freestyle rap
The Address Book Reloaded 3.0.5 stable SVN:433
The Address Book Reloaded project is a Web application to store contact details of employees/customers in UTF-8 format . more>>
It features login/user accounts, email harvesting protection, Google Maps support, distributed management of contacts, PDF address book generation, plugins, styles, and SSL certificate authority management.
It stores portraits of contacts, addresses, emails, phone numbers, VoIP/SIP numbers, Web sites, MMS and media info, occupation, function, projects, and freestyle info as HTML notes. The project supports URIs for automatic VoIP dialing with Skype or SIP clients.
Main features:
- CSS Stylesheet based designs
- User records & Contacts linked
- PHP4 & 5 compatible
- PHP safe mode compatible
- Custom dates
- Custom fields
- Admin fields
- Password/Hidden information distribution to users
- Google Maps
- PDF booklet printing
- UTF-8 international charsets
- Administrative Requests (IT accounts/workflow) -- beta
- SSL Certificate Authority (control)
Smb4k 0.8.4
Smb4K is a SMB and CIFS (Windows) share browser for KDE. more>>
Smb4k uses the Samba software suite to access the SMB and CIFS shares of the local network neighborhood.
Its purpose is to provide a program thats easy to use and has as many features as possible.
Main features:
- Scanning for (active) workgroups, hosts, and shares
- Mounting and unmounting of SMB and CIFS shares, including unmounting all shares at once
- Access to the files of a mounted SMB or CIFS share using Konqueror
- Auto-detection of external mounts/unmounts
- Remounting of recently used shares on program start
- Miscellaneous infos about the mounted SMB and CIFS shares
- Network search
- WINS server support
- Preview of shares
- Selectable look-up and search methods
- Default login
- Ability to execute mount and umount SUID root (using super or sudo)
- Special handling of homes shares
- Ability to bookmark favorite shares
- System tray icon
- Support of advanced Samba options
- Support of printer shares
Enhancements:
- Reintroduced Polish translation provided by Jerzy Trzeciak.
- Updated Turkish translation and improved smb4k_add.desktop file.
- Fixed missing functionality of the --ignore-existing argument of rsync.
- Fixed net rap server domain command that is incompatible with Samba 3.0.25 (and later?).
- Fixed Smb4KPasswordHandler::readAuth() that returned a pointer that was freed when the function exited.
- Fixed broken Smb4KPrint::print() function.
- Fixed a bug in the preview dialog.
- Fixed DCOP-related hanging of Smb4K during KDE start-up.
- Fixed a potential memory leak in the bookmark editor.
Performous 0.3.1
A free Linux karaoke game more>>
Performous 0.3.1 is created to be a karaoke program that can both display the lyrics, notes but also display how well you actually hit the notes. Unlike in many other games in this genre, you will also see the pitch that you are singing, so that you can see what you are doing wrong and easily (well, everything is relative) correct your pitch.
Most of the songs available also contain the original vocals and actual karaoke versions are rare.How it works? The game records your voice via a microphone, attached to your computer. The audio is recorded and realtime FFT analysis is done on it. This analysis reveals which frequency bands contain audio (peaks).
Further analysis is used to find out the exact audio frequencies inside each band, and to combine base frequencies and their harmonics into single tones. Finally, some temporal (over time) filtering is applied to the detected tones to smooth out the output. It doesn't matter if you didn't take university courses on acoustics and mathematics, and none of that makes any sense: you will get a wave on screen, displaying your singing pitch.
Scoring and note types
- Regular notes: displayed in light blue (1x points)
- Golden notes: displayed in gold (2x points)
- Freestyle notes: displayed in green, pitch does not matter (1x points)
The singing octave does not matter, so as long as you get the right note in any octave, you will get full points. Singing near the correct note also gives some points, but the amount of points per second decreases as you get farther from the right tone. Singing within the right semitone always gives full points, so you may actually be off by a quarter tone and still get the points.
The maximum number of points is always 10000, but it is practically unreachable in real songs, usual scores being in the range of 2000-9000, depending mostly on the skills of the singer, but also on the song: even though the maximum is the same, slower songs are generally easier to sing.
Oh, and in case you were wondering: you will not get full points by placing the microphone near a speaker, because it will also pick up other instruments, which usually have incorrect pitch. Expect to get about 3000 points with this method.
Major Features :
- Should work on almost any platform
- Primary platform is Linux (where the development is done)
- OS X is known to work well
- Windows should be possible by just compiling the program from source (please let us know if you try)
- Playstation 3 works but is unplayable (needs OpenGL acceleration)
- Very accurate singing pitch detection
- Noisy environments are not an issue
- Multiple simultaneous tones can be detected and separated properly
- OpenGL-based graphics rendering
- Music videos as backgrounds
- Based on ffmpeg (supports almost all formats)
Enhancements:
- Multiplayer with Singstar mics or any other stereo input
- Dramatically improved performance, runs fine on very slow machines now
- Fully OpenGL-based (some kind of 3D acceleration is now mandatory, but even Intel works fine)
- Heavily pimped graphics in singing screen
- Automatically zooming notelines in singing screen
- Real widescreen support (adaptive layout instead of stretching or cropping)
- Song folders are now scanned recursively, in the background without blocking the UI
- Ingame and preview volume may be controlled
- Audio roundtrip latency and audio/video sync controls added
- New score window (still no highscores)
- New menu theme song
- Separate game engine thread, so that slow graphics rendering should no longer affect pitch detection
- Our own audio library libda, supporting ALSA, Pulseaudio, JACK and others
- FFMPEG-based video and audio decoding (together with libda replaces Xine and GStreamer)
- CMake-based build (Autotools are gone for good)
Requirements:
- Graphics chip with OpenGL acceleration (e.g. GF2 MX400)
- Pentium III 700 MHz or comparable CPU
- A microphone
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