galactic
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 18
BlackNova Traders 0.55
BlackNova Traders is a PHP/MySQL Web-based multi-player strategy game. more>>
BlackNova Traders project is a PHP/MySQL Web-based multi-player strategy game.
BlackNova Traders is a strategy game, loosely based on the old BBS games of Tradewars, Galactic Warzone, and Ultimate Universe, but multiplayer and Web-based. It involves space trading, conflict, and diplomacy.
Two things happend as the game grew in popularity:
-Ron was kindly asked by said hosting service to find other hosting. (at the time the game was serving over 4 million pages a month)
-The fans of the game were begging Ron to release the game as an open source project. (as feature requests and bug fixes were very slow in coming with only Ron working on the code)
So new hosting was found and the game was released as an open source project (originally under the artistic license and later under the GPL).
<<lessBlackNova Traders is a strategy game, loosely based on the old BBS games of Tradewars, Galactic Warzone, and Ultimate Universe, but multiplayer and Web-based. It involves space trading, conflict, and diplomacy.
Two things happend as the game grew in popularity:
-Ron was kindly asked by said hosting service to find other hosting. (at the time the game was serving over 4 million pages a month)
-The fans of the game were begging Ron to release the game as an open source project. (as feature requests and bug fixes were very slow in coming with only Ron working on the code)
So new hosting was found and the game was released as an open source project (originally under the artistic license and later under the GPL).
Download (1.0MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1022 downloads
AstroMenace 1.0
AstroMenace is a modern 3D scrolling space shooter with ship upgrade possibilities. more>>
AstroMenace project is a modern 3D scrolling space shooter with ship upgrade possibilities. You can improve your ship configuration by installing new weapons, defensive systems, power stations and much more.
To improve your ship, you must earn money by destroying throngs of enemies on every level. A friendly interface, easy controls, and fancy 3D graphics will bring you straight into the heart of galactic war. Enjoy!
<<lessTo improve your ship, you must earn money by destroying throngs of enemies on every level. A friendly interface, easy controls, and fancy 3D graphics will bring you straight into the heart of galactic war. Enjoy!
Download (37.4MB)
Added: 2007-01-17 License: Freeware Price:
1064 downloads
travtrack 0.6.7
travtrack project is a Galaxy generator & editor for Traveller(tm). more>>
travtrack project is a Galaxy generator & editor for Traveller(tm).
travtrack is a tool to help a Traveller(tm) referee keep track of essential data for a game.
Already implemented are galaxies, sectors, subsectors, systems, stars, planets, belt and moons.
Yet to be implemented are trade routes, ships, characters, and all the rest. These will take some time, but should not be too complex. It currently uses the GURPS Traveller:First In rules for system generation, but a subproject is under way to add Classic Traveller generation and output.
travlib is a collection of C routines that should make writing a Traveller application easier. A guile interface to the data representation functions is provided.
Main features:
- Display of hex-mapped navigational data for subsectors Implemented
- Display of system, stellar and planetary information
- Display of galactic and sector maps
- Display of systems as orbits
- Display of planets as orbits (i.e., with moons orbiting)
- Generation of subsectors, systems, stars, planets, belts and moons
- Generation of world information (governments, TL &c.)
- Auto-generation of merchant routes
- Support for Classic and GURPS Traveller rulesets
<<lesstravtrack is a tool to help a Traveller(tm) referee keep track of essential data for a game.
Already implemented are galaxies, sectors, subsectors, systems, stars, planets, belt and moons.
Yet to be implemented are trade routes, ships, characters, and all the rest. These will take some time, but should not be too complex. It currently uses the GURPS Traveller:First In rules for system generation, but a subproject is under way to add Classic Traveller generation and output.
travlib is a collection of C routines that should make writing a Traveller application easier. A guile interface to the data representation functions is provided.
Main features:
- Display of hex-mapped navigational data for subsectors Implemented
- Display of system, stellar and planetary information
- Display of galactic and sector maps
- Display of systems as orbits
- Display of planets as orbits (i.e., with moons orbiting)
- Generation of subsectors, systems, stars, planets, belts and moons
- Generation of world information (governments, TL &c.)
- Auto-generation of merchant routes
- Support for Classic and GURPS Traveller rulesets
Download (0.33MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1076 downloads
Space Racer 0.2.4
Space Racer project is a OpenGL Car Game in a galactic environment. more>>
Space Racer project is a OpenGL Car Game in a galactic environment.
It aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.
To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.
If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:
#define SP_OPENGL_1_1
<<lessIt aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.
To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.
If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:
#define SP_OPENGL_1_1
Download (0.96MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1079 downloads
Battletech MUX 0.6-rc4
Battletech MUX is a real-time, multiplayer rendition of Battletech. more>>
Battletech MUX project is a real-time, multiplayer rendition of Battletech.
Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. F
eaturing an internal scripting language called SoftCode, game admins may sculpt their sites into whatever they can imagine, be it small-scale combat or massive, galactic conflict.
<<lessPlayers take to the front lines in their very own mechs, tanks, and similar implements of destruction. F
eaturing an internal scripting language called SoftCode, game admins may sculpt their sites into whatever they can imagine, be it small-scale combat or massive, galactic conflict.
Download (1.8MB)
Added: 2006-12-19 License: Artistic License Price:
1046 downloads
Paradise 2000 Netrek Client RC5
Paradise 2000 represents my bend of the Paradise Netrek client. more>>
Paradise 2000 represents my bend of the Paradise Netrek client. Paradise 2000 Netrek Client is not a fork, because that would imply parallel development, but no one else has done anything with the client since about five years ago.
Paradise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
<<lessParadise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
Download (0.97MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1207 downloads
BRL-CAD 7.10.0
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor. more>>
BRL-CAD project is a powerful Constructive Solid Geometry (CSG) solid modeling system. BRL-CAD includes an interactive geometry editor, ray tracing support for rendering and geometric analysis, network distributed framebuffer support, image-processing and signal-processing tools. The entire package is distributed in source code form.
Since the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over one-half million lines of C code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been licensed at over 2,000 sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
The application side of BRL-CAD also offers a number of tools and utilities. They primarily concern (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) ? BRL-CADs graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. [2001].)
- Tools for raytracing and interrogating raytraced geometric objects.
- rt ? the main raytracer for rendering images in BRL-CAD.
- nirt ? a package for firing rays interactively and getting information about what the rays run into.
- remrt ? a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipments Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish ? a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep ? produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathans Own Version of Emacs) ? a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities (e.g., the sphereflake shown in Figure 2 in Section 4).
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts ? keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit ? image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
Enhancements:
- fixed -i argument bug in g-acad, g-dxf, g-nff, g-obj - Shawn Baker
- framebuffer toggle added to raytrace panel in mged - Sean Morrison
- fixed rtedge multithreaded output render bug - Erik Greenwald
- fixed jove/termcap issues on Mac OS X - Sean Morrison
- updated bundled libtermcap to NetBSD version 0.6 - Sean Morrison
- increased output precision on mged analyze command - Sean Morrison
- prevent mged shutdown on DSP objects with no data - Sean Morrison
- integration into the Arch Linux packaging system - Loui Chang
- upgrade of bundled tcl/tk from 8.4.6 to 8.5a5 - Sean Morrison
- improved EOL processing in 70+ tools - Sean Morrison, John Anderson
- rewrote pixcmp providing improved I/O format options - Sean Morrison
- added new manual page for pixcmp utility - Sean Morrison
- updated bundled zlib to version 1.2.3 - Sean Morrison
- updated bundled libpng to version 1.2.16 - Sean Morrison
- fixed Windows line-ending bug in dxf-g - John Anderson
- g_qa manual page documents the -t tolerance option - Lee Butler
- updated bundled blt to blt2.4z-patch-2 - Sean Morrison
- dxf-g turns 2D entities into sketches instead of nmg - John Anderson
- removed advertising clause from BSD code - Sean Morrison
- fix index bug, allow material ID of zero in rtweight - Karel Kulhavy
- fixed multiple frame render bug in raytracers - Karel Kulhavy
- mged help command now shows help for all args listed - Sean Morrison
<<lessSince the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over one-half million lines of C code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been licensed at over 2,000 sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
The application side of BRL-CAD also offers a number of tools and utilities. They primarily concern (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) ? BRL-CADs graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. [2001].)
- Tools for raytracing and interrogating raytraced geometric objects.
- rt ? the main raytracer for rendering images in BRL-CAD.
- nirt ? a package for firing rays interactively and getting information about what the rays run into.
- remrt ? a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipments Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish ? a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep ? produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathans Own Version of Emacs) ? a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities (e.g., the sphereflake shown in Figure 2 in Section 4).
