Main > Free Download Search >

Free generate sudoku puzzles software for linux

generate sudoku puzzles

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 2828
GNOME Sudoku 0.7.1

GNOME Sudoku 0.7.1


GNOME Sudoku is a Sudoku player and generator for the GNOME Desktop. more>>
GNOME Sudoku is a GNOME-based puzzle game. Sudoku is a popular puzzle Japanese logic game. GNOME Sudoku intends to provide a simple interface for generating, playing, saving, printing and solving Sudoku puzzles.

At present, GNOME Sudoku supports infinite undo, generation of symmetric puzzles with unique solutions, and basic features to help gameplay.

<<less
Download (0.12MB)
Added: 2006-10-25 License: GPL (GNU General Public License) Price:
1105 downloads
Kats Sudoku 0.1.2

Kats Sudoku 0.1.2


Kats Sudoku is a simple helper program for solving Sudoku puzzles. more>>
Kats Sudoku is a simple helper program for solving Sudoku puzzles. Kats Sudoku starts with an empty board and prints all possible numbers in each field.

After setting a certain field to a number, it deletes all occurrences of this number in the corresponding row/column/block so that scanning of rows/columns/blocks for possible entries is unnecessary.

Otherwise, there is no logic, which means that finding the solution is still the players task.

<<less
Download (0.020MB)
Added: 2006-04-03 License: GPL (GNU General Public License) Price:
1299 downloads
B::Generate 1.06

B::Generate 1.06


B::Generate is a Perl module which you can create your own op trees. more>>
B::Generate is a Perl module which you can create your own op trees.


SYNOPSIS

use B::Generate;
# Do nothing, slowly.
CHECK {
my $null = new B::OP("null",0);
my $enter = new B::OP("enter",0);
my $cop = new B::COP(0, "hiya", 0);
my $leave = new B::LISTOP("leave", 0, $enter, $null);
$leave->children(3);
$enter->sibling($cop);
$enter->next($cop);
$cop->sibling($null);
$null->next($leave);
$cop->next($leave);

# Tell Perl where to find our tree.
B::main_root($leave);
B::main_start($enter);
}

WARNING

This module will create segmentation faults if you dont know how to use it properly. Further warning: sometimes I dont know how to use it properly.

There are lots of other methods and utility functions, but they are not documented here. This is deliberate, rather than just through laziness. You are expected to have read the Perl and XS sources to this module before attempting to do anything with it.
Patches welcome.

Malcolm Beatties B module allows you to examine the Perl op tree at runtime, in Perl space; its the basis of the Perl compiler. But what it doesnt let you do is manipulate that op tree: it wont let you create new ops, or modify old ones. Now you can.
Well, if youre intimately familiar with Perls internals, you can.

B::Generate turns Bs accessor methods into get-set methods. Hence, instead of merely saying

$op2 = $op->next;

you can now say

$op->next($op2);

to set the next op in the chain. It also adds constructor methods to create new ops. This is where it gets really hairy.

new B::OP ( type, flags )
new B::UNOP ( type, flags, first )
new B::BINOP ( type, flags, first, last )
new B::LOGOP ( type, flags, first, other )
new B::LISTOP ( type, flags, first, last )
new B::COP ( flags, name, first )

In all of the above constructors, type is either a numeric value representing the op type (62 is the addition operator, for instance) or the name of the op. ("add")
(Incidentally, if you know about custom ops and have registed them properly with the interpreter, you can create custom ops by name: new B::OP("mycustomop",0), or whatever.)

first, last and other are ops to be attached to the current op; these should be B::OP objects. If you havent created the ops yet, dont worry; give a false value, and fill them in later:

$x = new B::UNOP("negate", 0, undef);
# ... create some more ops ...
$x->first($y);

In addition, one may create a new nextstate operator with

newstate B::op ( flags, label, op)

in the same manner as B::COP::new - this will also, however, add the lineseq op.
Finally, you can set the main root and the starting op by passing ops to the B::main_root and B::main_start functions.

