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Full Screen 0.5
Full Screen is an extension which provides a fulscreen button on the toolbar. more>>
Full Screen is an extension which provides a fulscreen button on the toolbar.
Adds Full Screen toolbar button and context menu command.
After installing use View / Toolbars / Customize... to add the button to the toolbar.
<<lessAdds Full Screen toolbar button and context menu command.
After installing use View / Toolbars / Customize... to add the button to the toolbar.
Download (0.009MB)
Added: 2007-04-06 License: MPL (Mozilla Public License) Price:
937 downloads
Amarok Full Screen 0.5
Amarok Full Screen provides a full screen front end for Amarok. more>>
Amarok Full Screen provides a full screen front end for Amarok.
The look can be changed by custom THEMES.
<<lessThe look can be changed by custom THEMES.
Download (0.20MB)
Added: 2007-03-19 License: GPL (GNU General Public License) Price:
961 downloads
Show Screen Captures 1.0
Show Screen Captures is an extension which enables displaying screen captures of external links on a web page. more>>
Show Screen Captures is an extension which enables displaying screen captures of external links on a web page.
Displays screen captures of external links on a web page. Screen shots provided by openthumbshots.org.
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.
Screenshots, screen dumps, or screen captures can be used to demonstrate a program, a particular problem a user might be having or generally when computer output needs to be shown to others or archived.
<<lessDisplays screen captures of external links on a web page. Screen shots provided by openthumbshots.org.
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.
Screenshots, screen dumps, or screen captures can be used to demonstrate a program, a particular problem a user might be having or generally when computer output needs to be shown to others or archived.
Download (0.004MB)
Added: 2007-04-04 License: MPL (Mozilla Public License) Price:
939 downloads
screen-scraper 3.0
screen-scraper is a tool for extracting data from Web sites. more>>
screen-scraper project is a tool used to extract data from web sites. You might use screen-scraper for the following purposes:
- Data Mining and Extraction
- Data Migration
- Application Integration
- Business Intelligence
- Web Task Automation
- Portal Components
- Meta-Searching
- Archiving
The screen-scraper application consists of two primary pieces:
- Workbench: A graphical user interface provides an intuitive approach that allows you to designate pages and specific pieces of information to be extracted.
- Server: After using the workbench to designate the data to be scraped, screen-scraper can be run in a server mode, much like a database. External applications can then connect to screen-scraper, which will pull data off of the designated web sites, then return them to the calling application. For example, you might build a web-based application using Active Server Pages (ASP) or PHP that invokes screen-scraper to search for products found on an external web site in real-time.
Additionally, screen-scraper can be started in a non-graphical mode from the command line such that it can be scheduled or invoked on-demand.
screen-scraper can automate many of the tasks typically required when scraping data from web pages, such as tracking cookies, logging in to web sites, and traversing search results pages.
Depending on the programming languages and platforms you most prefer, screen-scraper is likely to be familiar to you. screen-scraper contains an internal scripting engine that supports:
- VBScript
- JScript
- Perl
- Interpreted Java
- JavaScript
- Python
When invoking screen-scraper externally take your pick from the following languages:
- Java
- PHP
- Anything COM-based (such as Active Server Pages, Visual Basic, and Visual C++)
- .NET (both Microsoft-based and Mono)
- Cold Fusion
Enhancements:
- Several bugfixes and minor features have been added, including automatic backup of the database, enhanced HTML rendering and HTML stripping, fixing an error that caused duplicate scripts to appear at times on import, and fixing multiple errors relating to international character sets and non-ASCII characters.
<<less- Data Mining and Extraction
- Data Migration
- Application Integration
- Business Intelligence
- Web Task Automation
- Portal Components
- Meta-Searching
- Archiving
The screen-scraper application consists of two primary pieces:
- Workbench: A graphical user interface provides an intuitive approach that allows you to designate pages and specific pieces of information to be extracted.
