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dougnet 1.0
dougnet provides a collection of networking functions. more>>
dougnet provides a collection of networking functions.
dougnet is a collection of useful functions to helping programmers make their programs network enabled quickly and easily.
It can be directly embedded into a program, creating no hassle for users.
It is highly portable and very easy to use.
Lets you write network enabled programs quickly and easily by wrapping the BSD socket interface which can be complex and cumbersome at times.
Enhancements:
- Fixed a compiler warning.
- Changed the sendstring() return value to mimic write()
- Added emptysock()
- Fixed some braindead documentation in examples/README and README
- Added CHANGES
- Got much positive encouragement on OPNs #c, and dougnet has already helped out a number of programmers, I hope. :)
- Tried dougnet out in its first actual application (the individual functions
- have been mixed and matched and tweaked in various programs before though) and it worked great.
<<lessdougnet is a collection of useful functions to helping programmers make their programs network enabled quickly and easily.
It can be directly embedded into a program, creating no hassle for users.
It is highly portable and very easy to use.
Lets you write network enabled programs quickly and easily by wrapping the BSD socket interface which can be complex and cumbersome at times.
Enhancements:
- Fixed a compiler warning.
- Changed the sendstring() return value to mimic write()
- Added emptysock()
- Fixed some braindead documentation in examples/README and README
- Added CHANGES
- Got much positive encouragement on OPNs #c, and dougnet has already helped out a number of programmers, I hope. :)
- Tried dougnet out in its first actual application (the individual functions
- have been mixed and matched and tweaked in various programs before though) and it worked great.
Download (0.012MB)
Added: 2007-04-19 License: GPL (GNU General Public License) Price:
918 downloads
ZDoom 2.1.7
ZDoom is an enhanced port of the official DOOM source. more>>
ZDoom is an enhanced port of the official DOOM source. It features support for all Hexen editing features (including ACS, hubs, etc.), support for most BOOM editing features, freelook, jumping, and translucency support, a Quake-style console, high screen resolutions, removal of the original DOOMs limits, support for many more music formats (including MOD, IT, XM, S3M, MIDI, MP3, and MUS), better mouse support, UDP networking, and more.
Main features:
- Supports all the editing features of Hexen. (ACS, hubs, new map format, etc.)
- Supports most of the BOOM editing features.
- The vast majority of Doom limits are gone (including the evil visplane overflow).
- Free look (look up/down).
- High resoulutions (with optimizations for modern processors).
- Translucency (regular and additive).
- A console.
- More music formats: MOD, XM, IT, S3M, MIDI, and MP3 as well as MUS.
- Better mouse support.
- Limited UDP (Internet or LAN) networking inherited from Linux Doom.
- Quake-style key bindings.
- Jumping.
- Crosshairs.
- Walk over/under monsters and other things.
- Runs under Windows 95/98, Windows NT, and Linux. (There is a DOS version, but its old.)
Enhancements:
- Miscellaneous fixes and some DECORATE improvements.
<<lessMain features:
- Supports all the editing features of Hexen. (ACS, hubs, new map format, etc.)
- Supports most of the BOOM editing features.
- The vast majority of Doom limits are gone (including the evil visplane overflow).
- Free look (look up/down).
- High resoulutions (with optimizations for modern processors).
- Translucency (regular and additive).
- A console.
- More music formats: MOD, XM, IT, S3M, MIDI, and MP3 as well as MUS.
- Better mouse support.
- Limited UDP (Internet or LAN) networking inherited from Linux Doom.
- Quake-style key bindings.
- Jumping.
- Crosshairs.
- Walk over/under monsters and other things.
- Runs under Windows 95/98, Windows NT, and Linux. (There is a DOS version, but its old.)
Enhancements:
- Miscellaneous fixes and some DECORATE improvements.
Download (1.5MB)
Added: 2006-11-15 License: Freely Distributable Price:
1105 downloads
Packet Construction Set 0.5 Beta
Packet Construction Set is a set of Python modules and objects that make building network protocol code easier. more>>
Packet Construction Set is a set of Python modules and objects that make building network protocol code easier for the protocol developer.
