game show in my head
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GXMame 0.35 beta2
GXMame is a Gtk frontend for XMame. more>>
GXMame is a frontend for XMame using the GTK library, the goal is to provide the same GUI than mame32. For the moment it will just have the same gui, the final goal is to be able to share config files with Mame32k (or any version of mame32 that write config files instead of saving data into windows registry) allowing dual booter to have the same environment (favorite, timeplayed, last game selected, gui preference...) under windows and Linux.
I wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
<<lessI wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
Download (0.27MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1573 downloads
game build 1577
game is a simple Tetris-like game. more>>
game is a simple Tetris-like game.
The objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
<<lessThe objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
Download (1.2MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1205 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Games::Bingo::Bot 0.01
Games::Bingo::Bot is a simple class holding IRC related methods for bingo. more>>
Games::Bingo::Bot is a simple class holding IRC related methods for bingo.
SYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
<<lessSYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
Download (0.006MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1032 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
WebSwf Slide Show Creator 1.0
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. more>>
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. WebSwf Slide Show Creator is a multi-user application with a client-server architecture. SWF generation is done with PHPs Ming extensions.
Main features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
<<lessMain features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
Download (MB)
Added: 2006-02-22 License: GPL (GNU General Public License) Price:
1362 downloads
Fruit Show 0.6
Fruit Show is a minimalist forum package based on the forums at joelonsoftware.com. more>>
Fruit Show is a minimalist forum package based on the forums at joelonsoftware.com. Fruit Show is based on the philosophy that social atmosphere is a by-product of software design.
Theres no registration and very few features for visitors. Its skinnable and easy to install. It also contains some unique moderation features.
Fruit Show is intended for small sites that need an easy to use and accessible forum.
Enhancements:
- This release of FruitShow fixes a large number of issues and makes a few improvements to IIS support and support for PHP5.
- Smarter topic locking and improved optimization were added.
<<lessTheres no registration and very few features for visitors. Its skinnable and easy to install. It also contains some unique moderation features.
Fruit Show is intended for small sites that need an easy to use and accessible forum.
Enhancements:
- This release of FruitShow fixes a large number of issues and makes a few improvements to IIS support and support for PHP5.
- Smarter topic locking and improved optimization were added.
Download (0.33MB)
Added: 2007-07-06 License: BSD License Price:
842 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Easy Game Library 20040323
Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.
It should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
<<lessIt should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
MIME::Head 5.420
MIME::Head is a MIME message header (a subclass of Mail::Header). more>>
MIME::Head is a MIME message header (a subclass of Mail::Header).
SYNOPSIS
Before reading further, you should see MIME::Tools to make sure that you understand where this module fits into the grand scheme of things. Go on, do it now. Ill wait.
Ready? Ok...
Construction
### Create a new, empty header, and populate it manually:
$head = MIME::Head->new;
$head->replace(content-type, text/plain; charset=US-ASCII);
$head->replace(content-length, $len);
### Parse a new header from a filehandle:
$head = MIME::Head->read(*STDIN);
### Parse a new header from a file, or a readable pipe:
$testhead = MIME::Head->from_file("/tmp/test.hdr");
$a_b_head = MIME::Head->from_file("cat a.hdr b.hdr |");
Output
### Output to filehandle:
$head->print(*STDOUT);
### Output as string:
print STDOUT $head->as_string;
print STDOUT $head->stringify;
Getting field contents
### Is this a reply?
$is_reply = 1 if ($head->get(Subject) =~ /^Re: /);
### Get receipt information:
print "Last received from: ", $head->get(Received, 0), "n";
@all_received = $head->get(Received);
### Print the subject, or the empty string if none:
print "Subject: ", $head->get(Subject,0), "n";
### Too many hops? Count em and see!
if ($head->count(Received) > 5) { ...
### Test whether a given field exists
warn "missing subject!" if (! $head->count(subject));
Setting field contents
### Declare this to be an HTML header:
$head->replace(Content-type, text/html);
Manipulating field contents
### Get rid of internal newlines in fields:
$head->unfold;
### Decode any Q- or B-encoded-text in fields (DEPRECATED):
$head->decode;
Getting high-level MIME information
### Get/set a given MIME attribute:
unless ($charset = $head->mime_attr(content-type.charset)) {
$head->mime_attr("content-type.charset" => "US-ASCII");
}
### The content type (e.g., "text/html"):
$mime_type = $head->mime_type;
### The content transfer encoding (e.g., "quoted-printable"):
$mime_encoding = $head->mime_encoding;
### The recommended name when extracted:
$file_name = $head->recommended_filename;
### The boundary text, for multipart messages:
$boundary = $head->multipart_boundary;
<<lessSYNOPSIS
Before reading further, you should see MIME::Tools to make sure that you understand where this module fits into the grand scheme of things. Go on, do it now. Ill wait.