- Server: After using the workbench to designate the data to be scraped, screen-scraper can be run in a server mode, much like a database. External applications can then connect to screen-scraper, which will pull data off of the designated web sites, then return them to the calling application. For example, you might build a web-based application using Active Server Pages (ASP) or PHP that invokes screen-scraper to search for products found on an external web site in real-time.
Additionally, screen-scraper can be started in a non-graphical mode from the command line such that it can be scheduled or invoked on-demand.
screen-scraper can automate many of the tasks typically required when scraping data from web pages, such as tracking cookies, logging in to web sites, and traversing search results pages.
Depending on the programming languages and platforms you most prefer, screen-scraper is likely to be familiar to you. screen-scraper contains an internal scripting engine that supports:
- VBScript
- JScript
- Perl
- Interpreted Java
- JavaScript
- Python
When invoking screen-scraper externally take your pick from the following languages:
- Java
- PHP
- Anything COM-based (such as Active Server Pages, Visual Basic, and Visual C++)
- .NET (both Microsoft-based and Mono)
- Cold Fusion
Enhancements:
- Several bugfixes and minor features have been added, including automatic backup of the database, enhanced HTML rendering and HTML stripping, fixing an error that caused duplicate scripts to appear at times on import, and fixing multiple errors relating to international character sets and non-ASCII characters.
Download (66MB)
Added: 2007-01-15 License: Freeware Price:
599 downloads
Gnome Screen Ruler 0.8
Gnome Screen Ruler is a customizable screen ruler for Gnome. more>>
Gnome Screen Ruler project is a customizable screen ruler for Gnome.
Gnome Screen Ruler is an on-screen ruler for measuring horizontal and vertical distances in any application. Rulers can be moved and resized using the keyboard.
Main features:
- Horizontal and vertical display
- Multiple units: pixels, inches, centimeters, picas, points, percentage
- Configurable colors and font
- Can be set always-on-top of your application windows
- Can be moved and resized with mouse or keyboard
- Measurement lines track mouse cursor to help measure anything on screen
- Its Free Software released under the GPL
Enhancements:
- Rewrite in Ruby (from C).
- Middle-click now rotates around the mouse position, not the upper-left corner.
- Ruler now shows a left-click target for the popup menu while mouse is over the ruler.
- Unit selection (inches, picas, etc.) moved to popup menu (from preferences dialog).
- Keyboard keys 1-6 now change unit.
- Now uses Cairo for rendering (from GDK).
<<lessGnome Screen Ruler is an on-screen ruler for measuring horizontal and vertical distances in any application. Rulers can be moved and resized using the keyboard.
Main features:
- Horizontal and vertical display
- Multiple units: pixels, inches, centimeters, picas, points, percentage
- Configurable colors and font
- Can be set always-on-top of your application windows
- Can be moved and resized with mouse or keyboard
- Measurement lines track mouse cursor to help measure anything on screen
- Its Free Software released under the GPL
Enhancements:
- Rewrite in Ruby (from C).
- Middle-click now rotates around the mouse position, not the upper-left corner.
- Ruler now shows a left-click target for the popup menu while mouse is over the ruler.
- Unit selection (inches, picas, etc.) moved to popup menu (from preferences dialog).
- Keyboard keys 1-6 now change unit.
- Now uses Cairo for rendering (from GDK).
Download (0.016MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1042 downloads

SSS (Screen Saver Stopper) 0.9.1
SSS (Screen Saver Stopper)offers you a mini tool to protect the screen saver from starting as long as the SSS window is open. more>> SSS (Screen Saver Stopper) 0.9.1 offers you a mini tool to protect the screen saver from starting as long as the SSS window is open. This is useful when you are watching a movie, viewing the progress of a program's compilation or performing any other task which the blanking of your screen by the screen saver can disrupt.
SSS works with both XScreenSaver and the KDE KScreenSaver (KDE's "screen corners action" option only supports KScreenSaver). It is much easier to use than opening the Control Center, disabling the screen saver from there, and re-enabling it once you're done. To temporarily disable the screensaver, simply open SSS by clicking on its icon. Close the SSS window when you want the screensaver to be re-enabled. It's that simple.
