game system emulator
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All System Info
All System Info is a system info SuperKaramba theme. more>>
All System Info is a system info SuperKaramba theme. Simple english version...
It shows:
- System Info
- CPU usage
- Network Usage
- Memory Load
- HDD usage
<<lessIt shows:
- System Info
- CPU usage
- Network Usage
- Memory Load
- HDD usage
Download (0.19MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1210 downloads
VT6530 Terminal Emulator 0.2
VT6530 is a Java implementation of the proprietary terminal used with Tandem mainframes. more>>
VT6530 Terminal Emulator is a Java implementation of the proprietary terminal used with Tandem mainframes.
The Tandem VT6530 is a proprietary terminal used with their Non-Stop(TM) series of mainframes. These high-reliability machines are popular in the banking industry. If youve ever used an ATM to get cash, youve probably used a VT6530.
The terminal itself can operate in three different mode: conversation, block, and ANSI (VT100). Conversation mode is a simple scrolling text mode with the addition key buffering and text attributes. In block mode, text is displayed in a formated screen with special edit fields. ANSI mode is only used with OSS, Tandems UNIX wanabe operating layer.
Enhancements:
- Autotools support (./configure, make, make check, and make install).
- New telnet and ANSI terminal implementations.
- Linux, Cygwin, and HP NonStop (tandem OSS) builds are not quite running yet.
<<lessThe Tandem VT6530 is a proprietary terminal used with their Non-Stop(TM) series of mainframes. These high-reliability machines are popular in the banking industry. If youve ever used an ATM to get cash, youve probably used a VT6530.
The terminal itself can operate in three different mode: conversation, block, and ANSI (VT100). Conversation mode is a simple scrolling text mode with the addition key buffering and text attributes. In block mode, text is displayed in a formated screen with special edit fields. ANSI mode is only used with OSS, Tandems UNIX wanabe operating layer.
Enhancements:
- Autotools support (./configure, make, make check, and make install).
- New telnet and ANSI terminal implementations.
- Linux, Cygwin, and HP NonStop (tandem OSS) builds are not quite running yet.
Download (0.36MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
1004 downloads
Jagacy 3270 Emulator 1.5.8b
Jagacy 3270 Emulator is a feature-rich 3270 terminal emulator. more>>
Jagacy 3270 Emulator is a feature-rich 3270 terminal emulator. It supports SSL, TN3270E, and over thirty languages. The project does not contain the screen-scraping library, and is a cost effective solution for a stand-alone Java 3270 terminal emulator.
The emulator can be configured to help create screen-scraping applications. Developers can also develop their own custom terminal emulators (with automated logon and logoff). Jagacy 3270 screen-scraping is faster, easier to use, and more intuitive than HLLAPI. It excels in creating applications reliably and quickly.
Main features:
- 100% pure Java.
- Feature rich 3270 terminal emulator.
- SSL support.
- Extended TN3270 (TN3270E) support.
- 17 different terminal types (including 132 columns).
- Internationalization support. Over 30 different languages supported.
- Configurable using properties, if desired. No changes necessary when host name or screens change.
- Easily create a custom 3270 terminal emulator.
- Small footprint (less than 150K). Runs efficiently within the Eclipse and NetBeans IDEs.
- Can display the 3270 session in a window while an application is running.
- Includes a full-featured 3270 terminal emulator tailored to developing and debugging applications.
Enhancements:
- Add features/limitations/changes here
<<lessThe emulator can be configured to help create screen-scraping applications. Developers can also develop their own custom terminal emulators (with automated logon and logoff). Jagacy 3270 screen-scraping is faster, easier to use, and more intuitive than HLLAPI. It excels in creating applications reliably and quickly.
Main features:
- 100% pure Java.
- Feature rich 3270 terminal emulator.
- SSL support.
- Extended TN3270 (TN3270E) support.
- 17 different terminal types (including 132 columns).
- Internationalization support. Over 30 different languages supported.
- Configurable using properties, if desired. No changes necessary when host name or screens change.
- Easily create a custom 3270 terminal emulator.
- Small footprint (less than 150K). Runs efficiently within the Eclipse and NetBeans IDEs.
- Can display the 3270 session in a window while an application is running.
- Includes a full-featured 3270 terminal emulator tailored to developing and debugging applications.
Enhancements:
- Add features/limitations/changes here
Download (1.3MB)
Added: 2007-07-27 License: GPL (GNU General Public License) Price:
880 downloads
Open Gaming System 0.1.1
Open Gaming System is a platform for developing open gaming software. more>>
Open Gaming System project is a platform for developing open gaming software.
It defines an API and provides a free software implementation of this interface. It is designed to be portable, reusable, and flexible enough for use in any game world or campaign setting including medieval, modern, futuristic, gothic, eastern, and western, as well as the traditional fantasy setting.
This distribution contains a software development kit (SDK) for development with C, C++, and Java.
"What is an open game?"
Basically, an open game is a role-playing game that uses an open rule system. An open game follows a recent trend in the role-playing gaming market where the rule systems for such games are shared with the gaming community much like open source software. Open source software is in fact the model for open games.