This module can obviously be used for all sorts of fun purposes. The best one will be in conjuction with source filters; have your source filter parse an input file in a foreign language, create an op tree for it and get Perl to execute it. Then email me and tell me how you did it. And why.

<<less
Download (0.012MB)
Added: 2006-07-04 License: Perl Artistic License Price:
1207 downloads
Java Sudoku 1.0.1

Java Sudoku 1.0.1


Java Sudoku is a cross platform version of the popular Sudoku logic game. more>>
Java Sudoku is a cross platform version of the popular Sudoku logic game. Java Sudoku features an advanced user interface that is both easy to use and appealing to the eye.
It allows you to generate completely random Sudoku puzzles, enter your own puzzles from newspapers and magazines, or load them from Sudoku XML files. Java Sudoku can also be used as a Sudoku generator and solver.
Main features:
- Random puzzles every time you play
- Helping lines mode in the option menu, so You can see easier, if there is a collision
- 2 different systems of selecting cells and entering numbers
- 3 difficulty levels and an user custom level
- 3 Different Numbers Distributions
- Load/Save Sudoku games without any kind of losses
- Design your own puzzles - Under construction
<<less
Download (0.071MB)
Added: 2006-08-04 License: GPL (GNU General Public License) Price:
1449 downloads
GNUDoku 0.93

GNUDoku 0.93


GNUDoku is a free program for creating and solving Su Doku puzzles. more>>
GNUDoku is a free Sudoku game program for creating and solving Su Doku puzzles.
GNUDokus only requirement is the gtkmm library, specifically gtkmm2.4 is required. Version 2.6 is preferred, see below for instructions on using version 2.4.
Installation:
To build, use "make".
To install, use "make install".
IMPORTANT: if youre using gtkmm-2.4 version 2.4, you must build using "make withgtkmm24". This makes an uglier version.
Installation is to /usr/local by default, to change edit the PREFIX line in Makefile.
Enhancements:
- Rearranged buttons to be more compact.
<<less
Download (0.025MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1411 downloads
php Sudoku 0.1

php Sudoku 0.1


php Sudoku is a Web-based sudoku game that includes 200,000 sudoku puzzles. more>>
php Sudoku is a Web-based sudoku game that includes 200,000 sudoku puzzles. It can be easily used on any Web site.

The project does not require MySQL or any other database.

<<less
Download (6.8MB)
Added: 2007-04-12 License: GPL (GNU General Public License) Price:
938 downloads
Automagical Sudoku Solver 1.7

Automagical Sudoku Solver 1.7


Automagical Sudoku Solver project is an attempt to solve Sudoku puzzles using a computer. more>>
Automagical Sudoku Solver project is an attempt to solve Sudoku puzzles using a computer. It can solve rather tough puzzles, but not all of them.

Installation:

The source code should compile flawlessly using the make utility. Then, simply run "ass < foo", where foo is a sudoku puzzle in text format like the ones in the puzzles/ directory.

Arguments

-s show progress using an ncurses interface
-v show version number
-d [2-4] show debug info (4 is highest level)
<<less
Download (0.037MB)
Added: 2007-06-18 License: GPL (GNU General Public License) Price:
861 downloads
Generate Numly Copyright 1.3

Generate Numly Copyright 1.3


Generate Numly Copyright is a Firefox extension that registers documents and blogs for Numly copyright. more>>
Generate Numly Copyright is a Firefox extension that registers documents and blogs for Numly copyright. Numly Numbers are unique identifiers of electronic media and recognized worldwide by electronic publishing companies and electronic content providers. Numly Numbers are simple and quick to generate and serve as branded identifier for individuals or companies authoring or distributing electronic content and media.

<<less
Download (0.006MB)
Added: 2007-06-06 License: MPL (Mozilla Public License) Price:
878 downloads
Sudoku Tool 1.0

Sudoku Tool 1.0


Sudoku Tool is a sudoku game that helps you to solve sudoku puzzles. more>>
Sudoku Tool is a sudoku game that helps you to solve sudoku puzzles. Sudoku Tool can generate puzzles randomly or puzzles can be entered manually.