Enhancements: Added Slovak translation (thanks to Jozef Riha)<<less Added: 2006-10-05 License: GPL Price: FREE
1 downloads
OS X Login Screen 1.2
OS X Login Screen is a very accurate OS X login Screen Mimic for Kubuntu Linux. more>>
OS X Login Screen is a very accurate OS X login Screen Mimic for Kubuntu Linux.
<<less Download (0.31MB)
Added: 2007-03-16 License: GPL (GNU General Public License) Price:
981 downloads
Devel::CallerItem 1.0
Devel::CallerItem is an Perl object representing a function call from the stack of function calls. more>>
Devel::CallerItem is an Perl object representing a function call from the stack of function calls.
SYNOPSIS
Usage:
require Devel::CallerItem;
$call = Devel::CallerItem->from_depth($depth) || return;
$passed_arguments_ref = $call->argument_list_ref();
$callpack = $call->pack();
$callfile = $call->file();
$callline = $call->line();
$callsub = $call->subroutine();
$bool = $call->has_args();
$bool = $call->wants_array();
($arg_ref,@caller) = $call->as_array();
$call_string = $call->as_string($print_level);
$passed_arguments_string = $call->arguments_as_string();
$printable_arg = Devel::CallerItem->printable_arg($arg,$print_level);
Devel::CallerItem objects hold all the information about a specific function call on the stack. The information is basically that obtained from caller and @DB::args, packaged into an object. This comes with some useful methods to print the object in a nice way.
<<lessSYNOPSIS
Usage:
require Devel::CallerItem;
$call = Devel::CallerItem->from_depth($depth) || return;
$passed_arguments_ref = $call->argument_list_ref();
$callpack = $call->pack();
$callfile = $call->file();
$callline = $call->line();
$callsub = $call->subroutine();
$bool = $call->has_args();
$bool = $call->wants_array();
($arg_ref,@caller) = $call->as_array();
$call_string = $call->as_string($print_level);
$passed_arguments_string = $call->arguments_as_string();
$printable_arg = Devel::CallerItem->printable_arg($arg,$print_level);
Devel::CallerItem objects hold all the information about a specific function call on the stack. The information is basically that obtained from caller and @DB::args, packaged into an object. This comes with some useful methods to print the object in a nice way.
Download (0.004MB)
Added: 2007-05-01 License: Perl Artistic License Price:
908 downloads
Intelligent Wardialer 0.07
Intelligent Wardialer is a war dialer used for auditing your PSTN (phone) network. more>>
Intelligent Wardialer is a "war dialer" used for auditing your PSTN (phone) network. Its features include random/sequential dialing, Voice over IP using the IAX2 (Intra-Asterisk eXchange) protocol, ASCII flat file and MySQL logging, a curses-based front end, key stroke marking, multiple modem support, several methods of "tone detection", save/load state, banner detections (to determine remote system types) and blacklist support.
Main features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
<<lessMain features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
Download (1.6MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1399 downloads
sipscreen 1.00
sipscreen project is a Linux iptables QUEUE target handler written in perl for screening incoming SIP phone calls. more>>
sipscreen project is a Linux iptables QUEUE target handler written in perl for screening incoming SIP phone calls.
If you have a network configuration similar to mine, with a Vonage or other Voice-over-IP adapter located behind a Linux gateway, you may find sipscreen useful for programmatically accepting or rejecting inbound calls, based on the caller ID information, the time of day, or any other clever algorithm you can think of.
<<lessIf you have a network configuration similar to mine, with a Vonage or other Voice-over-IP adapter located behind a Linux gateway, you may find sipscreen useful for programmatically accepting or rejecting inbound calls, based on the caller ID information, the time of day, or any other clever algorithm you can think of.
Download (0.003MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
861 downloads
FlowPlayer 1.19
FlowPlayer is a video player for Flash Video in FLV format. more>>
FlowPlayer project is a video player for Flash Video in FLV format. The UI is clean and simple.
The player is easy to configure and embed into your home page, site, or blog.
FlowPlayer.swf is a player that is ready to be used out-of-the box. FlowPlayer.html is an example of Web page that uses it. The name of the video file to be loaded by the player is specified in html page in the < object > tags flashvars attribute. This attribute is there in two places (both in < objec t> and < embed > tags) to maximize the number of supported Web browsers.
By default, the player loads the video file from the same location as it loads FlowPlayer.swf. The name of this variable is videoFile and the value should be the name of the video file with or without an extension.
There is also a way to specify a complete URL. This is done using the baseURL variable. When this mechanism is used the video files and FlowPlayer.swf may reside in different locations within the Web server or even in different servers.
autoPlay variable is used to specify whether playback should start immediately when the player has been loaded into the Web browser. Legal values for this parameter are true and false.
Please refer to FlowPlayer.html for descriptions of all HTML parameters used to control the player.
Enhancements:
- New FlowPlayer Skinning Kit to make skinning the player better than ever before.
- There is a new package in the downloads for this.
- Added all dependencies to the source distribution package and now its easier for new developers to start hacking.
- Fixes: VideoHeight does not have any effect in full screen mode any more, now resizes to fit the full area.
- Configured progress bar, buffering bar etc. colors were ignored and now work as espected.
<<lessThe player is easy to configure and embed into your home page, site, or blog.
FlowPlayer.swf is a player that is ready to be used out-of-the box. FlowPlayer.html is an example of Web page that uses it. The name of the video file to be loaded by the player is specified in html page in the < object > tags flashvars attribute. This attribute is there in two places (both in < objec t> and < embed > tags) to maximize the number of supported Web browsers.
By default, the player loads the video file from the same location as it loads FlowPlayer.swf. The name of this variable is videoFile and the value should be the name of the video file with or without an extension.
There is also a way to specify a complete URL. This is done using the baseURL variable. When this mechanism is used the video files and FlowPlayer.swf may reside in different locations within the Web server or even in different servers.
autoPlay variable is used to specify whether playback should start immediately when the player has been loaded into the Web browser. Legal values for this parameter are true and false.
Please refer to FlowPlayer.html for descriptions of all HTML parameters used to control the player.
Enhancements:
- New FlowPlayer Skinning Kit to make skinning the player better than ever before.
- There is a new package in the downloads for this.
- Added all dependencies to the source distribution package and now its easier for new developers to start hacking.
- Fixes: VideoHeight does not have any effect in full screen mode any more, now resizes to fit the full area.
- Configured progress bar, buffering bar etc. colors were ignored and now work as espected.
Download (0.050MB)
Added: 2007-07-20 License: The Apache License 2.0 Price:
868 downloads
Call Commander 1.1.21
Call Commander is a high-performance call screening and management system designed for professional talk-radio environments. more>>
Call Commander is a high-performance management system and call screening designed for use in professional talk-radio environments that integrates directly with a variety of popular broadcast telephone interfaces.
The system is designed to allow the easy acquisition, tracking, communication and archiving of caller information, along with tools to enable seamless communication between the various key talk show players (talent, producer, screener, etc).
Also provided is an automated Segment Clock to help keep things running on time.
Call Commander is highly configurable, with virtually every aspect of its on-screen appearance and functionality capable of being customized for the needs of a particular site. Visit our gallery of screen shots showing some of the possibilities available.
Call Commander runs on the popular GNU/Linux operating system, with clients also available for Microsoft Windows 98, 2000 and XP. It is freely available under the GNU General Public License.
Main features:
- Highly customizable and configurable.
- Comprehensive caller data acquisition, status tracking and archving.
- Point-to-point communication and alerting for Talk Show personnel.
- Synchronized, automatic segment clock.
- Works with a variety of broadcast telephone systems, including:
- Comrex/Gentner TS-612
- Telos 100 1A2 Interface
- Telos 100 Direct Interface
- Telos 2101
- Telos ONEx6
- Telos TWOx12
- Works with LAN, Internet and Dialup networking connections.
- Runs on the rock-solid GNU/Linux operating system.
- Totally free and open -- No dongles, unlock codes, software keys or other arbitrary limitations.
<<lessThe system is designed to allow the easy acquisition, tracking, communication and archiving of caller information, along with tools to enable seamless communication between the various key talk show players (talent, producer, screener, etc).
Also provided is an automated Segment Clock to help keep things running on time.
Call Commander is highly configurable, with virtually every aspect of its on-screen appearance and functionality capable of being customized for the needs of a particular site. Visit our gallery of screen shots showing some of the possibilities available.
Call Commander runs on the popular GNU/Linux operating system, with clients also available for Microsoft Windows 98, 2000 and XP. It is freely available under the GNU General Public License.
Main features:
- Highly customizable and configurable.
- Comprehensive caller data acquisition, status tracking and archving.
- Point-to-point communication and alerting for Talk Show personnel.
- Synchronized, automatic segment clock.
- Works with a variety of broadcast telephone systems, including:
- Comrex/Gentner TS-612
- Telos 100 1A2 Interface
- Telos 100 Direct Interface
- Telos 2101
- Telos ONEx6
- Telos TWOx12
- Works with LAN, Internet and Dialup networking connections.
- Runs on the rock-solid GNU/Linux operating system.
- Totally free and open -- No dongles, unlock codes, software keys or other arbitrary limitations.
Download (0.40MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1356 downloads
reset-screen 0.5
reset-screen is a very simple Qt 4 program that displays a simple cross hatch pattern on your monitor. more>>
reset-screen is a very simple Qt 4 program that displays a simple cross hatch pattern on your monitor.
Why is this useful? Well, it makes the auto-sync feature of the flat panel LCD monitors out there both faster and more accurate (well, for mine anyways).
I have to run this every other time I start KDE so I figure others may find it useful as well.
This isnt really useful for laptop users I think, but you may need it. Who knows? :)
This is a very simple program, which a very simple build system.
<<lessWhy is this useful? Well, it makes the auto-sync feature of the flat panel LCD monitors out there both faster and more accurate (well, for mine anyways).
I have to run this every other time I start KDE so I figure others may find it useful as well.
This isnt really useful for laptop users I think, but you may need it. Who knows? :)
This is a very simple program, which a very simple build system.
Download (0.003MB)
Added: 2006-04-17 License: BSD License Price:
1286 downloads
Scorched3D 41 Beta
Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
<<lessYou can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
GTKRawGallery 0.2.2
GTKRawGallery software is an open source image viewer with camera raw files support written in Python and pygtk for Linux O.S. more>>
GTKRawGallery software is an open source image viewer with camera raw files support written in Python and pygtk for Linux O.S.
Why should you try it? Because it has all you need from an image viewer: its very fast (tested with over than 10 Mb files) and light (less than 1900 code lines with a clean syntax for simple maintenance); finally, thanks to raw support, its the definitive solution to manage your photos!
Main features:
- Most known image formats supported;
- Camera raw files support (with DcRaw);
- 16 bit for channel color depth images recognized;
- Exif support (with exif.py);
- Detail and thumbnail view for images;
- Thumbnails zooming;
- Full-screen view;
- Zooming and rotation;
- Slideshow;
- Album manager;
- User friendly graphic interface compatible with several screen resolutions (minimum 800x600)
<<lessWhy should you try it? Because it has all you need from an image viewer: its very fast (tested with over than 10 Mb files) and light (less than 1900 code lines with a clean syntax for simple maintenance); finally, thanks to raw support, its the definitive solution to manage your photos!
Main features:
- Most known image formats supported;
- Camera raw files support (with DcRaw);
- 16 bit for channel color depth images recognized;
- Exif support (with exif.py);
- Detail and thumbnail view for images;
- Thumbnails zooming;
- Full-screen view;
- Zooming and rotation;
- Slideshow;
- Album manager;
- User friendly graphic interface compatible with several screen resolutions (minimum 800x600)
Download (0.050MB)
Added: 2007-08-03 License: GPL (GNU General Public License) Price:
814 downloads
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