The core of the system is the pcs module itself which provides the necessary functionality to create classes that implement packets.
Installation Instructions for Packet Construction Set (PCS)
PCS follows the normal Python conventions for building and installing and there is very little, if any, magic. To install the library and the associated packet classes into your system do:
> python setup.py install < return >
To test your installation do:
> cd tests/ < return >
> python *.py
Some tests fail if you do not have enough privileges to work with the Berkeley Packet Filter. If you wish to run those tests run them using sudo.
To build the documentation you will need pdflatex and a BSD version of make installed. Go into the docs directory and build the documentation:
> cd docs/ < return >
> bsdmake all
you will see PDF versions of the docs.
Enhancements:
- Move my version of Doug Songs Python pcap library into the package.
- Update the Makefile to make sure that we install correctly no matter what target is selected.
<<lessThe core of the system is the pcs module itself which provides the necessary functionality to create classes that implement packets.
Installation Instructions for Packet Construction Set (PCS)
PCS follows the normal Python conventions for building and installing and there is very little, if any, magic. To install the library and the associated packet classes into your system do:
> python setup.py install < return >
To test your installation do:
> cd tests/ < return >
> python *.py
Some tests fail if you do not have enough privileges to work with the Berkeley Packet Filter. If you wish to run those tests run them using sudo.
To build the documentation you will need pdflatex and a BSD version of make installed. Go into the docs directory and build the documentation:
> cd docs/ < return >
> bsdmake all
you will see PDF versions of the docs.
Enhancements:
- Move my version of Doug Songs Python pcap library into the package.
- Update the Makefile to make sure that we install correctly no matter what target is selected.
Download (0.36MB)
Added: 2007-03-22 License: BSD License Price:
947 downloads
sudosh 2.0.0
sudosh can be used as a default login shell or a filter that takes advantage of PTY devices. more>>
sudosh can be used as a default login shell or a filter that takes advantage of PTY devices in order to sit between the users keyboard and a program, in this case a shell.
It was designed specifically to be used in conjunction with sudo, and allows the execution of a root or application shell with logging. It is basically a VCR and will record root shell sessions and also has the ability to play back the sessions as they were originally recorded.
sudosh records all input/output, keyboard input, and timing information so that the session can be played back in the original format.
Enhancements:
- Utilizes ITIL best practices.
- An enterprise view of Unix access.
- Enterprise-level audit reporting tools for Sarbanes-Oxley.
- Customizable audit reports via CSS.
- An embedded transactional SQL92 relational database.
- Load balancing.
- Disaster recovery.
- SSL encryption and PKI authentication.
- The ability to audit file transfers and remote command execution.
- Configurable default shells.
- Audit logs are digitally signed for integrity.
- Client and server configuration files for easy management.
- Idle session timeout.
- Displays corporate policy before each session.
<<lessIt was designed specifically to be used in conjunction with sudo, and allows the execution of a root or application shell with logging. It is basically a VCR and will record root shell sessions and also has the ability to play back the sessions as they were originally recorded.
sudosh records all input/output, keyboard input, and timing information so that the session can be played back in the original format.
Enhancements:
- Utilizes ITIL best practices.
- An enterprise view of Unix access.
- Enterprise-level audit reporting tools for Sarbanes-Oxley.
- Customizable audit reports via CSS.
- An embedded transactional SQL92 relational database.
- Load balancing.
- Disaster recovery.
- SSL encryption and PKI authentication.
- The ability to audit file transfers and remote command execution.
- Configurable default shells.
- Audit logs are digitally signed for integrity.
- Client and server configuration files for easy management.
- Idle session timeout.
- Displays corporate policy before each session.
Download (1.3MB)
Added: 2006-04-03 License: Open Software License Price:
1303 downloads
SDLjump 1.0.0
SDLjump is a clone of the Xjump game. more>>
SDLjump is a clone of the Xjump game. Jump as long as you can!