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts ? keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit ? image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
Enhancements:
- fixed -i argument bug in g-acad, g-dxf, g-nff, g-obj - Shawn Baker
- framebuffer toggle added to raytrace panel in mged - Sean Morrison
- fixed rtedge multithreaded output render bug - Erik Greenwald
- fixed jove/termcap issues on Mac OS X - Sean Morrison
- updated bundled libtermcap to NetBSD version 0.6 - Sean Morrison
- increased output precision on mged analyze command - Sean Morrison
- prevent mged shutdown on DSP objects with no data - Sean Morrison
- integration into the Arch Linux packaging system - Loui Chang
- upgrade of bundled tcl/tk from 8.4.6 to 8.5a5 - Sean Morrison
- improved EOL processing in 70+ tools - Sean Morrison, John Anderson
- rewrote pixcmp providing improved I/O format options - Sean Morrison
- added new manual page for pixcmp utility - Sean Morrison
- updated bundled zlib to version 1.2.3 - Sean Morrison
- updated bundled libpng to version 1.2.16 - Sean Morrison
- fixed Windows line-ending bug in dxf-g - John Anderson
- g_qa manual page documents the -t tolerance option - Lee Butler
- updated bundled blt to blt2.4z-patch-2 - Sean Morrison
- dxf-g turns 2D entities into sketches instead of nmg - John Anderson
- removed advertising clause from BSD code - Sean Morrison
- fix index bug, allow material ID of zero in rtweight - Karel Kulhavy
- fixed multiple frame render bug in raytracers - Karel Kulhavy
- mged help command now shows help for all args listed - Sean Morrison
Download (41MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
963 downloads
Xplns 3.3.1
Xplns is an astronomy simulation. more>>
Xplns reproduces real starry sky on your display of X Window System. It calculates the position of many celestial objects (stars, galaxies, nebulae, constellations, planets, comets, etc.) very accurately.
You can enjoy the past and future sky on the desk top as if you have traveled all around the world. In solar system projection mode, you can examine motion of solar objects.
You can observe motion of the stars with tracking an object. The information display function let you know the rise, set and meridian time of solar objects, when dusk ends, when dawn starts, moon age, etc.
These functions are helpful for observing stars under the real sky. There are fourteen projection mode in xplns, "Horizontal View Mode", "Equatorial Mode", "Ecliptic Mode", "Galactic Mode", "Planisphere Mode" and "Solar System Mode".
Main features:
- Fourteen projection mode (Horizontal, Equatorial, Planisphere, Solar System, Planisphere mode, etc.).
- Display stars, nebulae, galaxies, planets, sun, moon, comets, minor planets, galilean satellites, etc.
- In addition to standard star catalog (up to magnitude 6.5), SAO star catalog and guide star catalog (GSC) supported.
- Display function of name of the constellations, planets, stars, nebulae, galaxies, etc.
- Magnified figure of planets.
- Grid of equatorial coordinates, ecliptic coordinates, horizontal coordinates, etc.
- Motional display of stars with continuous or real-time drive.
- Display function of Rise, set, meridian time of solar objects, moon age.
- Images of celestial objects.
Environment
- Linux 2.4 with libc5(ELF), glibc 2.1, 2.2 or 2.3 on i386
- FreeBSD 4.6.2, 4.7, 4.8 on i386
- XFree86 4.1 or later (256 or more colors)
<<lessYou can enjoy the past and future sky on the desk top as if you have traveled all around the world. In solar system projection mode, you can examine motion of solar objects.
You can observe motion of the stars with tracking an object. The information display function let you know the rise, set and meridian time of solar objects, when dusk ends, when dawn starts, moon age, etc.
These functions are helpful for observing stars under the real sky. There are fourteen projection mode in xplns, "Horizontal View Mode", "Equatorial Mode", "Ecliptic Mode", "Galactic Mode", "Planisphere Mode" and "Solar System Mode".
Main features:
- Fourteen projection mode (Horizontal, Equatorial, Planisphere, Solar System, Planisphere mode, etc.).
- Display stars, nebulae, galaxies, planets, sun, moon, comets, minor planets, galilean satellites, etc.
- In addition to standard star catalog (up to magnitude 6.5), SAO star catalog and guide star catalog (GSC) supported.
- Display function of name of the constellations, planets, stars, nebulae, galaxies, etc.
- Magnified figure of planets.