Some of the features include random puzzle generation, pencil marks, and the ability to save games.

Manual Setup:

The game starts in initialization mode. In this mode, you are setting up the a puzzle that you got from a newspaper, online, ... You are manually setting up the puzzle.

To select a location, click a square with the left mouse button and type in the number you want to place 1-9, or 0 or space to remove a value you placed there previously. You can also change other values by simply typing a new number.

When you have the puzzle set up the way you want, click the Start Game button to start playing.

Random Game:

To have a game randomly generated for you, click the Setup New Game button. A new window pops up asking you to select either "Manual" or "Random". Select "random" and a new game will appear.

To build, use:

make -f Makefile.[system]
<<less
Download (1.5MB)
Added: 2006-08-21 License: GPL (GNU General Public License) Price:
1164 downloads
Data::Generate 0.01

Data::Generate 0.01


Data::Generate allows you to create various types of synthetic data by parsing regex-like data creation rules. more>>
Data::Generate allows you to create various types of synthetic data by parsing "regex-like" data creation rules.

This module generates data by parsing given text statements (data creation rules). These statements are flexible and powerful regex-like way to control the production of synthetic data. Think about a program that instead of selecting data which matches a regex filter expression, produces it. For example, from the rule [a-c], the generator would produce the array a,b,c. The module works as following:

Specify data creation rules.
my $generator= Data::Generate::parse(VC(24) [0-9][2-3]);
At this step first you define one kind of output datatype (for ex. VC(24)= "output is a string with max length 24") and then with the rest of the expression define what it should look like. If parsing is successful a Data Generator object is instantiated.

Get data
my $Data= $generator->get_unique_data(10);
To really get the data, users must call the get_unique_data method by indicating the desired number of output values. The generator returns the values contained in an array reference. Please remark that output format is fixed according to the data type.

<<less
Download (0.025MB)
Added: 2007-03-31 License: Perl Artistic License Price:
937 downloads
Python Sudoku 0.12.4

Python Sudoku 0.12.4


Python Sudoku is a text and graphical program (gtk interface) to create or resolve sudokus. more>>
Python Sudoku is a text and graphical program (gtk interface) to create or resolve sudokus. Python Sudoku can also print a sudoku (1 or 4 sudokus in each page) and write a image (png, jpeg, etc) with a sudoku.

Sudoku, sometimes spelled Su Doku, is a placement puzzle, also known as Number Place in the United States.

The aim of the puzzle is to enter a numeral from 1 through 9 in each cell of a grid, most frequently a 9 x 9 grid made up of 3 x 3 subgrids (called "regions"), starting with various numerals given in some cells (the "givens").

Each row, column and region must contain only one instance of each numeral. Completing the puzzle requires patience and logical ability.

Its grid layout is reminiscent of other newspaper puzzles like crosswords and chess problems. Sudoku initially became popular in Japan in 1986 and attained international popularity in 2005.

<<less
Download (0.19MB)
Added: 2006-09-23 License: GPL (GNU General Public License) Price:
1129 downloads
sudoku-perl 1.50

sudoku-perl 1.50


sudoku-perl is a Sudoku player that offers a board, assistance, and solving using a (text based) ANSI screen. more>>
sudoku-perl is a Sudoku player that offers a board, assistance, and solving using a (text based) ANSI screen. sudoku-perl offers a simple alphanumeric board display that supports the 9x9 matrix.

It does not generate a Sudoku puzzle; for this, the user must look on the Internet, newspapers, Sudoku booklets, etc. and take over the sudoku initial setting from there.

However, it assists the user in solving the Sudoku by providing some functions, up to and including solving the Sudoku from the current board setting.

<<less
Download (0.020MB)
Added: 2006-10-07 License: Artistic License Price:
1116 downloads
Class::Generate 1.09

Class::Generate 1.09


Class::Generate is a Perl module that can generate Perl class hierarchies. more>>
Class::Generate is a Perl module that can generate Perl class hierarchies.