SDLjump is a clone of the simple yet addictive game Xjump, adding new features like multiplaying, unlimited FPS, smooth floor falling, themable graphics etc...
The goal in this game is to jump to the next floor so you dont fall down. As you go upper in the Falling Tower the floors will fall faster.
Try to survive longer than anyone. It might seem too simple but once youve tried youll realize how addictive this is.
<<lessSDLjump is a clone of the simple yet addictive game Xjump, adding new features like multiplaying, unlimited FPS, smooth floor falling, themable graphics etc...
The goal in this game is to jump to the next floor so you dont fall down. As you go upper in the Falling Tower the floors will fall faster.
Try to survive longer than anyone. It might seem too simple but once youve tried youll realize how addictive this is.
Download (1.5MB)
Added: 2006-09-29 License: GPL (GNU General Public License) Price:
1123 downloads
PDL::Bad 2.4.3
PDL::Bad - PDL does not process bad values. more>>
PDL::Bad - PDL does not process bad values.
PDL has been compiled with WITH_BADVAL either 0 or undef, so it does not contain any bad-value support code. Actually, a number of methods are defined, but they are only placeholders to make writing other code, that has to handle WITH_BADVAL being true or false, easier.
Implementation details are given in PDL::BadValues.
SYNOPSIS
use PDL::Bad;
print "nBad value support in PDL is turned " .
$PDL::Bad::Status ? "on" : "off" . ".n";
Bad value support in PDL is turned off.
VARIABLES
There are currently three variables that this module defines which may be of use.
$PDL::Bad::Status
Set to 0
$PDL::Bad::UseNaN
Set to 0
$PDL::Bad::PerPdl
Set to 0
<<lessPDL has been compiled with WITH_BADVAL either 0 or undef, so it does not contain any bad-value support code. Actually, a number of methods are defined, but they are only placeholders to make writing other code, that has to handle WITH_BADVAL being true or false, easier.
Implementation details are given in PDL::BadValues.
SYNOPSIS
use PDL::Bad;
print "nBad value support in PDL is turned " .
$PDL::Bad::Status ? "on" : "off" . ".n";
Bad value support in PDL is turned off.
VARIABLES
There are currently three variables that this module defines which may be of use.
$PDL::Bad::Status
Set to 0
$PDL::Bad::UseNaN
Set to 0
$PDL::Bad::PerPdl
Set to 0
Download (2.1MB)
Added: 2007-06-28 License: Perl Artistic License Price:
848 downloads
The Castle 0.7.0
The Castle is a first-person shooter (FPS) style game in a dark fantasy setting. more>>
The Castle is a first-person shooter (FPS) style game in a dark fantasy setting. Your main weapon is a sword, so the fight is mostly short-range. 3 main levels included, packed with creatures, items and sounds.
Also a bonus level, from a well-known 3D game, will be available to you from "New Game" menu once you finish the main game (you can also switch to this level from the debug menu, if youre impatient).
<<lessAlso a bonus level, from a well-known 3D game, will be available to you from "New Game" menu once you finish the main game (you can also switch to this level from the debug menu, if youre impatient).
Download (37MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
862 downloads
PDL::Graphics::LUT 2.3.2
PDL::Graphics::LUT is a Perl module that provides access to a number of look-up tables. more>>
PDL::Graphics::LUT is a Perl module that provides access to a number of look-up tables.
SYNOPSIS
use PDL::Graphics::PGPLOT;
use PDL::Graphics::LUT;
# what tables are available
my @tables = lut_names();
# get the reversed colour table smooth,
# with the gamma intensity ramp
my ( $l, $r, $g, $b ) = lut_data( smooth, 1, gamma );
# use the table idl5 in ctab
ctab( lut_data(idl5) );
PDL::Graphics::LUT contains a number of colour look-up tables (in rgb format) and intensity ramps, and provides routines to access this data. The format of the data is suitable for use by "ctab" in PDL::Graphics::PGPLOT.
