game editor 1.3.7
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poEdit 1.3.7
poEdit is a gettext translation catalog editor. more>>
poEdit is cross-platform gettext catalogs (.po files) editor. It is built with wxWidgets toolkit and can run on any platform supported by it (although it was only tested on Unix with GTK+ and Windows). poEdit aims to provide more convenient approach to editing catalogs than launching vi and editing the file by hand.
Main features:
- Unlike other catalogs editors, poEdit shows data in very compact way. Entries are aranged in a list, so that you can easily navigate large catalogs and immediately get an idea about how big part of the catalog is already translated, what needs translating and which parts are only translated in a "fuzzy" way.
- Runs on Unix and Windows systems.
- Plural forms support. [1.3.0]
- Features whitespaces highlighting.
- Fuzzy and untranslated records are highlighted and displayed at the top of the list.
- Automatic compilation of .mo files (optional).
- Automatic headers update.
- References browser lets you see where and in what context is the string used.
- You can use poEdit to scan source code for translatable strings.
- Integration with KDE and GNOME desktops. Neither of these environments is required, support for them is strictly optional.
- UTF-8 support. poEdit understands all encodings supported by operating system and works in Unicode internally. [1.1.0]
- Support for conversion between line-ending formats (useful if you need to edit catalogs by hand under Windows). [1.1.0]
- Translation memory automates translation of frequent phrases. poEdit can reuse translation data from all your PO, MO and RPM files. [1.1.1]
- Search dialog for quick navigation in the catalog. [1.1.1]
- Comments editing. [1.1.3]
- Catalogs manager. [1.1.3]
- Unicode support on Windows NT/2000/XP (partial Unicode support on Windows 9x). [1.1.6] Full Unicode support under Unix with GTK+ 2.x. [1.1.11]
- Spellchecking (GTK+ 2.x). [1.3.0]
Enhancements:
- The infamous "failed to convert to unicode" bug when saving is fixed in this release.
- Many small bugs were fixed as well.
- Integration in Mac OS X was improved.
<<lessMain features:
- Unlike other catalogs editors, poEdit shows data in very compact way. Entries are aranged in a list, so that you can easily navigate large catalogs and immediately get an idea about how big part of the catalog is already translated, what needs translating and which parts are only translated in a "fuzzy" way.
- Runs on Unix and Windows systems.
- Plural forms support. [1.3.0]
- Features whitespaces highlighting.
- Fuzzy and untranslated records are highlighted and displayed at the top of the list.
- Automatic compilation of .mo files (optional).
- Automatic headers update.
- References browser lets you see where and in what context is the string used.
- You can use poEdit to scan source code for translatable strings.
- Integration with KDE and GNOME desktops. Neither of these environments is required, support for them is strictly optional.
- UTF-8 support. poEdit understands all encodings supported by operating system and works in Unicode internally. [1.1.0]
- Support for conversion between line-ending formats (useful if you need to edit catalogs by hand under Windows). [1.1.0]
- Translation memory automates translation of frequent phrases. poEdit can reuse translation data from all your PO, MO and RPM files. [1.1.1]
- Search dialog for quick navigation in the catalog. [1.1.1]
- Comments editing. [1.1.3]
- Catalogs manager. [1.1.3]
- Unicode support on Windows NT/2000/XP (partial Unicode support on Windows 9x). [1.1.6] Full Unicode support under Unix with GTK+ 2.x. [1.1.11]
- Spellchecking (GTK+ 2.x). [1.3.0]
Enhancements:
- The infamous "failed to convert to unicode" bug when saving is fixed in this release.
- Many small bugs were fixed as well.
- Integration in Mac OS X was improved.
Download (2.0MB)
Added: 2007-07-03 License: MIT/X Consortium License Price:
865 downloads
Facter 1.3.7
Facter is a cross-platform Ruby library for retrieving facts from operating systems. more>>
Facter is a cross-platform Ruby library for retrieving facts from operating systems. Supports multiple resolution mechanisms, any of which can be restricted to working only on certain operating systems or environments.
Facter is especially useful for retrieving things like operating system names, IP addresses, MAC addresses, and SSH keys.
It is easy to extend Facter to include your own custom facts or to include additional mechanisms for retrieving facts.
Installation:
Run ruby install.rb or use one of the distributed gem files at http://reductivelabs.com/downloads/gems .
install.rb should successfully install; let me know if it doesnt.
Otherwise, you can just set RUBYLIB to contain its lib directory, or copy the libs into your main ruby library directory.