SYNOPSIS

use Class::Generate qw(class subclass delete_class);

# Declare class Class_Name, with the following types of members:
class
Class_Name => [
s => $, # scalar
a => @, # array
h => %, # hash
c => Class, # Class
c_a => @Class, # array of Class
c_h => %Class, # hash of Class
&m => body, # method
];

# Allocate an instance of class_name, with members initialized to the
# given values (pass arrays and hashes using references).
$obj = Class_Name->new ( s => scalar,
a => [ values ],
h => { key1 => v1, ... },
c => Class->new,
c_a => [ Class->new, ... ],
c_h => [ key1 => Class->new, ... ] );

# Scalar type accessor:
$obj->s($value); # Assign $value to member s.
$member_value = $obj->s; # Access members value.

# (Class) Array type accessor:
$obj->a([value1, value2, ...]); # Assign whole array to member.
$obj->a(2, $value); # Assign $value to array member 2.
$obj->add_a($value); # Append $value to end of array.
@a = $obj->a; # Access whole array.
$ary_member_value = $obj->a(2); # Access array member 2.
$s = $obj->a_size; # Return size of array.
$value = $obj->last_a; # Return last element of array.

# (Class) Hash type accessor:
$obj->h({ k_1=>v1, ..., k_n=>v_n }) # Assign whole hash to member.
$obj->h($key, $value); # Assign $value to hash member $key.
%hash = $obj->h; # Access whole hash.
$hash_member_value = $obj->h($key); # Access hash member value $key.
$obj->delete_h($key); # Delete slot occupied by $key.
@keys = $obj->h_keys; # Access keys of member h.
@values = $obj->h_values; # Access values of member h.

$another = $obj->copy; # Copy an object.
if ( $obj->equals($another) ) { ... } # Test equality.

subclass s => [ ], -parent => class_name;

The Class::Generate package exports functions that take as arguments a class specification and create from these specifications a Perl 5 class. The specification language allows many object-oriented constructs: typed members, inheritance, private members, required members, default values, object methods, class methods, class variables, and more.

CPAN contains similar packages. Why another? Because object-oriented programming, especially in a dynamic language like Perl, is a complicated endeavor. I wanted a package that would work very hard to catch the errors you (well, I anyway) commonly make. I wanted a package that could help me enforce the contract of object-oriented programming. I also wanted it to get out of my way when I asked.

<<less
Download (0.052MB)
Added: 2007-07-31 License: Perl Artistic License Price:
815 downloads
A Sudoku Solver in C 1.11

A Sudoku Solver in C 1.11


A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. more>>
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. It will only resort to trial-and-error and backtracking approaches upon exhausting its deductive moves.
Puzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
<<less
Download (0.025MB)
Added: 2006-03-27 License: GPL (GNU General Public License) Price:
1332 downloads
Sudoku Savant 1.1

Sudoku Savant 1.1


Sudoku Savant is a simple GUI-driven application to solve and generate Sudoku puzzles through logical means. more>>
Sudoku Savant is a simple GUI-driven application to solve and generate Sudoku puzzles through logical means.

Sudoku Savant generates and solves standard Sudoku puzzles with anything from 3x3 to 5x6 or 6x5 grids, using the following strategies:

- Singletons
- Locked candidates
- Number subsets
- X-Wings, Swordfish and Jellyfish
- Both Simple and Multi-Colouring.

These strategies should be enough to provide a step by step solution for any Sudoku puzzle that you are likely to find in a newspaper or magazine, although Savant can also resort to "trial and error" if presented with something really pathologically nasty. (This will at least confirm that the puzzles solution is unique.)

You may also parameterise or turn off the more advanced strategies, to see whether they were really needed.

Finally, Sudoku Savant lets you solve the puzzle by hand, providing hints, cell colouring, up to 4 pencil marks per cell, and the ability to high-light any incorrect moves. A partially completed puzzle can be saved in a simple text format so that you can continue solving it later.

<<less
Download (0.14MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1197 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 5
  • 1
  • 2
  • 3
  • 4
  • 5