Unlike the initial release of the package, the data tables are now stored within the PDL distribution (see $tabledir and $rampdir) rather than in the module itself. Changes to these directories will be picked up on the next call to one of the package functions.
<<lessSYNOPSIS
use PDL::Graphics::PGPLOT;
use PDL::Graphics::LUT;
# what tables are available
my @tables = lut_names();
# get the reversed colour table smooth,
# with the gamma intensity ramp
my ( $l, $r, $g, $b ) = lut_data( smooth, 1, gamma );
# use the table idl5 in ctab
ctab( lut_data(idl5) );
PDL::Graphics::LUT contains a number of colour look-up tables (in rgb format) and intensity ramps, and provides routines to access this data. The format of the data is suitable for use by "ctab" in PDL::Graphics::PGPLOT.
Unlike the initial release of the package, the data tables are now stored within the PDL distribution (see $tabledir and $rampdir) rather than in the module itself. Changes to these directories will be picked up on the next call to one of the package functions.
Download (1.1MB)
Added: 2007-07-27 License: Perl Artistic License Price:
821 downloads
Dreams Eternal 0.1
Dreams Eternal project is a story-driven FPS game that is set in the dream world. more>>
Dreams Eternal project is a story-driven FPS game that is set in the dream world.
Dreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
<<lessDreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
Download (MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1081 downloads
HTTPD::Authen 1.66
HTTPD::Authen is a HTTP server authentication class. more>>
HTTPD::Authen is a HTTP server authentication class.
SYNOPSIS
use HTTPD::Authen ();
This module provides methods for authenticating a user. It uses HTTPD::UserAdmin to lookup passwords in a database. Subclasses provide methods specific to the authentication mechanism.
Currently, under HTTP/1.0 the only supported authentication mechanism is Basic Authentication. NCSA Mosaic and NCSA HTTPd understand the proposed Message Digest Authentication, which should make it into the HTTP spec someday. This module supports both.
METHODS
new ()
Since HTTPD::Authen uses HTTPD::UserAdmin for database lookups it needs many of the same attributes. Or, if the first argument passed to the new() object constructor is a reference to an HTTPD::UserAdmin, the attributes are inherited.
The following attributes are recognized from HTTPD::UserAdmin:
DBType, DB, Server, Path, DBMF, Encrypt
And if you wish to query an SQL server: Host, User, Auth, Driver, UserTable, NameField, PasswordField
The same defaults are assumed for these attributes, as in HTTPD::UserAdmin. See HTTPD::UserAdmin for details.
$authen = new HTTPD::Authen (DB => "www-users");
basic()
Short-cut to return an HTTPD::Authen::Basic object.
$basic = $authen->basic;
digest()
Short-cut to return an HTTPD::Authen::Digest object.
$digest = $authen->digest;
type($authorization_header_value)
This method will guess the authorization scheme based on the Authorization header value, and return an object bless into that schemes class.
By using this method, it is simple to authenticate a user without even knowing what scheme is being used:
$authtype = HTTPD::Authen->type($authinfo);
@info = $authtype->parse($authinfo)
if( $authtype->check(@info) ) {
#response 200 OK, etc.
}
<<lessSYNOPSIS
use HTTPD::Authen ();
This module provides methods for authenticating a user. It uses HTTPD::UserAdmin to lookup passwords in a database. Subclasses provide methods specific to the authentication mechanism.
Currently, under HTTP/1.0 the only supported authentication mechanism is Basic Authentication. NCSA Mosaic and NCSA HTTPd understand the proposed Message Digest Authentication, which should make it into the HTTP spec someday. This module supports both.
METHODS
new ()
Since HTTPD::Authen uses HTTPD::UserAdmin for database lookups it needs many of the same attributes. Or, if the first argument passed to the new() object constructor is a reference to an HTTPD::UserAdmin, the attributes are inherited.
The following attributes are recognized from HTTPD::UserAdmin:
DBType, DB, Server, Path, DBMF, Encrypt
And if you wish to query an SQL server: Host, User, Auth, Driver, UserTable, NameField, PasswordField
The same defaults are assumed for these attributes, as in HTTPD::UserAdmin. See HTTPD::UserAdmin for details.