Ready? Ok...
Construction
### Create a new, empty header, and populate it manually:
$head = MIME::Head->new;
$head->replace(content-type, text/plain; charset=US-ASCII);
$head->replace(content-length, $len);
### Parse a new header from a filehandle:
$head = MIME::Head->read(*STDIN);
### Parse a new header from a file, or a readable pipe:
$testhead = MIME::Head->from_file("/tmp/test.hdr");
$a_b_head = MIME::Head->from_file("cat a.hdr b.hdr |");
Output
### Output to filehandle:
$head->print(*STDOUT);
### Output as string:
print STDOUT $head->as_string;
print STDOUT $head->stringify;
Getting field contents
### Is this a reply?
$is_reply = 1 if ($head->get(Subject) =~ /^Re: /);
### Get receipt information:
print "Last received from: ", $head->get(Received, 0), "n";
@all_received = $head->get(Received);
### Print the subject, or the empty string if none:
print "Subject: ", $head->get(Subject,0), "n";
### Too many hops? Count em and see!
if ($head->count(Received) > 5) { ...
### Test whether a given field exists
warn "missing subject!" if (! $head->count(subject));
Setting field contents
### Declare this to be an HTML header:
$head->replace(Content-type, text/html);
Manipulating field contents
### Get rid of internal newlines in fields:
$head->unfold;
### Decode any Q- or B-encoded-text in fields (DEPRECATED):
$head->decode;
Getting high-level MIME information
### Get/set a given MIME attribute:
unless ($charset = $head->mime_attr(content-type.charset)) {
$head->mime_attr("content-type.charset" => "US-ASCII");
}
### The content type (e.g., "text/html"):
$mime_type = $head->mime_type;
### The content transfer encoding (e.g., "quoted-printable"):
$mime_encoding = $head->mime_encoding;
### The recommended name when extracted:
$file_name = $head->recommended_filename;
### The boundary text, for multipart messages:
$boundary = $head->multipart_boundary;
Download (0.38MB)
Added: 2007-08-13 License: Perl Artistic License Price:
803 downloads
sdb - show database 0.1
SDB is an utility for traders to manage a collection of live shows. more>>
SDB is an utility for traders to manage a collection of live shows.
SDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
<<lessSDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
Download (0.10MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1555 downloads
Enemy Lines 7 0.6
Enemy lines 7 is a single player first person 3d shooter game. more>>
Enemy lines 7 is a single player first person 3d shooter game.
Shoot down enemy bombers threatening your city.
<<lessShoot down enemy bombers threatening your city.
Download (0.13MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1220 downloads
Cannon Smash 0.6.6
Cannon Smash project is a 3D tabletennis game. more>>
Cannon Smash project is a 3D tabletennis game.
The goal of this project is to represent various strategy of tabletennis on computer game.
<<lessThe goal of this project is to represent various strategy of tabletennis on computer game.
Download (2.5MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1082 downloads
jQuizShow 1.0
jQuizShow project is a game based on the Who Wants To Be a Millionaire TV game show. more>>
jQuizShow project is a game based on the "Who Wants To Be a Millionaire" TV game show.
It forms the framework around which a group can play their own Millionaire-like game. It is fully customizable and easy to add your own questions and answers to.
<<lessIt forms the framework around which a group can play their own Millionaire-like game. It is fully customizable and easy to add your own questions and answers to.
Download (MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1075 downloads
Avanor, the Land of Mystery 0.5.8
Avanor is rapidly-growing Rogue-like game with an easy ADOM-like user interface. more>>
Avanor, the Land of Mystery is rapidly-growing Rogue-like game with an easy ADOM-like user interface. It has countryside and subterranean areas to explore, a quest system, and some original features.
Moving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
<<lessMoving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
Download (MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1243 downloads
Secleted [ 0 ] software to compare
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