- Grid of equatorial coordinates, ecliptic coordinates, horizontal coordinates, etc.
- Motional display of stars with continuous or real-time drive.
- Display function of Rise, set, meridian time of solar objects, moon age.
- Images of celestial objects.
Environment
- Linux 2.4 with libc5(ELF), glibc 2.1, 2.2 or 2.3 on i386
- FreeBSD 4.6.2, 4.7, 4.8 on i386
- XFree86 4.1 or later (256 or more colors)
Download (1.1MB)
Added: 2005-04-01 License: Free To Use But Restricted Price:
1667 downloads
Thousand Parsec C++ Server 0.4.1
Thousand Parsec C++ Server is the main server for Thousand Parsec. more>>
Thousand Parsec C++ Server is the main server for Thousand Parsec.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Enhancements:
- Metaserver setting for turning on sending updates
- Signal Handler for exiting cleanly
- PlayerTlsConnection using PlayerTcpConnection, gaining non-blocking support
- Added Mersenne Twister (mt19937), for PRNG
- Home Planet resource in minisec
- Resources for MTSec added
- Updated console to libtprl 0.1.2, added prompt and fixed bugs, and redisplaying line
- Removed reconfigure method for LogSinks, use SettingCallbacks instead
- Made sizes of star systems fit closer in minisec
- Fixed removing ships from fleets in minisec
- Fixed spelling on property name in Minisec
- Invalid the Game turn timer incase run from the console in EOT processing
- Removed guest/guest refuse hack
- Added support for guile 1.8 (thanks JLP for testing)
- Fixed mini-ipv6 MetaserverConnection (thanks mithro)
- Made sure getOrder returns at least one frame
- Metaserver update doesnt try for 12 minutes after 5 connection errors (bug from nash)
- Minisec universe generation doesnt re-use star system names (bug from nash)
- Fixed GetOrderType_List frame type (bug from nash)
- No longer crashes on unknown order type (bug from nash)
- Proper length remaining checking in order and orderparameter unpacking (bug from nash)
- Fixed terminal color reseting (bug from nash)
- Warnings when metaserver updates are disabled
- Port from dlopen to libltdl (thanks mithro)
- Include libltdl in tree because Debian and Ubuntu (thanks mithro)
- Velocity is now where it should be next turn (thanks mithro)
- ETA calcuation for Move orders in Minisec fixed (bug from nash)
- Added Ping limiting code
- Logging added (thanks mithro) and some reformating
<<lessThousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Enhancements:
- Metaserver setting for turning on sending updates
- Signal Handler for exiting cleanly
- PlayerTlsConnection using PlayerTcpConnection, gaining non-blocking support
- Added Mersenne Twister (mt19937), for PRNG
- Home Planet resource in minisec
- Resources for MTSec added
- Updated console to libtprl 0.1.2, added prompt and fixed bugs, and redisplaying line
- Removed reconfigure method for LogSinks, use SettingCallbacks instead
- Made sizes of star systems fit closer in minisec
- Fixed removing ships from fleets in minisec
- Fixed spelling on property name in Minisec
- Invalid the Game turn timer incase run from the console in EOT processing
- Removed guest/guest refuse hack
- Added support for guile 1.8 (thanks JLP for testing)
- Fixed mini-ipv6 MetaserverConnection (thanks mithro)
- Made sure getOrder returns at least one frame
- Metaserver update doesnt try for 12 minutes after 5 connection errors (bug from nash)
- Minisec universe generation doesnt re-use star system names (bug from nash)
- Fixed GetOrderType_List frame type (bug from nash)
- No longer crashes on unknown order type (bug from nash)
- Proper length remaining checking in order and orderparameter unpacking (bug from nash)
- Fixed terminal color reseting (bug from nash)
- Warnings when metaserver updates are disabled
- Port from dlopen to libltdl (thanks mithro)
- Include libltdl in tree because Debian and Ubuntu (thanks mithro)
- Velocity is now where it should be next turn (thanks mithro)
- ETA calcuation for Move orders in Minisec fixed (bug from nash)
- Added Ping limiting code
- Logging added (thanks mithro) and some reformating
Download (0.43MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
968 downloads
Thousand Parsec Python Server 0.1.0
Thousand Parsec Python Server is a server for Thousand Parsec written in Python and using a SQL back end. more>>
Thousand Parsec Python Server is a server for Thousand Parsec written in Python and using a SQL back end.