$authen = new HTTPD::Authen (DB => "www-users");
basic()
Short-cut to return an HTTPD::Authen::Basic object.
$basic = $authen->basic;
digest()
Short-cut to return an HTTPD::Authen::Digest object.
$digest = $authen->digest;
type($authorization_header_value)
This method will guess the authorization scheme based on the Authorization header value, and return an object bless into that schemes class.
By using this method, it is simple to authenticate a user without even knowing what scheme is being used:
$authtype = HTTPD::Authen->type($authinfo);
@info = $authtype->parse($authinfo)
if( $authtype->check(@info) ) {
#response 200 OK, etc.
}
Download (0.11MB)
Added: 2007-03-21 License: GPL (GNU General Public License) Price:
948 downloads
libglfps 0.1
libglfps project is a library that adds an FPS display to any OpenGL application. more>>
libglfps project is a library that adds an FPS display to any OpenGL application.
It adds a framerate display to OpenGL apps that dont have one built in, through the magic of LD_PRELOAD.
<<lessIt adds a framerate display to OpenGL apps that dont have one built in, through the magic of LD_PRELOAD.
Download (0.28MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1062 downloads
gnuboy 1.0.3
gnuboy project is a portable multi-platform GPLd GameBoy emulator. more>>
gnuboy project is a portable multi-platform GPLd GameBoy emulator.
gnuboy emulates the Color GameBoy handheld console in portable C, with interfaces for X11, Linux fbcon and svgalib, SDL, DOS, and Windows, with other ports planned in the future.
Compatibility with ROMs tested is around 99 percent, and all major hardware features except SGB extensions are supported.
With the optional optimized i386 assembly code, gnuboy can run at the full 60 FPS even on Pentium/75s and below.
No special libraries are required to compile, and gnuboy is known to build on many *nix variants.
Main features:
- Full GBZ80 instruction set.
- Scanline-based LCD engine.
- Ten sprites per scanline limit.
- Support for all CGB graphics extensions.
- Sprite DMA, HDMA, and GDMA.
- All four sound channels including digital samples.
- MBC1, MBC2, MBC3 (including clock), and MBC5 mappers.
- Wave pattern memory corruption when sound channel 3 is played.
- Pad, timer, divide counter, and other basic hardware registers.
- CGB double-speed CPU mode.
<<lessgnuboy emulates the Color GameBoy handheld console in portable C, with interfaces for X11, Linux fbcon and svgalib, SDL, DOS, and Windows, with other ports planned in the future.
Compatibility with ROMs tested is around 99 percent, and all major hardware features except SGB extensions are supported.
With the optional optimized i386 assembly code, gnuboy can run at the full 60 FPS even on Pentium/75s and below.
No special libraries are required to compile, and gnuboy is known to build on many *nix variants.
Main features:
- Full GBZ80 instruction set.
- Scanline-based LCD engine.
- Ten sprites per scanline limit.
- Support for all CGB graphics extensions.
- Sprite DMA, HDMA, and GDMA.
- All four sound channels including digital samples.
- MBC1, MBC2, MBC3 (including clock), and MBC5 mappers.
- Wave pattern memory corruption when sound channel 3 is played.
- Pad, timer, divide counter, and other basic hardware registers.
- CGB double-speed CPU mode.
Download (0.18MB)
Added: 2006-11-04 License: GPL (GNU General Public License) Price:
1106 downloads
SDL::OpenGL::App 1.08
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps. more>>
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps.
