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Guitar Mode Maker 3.0
Guitar Mode Maker is a software will help the guitar player learn scales, modes, chords, and create new scales. more>>
Guitar Mode Maker is a software will help the guitar player learn scales, modes, chords, and create new scales. Designed to be easy enough for the beginner and comprehensive for the advanced user! Learn Chords and Scales. Review the Chord and Scale List for GMM 3.0. Over 750 Chords and Scales Included in the trial installation!
This program also has the capability of the user sharing their scales with others through a new and improved, unique scale file (.GS2 file)!
Guitar Mode Maker 1.0 for linux comes with hundreds of scales, chords and modes to help you learn! Guitar Mode Maker 1.0 is available only for Linux.
Additionally for BASS GUITAR PLAYERS, Bass Guitar Mode Maker! Now bass players can have all the scales, modes and chords too! Bass Guitar Mode Maker 3.0 available for download now!
Main features:
- Easy scale creation by clicking on the fretboard, note list or piano keyboard
- Easy scale transposition
- Ability to save Guitar Scale files, even in trial version
- Ability to hear your scale played by acoustic guitar, 12-string or piano
- 750 Scales and chords TO START WITH!
- Ability to print guitar scale on printer!
- Easier to use interface (Screen Shot)
<<lessThis program also has the capability of the user sharing their scales with others through a new and improved, unique scale file (.GS2 file)!
Guitar Mode Maker 1.0 for linux comes with hundreds of scales, chords and modes to help you learn! Guitar Mode Maker 1.0 is available only for Linux.
Additionally for BASS GUITAR PLAYERS, Bass Guitar Mode Maker! Now bass players can have all the scales, modes and chords too! Bass Guitar Mode Maker 3.0 available for download now!
Main features:
- Easy scale creation by clicking on the fretboard, note list or piano keyboard
- Easy scale transposition
- Ability to save Guitar Scale files, even in trial version
- Ability to hear your scale played by acoustic guitar, 12-string or piano
- 750 Scales and chords TO START WITH!
- Ability to print guitar scale on printer!
- Easier to use interface (Screen Shot)
Download (0.028MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1219 downloads
Patch Maker 3.0
Patch Maker helps you manage multiple in-progress source code patches to software. more>>
Patch Maker helps you manage multiple in-progress source code patches to software. Patch Maker remembers which files are part of which patch, and keeps them disentangled during the development process.
It speeds up common operations and housekeeping tasks, allowing you to focus on writing code. It is a command-line tool written in Perl, and so is usable on (at least) Windows, Linux and Mac OS X.
Enhancements:
- Initial SVN support was added to go with CVS.
- The configuration was moved to the .pmrc file in the home directory.
- Message and error printing were tidied up and standardized.
<<lessIt speeds up common operations and housekeeping tasks, allowing you to focus on writing code. It is a command-line tool written in Perl, and so is usable on (at least) Windows, Linux and Mac OS X.
Enhancements:
- Initial SVN support was added to go with CVS.
- The configuration was moved to the .pmrc file in the home directory.
- Message and error printing were tidied up and standardized.
Download (0.032MB)
Added: 2006-07-11 License: GPL (GNU General Public License) Price:
5673 downloads
Config Maker 0.2
Config Maker is a tool to automatically create C++ classes that parse configuration files. more>>
Config Maker is a tool to automatically create C++ classes that parse configuration files.
Only a few lines of text that describe the possible entries in the configuration file are needed, and the complete class will be generated ready for use.
Basic usage
The input files for Config Maker have a very simple structure (in ANTLR/grep like notation):
objectname (configentry)+
Each configentry looks like this
type entryname defaultvalue (comment)?
type
Type of the entry, can be int, double, string or bool. If the basic type is followed by any number, the corresponding c++object variable will be of type vector < basic type > The number is the initial number of elements that are allocated for the vector, but the actual configuration file can contain more components. These are added using the push_back method.
If there are less elements specified in the configuration file, the object variable will still contain the number of elements specified here. No warning will be issued.
configentry
Name of the entry and corresponding variable. Has to be at least two characters long and can contain characters and numbers. Case insensitive.
defaultvalue
Default value for the entry. This is optional.
comment
Each comment starts with // and is completely ignored
<<lessOnly a few lines of text that describe the possible entries in the configuration file are needed, and the complete class will be generated ready for use.
