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Ghost Diagrams 0.8
Ghost Diagrams is a program that takes sets of tiles and tries to find patterns into which they may be formed. more>>
Ghost Diagrams is a project that takes sets of tiles and tries to find patterns into which they may be formed. The patterns it finds when given randomly chosen tiles are often surprising.
It turns out that tiling patterns are a form of computation of equal power to Turing machines, lambda calculus, and cellular automata. For example, here is a tileset implementing "Rule 110", a cellular automaton known to be capable of universal computation.
Considerations similar to the halting problem and Godels theorem apply. There is no upper limit to their capacity to surprise us. Furthermore, tiles have an intuitive quality that other forms of computation lack. You can see how they fit together.
An organism is more than the sum of its organs. When the organs are fitted together, the organism becomes something more. This surprising something more we call "spirit" or "ghost". Ghost Diagrams finds the ghosts implicit in simple sets of tiles.
<<lessIt turns out that tiling patterns are a form of computation of equal power to Turing machines, lambda calculus, and cellular automata. For example, here is a tileset implementing "Rule 110", a cellular automaton known to be capable of universal computation.
Considerations similar to the halting problem and Godels theorem apply. There is no upper limit to their capacity to surprise us. Furthermore, tiles have an intuitive quality that other forms of computation lack. You can see how they fit together.
An organism is more than the sum of its organs. When the organs are fitted together, the organism becomes something more. This surprising something more we call "spirit" or "ghost". Ghost Diagrams finds the ghosts implicit in simple sets of tiles.
Download (0.033MB)
Added: 2006-02-19 License: GPL (GNU General Public License) Price:
1353 downloads
Games::Go::Dg2ASCII 4.026
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams. more>>
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams.
SYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
<<lessSYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Ps 4.026
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript. more>>
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript.
SYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
<<lessSYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Mp 4.026
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost. more>>
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost (which is adapted from Donald Knuths Metafont).
SYNOPSIS
use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.
Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.
See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.
<<lessSYNOPSIS
use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.
Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.
See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TkPs 4.026
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript. more>>
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript.
SYNOPSIS
use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);
This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.
A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.
<<lessSYNOPSIS
use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);
This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.
A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.
Download (0.43MB)
Added: 2006-08-11 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TeX 4.026
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX. more>>
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX.
SYNOPSIS
use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
<<lessSYNOPSIS
use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1172 downloads
Games::Go::Dg2PDF 4.026
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format). more>>
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format).
SYNOPSIS
use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);
A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.
<<lessSYNOPSIS
use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);
A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Tk 4.026
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows. more>>
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows.
SYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.
<<lessSYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.
Download (0.43MB)
Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1172 downloads
Games::Go::AGATourn 1.035
AGATourn is a Perl extensions to ease the pain of using AGA tournament data files. more>>
AGATourn is a Perl extensions to ease the pain of using AGA tournament data files.
SYNOPSIS
use Games::Go::AGATourn;
my $agaTourn = Games::Go::AGATourn->new (options);
An AGATourn object represents a round or several rounds of an American Go Association tournament. There are methods for parsing several type of AGA file format:
tdlist
The entire list of AGA members including playing strength, club affiliation, and some other stuff.
register.tde
The starting point for a tournament. All players in a tournament must be entered in the register.tde file.
round results: 1.tde, 2.tde, etc.
Game results for each round of the tournament.
A note on IDs: in general, hashes in an AGATourn object are keyed by the AGA ID. An AGA ID consists of a three letter country specifier (like USA or TMP for temporary IDs) concatenated to an integer. Here we specify the three letter country specifier as the country and the integer part as the agaNum. The country concatenated with the agaNum is the ID. My ID for example is USA2122. IDs should be normalized (capitalize the country part and remove preceding 0s from the agaNum part) with the NormalizeID method (below).