SYNOPSIS
use SDL::OpenGL::App;
my $app=new SDL::OpenGL::App;
$app->app_name("Gears");
$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);
$app->run();
METHODS
new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump
app_name
screen_width
screen_height
fullscreen
fps
glinfo
red_size
green_size
blue_size
depth_size
doublebufer
Package utility methods:
read_texture
rle_enc
rle_dec
=head1 EXAMPLES
<<lessSYNOPSIS
use SDL::OpenGL::App;
my $app=new SDL::OpenGL::App;
$app->app_name("Gears");
$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);
$app->run();
METHODS
new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump
app_name
screen_width
screen_height
fullscreen
fps
glinfo
red_size
green_size
blue_size
depth_size
doublebufer
Package utility methods:
read_texture
rle_enc
rle_dec
=head1 EXAMPLES
Download (0.17MB)
Added: 2006-07-17 License: Perl Artistic License Price:
1199 downloads
Apache::NavBarDD 0.75
Apache::NavBarDD is a dynamic double-decker (two level) Navigation Bar. more>>
Apache::NavBarDD is a dynamic double-decker (two level) Navigation Bar.
SYNOPSIS
use Apache::NavBarDD;
$Apache::NavBarDD::myBar = Apache::NavBarDD->new;
The NavBarDD package provides a dynamic navigation bar along the lines of the NavBar module described in Lincoln Steins and Doug MacEacherns "Writing Apache Modules with Perl and C". It goes one step further in allowing double-decker (two-level) navigation bars, where the selection in the first level (the master bar) determines the contents of the second level (the vassal bar).
The module provides an object oriented API to allow for easy customisation. The navigation bar is an object that must be created prior to use, for example in a server start-up file, according to the contents of a special configuration file.
The main features of the module are:
- Allows both single and two level navigation bars.
- It can be used to endow existing HTML pages with a navigation bar, or it can be called from mod_perl modules.
- Provides a full object oriented interface.
<<lessSYNOPSIS
use Apache::NavBarDD;
$Apache::NavBarDD::myBar = Apache::NavBarDD->new;
The NavBarDD package provides a dynamic navigation bar along the lines of the NavBar module described in Lincoln Steins and Doug MacEacherns "Writing Apache Modules with Perl and C". It goes one step further in allowing double-decker (two-level) navigation bars, where the selection in the first level (the master bar) determines the contents of the second level (the vassal bar).
The module provides an object oriented API to allow for easy customisation. The navigation bar is an object that must be created prior to use, for example in a server start-up file, according to the contents of a special configuration file.
The main features of the module are:
- Allows both single and two level navigation bars.
- It can be used to endow existing HTML pages with a navigation bar, or it can be called from mod_perl modules.
- Provides a full object oriented interface.
Download (0.007MB)
Added: 2006-10-12 License: Perl Artistic License Price:
1107 downloads
OpenLieroX 0.57 Beta 3
OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. more>>
OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community.
Dozens of levels and mods are available to provide endless gaming pleasure.
The original game was coded by Jason Boettcher and later released under the zlib-licence.
This version is based on it, ported to Linux and a lot enhanced by Dark Charlie and Albert Zeyer.
Enhancements:
- 16/24/32 bit graphic support and OpenGL support
- runs on MacOSX
- new design & icon (thanks goes to Raziel)
- probably fixed any saving-problem (problem was: sometimes SDL_Quit gives a segfault and saving was done after this; now its done before)
- full Unicode/UTF8 support
- font antialasing support
- working Dev-C++ project (therefore MingW support)
- MaxFPS in option-dialog
- Worm AI improvements
- ninjarope physic simulation is FPS independent
- profile-saving is correct now
<<lessDozens of levels and mods are available to provide endless gaming pleasure.
The original game was coded by Jason Boettcher and later released under the zlib-licence.
This version is based on it, ported to Linux and a lot enhanced by Dark Charlie and Albert Zeyer.
Enhancements:
- 16/24/32 bit graphic support and OpenGL support
- runs on MacOSX
- new design & icon (thanks goes to Raziel)
- probably fixed any saving-problem (problem was: sometimes SDL_Quit gives a segfault and saving was done after this; now its done before)
- full Unicode/UTF8 support
- font antialasing support
- working Dev-C++ project (therefore MingW support)
- MaxFPS in option-dialog
- Worm AI improvements
- ninjarope physic simulation is FPS independent
- profile-saving is correct now
Download (2.9MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
513 downloads
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