Basic usage
The input files for Config Maker have a very simple structure (in ANTLR/grep like notation):
objectname (configentry)+
Each configentry looks like this
type entryname defaultvalue (comment)?
type
Type of the entry, can be int, double, string or bool. If the basic type is followed by any number, the corresponding c++object variable will be of type vector < basic type > The number is the initial number of elements that are allocated for the vector, but the actual configuration file can contain more components. These are added using the push_back method.
If there are less elements specified in the configuration file, the object variable will still contain the number of elements specified here. No warning will be issued.
configentry
Name of the entry and corresponding variable. Has to be at least two characters long and can contain characters and numbers. Case insensitive.
defaultvalue
Default value for the entry. This is optional.
comment
Each comment starts with // and is completely ignored
Download (0.30MB)
Added: 2007-03-20 License: GPL (GNU General Public License) Price:
955 downloads
RPM Package Maker 1.1
RPM Package Maker is a frontend for other linux tools in order to help linux users to create RPM packages quickly and easily. more>>
RPM Package Maker is a frontend for other linux tools in order to help linux users to create RPM packages quickly and easily.
Since version 0.8 minimal spec files are kept in:
/usr/src/packages/SPECS/mini
Enhancements:
- Small improvements and bugfixes
<<lessSince version 0.8 minimal spec files are kept in:
/usr/src/packages/SPECS/mini
Enhancements:
- Small improvements and bugfixes
Download (0.55MB)
Added: 2007-05-08 License: GPL (GNU General Public License) Price:
928 downloads
Game Launcher 0.9.8
Game Launcher project is a universal front end for emulators. more>>
Game Launcher project is a universal front end for emulators.
The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
<<lessThe main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
Download (0.35MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1086 downloads
Soundboard Maker 0.1
Soundboard Maker is a tool for making and running soundboards. more>>
Soundboard Maker is a tool for making and running soundboards.
You can play selected audio, save soundboards, load soundboards, and distribute your soundboards to other users.
The interface is easy to customize.
<<lessYou can play selected audio, save soundboards, load soundboards, and distribute your soundboards to other users.
The interface is easy to customize.
Download (0.31MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
956 downloads
File::Maker 0.05
File::Maker is a Perl module that mimics a make by loading a database and calling targets methods. more>>
File::Maker is a Perl module that mimics a make by loading a database and calling targets methods.
SYNOPSIS
#####
# Subroutine interface
#
use File::Maker qw(load_db);
%data = load_db($pm);
######
# Object interface
#
require File::Maker;
$maker = $maker->load_db($pm);
$maker->make_targets(%targets, @targets, %options );
$maker->make_targets(%targets, %options );
$maker = new File::Maker(@options);
Generally, if a subroutine will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}. If a subroutine will process an array reference, @options, [@options], that subroutine will also process a hash reference, %options, {@options}. See the description for a subroutine for details and exceptions.
When porting low level C code from one architecture to another, makefiles do provide some level of automation and save some time. However, once Perl or another high-level language is up and running, the high-level language usually allows much more efficient use of programmers time; otherwise, whats point of the high-level language. Thus, makes great economically sense to switch from makefiles to high-level language.
The File::Maker program module provides a "make" style interface as shown in the herein above. The @targets contains a list of targets that mimics the targets of a makefile. The targets are subroutines written in Perl in a separate program module from the File::Maker. The separate target program module inherits the methods in the File::Maker program module as follows:
use File::Maker;
use vars qw( @ISA );
@ISA = qw(File::Maker);
The File::Maker methods will then find the target subroutines in the separate target program module.
The File::Maker provides for the loading of a hash from a program module to provide for the capabilities of defines in a makefile. The option pm = $file> tells File::Maker to load a database from the __DATA__ section of a program module that is in the Tie::Form format. The Tie::Form format is a very flexible lenient format that is about as close to a natural language form and still have the precision of being machine readable.
This provides a more flexible alternative to the defines in a makefile. The define hash is in a separate, very flexible form program module. This arrangement allows one target program module that inherits the File::Maker program module to produce as many different outputs as there are Tie::Form program modules.
