freespace 2 gameplay
Freebooters 0.2.2
Freebooters project is a Pirates! clone based on SDL. more>>
Freebooters is a strategy/action game set in the Caribbean Sea during the golden age of piracy.
It is based on the game mechanics of Sid Meiers "Pirates!", but is not an exact clone and uses neither code nor copyrighted material from the original.
The Caribbean Sea in the late 16th century: The Dutch, French, English and Spanish crown aim to expand their areas of influence.
You as an suspicious young captain are trying to make the best of it, as you may either become a brave merchant soul, a freebooting hero of your crown or a bloodlusty dreaded pirate leader.
Freebooters will hopefully become a free clone of the Sid Meier classic Pirates!. Its written in C++ using SDL and licensed under the GNU General Public License.
Main features:
- Gameplay:
- Some of the crucial game mechanisms already work, but they need to be improved a lot, both with regard to features (refine the mechanisms, simulate more realistically) and to playability (how hard is a game, do certain features make sense at all?)
- Several core elements are missing (e.g. fencing duels with other captains, attacking a harbour from the seaside)
- Therell be a lot more harbours all over the Caribbean Sea
- Most game data is bogus (such as features of the ships, harbours, history etc.) and has to be replaced with realistic ones
- Therell be a career mode and a mission mode
- Tech:
- The current menus are mostly prototypes, theyll be replaced with clickable images maps, which are yet to be raytraced. However, the game will always be comfortably playable with the keyboard only.
- The current selection of targets on the map is a prototype as well. It will be replaced with a navigatable sea map as in the original game. There is already a demo world as a separate binary called seapassagedemo. For the 0.3 release this will be integrated along with the full map data.
- Lots of tuning and other improvements are needed
- Multiplayer capabilities over IP will be tackled once the game is properly in shape for single player games and the game mechanisms are fully established
- This is an item for the very far future, for a foreseeable timeframe Freebooters will be singleplayer only like the original.
Jagged Alliance 2 - Stracciatella 0.5
Jagged Alliance - Stracciatella is a Jagged Alliance 2 port using SDL. more>>
Arulco had been a nice, prospering country until... well, until Deidranna took over. After framing her husband and prince Enrico Chivaldori for killing the monarch she ruled the country with an iron fist.
Genocide, poverty and ruthless murder is common these days. Enrico Chivaldori gives his last dollars to a shadowy figure to gather a team of mercenaries to free his country. He gives his last dollars to you. So you are in charge now - hire some mercs, go to Arulco and liberate it - and after youre finished you could clean up all the mess you made.
Jagged Alliance 2 is a turn based strategy game in which you hire mercs to free the country of Arulco. Over 150 different characters, a nonlinear gameplay, deep strategic battles and more-than-average detailed equipment do their best, to keep you playing on and on. So come to Arulco - and remember: You fight for Freedom. You kill for cash!
Microracers 0.2
Microracers is a fun 2D top-view racing game. more>>
Microracers aims to be a fun 2D top-view racing game. It is inspired on the old Micromachines game, but it isnt meant to be a clone of it.
For now, it only has a racing gameplay where you have to beat computer vehicles (or other 3 humans on the same seat) by completing 2 laps the first.
The game is under the GPL. Everyone is free to contribute! Contact us.
SpacePong 0.0.2
SpacePong is an innovative game that is controlled with the mouse. more>>
Enhancements:
- New sounds and music were added.
- A moving stars effect in the background was implemented.
- Packages for Debian and Mandriva were added.
Blobby Volley 2 Alpha 6
Blobby Volley 2 is one of the most popular freeware games. more>>
Since the first release in November 2000 the developers worked hard: New features, supporting different languages and much more was implemented until version 1.8 by the developers Daniel Skoraszewsky and Silvio Mummert. This should be the last version at the moment ...
But now many developers from germany come together with the help of the Blobby League to realize one thing: BLOBBY VOLLEY 2, the official contuniation of the lovely game. But this aint be enough: besides improvements of the gameplay and a complete translation of the source code into C++ and SDL/OpenGL many wishes of the blobby players will be flow in the development. The result is a game having the charm of Blobby Volley 1.8 combined with many innovations and corrections.
GeeXboX ISO Generator 1.0
GeeXboX ISO Generator is a tool to modify the GeeXboX in a few seconds without having to build the sources. more>>
The generator produces an ISO image of the GeeXboX, ready to be burned on disc.
GeeXboX ISO Generator currently works under both GNU/Linux and Microsoft Windows 9x/NT/2k/XP operating systems.
Enhancements:
System:
- Updated linux to version 2.6.16.17.
- Updated BusyBox to 1.1.3.
- Updated uClibc to 2006.05.05 snapshot.
- Updated udev to version 0.92.
Toolchain:
- Introduced GCC 4.1.1 as the new compiler.
- Support for C++ in the toolchain.
- All packages are now built with big files support flag.
- Added support for non-free binary firmwares at sources build.
Player:
- Updated MPlayer to 1.0pre8.
- DVD Navigation Menus support.
- SHOUTcast and Netstream support (with content filtering on adult/subscription-only
- streams).
- Support for LIVE555 library (RTP/RTSP/SIP streaming) which provides FreeboxTV
- support for French people using the Free ISP.
- Use mp3-lib instead of FFMpeg to avoid audible glitches while seeking.
- Fix MPlayers bug which prevents AVI files with ODML index (99% of XviD files) to
- be read when idx=yes (default).
- Fix sound/subtitles issues while playing MPEG-TS streams.
- Support for multichannel AAC in MOV files.
- Playback of IFO files (DVD disc ripped on HDD for example) now works as expected.
- Set minimal cache size (5% of cache) to start playback of file very quickly.
- Fix TV channel OSD name generation with spaces in their name.
- Allows RTSP clients port forcing (for FreeboxTV users in router mode for example).
- Added support for DVD-RAM MPEG files.
Menu:
- Brand new menu item selection display (now with alpha layer).
- Added new menu that displays streams A/V properties.
- Allows metadata retrieval from MP3/OGG/FLAC audio files.
- Properties menu auto-opens and updates on audio-only media.
- Prevent user from browsing (and getting lost) in /
- Display NICs MAC address into information menu.
- Display CDROM size.
- Fixed display of disks partition size and freespace.
- Added release number information.
Audio:
- Update ALSA library and utilities to version v1.0.11.
- Added a lot of fixes for audio playback.
Video:
- Added support for different resolutions to be used through generator.
- Support for VESA with Intel i865, i910 and i915 chipsets.
Drivers:
- Added support for Serial ATA CDROM drives.
- Added support for ATAPI/IDE ZIP/LS120 drives.
- Added support for PcCard (32bits CardBus only, not 16bits PCMCIA).
- Added LCD displays support through LCD4Linux.
- Added support for most of the Gigabit NICs.
- Fix support of Nova DVB-S+ card.
- Updated LIRC to v0.8.0.
- Updated rt2400/rt2500 drivers to CVS 05.09.2006.
- Fix em8300 driver and firmware loading issues.
Networking:
- Updated djmount to version 0.53 (files are no more represented as playlist).
- Fixed bftpd FTP server write access error.
- Updated bftpd to version 1.4, and included fix for file transfers greater than 2GB.
- Update wireless tools to version 28.
Generator:
- Updated generator tools for MacOS X (support for MacIntel x86 OSX 10.4).
- Allow you to choose between multiple themes.
- Option for DVD Navigation menus to select it as a default or not.
- Option for autoplay to select it as a default or not.
- Option for SHOUTcast (radio and tv netstreams).
- Tab for video settings configuration (resolution, color depth and boot splash)
- Tab for support of LCD displays.
Miscellaneous:
- Fixed zoomed scrolling in FBI image viewer.
- Support for Microsoft Media Center Edition USB, StreamZap, Twinhan DTV, Toshiba
- VT76F and ATI Remote Wonder II remotes.
- Implemented full Digimatrix hardware support (apart from panel buttons).
- Allow multiple resolutions in themes.
- Support for VMware and QEMU (usefull for test purpose).
Paintball 2 Build 018
Paintball is a standalone paintball game utilizing a modified Quake2 engine. more>>
Enhancements:
- Bugfix: Fixed crash caused by status packet sent while playing a demo.
- Bugfix: Fixed crash when attempting to load bad wav file (drip_amb.wav) in OpenAL.
- Bugfix: Fixed macro processing in $$$var scenario.
- Tweak: Switched over to UDP for communicating with the login server. (major rewrite)
- Tweak: Switched to UDP to download the serverlist. (major rewrite)
- Tweak: Changed default timeout value to 30 seconds.
StoCS 1.2
StoCS is a script to control free space on disk and to maintain free space at a configurable level. more>>
Works with three thresholds:
WARN: do a configurable action (dialog, message, alarm, ecc)
FDEL: deletion limit
LOWL: dimension to reach after deletion
If define must be LOWL < WARN < FDEL
Threshold unit can be:
Total number of file and/or subdiectory
Total dimension of controlle folder (Byte,Kbyte,Mbyte,ecc)
% of fre space on unit
Max age of files and/or subdirs (in this case LOWL is not used because all that exeeds is deleted)
Can work with a config file or wih command line parameters. Command line parameters overwrites config file values. Does not implements loop. Therefore you must use cron os similar.
Installation example
Copy stocs in /usr/local/bin
Copy stocs.conf in /usr/local/etc
Add to a cron.hourly (or a crontab):
/bin/su user -c "/usr/local/bin/stocs
-c /usr/local/stc/stocs.conf
&> /var/log/stocs.log"
In this case stocs runs every hour, using the configuration in stocs.conf, the output is written to log file /var/log/stocs.log
Falcons Eye 1.9.3
Falcons Eye is a mouse-driven interface for NetHack. more>>
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
Refrax 1.0
Refrax project is a zany light game based on the pause mode of Jeff Minters Iridis Alpha. more>>
Refrax is a game for one to four players, who guide beams of light by placing mirrors in front of them in order to defuse orbs of death that have been scattered around the arena by the evil Dr. Nasty.
Its got the whole retro look and feel to it, and its got some nasty gameplay under Linux, Windows, MacOS X and BeOS. Enjoy! Please note that the .tgz contains the Linux version, the .zip contains the Windows version, the .dmg contains the OSX version and the BeOS version should be a bit more obvious than the others.
Enhancements:
- Windows ZIP archive fixed
- BeOS version released
- MacOS X version released
- v1.0 released to the unexpecting world
Warzone 2100 2.2.1
A RTS game, developed by Pumpkin Studios and published by Eidos Interactive. more>> A RTS game, developed by Pumpkin Studios and published by Eidos Interactive.
Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique.
These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
Main features:
- 400+ Technologies to research
- 2,000+ different units to design
- 3 Large campaign maps to conquer
- 24 Fast play mission maps for extra action
- Intelligence Display sets objectives dynamically
- Interactive message system
- Fast Play Interface graphically Based
- Quick Screen Navigation
- Fast Find System for units & structures
- Set Factories to constant production
- Automatically send each factorys units to where you want them
System requirements:
- gawk
- SDL
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- MAD
- OpenGL
Enhancements
General:
- Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
- Fix: Various crashes related to failing orders (r7699)
- Fix: Show translations for finished research display (r7730)
- Change: Add more information to the crash dump file (r7740, 7745)
- Fix: Mac users can read in .wz files (r7754)
- Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
- Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
- Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
- Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
- Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
- Fix: Make sure we take xOffset into account, we dont always start at 0 for the FMV text. (r7780, ticket:625)
- Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
- Fix: Make sure either parameter isnt below the minimum screen res. that we support. (r7786)
- Fix: Make sure we take xOffset into account, we dont always start at 0 for the FMV text. (r7780, ticket:625)
- Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
AI:
- Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
Campaign:
- Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
Translations:
- Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
Build system:
- Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
Graphics:
- Fix: No more ugly texture seams (r7718, r7724, r7757)
Allied Intent Standalone Server 0.2 Alpha
Allied Intent is a Community War Game Mod for Battlefield 2. more>>
Allied Intent is a modification, a "mod" for the PC game Battlefield 2. BF2 is of the First Person Shooter game style, and Allied Intent is a free add-on for those who purchased BF2.