Thousand Parsec Python wxWindows Client allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need for play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
<<lessThousand Parsec Python wxWindows Client allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need for play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Download (0.058MB)
Added: 2006-12-19 License: GPL (GNU General Public License) Price:
1039 downloads
StarPlot 0.95.2
StarPlot is a 3-dimensional perspective star map viewer. more>>
StarPlot is a program for Unix that allows you to view charts of the relative 3-dimensional positions of stars in space.
It is free software; the source code for StarPlot is available under the GNU General Public License. Here is a screenshot (click for a larger image).
Main features:
- Stars can be right-clicked to display a data popup window.
- Stars can be displayed or hidden by spectral class and absolute magnitude (also shown above).
- Stellar absolute magnitude limits can be set automatically based on the radius of the chart.
- Non-stellar objects such as nebulae are also supported.
- The stars being viewed may be plotted on a Hertzsprung-Russell diagram.
- Charts may be viewed in either celestial or galactic coordinate systems.
- Charts may be recentered, rotated, or zoomed in or out with a mouse click (this can also, of course, be done via dialog boxes for more precision).
- Current chart parameters may be saved to a file and reloaded later.
- The data file format is easy to read, well-documented, and text based.
- StarPlot is packaged with a program (starconvert) that converts line-oriented stellar data records to StarPlot format. Several well-known star catalogues are available from this website, complete with all the data needed for conversions.
<<lessIt is free software; the source code for StarPlot is available under the GNU General Public License. Here is a screenshot (click for a larger image).
Main features:
- Stars can be right-clicked to display a data popup window.
- Stars can be displayed or hidden by spectral class and absolute magnitude (also shown above).
- Stellar absolute magnitude limits can be set automatically based on the radius of the chart.
- Non-stellar objects such as nebulae are also supported.
- The stars being viewed may be plotted on a Hertzsprung-Russell diagram.
- Charts may be viewed in either celestial or galactic coordinate systems.
- Charts may be recentered, rotated, or zoomed in or out with a mouse click (this can also, of course, be done via dialog boxes for more precision).
- Current chart parameters may be saved to a file and reloaded later.
- The data file format is easy to read, well-documented, and text based.
- StarPlot is packaged with a program (starconvert) that converts line-oriented stellar data records to StarPlot format. Several well-known star catalogues are available from this website, complete with all the data needed for conversions.
Download (0.45MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
Thousand Parsec Python Text client 0.0.4
Thousand Parsec is a framework for turn based space empire building games. more>>
Thousand Parsec Python Text client works with any computer which has Python and the python network library installed. This client can only be checked out of CVS at the moment.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games,
set up your own game using already designed games, and building your own space empire building game.
<<lessThousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games,
set up your own game using already designed games, and building your own space empire building game.
Download (0.010MB)
Added: 2006-12-18 License: GPL (GNU General Public License) Price:
1040 downloads
Thousand Parsec Python wxWindows Client 0.2.1
Thousand Parsec is a framework for turn based space empire building games. more>>
Thousand Parsec Python wxWindows Client allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need for play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
<<lessThousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need for play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Download (0.75MB)
Added: 2007-01-01 License: GPL (GNU General Public License) Price:
1026 downloads
Thousand Parsec Python TP Client library 0.2.0
Thousand Parsec Python TP Client library is used by all the more complicated python applications to share common code. more>>
Thousand Parsec Python TP Client library is used by all the more complicated python applications to share common code.
You do not require this library if you are using a prebuild binary or the inplace version of the client.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
<<lessYou do not require this library if you are using a prebuild binary or the inplace version of the client.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Download (0.095MB)
Added: 2006-12-18 License: GPL (GNU General Public License) Price:
1040 downloads
Thousand Parsec C++ TP Protocol Library 0.1.1
Thousand Parsec C++ TP Protocol Library is a client side library written in C++ for TP. more>>
Thousand Parsec C++ TP Protocol Library is a client side library written in C++ for TP. It is fully featured and can be easily extended in a number of ways including logging, socket to the server and async frame handling.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Enhancements:
- Include order changed to fix readline bug
- pkg-config file changed to work with different install directories
<<lessThousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Enhancements:
- Include order changed to fix readline bug
- pkg-config file changed to work with different install directories
Download (0.31MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1040 downloads
Secleted [ 0 ] software to compare
- Page: 1 of 2
- 1
- 2
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above galactic search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed