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Untahris Common Playground 2.0
Untahris Common Playground - you can play several classic fun, simple arcade games. more>>
Untahris Common Playground - you can play several classic fun, simple arcade games. But playing alone is not fun, and you can play them in multiplayer mode (on one computer, local network, or maybe Internet).
Now, Untahris has an original experimental feature, which makes it more than just a bundle of these games! In multiplayer mode each player can play a different game --- however, they play all on the same board. This may lead to funny interactions, battles or alliances between them.
The games in Untahris have been modified to make them better interact with each other. Thus, in each game you are allowed to shoot and collect bonuses, even if it was not a part of the original game.
Enhancements:
- The graphics were improved.
- Balls can kill bombers now.
- Worms, initial world selection, and sound were added.
- The homepage was made prettier.
<<lessNow, Untahris has an original experimental feature, which makes it more than just a bundle of these games! In multiplayer mode each player can play a different game --- however, they play all on the same board. This may lead to funny interactions, battles or alliances between them.
The games in Untahris have been modified to make them better interact with each other. Thus, in each game you are allowed to shoot and collect bonuses, even if it was not a part of the original game.
Enhancements:
- The graphics were improved.
- Balls can kill bombers now.
- Worms, initial world selection, and sound were added.
- The homepage was made prettier.
Download (1.0MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
905 downloads
Games::PerlWar 0.02
Games::PerlWar is a Perl variant of the classic Corewar game. more>>
Games::PerlWar is a Perl variant of the classic Corewar game.
This is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that
these rules are no different than the rules of a computer system. Some of
them can be bent, others can be broken. - Morpheus
PerlWar is inspired by the classic http://www.corewar.info/|Corewar game. In this game, players pit snippets of Perl code (called agents) against each other in order to gain control of the vicious virtual battlefield known as... the Array.
GAME PARAMETERS
Size of the Array
The number of cells that the Array possesses. Each cell can hold one agent.
Agent Maximal Size
The maximal length, in characters, of an agent. If an agent is or becomes larger than this limit, it automatically segfaults upon execution.
Game Maximal Number of Iterations
The maximal number of rounds that can be played before a game is declared over.
<<lessThis is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that
these rules are no different than the rules of a computer system. Some of
them can be bent, others can be broken. - Morpheus
PerlWar is inspired by the classic http://www.corewar.info/|Corewar game. In this game, players pit snippets of Perl code (called agents) against each other in order to gain control of the vicious virtual battlefield known as... the Array.
GAME PARAMETERS
Size of the Array
The number of cells that the Array possesses. Each cell can hold one agent.
Agent Maximal Size
The maximal length, in characters, of an agent. If an agent is or becomes larger than this limit, it automatically segfaults upon execution.
Game Maximal Number of Iterations
The maximal number of rounds that can be played before a game is declared over.
Download (0.031MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1036 downloads
Games::Alak 0.18
Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.
SYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
<<lessSYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Online Cardgame System 0.9.0
Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
<<lessOCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Flameingo 2.1
Flameingo is an action game where you play a little man riding on a flamingo. more>>
Flameingo project is an action game where you play a little man riding on a flamingo.
Using the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.
Another liero sequel...? I guess it is!
<<lessUsing the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.
Another liero sequel...? I guess it is!
Download (0.78MB)
Added: 2006-05-07 License: GPL (GNU General Public License) Price:
1266 downloads
Games::Go::SGF 0.05
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files. more>>
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files.
SYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
<<lessSYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
Download (0.003MB)
Added: 2007-07-12 License: Perl Artistic License Price:
835 downloads
Trip on the Funny Boat 1.4
Trip on the Funny Boat is a side scrolling shooter game starring a steamboat on the sea. more>>
Trip on the Funny Boat is a side scrolling shooter game starring a steamboat on the sea.
Trip on the Funny Boat is side scrolling arcade shooter game on a steamboat equipped with a cannon and the ability to jump. The player will need to take advantage of waves to defeat the enemies and dodge hazards.
This game was made for the second PyWeek competition during the week from 25.3.2006 to 2.4.2006.
<<lessTrip on the Funny Boat is side scrolling arcade shooter game on a steamboat equipped with a cannon and the ability to jump. The player will need to take advantage of waves to defeat the enemies and dodge hazards.
This game was made for the second PyWeek competition during the week from 25.3.2006 to 2.4.2006.
Download (3.8MB)
Added: 2007-03-14 License: MIT/X Consortium License Price:
959 downloads
GNU Go 3.6
GNU Go is a free program that plays the game of Go. more>>
GNU Go is a free program that plays the game of Go. GNU Go has played thousands of games on the NNGS Go server.
GNU Go is now also playing regularly on the Legend Go Server in Taiwan, on the WING server in Japan, and many volunteers run GNU Go clients on KGS. GNU Go has established itself as the leading non-commercial go program in the recent tournaments that it has taken part in.