<<lessSYNOPSIS
#####
# Subroutine interface
#
use File::Maker qw(load_db);
%data = load_db($pm);
######
# Object interface
#
require File::Maker;
$maker = $maker->load_db($pm);
$maker->make_targets(%targets, @targets, %options );
$maker->make_targets(%targets, %options );
$maker = new File::Maker(@options);
Generally, if a subroutine will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}. If a subroutine will process an array reference, @options, [@options], that subroutine will also process a hash reference, %options, {@options}. See the description for a subroutine for details and exceptions.
When porting low level C code from one architecture to another, makefiles do provide some level of automation and save some time. However, once Perl or another high-level language is up and running, the high-level language usually allows much more efficient use of programmers time; otherwise, whats point of the high-level language. Thus, makes great economically sense to switch from makefiles to high-level language.
The File::Maker program module provides a "make" style interface as shown in the herein above. The @targets contains a list of targets that mimics the targets of a makefile. The targets are subroutines written in Perl in a separate program module from the File::Maker. The separate target program module inherits the methods in the File::Maker program module as follows:
use File::Maker;
use vars qw( @ISA );
@ISA = qw(File::Maker);
The File::Maker methods will then find the target subroutines in the separate target program module.
The File::Maker provides for the loading of a hash from a program module to provide for the capabilities of defines in a makefile. The option pm = $file> tells File::Maker to load a database from the __DATA__ section of a program module that is in the Tie::Form format. The Tie::Form format is a very flexible lenient format that is about as close to a natural language form and still have the precision of being machine readable.
This provides a more flexible alternative to the defines in a makefile. The define hash is in a separate, very flexible form program module. This arrangement allows one target program module that inherits the File::Maker program module to produce as many different outputs as there are Tie::Form program modules.
Download (0.076MB)
Added: 2007-02-16 License: Perl Artistic License Price:
980 downloads
A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Got Word Database Maker 1.3
Bible trivia game that is a cross between the TV game show Who Wants to be a Millionaire? more>>
Hello! Thank you for donating your knowledge and time to our cause. Pariahware, Inc. is currently working on a Bible trivia game that is a cross between the TV game show "Who Wants to be a Millionaire?" and the electronic game series "You Dont Know Jack!" As one might imagine, this can be a daunting task.
That is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
<<lessThat is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
Download (1.3MB)
Added: 2006-04-21 License: Freeware Price:
1283 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Linux Video Maker 0.2.0
Linux Video Maker is useful for DVD/(S)VCD structure generating, ready for record on CD/DVD. more>>
Linux Video Maker is useful for DVD/(S)VCD structure generating, ready for record on CD/DVD. Its in fact graphics interface (GUI) for transcode, mplex, DVDAuthor and few other programs...
Using of these programs for this purpose is uncomfortable and sometimes difficult especially for beginners because it involves a lot of knowledge about DVD/(S)VCD technology and video converting.
Linux Video Maker binds funcionality of 8 exterior programs and prevents from making many mistakes mainly in conversion process which can take a lot of time as AVI files uses complicated video algorithms (DIVX).
Program doesnt contain yet too many advanced options but it allow generate a standard DVD/(S)VCD structure without any problems.
Program in 2 GUI languages: english and polish !
<<lessUsing of these programs for this purpose is uncomfortable and sometimes difficult especially for beginners because it involves a lot of knowledge about DVD/(S)VCD technology and video converting.
Linux Video Maker binds funcionality of 8 exterior programs and prevents from making many mistakes mainly in conversion process which can take a lot of time as AVI files uses complicated video algorithms (DIVX).
Program doesnt contain yet too many advanced options but it allow generate a standard DVD/(S)VCD structure without any problems.
Program in 2 GUI languages: english and polish !
Download (0.38MB)
Added: 2006-02-16 License: Open Software License Price:
1366 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
Epiphany Game 0.6.1
Epiphany project is a multiplatform clone of the game Boulderdash. more>>
Epiphany project is a multiplatform clone of the game Boulderdash.
It is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
<<lessIt is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
Download (1.4MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
856 downloads
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