracks, bytes, or minutes to play.
Randomplay will also generate a list of music files to be loaded onto a portable music player device. It includes a random weighting feature, so your favorite songs are more likely to come up in the random shuffle.
Randomplay is a convenient tool for the user who does everything in an xterm window or console and is constantly devising complex find/grep/sed command lines to play just the right set of songs.
Following are some example invocations of randomplay to give a general sense of its flexibility; see the manpage for more complete information:
Play all ogg files in dir1 and dir2 under your home directory, and dir3 under the base directory specified in ~/.randomplayrc, which have not been played for 15 days in random order with 5 seconds between songs:
randomplay --days=15 --pause=5 --player ogg=ogg123 ~/dir1 ~/dir2 =dir3
Play all ogg, wav, and mp3 files under the current directory (or base directory, if specified in .randomplayrc file) which have not been played for 10 days in alphabetical order, switch the skip to next song keystroke to G or g and quit to q or c:
randomplay --norandom --key next=Gg --key quit=qc
Play all files under the current directory with the strings "frisell" and "bill" in the filename, in any order, (saves having to hunt down a file in a hierarchy), ignore whether the file has been played recently, but stop playing after 15 minutes:
randomplay --regexp frisell bill -0 --maxtime=15m
Display 100M worth of music files, randomly sorted, without recording the history of tracks, using the default music directory (or the current directory if not specified):
randomplay --maxsize=100M --noremember --names-only
Play the last 10 songs played over again:
randomplay --last=10
Play songs test.ogg, test2.ogg, test3.ogg, and all files in musicdir in random order without weighting preferred songs:
randomplay --noweight test.ogg test2.ogg test3.ogg musicdir
Copy 128M of songs into a Neuros Audio Player, using positron:
positron add randomplay --names-only --maxsize=128M
Pick a random jpeg or png file that has not been displayed in the last week from the images directory and display it with ImageMagick display command:
randomplay --player jpg=display --player gif=display --days 7 ~/images
Enhancements:
- New keystrokes for pausing and displaying all available keystrokes while playing were added.
- UTF-8 output for MP3 tags can now be disabled.
- A bug that prevented randomplay from working with sox was fixed.
- The documentation was improved.
<<lessRandomplay plays your music collection (or execute any arbitrary commands on any arbitrary filetypes) in random order, remembering songs played across sessions.
Randomplay also has many features to make command-line music playing more convenient, including recursive regexp searching for tracks and the ability to specify a certain number of tracks, bytes, or minutes to play.
Randomplay will also generate a list of music files to be loaded onto a portable music player device. It includes a random weighting feature, so your favorite songs are more likely to come up in the random shuffle.
Randomplay is a convenient tool for the user who does everything in an xterm window or console and is constantly devising complex find/grep/sed command lines to play just the right set of songs.
Following are some example invocations of randomplay to give a general sense of its flexibility; see the manpage for more complete information:
Play all ogg files in dir1 and dir2 under your home directory, and dir3 under the base directory specified in ~/.randomplayrc, which have not been played for 15 days in random order with 5 seconds between songs:
randomplay --days=15 --pause=5 --player ogg=ogg123 ~/dir1 ~/dir2 =dir3
Play all ogg, wav, and mp3 files under the current directory (or base directory, if specified in .randomplayrc file) which have not been played for 10 days in alphabetical order, switch the skip to next song keystroke to G or g and quit to q or c:
randomplay --norandom --key next=Gg --key quit=qc
Play all files under the current directory with the strings "frisell" and "bill" in the filename, in any order, (saves having to hunt down a file in a hierarchy), ignore whether the file has been played recently, but stop playing after 15 minutes:
randomplay --regexp frisell bill -0 --maxtime=15m
Display 100M worth of music files, randomly sorted, without recording the history of tracks, using the default music directory (or the current directory if not specified):
randomplay --maxsize=100M --noremember --names-only
Play the last 10 songs played over again:
randomplay --last=10
Play songs test.ogg, test2.ogg, test3.ogg, and all files in musicdir in random order without weighting preferred songs:
randomplay --noweight test.ogg test2.ogg test3.ogg musicdir
Copy 128M of songs into a Neuros Audio Player, using positron:
positron add randomplay --names-only --maxsize=128M
Pick a random jpeg or png file that has not been displayed in the last week from the images directory and display it with ImageMagick display command:
randomplay --player jpg=display --player gif=display --days 7 ~/images
Enhancements:
- New keystrokes for pausing and displaying all available keystrokes while playing were added.
- UTF-8 output for MP3 tags can now be disabled.
- A bug that prevented randomplay from working with sox was fixed.
- The documentation was improved.
Download (0.021MB)
Added: 2005-11-25 License: GPL (GNU General Public License) Price:
1440 downloads
Secleted [ 0 ] software to compare
- Page: 1 of 1
- 1
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above gg search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed