game of life
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The Golly Game of Life Simulator 1.2
Golly is an open source, cross-platform Game of Life simulator. more>>
Golly project is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki.
Our goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
<<lessOur goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
Download (2.8MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
929 downloads
Web of Life 1.0
Web of Life is a life simulation game. more>>
Web of Life is a life simulation game.
An isometric game done with C++ and SDL.
In this game you control some beings in an ecosystem, the goal is to make only that the beings you control survive.
Your beings should survive fighting with other beings, reproducting to make a massive attack and eating.
But sometimes you will have to eat some of your own live beings so that others could stay alive, well its life.
<<lessAn isometric game done with C++ and SDL.
In this game you control some beings in an ecosystem, the goal is to make only that the beings you control survive.
Your beings should survive fighting with other beings, reproducting to make a massive attack and eating.
But sometimes you will have to eat some of your own live beings so that others could stay alive, well its life.
Download (MB)
Added: 2007-03-01 License: GPL (GNU General Public License) Price:
971 downloads
Game::Life 0.04
Game::Life - Plays Conways Game of Life. more>>
Game::Life - Plays Conways Game of Life.
SYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
<<lessSYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
Download (0.006MB)
Added: 2007-02-16 License: Perl Artistic License Price:
983 downloads
Camera Life 2.6
Full Decent Camera Life is a photo gallery system. more>>
Camera Life (FDCL) is a system for cataloging your photo collection. Camera Life project gives users the ability to search your archive by albums that you set up, or by directory structure.
Camera life (FDCL) is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
FDCL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Chatterbox; see the file LICENSE. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Or visit http://www.gnu.org/licenses/gpl.html
Main features:
Self Updating
- When you add photos to the photo directory you specified when installing, FDCL will cache, thumnail and make public all such photos (Administration: File Manager). You can allow certain user classes to maintain your site by editing the photo descriptions and delete photos that suck.
Topic view and Folder View
- On the main page, users are presented with the option of viewing photos by topic or folder. In topic view, albums (collections of like photos) are categorized by topic (ex: People, Things, My Vacataions).
- Folder view is hierrical and based on the directory structure of the photos. When viewing a photo, users are given the option to view others photos in the same topic or folder.
Image deletion
- When viewing a photo, you have the option to delete it. When a user deletes an image, FDCL actually flags it as non-public. An admin has to actually erase it (Administration: File Manager). And when you erase it, FDCL just moves it to the erased folder. FDCL will never rm your photos. With this in mind, it is sensible to allow users to delete offensive images and admins to erase them.
Themes
- You can easily change the look of the entire site by choosing a different theme (Administration: Customize: Themes). Official themes can be downlaoded from http://fdcl.sourceforge.net other themes are available at your local supermarket (or not).
Users
- Users can anonyously sign up an account. The admins choose which accounts to give privileges to. All authentication is done by random cookies saved in the DB and passwords are salted and hashed.
Logging
- Some actions are logged to the logs table. This is done via the db_log function. You can view the logs (Administration: Log Viewer) and see the audit trail to modifications to the ssytem. You can then rollback specific action (like renaming a photo) by simply choosing the previous state to go back to.
Enhancements:
- This version adds support for Gallery Remote API, microformats, sitemaps, OpenSearch, and RSS feeds, and supports iPhoto photocasting.
- There are now photo keywords with a del.icio.us-like keyword editor.
- Checkpoints allow you to review and approve changes to the site.
- Your users can now order prints online.
- There are also big changes under the hood and some security enhancements.
<<lessCamera life (FDCL) is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
FDCL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Chatterbox; see the file LICENSE. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Or visit http://www.gnu.org/licenses/gpl.html
Main features:
Self Updating
- When you add photos to the photo directory you specified when installing, FDCL will cache, thumnail and make public all such photos (Administration: File Manager). You can allow certain user classes to maintain your site by editing the photo descriptions and delete photos that suck.
Topic view and Folder View
- On the main page, users are presented with the option of viewing photos by topic or folder. In topic view, albums (collections of like photos) are categorized by topic (ex: People, Things, My Vacataions).
- Folder view is hierrical and based on the directory structure of the photos. When viewing a photo, users are given the option to view others photos in the same topic or folder.