Allied Intent seeks to enhance the BF2 experience in every way, by adding new content and features, making changes to gameplay, and involving the community in the mods development. Allied Intent supports players of all ages, backgrounds, and gaming preferences. Allied Intent is for the BF2 player who likes single player and multiplayer matches. And Allied Intent actively engages the community in contributing content to be officially sanctioned in the mod releases. Allied Intent is a mod by the community, for the community.
We are a handful of modders, bot specialists, coders, artists, gamers, and forum members. We are always looking for talented developers to join the team. And as mentioned above, we want the community to know its contributions will be highly instrumental in making this mod a model for excellence. Allied Intent is in no way related to Digital Illusions CE (the development company) nor Electronic Arts (the publishing entity) of BF2, but we greatly appreciate their release of BF2 and will strive to make it even better with our mod.
Allied Intent is set in the modern era, present day, and near future. By combining elements of immersion, realism, and "fun" factor, Allied Intent provides a gaming environment only limited by the imagination of the developers and community contributors.
Squares 3.0
Squares is the most feature-filled square-based puzzle game for Windows, Linux and other platforms! more>>
Squares is the product of several months of learning C,SDL and other technologies associated with games programming.
Main features:
- Cross platform graphical interface with SDL
- Scalable interface with a myriad of supported resolutions
- Attractive graphical randomization system so you can see your game being made!
- Pause and reset buttons, keyboard shortcuts throughout the interface
- Variable board size from 3x3 to 10x10
- Competitive gameplay with display of number of moves and time
- Full statistics including best time and average
- Pleasant number-based game display or puzzle gameplay with images
- Support for sets of images with five included by default (see below)
- Ability to save and load games with quicksave
- "Shift pieces" feature ups the pace of large games
- Full configuration system with many options
OpenRTS 0.2
OpenRTS is an open source realtime strategy game. more>>
Main features:
- Creating an exciting realtime strategy gameplay is the goal of the project.
- Isometric graphics, using an improvement called isometric mouse maps. See the Screenshots.
- Networked multiplayer using a client/server architecture.
- Single-player scenarios for skirmish games.
Enhancements:
- Network game support using the Twisted framework, new animations and selection of multiple units, support for psyco just-in-time compolation, improved path finding using Astar, and many bugfixes.
- New translations to Norwegian and German were included.
Eat The Whistle 3.2
Eat The Whistle is an opensource soccer game. more>>
The original Amiga version has been made portable with the help of the SDL library, now ETW runs on a wide range of machines, the site will keep precompiled binaries for Win32, Linux, MacOSX, AmigaOS, but its possible to adapt it to run on every platform supported by SDL.
Main features:
- System friendly. Run in a window or fullscreen, can be played also on old machines (runs pefectly on a P200).
- World cup, leagues, cups with real teams (with slightly modified names).
- Time synchronized, faster CPU get faster framerate but not faster gameplay.
- Can be played through keyboard or joypad/joysticks (USB or Gameport).
- Network playing through TCP/IP (not yet finished).
- Very intuitive control method with acceleration/deceleration.
- More than 550 frames of animations for the players, 300 for the goalkeeper, 100 for the refree and a lot of other graphics.
- 30 different fields, including muddy, frozen and wet (actually only one included in the demo version to contain the archive size).
- Fouls, corners, throw-in with an intuitive control system.
- Role playing. (You can play a match as the whole team or only as a player).
- About every thing in the game is configurable via intuitive menus.
- Game Tactics and tactic editor.
- Heading and other special shots with intuitive controls.
- Team players (with individual stats) and team editor (the editor is actually available only for AmigaOS).
- Import SWOS teams.
- Arcade-like actions for "arcade mode" (powerups, bonuses... something like speedball II).
- Replays (with load/save option).
- Spoken comment (actually broken).