Role-playing games are a genre of tabletop and computer games typically set in a fantasy world where players assume and develop the personae of a character in an epic adventure. Back to the original question, open gaming software is software written for open games.
This software range from massively multiplayer online role-playing games (MMORPG), complete campaign management systems, or character generation tools.
<<lessIt defines an API and provides a free software implementation of this interface. It is designed to be portable, reusable, and flexible enough for use in any game world or campaign setting including medieval, modern, futuristic, gothic, eastern, and western, as well as the traditional fantasy setting.
This distribution contains a software development kit (SDK) for development with C, C++, and Java.
"What is an open game?"
Basically, an open game is a role-playing game that uses an open rule system. An open game follows a recent trend in the role-playing gaming market where the rule systems for such games are shared with the gaming community much like open source software. Open source software is in fact the model for open games.
Role-playing games are a genre of tabletop and computer games typically set in a fantasy world where players assume and develop the personae of a character in an epic adventure. Back to the original question, open gaming software is software written for open games.
This software range from massively multiplayer online role-playing games (MMORPG), complete campaign management systems, or character generation tools.
Download (MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1022 downloads
Online Cardgame System 0.9.0
Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
<<lessOCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
Unix Amiga Delitracker Emulator 2.07
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software. more>>
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software.
Unix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
<<lessUnix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
Download (0.74MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
918 downloads
Game Launcher 0.9.8
Game Launcher project is a universal front end for emulators. more>>
Game Launcher project is a universal front end for emulators.
The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
<<lessThe main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
Download (0.35MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1086 downloads
Games::Alak 0.18
Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.
SYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
<<lessSYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Games::3D 0.09
Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.
SYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
<<lessSYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
The Contiki Operating System 2.0
The Contiki Operating System is mostly known as an operating system for networked embedded systems. more>>
The Contiki Operating System is mostly known as an operating system for networked embedded systems. A few years ago, however, Contikis primary claim to fame was its Commodore 64 port.
With the help of JAC64, a Java-based C64 emulator developed by my colleague and fellow Contiki developer Joakim Eriksson, you can now experience the C64 port of Contiki 1.2-devel1 again, directly in your web browser!
Enhancements:
- Contiki now does dynamic run-time loading and linking of standard ELF files.
- Rime, a protocol stack designed for low-power radio communication, has been added.
- Cooja, a Java-based network simulator for Contiki is included.
- The build system has been reworked to allow for easy cross-compiling for many platforms.
- A new port for the Tmote Sky sensor board has been added.
<<lessWith the help of JAC64, a Java-based C64 emulator developed by my colleague and fellow Contiki developer Joakim Eriksson, you can now experience the C64 port of Contiki 1.2-devel1 again, directly in your web browser!
Enhancements:
- Contiki now does dynamic run-time loading and linking of standard ELF files.
- Rime, a protocol stack designed for low-power radio communication, has been added.
- Cooja, a Java-based network simulator for Contiki is included.
- The build system has been reworked to allow for easy cross-compiling for many platforms.
- A new port for the Tmote Sky sensor board has been added.
Download (1.7MB)
Added: 2007-04-11 License: GPL (GNU General Public License) Price:
932 downloads
xterm patch #229
xterm program is the standard terminal emulator for the X Window System. more>>
The xterm program is the standard terminal emulator for the X Window System. xterm patch provides DEC VT102/VT220 and Tektronix 4014 compatible terminals for programs that cant use the window system directly.
If the underlying operating system supports terminal resizing capabilities (for example, the SIGWINCH signal in systems derived from 4.3bsd), xterm will use the facilities to notify programs running in the window whenever it is resized.
I decided to work on this in early 1995, to support ded and add (and incidentally ncurses) in the X environment. Several people had made modifications to xterm to support color, but none (except for the completely independent rxvt) implemented background color erase. That is rather like preferring MS-DOS to UNIX. Completely mystifying.
Being bogged down in ncurses, I didnt get involved in xterm until the very end of 1995, after working on atac.
I implemented a workable version of colorized xterm just at the point where XFree86 3.1.2B was announced, complete with a color xterm. As luck would have it, theyd incorporated the "old" color model. So I joined the XFree86 project to fix it.
As I learned more about xterm, I realized that it implemented part of VT220 (i.e., the locking shifts for extended character sets). Since a number of people on the Internet are looking for a good VT220 emulator, it seemed a natural follow-on project to make xterm a good VT220 emulator.
By the release of XFree86 3.2, I had implemented most of the control sequences, except for a handful (DECSTR, the KAM and SRM modes, the ones pertaining to doublesize and soft characters, and of course, blink).
Enhancements:
- The script for installing a man page in a UTF- 8 locale has been fixed.
<<lessIf the underlying operating system supports terminal resizing capabilities (for example, the SIGWINCH signal in systems derived from 4.3bsd), xterm will use the facilities to notify programs running in the window whenever it is resized.