Image deletion
- When viewing a photo, you have the option to delete it. When a user deletes an image, FDCL actually flags it as non-public. An admin has to actually erase it (Administration: File Manager). And when you erase it, FDCL just moves it to the erased folder. FDCL will never rm your photos. With this in mind, it is sensible to allow users to delete offensive images and admins to erase them.
Themes
- You can easily change the look of the entire site by choosing a different theme (Administration: Customize: Themes). Official themes can be downlaoded from http://fdcl.sourceforge.net other themes are available at your local supermarket (or not).
Users
- Users can anonyously sign up an account. The admins choose which accounts to give privileges to. All authentication is done by random cookies saved in the DB and passwords are salted and hashed.
Logging
- Some actions are logged to the logs table. This is done via the db_log function. You can view the logs (Administration: Log Viewer) and see the audit trail to modifications to the ssytem. You can then rollback specific action (like renaming a photo) by simply choosing the previous state to go back to.
Enhancements:
- This version adds support for Gallery Remote API, microformats, sitemaps, OpenSearch, and RSS feeds, and supports iPhoto photocasting.
- There are now photo keywords with a del.icio.us-like keyword editor.
- Checkpoints allow you to review and approve changes to the site.
- Your users can now order prints online.
- There are also big changes under the hood and some security enhancements.
Download (MB)
Added: 2007-08-04 License: GPL (GNU General Public License) Price:
819 downloads

Gamer Tools 0.4.0
Gamer Tools offers you a powerful and easy-to-use Mozilla Firefox extension with many tools, which is designed for video game addicts. more>> Gamer Tools 0.4.0 offers you a powerful and easy-to-use Mozilla Firefox extension with many tools, which is designed for video game addicts. Includes a game server browser, PunkBuster screenshot browser and status information viewer for All-Seeing-Eye, GameSpy, Half-Life, Quake, and Source servers.<<less
Added: 2007-12-10 License: Other/Proprietary Li... Price: FREE
1 downloads
Game Launcher 0.9.8
Game Launcher project is a universal front end for emulators. more>>
Game Launcher project is a universal front end for emulators.
The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
<<lessThe main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
Download (0.35MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1086 downloads
game build 1577
game is a simple Tetris-like game. more>>
game is a simple Tetris-like game.
The objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
<<lessThe objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
Download (1.2MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1205 downloads
Wmlife 1.0.0
wmlife is a life and death dockapp. more>>
wmlife is a program launcher dockapp.
Wmlife is a dock app running Conways Game of Life (and program launcher). Life is played on a grid of square cells where a cell can be either live or dead. In the rules, you count the number of live neighbours for each cell to determine whether a cell lives or dies;
Birth A dead cell with exactly three live neighbours becomes a live cell.
Survival A live cell with two or three live neighbours stays alive.
Overcrowding / Loneliness In all other cases, a cell dies or remains dead.
Normally Life is implemented on an infinite board but due to size restraints wmlife implements the grid as a torus. In a torus, the grid wraps at the edges from top to bottom and left to right.
<<lessWmlife is a dock app running Conways Game of Life (and program launcher). Life is played on a grid of square cells where a cell can be either live or dead. In the rules, you count the number of live neighbours for each cell to determine whether a cell lives or dies;
Birth A dead cell with exactly three live neighbours becomes a live cell.
Survival A live cell with two or three live neighbours stays alive.
Overcrowding / Loneliness In all other cases, a cell dies or remains dead.
Normally Life is implemented on an infinite board but due to size restraints wmlife implements the grid as a torus. In a torus, the grid wraps at the edges from top to bottom and left to right.
Download (0.090MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1093 downloads
Battle of Survival 2.0.1
Battle of Survival is a real-time strategy game using the Stratagus game engine. more>>
Battle of Survival is a real-time strategy game using the Stratagus game engine.
The engine and the game are evolving a lot. Therefore, the game will work only with the version of the Stratagus engine matching the release !
Main features:
- New units
- More detailed maps based on full image. This uses the new lua map format in stratagus 2.2
- Improved UI
- New menu system
<<lessThe engine and the game are evolving a lot. Therefore, the game will work only with the version of the Stratagus engine matching the release !
Main features:
- New units
- More detailed maps based on full image. This uses the new lua map format in stratagus 2.2
- Improved UI
- New menu system
Download (48.3MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1041 downloads
Games::Othello 0.01
Games::Othello is a Perl extension for modelling a game of Othello. more>>
Games::Othello is a Perl extension for modelling a game of Othello.