Note also that some programs may accept limited integers in the agaNum part of the ID. Accelerat, for example, seems to accept only up to 32K (someone used a signed short somewhere?)
<<lessSYNOPSIS
use Games::Go::AGATourn;
my $agaTourn = Games::Go::AGATourn->new (options);
An AGATourn object represents a round or several rounds of an American Go Association tournament. There are methods for parsing several type of AGA file format:
tdlist
The entire list of AGA members including playing strength, club affiliation, and some other stuff.
register.tde
The starting point for a tournament. All players in a tournament must be entered in the register.tde file.
round results: 1.tde, 2.tde, etc.
Game results for each round of the tournament.
A note on IDs: in general, hashes in an AGATourn object are keyed by the AGA ID. An AGA ID consists of a three letter country specifier (like USA or TMP for temporary IDs) concatenated to an integer. Here we specify the three letter country specifier as the country and the integer part as the agaNum. The country concatenated with the agaNum is the ID. My ID for example is USA2122. IDs should be normalized (capitalize the country part and remove preceding 0s from the agaNum part) with the NormalizeID method (below).
Note also that some programs may accept limited integers in the agaNum part of the ID. Accelerat, for example, seems to accept only up to 32K (someone used a signed short somewhere?)
Download (0.015MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1025 downloads
Games::Go::TDFinder 1.001
TDFinder is a widget to support preparing Go tournament registration. more>>
TDFinder is a widget to support preparing Go tournament registration.
SYNOPSIS
use Games::Go::TDFinder;
$tdFinder = $parent->Games::Go::TDFinder ( ? options ? );
TDFinder is a widget to assist in preparing a Go Tournament register.tde file in AGA (American Go Association) format. It consists of three main parts: a TDEntry widget at the bottom, a match list in the middle (which is an ROText widget), and the tde information at the top (A TextUndo widget).
The widget opens the TDLIST file for searching. Tournemant directors should download the most recent TDLIST from the AGA shortly before the tournament. The most recent TDLIST is available from the AGA at: http:www.usgo.org
Typing search keys into the TDEntry field causes the TDFinder to search through the TDLIST looking for matches.
When the number of matches is small enough to fit into the match list ROText widget, they are posted there. Individual TDLIST entries can be selected either by further refining the search keys, or by using the Up/Down arrow keys. Typing Enter, double clicking a match (BUGBUG: TBD), or dragging a match to the tde text widget (BUGBUG: TBD) transfers a match to the tde file.
The caller is responsible for make sure the final register.tde file corresponds to the information in the tde part of the TDFinder widget.
<<lessSYNOPSIS
use Games::Go::TDFinder;
$tdFinder = $parent->Games::Go::TDFinder ( ? options ? );
TDFinder is a widget to assist in preparing a Go Tournament register.tde file in AGA (American Go Association) format. It consists of three main parts: a TDEntry widget at the bottom, a match list in the middle (which is an ROText widget), and the tde information at the top (A TextUndo widget).
The widget opens the TDLIST file for searching. Tournemant directors should download the most recent TDLIST from the AGA shortly before the tournament. The most recent TDLIST is available from the AGA at: http:www.usgo.org
Typing search keys into the TDEntry field causes the TDFinder to search through the TDLIST looking for matches.
When the number of matches is small enough to fit into the match list ROText widget, they are posted there. Individual TDLIST entries can be selected either by further refining the search keys, or by using the Up/Down arrow keys. Typing Enter, double clicking a match (BUGBUG: TBD), or dragging a match to the tde text widget (BUGBUG: TBD) transfers a match to the tde file.
The caller is responsible for make sure the final register.tde file corresponds to the information in the tde part of the TDFinder widget.
Download (0.062MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
Games::Goban 1.100
Games::Goban is a board for playing go, renju, othello, etc. more>>
Games::Goban is a board for playing go, renju, othello, etc.
SYNOPSIS
use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);
$board->move("pd"); $board->move("dd");
print $board->as_sgf;
This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.