<<lessGNU Go is now also playing regularly on the Legend Go Server in Taiwan, on the WING server in Japan, and many volunteers run GNU Go clients on KGS. GNU Go has established itself as the leading non-commercial go program in the recent tournaments that it has taken part in.
Download (2.6MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1513 downloads
Angry, Drunken Dwarves 1.0.1
Angry, Drunken Dwarves is a funny puzzle game for Linux. more>>
In Angry, Drunken Dwarves, you are an angry, drunken dwarf. Why are you so angry? Who knows. But youve decided to take your aggression out on other dwarves, by dropping gems on their heads.
Lots of gems. Angry, Drunken Dwarves is a member of the classic "falling blocks" puzzle game family, similar to the Capcom game Puzzle Fighter.
The goal of the game is to build large gems by matching up colors, then break them, raining more gems down onto your opponent. The first person whose field fills up, loses.
Angry, Drunken Dwarves runs on all major operating systems. It has seven playable characters, six levels of AI, secret game modes and characters, and an original soundtrack.
<<lessLots of gems. Angry, Drunken Dwarves is a member of the classic "falling blocks" puzzle game family, similar to the Capcom game Puzzle Fighter.
The goal of the game is to build large gems by matching up colors, then break them, raining more gems down onto your opponent. The first person whose field fills up, loses.
Angry, Drunken Dwarves runs on all major operating systems. It has seven playable characters, six levels of AI, secret game modes and characters, and an original soundtrack.
Download (5.1MB)
Added: 2006-01-13 License: GPL (GNU General Public License) Price:
1380 downloads
Games::Bingo::Bot 0.01
Games::Bingo::Bot is a simple class holding IRC related methods for bingo. more>>
Games::Bingo::Bot is a simple class holding IRC related methods for bingo.
SYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
<<lessSYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
Download (0.006MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1032 downloads
Games::SGF::Tournament 1.0.0
Games::SGF::Tournament is a Perl module for tournament statistics generator. more>>
Games::SGF::Tournament is a Perl module for tournament statistics generator.
SYNOPSIS
use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));
Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.
INTERFACE
Games::SGF::Tournament is a class with following methods:
new
The constructor. Optional parameters are:
sgf_dir
Path to SGF files representing the tournament. Default: current directory.
base_url
Base URL to prefix file names of SGF files. Default: empty string.
games
Returns a table of played games in chronological order with hyperlinks to SGF files.
scores
Returns a table of players descending by score.
<<lessSYNOPSIS
use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));
Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.
INTERFACE
Games::SGF::Tournament is a class with following methods:
new
The constructor. Optional parameters are:
sgf_dir
Path to SGF files representing the tournament. Default: current directory.
base_url
Base URL to prefix file names of SGF files. Default: empty string.
games
Returns a table of played games in chronological order with hyperlinks to SGF files.
scores
Returns a table of players descending by score.
Download (0.012MB)
Added: 2007-01-11 License: Perl Artistic License Price:
1018 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
KnoppiXMAME 1.3 beta 19
KnoppiXMAME is a bootable CD/DVD image with hardware automatic probing and configuration for playing MAME games. more>>
KnoppiXMAME is a bootable CD/DVD image with hardware automatic probing and configuration for playing MAME games.
No games are included, but they can be added to the ISO image, as well as new versions of X-MAME, gxmame, and the Linux kernel.
<<lessNo games are included, but they can be added to the ISO image, as well as new versions of X-MAME, gxmame, and the Linux kernel.
Download (116MB)
Added: 2005-05-19 License: GPL (GNU General Public License) Price:
1621 downloads
Gamut 0.3.5
Gamut is the Volity projects first graphical client application, written in Java and usable on any Java-friendly computer. more>>
Gamut is the Volity projects first graphical client application, written in Java and usable on any Java-friendly computer.
Gamut project is still alpha and more useful to developers than players, but rapidly approaching a more generally usable beta.
Volity is a framework for developing online multiplayer games. Servers are written in Perl or Python, and the user interface for each game is written in a combination of SVG and ECMAScript. The client automatically downloads the proper UI for any game, allowing you to play games such as Hex, Fluxx, and Aquarius without any further intervention.
While most current games are board and card games, many different game types can be implemented and deployed within the Volity framework.
<<lessGamut project is still alpha and more useful to developers than players, but rapidly approaching a more generally usable beta.
Volity is a framework for developing online multiplayer games. Servers are written in Perl or Python, and the user interface for each game is written in a combination of SVG and ECMAScript. The client automatically downloads the proper UI for any game, allowing you to play games such as Hex, Fluxx, and Aquarius without any further intervention.
While most current games are board and card games, many different game types can be implemented and deployed within the Volity framework.
Download (5.8MB)
Added: 2006-05-08 License: Freeware Price:
1355 downloads
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