<<lessFacter is especially useful for retrieving things like operating system names, IP addresses, MAC addresses, and SSH keys.
It is easy to extend Facter to include your own custom facts or to include additional mechanisms for retrieving facts.
Installation:
Run ruby install.rb or use one of the distributed gem files at http://reductivelabs.com/downloads/gems .
install.rb should successfully install; let me know if it doesnt.
Otherwise, you can just set RUBYLIB to contain its lib directory, or copy the libs into your main ruby library directory.
Download (0.018MB)
Added: 2007-03-22 License: GPL (GNU General Public License) Price:
947 downloads
alogg 1.3.7
alogg is an Ogg/Vorbis addon library for Allegro. more>>
alogg is an Ogg/Vorbis addon library for Allegro.
alogg is a library which makes it easier to use Ogg/Vorbis streams with Allegro. It offers facilities to decode, stream, and encode Ogg/Vorbis streams, and integrates those facilities with Allegros datafile and sample loading routines.
alogg comes with a sample player, streamer, and encoder based on Allegros sound routines.
<<lessalogg is a library which makes it easier to use Ogg/Vorbis streams with Allegro. It offers facilities to decode, stream, and encode Ogg/Vorbis streams, and integrates those facilities with Allegros datafile and sample loading routines.
alogg comes with a sample player, streamer, and encoder based on Allegros sound routines.
Download (0.049MB)
Added: 2006-07-10 License: BSD License Price:
1207 downloads
game build 1577
game is a simple Tetris-like game. more>>
game is a simple Tetris-like game.
The objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
<<lessThe objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
Download (1.2MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1205 downloads
Game Launcher 0.9.8
Game Launcher project is a universal front end for emulators. more>>
Game Launcher project is a universal front end for emulators.
The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
<<lessThe main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
Download (0.35MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1086 downloads
RLIB 1.3.7
RLIB is a reporting engine that makes it possible to easily create professional reports in PDF, HTML, text, and CSV. more>>
RLIB is a reporting engine that makes it possible to easily create professional reports in PDF, HTML, text, and CSV from one simple XML report definition file.
RLIB supports direct input from MySQL, PostgreSQL, ODBC, and programmable pluggable inputs. It is written in C and has PHP and Python language bindings built in.
<<lessRLIB supports direct input from MySQL, PostgreSQL, ODBC, and programmable pluggable inputs. It is written in C and has PHP and Python language bindings built in.
Download (0.75MB)
Added: 2006-08-15 License: GPL (GNU General Public License) Price:
1169 downloads
MPFC 1.3.7
MPFC is a full-featured curses-based music player for Linux. more>>
MPFC is an abbrevation for Music Player For Console. MPFC project is a full-featured curses-based playlist-oriented player.
MPFC supports a number of input file formats. This support is organised through input plugins model.
It means that the formats list - you must simply add a new plugin. Also there are plugins for output and effects.
<<lessMPFC supports a number of input file formats. This support is organised through input plugins model.
It means that the formats list - you must simply add a new plugin. Also there are plugins for output and effects.
Download (0.84MB)
Added: 2006-02-14 License: GPL (GNU General Public License) Price:
1351 downloads
RLog 1.3.7
RLog provides a flexible message logging facility for C++ programs and libraries. more>>
RLog is a software that provides a flexible message logging facility for C++ programs and libraries.
It is subscription based, meaning you can subscribe to messages of your choice in an number of ways: by hierarchical channel name (e.g. "debug", "debug/ special", "error", etc.), or filename, component name, etc.
Log messages are individually enabled. It is meant to be fast enough to leave in production code - even where it may be called many times, as both the GCC and Intel compilers reduce the logging overhead a few clock cycles if they are dormant (with no subscribers).
Other add-on components can extend subscriptions to external programs, allowing you to enable and collect debugging messages remotely.
Usage:
In order to begin using RLog in your code, you should do the following:
define RLOG_COMPONENT in your build environment. Eg: librlog is built with -DRLOG_COMPONENT="rlog".
You should use a unique name for your program or library (do not use "rlog"). If your program is made up of separate components, then you can define RLOG_COMPONENT as a different name for each component.
(optional) add a call to RLogInit() in your main program startup code. This is not a requirement, however not including it may reduce functionality of external rlog modules.
link with librlog
add subscribers (rlog::StdioNode , rlog::SyslogNode , or your own) to catch any messages you are interested in.
Enhancements:
- Features were added to the StdioNode logger and the build scripts were updated.
<<lessIt is subscription based, meaning you can subscribe to messages of your choice in an number of ways: by hierarchical channel name (e.g. "debug", "debug/ special", "error", etc.), or filename, component name, etc.
Log messages are individually enabled. It is meant to be fast enough to leave in production code - even where it may be called many times, as both the GCC and Intel compilers reduce the logging overhead a few clock cycles if they are dormant (with no subscribers).
Other add-on components can extend subscriptions to external programs, allowing you to enable and collect debugging messages remotely.
Usage:
In order to begin using RLog in your code, you should do the following:
define RLOG_COMPONENT in your build environment. Eg: librlog is built with -DRLOG_COMPONENT="rlog".
You should use a unique name for your program or library (do not use "rlog"). If your program is made up of separate components, then you can define RLOG_COMPONENT as a different name for each component.
(optional) add a call to RLogInit() in your main program startup code. This is not a requirement, however not including it may reduce functionality of external rlog modules.
link with librlog
add subscribers (rlog::StdioNode , rlog::SyslogNode , or your own) to catch any messages you are interested in.
Enhancements:
- Features were added to the StdioNode logger and the build scripts were updated.
Download (0.42MB)
Added: 2005-11-14 License: LGPL (GNU Lesser General Public License) Price:
1443 downloads
Games::Euchre 1.02
Games::Euchre is an Euchre card game for humans and computers. more>>
Games::Euchre is an Euchre card game for humans and computers.
SYNOPSIS
Simply run my game wrapper:
% euchre.pl
or write your own:
use Games::Euchre;
use Games::Euchre::AI::Simple;
use Games::Euchre::AI::Human;
my $game = Games::Euchre->new();
foreach my $i (1..3) {
$game->setAI($i, Games::Euchre::AI::Simple->new());
}
$game->setAI(4, Games::Euchre::AI::Human->new());
$game->playGame();
my @scores = sort {$b $a} $game->getScores();
print("The winner is " . $game->getWinner()->getName() . " with a score of " .
"$scores[0] to $scores[1]n");
This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet.
The Games::Euchre::AI module implements a simple framework for adding new classes of human interfaces or computer opponents. I recomment that AI writers use Games::Euchre::AI::Simple (a REALLY dumb computer opponent) as starting point.
Aside from the ::AI class and its descendents, this package also implements the following classes: Games::Euchre::Team, Games::Euchre::Player and Games::Euchre::Trick.
<<lessSYNOPSIS
Simply run my game wrapper:
% euchre.pl
or write your own:
use Games::Euchre;
use Games::Euchre::AI::Simple;
use Games::Euchre::AI::Human;
my $game = Games::Euchre->new();
foreach my $i (1..3) {
$game->setAI($i, Games::Euchre::AI::Simple->new());
}
$game->setAI(4, Games::Euchre::AI::Human->new());
$game->playGame();
my @scores = sort {$b $a} $game->getScores();
print("The winner is " . $game->getWinner()->getName() . " with a score of " .
"$scores[0] to $scores[1]n");
This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet.
The Games::Euchre::AI module implements a simple framework for adding new classes of human interfaces or computer opponents. I recomment that AI writers use Games::Euchre::AI::Simple (a REALLY dumb computer opponent) as starting point.
Aside from the ::AI class and its descendents, this package also implements the following classes: Games::Euchre::Team, Games::Euchre::Player and Games::Euchre::Trick.
Download (0.021MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1034 downloads
game control program 1.1.0
game control program project helps administrate game servers, especially automated kicking of players. more>>
game control program project helps administrate game servers, especially automated kicking of players.
game control program helps you administrate gameservers (its written for Q1 and Q3, but works for others). It is highly modular and therefore extensible.
With the current modules, it can start/stop servers, create and rotate logfiles, allow remote administration via telnet, and kick misbehaving players automagically (according to a rule set).
Main features:
- starting a game server and getting hold of all log messages
- creating log files (complete or rotated per map)
- parsing log messages (game independent and configurable)
- sophisticated remote administration (user groups, extensible command set)
- sending commands to a running server (Q,QW,Q2,Q3)
- automatic kicking system according to specific rules (eg. too high rate set by the client)
- check if a server is hanging and kill the process to force a restart
- sending commands to the server at specified timesallows timed startup / shutdown of servers
Enhancements:
- renamed packages and modules (see doc/config)
- added new module: CommandScheduler
- sends a command to the server in defineable periods - see cfg/events.xml allows:
- COMMAND - send as RCon command (command is set as attribute parameter)
- KILLSERVER
- STARTUP
- SHUTDOWN
<<lessgame control program helps you administrate gameservers (its written for Q1 and Q3, but works for others). It is highly modular and therefore extensible.
With the current modules, it can start/stop servers, create and rotate logfiles, allow remote administration via telnet, and kick misbehaving players automagically (according to a rule set).
Main features:
- starting a game server and getting hold of all log messages
- creating log files (complete or rotated per map)
- parsing log messages (game independent and configurable)
- sophisticated remote administration (user groups, extensible command set)
- sending commands to a running server (Q,QW,Q2,Q3)
- automatic kicking system according to specific rules (eg. too high rate set by the client)
- check if a server is hanging and kill the process to force a restart
- sending commands to the server at specified timesallows timed startup / shutdown of servers
Enhancements:
- renamed packages and modules (see doc/config)
- added new module: CommandScheduler
- sends a command to the server in defineable periods - see cfg/events.xml allows:
- COMMAND - send as RCon command (command is set as attribute parameter)
- KILLSERVER
- STARTUP
- SHUTDOWN
Download (0.84MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1081 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads

Gamer Tools 0.4.0
Gamer Tools offers you a powerful and easy-to-use Mozilla Firefox extension with many tools, which is designed for video game addicts. more>> Gamer Tools 0.4.0 offers you a powerful and easy-to-use Mozilla Firefox extension with many tools, which is designed for video game addicts. Includes a game server browser, PunkBuster screenshot browser and status information viewer for All-Seeing-Eye, GameSpy, Half-Life, Quake, and Source servers.<<less
Added: 2007-12-10 License: Other/Proprietary Li... Price: FREE
1 downloads
Games::Quakeworld::Query 0.3.5
Games::Quakeworld::Query is a class for querying QuakeWorld servers. more>>
Games::Quakeworld::Query is a class for querying QuakeWorld servers.
SYNOPSIS
use Games::Quakeworld::Query;
my $QWQ = Games::Quakeworld::Query->new("quake.server.com", "27500");
my %info = $QWQ->getinfo(); # obsoleted, use $qwq->get("") instead
print "Server uses map: ".$qwq->get("map")."n";
Hello, this is Games::Quakeworld::Query, a perl module. It is a class made for querying Quakeworld (Quake 1) game servers and getting their informations, that is map name, players, hostname and etc.
<<lessSYNOPSIS
use Games::Quakeworld::Query;
my $QWQ = Games::Quakeworld::Query->new("quake.server.com", "27500");
my %info = $QWQ->getinfo(); # obsoleted, use $qwq->get("") instead
print "Server uses map: ".$qwq->get("map")."n";
Hello, this is Games::Quakeworld::Query, a perl module. It is a class made for querying Quakeworld (Quake 1) game servers and getting their informations, that is map name, players, hostname and etc.
Download (0.004MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Game::Planeshift::Info 0.5
Game::Planeshift::Info is a Perl module to retrieve players data on the main Planeshift server. more>>
Game::Planeshift::Info is a Perl module to retrieve players data on the main Planeshift server.
SYNOPSIS
Planeshift is a free MMORPG available at : http://www.planeshift.it.
This module allow you to easily get and parse data from the info page of a Planeshift server (so this module depend on LWP::Simple).
the default web page used to retrieve informations is on the Laanx server : http://laanx.fragnetics.com/index.php?page=char_stats.
use Game::Planeshift::Info;
my $ps = Game::Planeshift::Info->new(
encoding => utf-8,
players => [Anfa,Baston, Caules, Ehasara, Javeroal, Mardun, Narita, Setill, Soshise]
);
my $data = $ps->retrieve_info ;
<<lessSYNOPSIS
Planeshift is a free MMORPG available at : http://www.planeshift.it.
This module allow you to easily get and parse data from the info page of a Planeshift server (so this module depend on LWP::Simple).
the default web page used to retrieve informations is on the Laanx server : http://laanx.fragnetics.com/index.php?page=char_stats.
use Game::Planeshift::Info;
my $ps = Game::Planeshift::Info->new(
encoding => utf-8,
players => [Anfa,Baston, Caules, Ehasara, Javeroal, Mardun, Narita, Setill, Soshise]
);
my $data = $ps->retrieve_info ;
Download (0.008MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1032 downloads
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