I decided to work on this in early 1995, to support ded and add (and incidentally ncurses) in the X environment. Several people had made modifications to xterm to support color, but none (except for the completely independent rxvt) implemented background color erase. That is rather like preferring MS-DOS to UNIX. Completely mystifying.
Being bogged down in ncurses, I didnt get involved in xterm until the very end of 1995, after working on atac.
I implemented a workable version of colorized xterm just at the point where XFree86 3.1.2B was announced, complete with a color xterm. As luck would have it, theyd incorporated the "old" color model. So I joined the XFree86 project to fix it.
As I learned more about xterm, I realized that it implemented part of VT220 (i.e., the locking shifts for extended character sets). Since a number of people on the Internet are looking for a good VT220 emulator, it seemed a natural follow-on project to make xterm a good VT220 emulator.
By the release of XFree86 3.2, I had implemented most of the control sequences, except for a handful (DECSTR, the KAM and SRM modes, the ones pertaining to doublesize and soft characters, and of course, blink).
Enhancements:
- The script for installing a man page in a UTF- 8 locale has been fixed.
Download (0.74MB)
Added: 2007-08-13 License: MIT/X Consortium License Price:
803 downloads
Gamefu 0.2 Beta 1
Gamefu is a (old-school)game collection manager and emulator frontend. more>>
Gamefu project was previously know as Kamefu. Please update your SVN checkout. No release with the new name yet.
Gamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".
Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)
<<lessGamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".
Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)
Download (0.74MB)
Added: 2006-11-26 License: GPL (GNU General Public License) Price:
1070 downloads
FCE Ultra 0.98.15
FCE Ultra is a NES emulator. more>>
FCE Ultra is a NES (Nintendo Entertainment System) and Famicom (Family Computer) emulator for a variety of different platforms, based on Beros FCE. Game compatibility is very high, provided you provide non-corrupt ROM/disk images.
It has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
<<lessIt has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
Download (0.52MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1235 downloads
Quick and Dirty Game Development Framework 0.9.1
qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games. more>>
QDGDF stands for Quick and Dirty Game Development Framework, and its a set of libraries designed to allow fast development of games under a variety of systems. Quick and Dirty Game Development Frameworks main goal is to show a platform-independent, consistent interface to UNIX/Linux and MS Windows.
Supported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
<<lessSupported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
Download (0.08MB)
Added: 2006-07-09 License: GPL (GNU General Public License) Price:
1202 downloads
GXemul 0.4.6
GXemul is a machine emulator Im developing in my spare time. more>>
GXemul is a machine emulator Im developing in my spare time.
GXemul project emulates processors and surrounding hardware components, in some cases well enough to allow unmodified "guest" operating systems to run inside the emulator as if they were running on a real machine.
MIPS:
- Several machine types are emulated well enough to run guest operating systems. NetBSD, OpenBSD, Linux, and even obscure things such as Ultrix and Sprite can run, to various degrees.
ARM:
- CATS is emulated well enough to run NetBSD and OpenBSD as guest OSes.
PowerPC:
- NetBSD/prep can run (experimental).
The emulator can be used for:
- experimenting with operating systems which you have not tried yet, or operating systems for hardware which you might not have access to,
- running guest operating systems for historical purposes, e.g. Ultrix or Sprite,
developing portable software, when you want yet another target platform to try to compile your software on (you can use GXemul to run a guest OS and compile your software inside that OS),
- development of new firmware or operating system code (but then you need to be aware of some limitations),
- educational purposes...
Enhancements:
- NetBSD/pmppc can now run in the emulator (with root on NFS).
- For ARM emulation (with NetBSD/cats, OpenBSD/cats, NetBSD/evbarm, or NetBSD/netwinder as the guest OS), the emulator does not use 100% of the hosts CPU if the guest OS is idle.
<<lessGXemul project emulates processors and surrounding hardware components, in some cases well enough to allow unmodified "guest" operating systems to run inside the emulator as if they were running on a real machine.
MIPS:
- Several machine types are emulated well enough to run guest operating systems. NetBSD, OpenBSD, Linux, and even obscure things such as Ultrix and Sprite can run, to various degrees.
ARM:
- CATS is emulated well enough to run NetBSD and OpenBSD as guest OSes.
PowerPC:
- NetBSD/prep can run (experimental).
The emulator can be used for:
- experimenting with operating systems which you have not tried yet, or operating systems for hardware which you might not have access to,
- running guest operating systems for historical purposes, e.g. Ultrix or Sprite,
developing portable software, when you want yet another target platform to try to compile your software on (you can use GXemul to run a guest OS and compile your software inside that OS),
- development of new firmware or operating system code (but then you need to be aware of some limitations),
- educational purposes...
Enhancements:
- NetBSD/pmppc can now run in the emulator (with root on NFS).
- For ARM emulation (with NetBSD/cats, OpenBSD/cats, NetBSD/evbarm, or NetBSD/netwinder as the guest OS), the emulator does not use 100% of the hosts CPU if the guest OS is idle.
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Added: 2007-06-17 License: BSD License Price:
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