SYNOPSIS
use Games::Othello;
my $game = Games::Othello->new();
while( !game->over ) {
printf "It is presently %ss move",
($game->whos_move eq b) ? black, white;
my @possible_moves = values $game->possible_moves();
if ( ! @possible_moves ) {
print "You have no moves available, you must pass.
$game->pass_to_opponent;
} else {
foreach ( my $move ) @possible_moves ) {
printf
"You will take %d of your opponents chips if you place your chip on %d,%d",
scalar @{ $move->{chips} }, $move->{x}, $move->{y};
}
my ($locx, $locy) = get_move();
my $flipped = $game->place_chip( $locx, $locy );
}
my $layout = $game->chip_layout();
foreach my $row ( @$layout ) {
foreach my $pos ( @$row ) {
printf %3s,
($pos eq b) ? B # Black occupied square.
: ($pos eq w) ? W # White occupied square.
: # Un-occupied square.
}
print "nn";
}
}
my ($black_score, $white_score) = $game->score;
<<lessSYNOPSIS
use Games::Othello;
my $game = Games::Othello->new();
while( !game->over ) {
printf "It is presently %ss move",
($game->whos_move eq b) ? black, white;
my @possible_moves = values $game->possible_moves();
if ( ! @possible_moves ) {
print "You have no moves available, you must pass.
$game->pass_to_opponent;
} else {
foreach ( my $move ) @possible_moves ) {
printf
"You will take %d of your opponents chips if you place your chip on %d,%d",
scalar @{ $move->{chips} }, $move->{x}, $move->{y};
}
my ($locx, $locy) = get_move();
my $flipped = $game->place_chip( $locx, $locy );
}
my $layout = $game->chip_layout();
foreach my $row ( @$layout ) {
foreach my $pos ( @$row ) {
printf %3s,
($pos eq b) ? B # Black occupied square.
: ($pos eq w) ? W # White occupied square.
: # Un-occupied square.
}
print "nn";
}
}
my ($black_score, $white_score) = $game->score;
Download (0.005MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1041 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
Second Life Live CD 5.0.1
Second Life Live CD is a Live CD based on Knoppix, for nvidia graphics cards only. more>>
Second Life Live CD is a Live CD based on Knoppix, for nvidia graphics cards only.
Instructions for use on the CD /index.html
<<lessInstructions for use on the CD /index.html
Download (593MB)
Added: 2006-08-21 License: GPL (GNU General Public License) Price:
1169 downloads
Easy Game Library 20040323
Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.
It should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
<<lessIt should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
Game::Planeshift::Info 0.5
Game::Planeshift::Info is a Perl module to retrieve players data on the main Planeshift server. more>>
Game::Planeshift::Info is a Perl module to retrieve players data on the main Planeshift server.
SYNOPSIS
Planeshift is a free MMORPG available at : http://www.planeshift.it.
This module allow you to easily get and parse data from the info page of a Planeshift server (so this module depend on LWP::Simple).
the default web page used to retrieve informations is on the Laanx server : http://laanx.fragnetics.com/index.php?page=char_stats.
use Game::Planeshift::Info;
my $ps = Game::Planeshift::Info->new(
encoding => utf-8,
players => [Anfa,Baston, Caules, Ehasara, Javeroal, Mardun, Narita, Setill, Soshise]
);
my $data = $ps->retrieve_info ;
<<lessSYNOPSIS
Planeshift is a free MMORPG available at : http://www.planeshift.it.
This module allow you to easily get and parse data from the info page of a Planeshift server (so this module depend on LWP::Simple).
the default web page used to retrieve informations is on the Laanx server : http://laanx.fragnetics.com/index.php?page=char_stats.
use Game::Planeshift::Info;
my $ps = Game::Planeshift::Info->new(
encoding => utf-8,
players => [Anfa,Baston, Caules, Ehasara, Javeroal, Mardun, Narita, Setill, Soshise]
);
my $data = $ps->retrieve_info ;
Download (0.008MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1032 downloads
Pyramid - Poker of ZYH 2.0
Pyramid - Poker of ZYH is a free solitaire card game. As an applet or as an application, this program should work on any platform that supports Java.... more>> <<less
Download (287KB)
Added: 2009-04-21 License: Freeware Price: Free
288 downloads
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