<<lessSYNOPSIS
use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);
$board->move("pd"); $board->move("dd");
print $board->as_sgf;
This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.
Download (0.015MB)
Added: 2007-01-06 License: Perl Artistic License Price:
1035 downloads
Games::GoogleWhack 1.4
Games::GoogleWhack is a Perl module that finds, verifies, and/or submits GoogleWhacks. more>>
Games::GoogleWhack is a Perl module that finds, verifies, and/or submits GoogleWhacks.
SYNOPSIS
use Games::GoogleWhack;
my $googlewhack = Games::GoogleWhack->new();
my $is_googlewhack = $googlewhack->is_googlewhack(foo, bar);
die $googlewhack->errstr if $googlewhack->errstr;
print "Youve found a GoogleWhack! Congrats! :-)n" if $is_googlewhack;
NOTE: THIS MODULE MAKES EXTERNAL CONNECTIONS TO GOOGLE.COM, DICTIONARY.COM, and/or GOOGLEWHACK.COM. IT IS THE USERS RESPONSIBILITY TO ENSURE THAT THEY ARE IN COMPLIANCE WITH ANY RESPECTIVE TERMS OF USE CLAUSES FOR SITE USAGE. THE AUTHOR ASSUMES NO LIABILITY FOR THE USE OR MISUSE OF THIS MODULE.
<<lessSYNOPSIS
use Games::GoogleWhack;
my $googlewhack = Games::GoogleWhack->new();
my $is_googlewhack = $googlewhack->is_googlewhack(foo, bar);
die $googlewhack->errstr if $googlewhack->errstr;
print "Youve found a GoogleWhack! Congrats! :-)n" if $is_googlewhack;
NOTE: THIS MODULE MAKES EXTERNAL CONNECTIONS TO GOOGLE.COM, DICTIONARY.COM, and/or GOOGLEWHACK.COM. IT IS THE USERS RESPONSIBILITY TO ENSURE THAT THEY ARE IN COMPLIANCE WITH ANY RESPECTIVE TERMS OF USE CLAUSES FOR SITE USAGE. THE AUTHOR ASSUMES NO LIABILITY FOR THE USE OR MISUSE OF THIS MODULE.
Download (0.012MB)
Added: 2006-11-28 License: Perl Artistic License Price:
1067 downloads
Games::Go::SGF 0.05
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files. more>>
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files.
SYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
<<lessSYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
Download (0.003MB)
Added: 2007-07-12 License: Perl Artistic License Price:
835 downloads
Games::Bingo::Card 0.13
Games::Bingo::Card is a helper class for Games::Bingo. more>>
Games::Bingo::Card is a helper class for Games::Bingo.
SYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
<<lessSYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
Download (0.020MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Games::SGF::Tournament 1.0.0
Games::SGF::Tournament is a Perl module for tournament statistics generator. more>>
Games::SGF::Tournament is a Perl module for tournament statistics generator.
SYNOPSIS
use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));
Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.
INTERFACE
Games::SGF::Tournament is a class with following methods:
new
The constructor. Optional parameters are:
sgf_dir
Path to SGF files representing the tournament. Default: current directory.
base_url
Base URL to prefix file names of SGF files. Default: empty string.
games
Returns a table of played games in chronological order with hyperlinks to SGF files.
scores
Returns a table of players descending by score.
<<lessSYNOPSIS
use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));
Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.
INTERFACE
Games::SGF::Tournament is a class with following methods:
new
The constructor. Optional parameters are:
sgf_dir
Path to SGF files representing the tournament. Default: current directory.
base_url
Base URL to prefix file names of SGF files. Default: empty string.
games
Returns a table of played games in chronological order with hyperlinks to SGF files.
scores
Returns a table of players descending by score.
Download (0.012MB)
Added: 2007-01-11 License: Perl Artistic License Price:
1018 downloads
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