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Derbrill Tutorials

Derbrill Tutorials


Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.

The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:

* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
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Added: 2005-10-17 License: Freeware Price:
1470 downloads
PAR::Tutorial 0.941

PAR::Tutorial 0.941


PAR::Tutorial is a cross-platform Packaging and Deployment with PAR. more>>
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR.

SYNOPSIS

This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.

On Deploying Perl Applications

% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.

Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway

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Added: 2006-07-20 License: Perl Artistic License Price:
1194 downloads
Prima::tutorial 1.20

Prima::tutorial 1.20


Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.

Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.

Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).

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Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
RiveScript::Tutorial 1.02

RiveScript::Tutorial 1.02


RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.

This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!

Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.

A Simple RiveScript Interpreter

Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.

#!/usr/bin/perl -w

use strict;
use warnings;
use RiveScript;

# Create the RiveScript interpreter.
my $rive = new RiveScript();

# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");

# Sort them.
$rive->sortReplies;

# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;

# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}

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Added: 2006-12-06 License: Perl Artistic License Price:
1064 downloads
Password Creator 1.1.2

Password Creator 1.1.2


Password Creator is a great tool to generate passwords with criteria like uppercase letters, numbers or even specified character more>>
Password Creator is a great tool to generate passwords with criteria like uppercase letters, numbers or even specified characters.
It has virtually no limitation on the pasword length and the password quantity or the characters to use.
Enhancements:
- Fixed the excellent rating bug when one character length.
- Fixed pronoucable passwords to not start with two vowels.
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Added: 2005-06-08 License: GPL (GNU General Public License) Price:
905 downloads
Template::Tutorial 2.15

Template::Tutorial 2.15


Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.

This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.

Template::Tutorial::Web

Generating Web Content Using the Template Toolkit

This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.

Template::Tutorial::Datafile

Creating Data Output Files Using the Template Toolkit

This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).

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Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
Task::Catalyst::Tutorial 0.03

Task::Catalyst::Tutorial 0.03


Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst. more>>
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst.

SYNOPSIS

Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.

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Added: 2007-03-26 License: Perl Artistic License Price:
945 downloads
Sub::Exporter::Tutorial 0.970

Sub::Exporter::Tutorial 0.970


Sub::Exporter::Tutorial is a friendly guide to exporting with Sub::Exporter. more>>
Sub::Exporter::Tutorial is a friendly guide to exporting with Sub::Exporter.

Whats an Exporter?

When you use a module, first it is required, then its import method is called. The Perl documentation tells us that the following two lines are equivalent:

use Module LIST;

BEGIN { require Module; Module->import(LIST); }

The import method is the modules exporter.

The Basics of Sub::Exporter

Sub::Exporter builds a custom exporter which can then be installed into your module. It builds this method based on configuration passed to its setup_exporter method.

A very basic use case might look like this:

package Addition;
use Sub::Exporter;
Sub::Exporter::setup_exporter({ exports => [ qw(plus) ]});

sub plus { my ($x, $y) = @_; return $x + $y; }

This would mean that when someone used your Addition module, they could have its plus routine imported into their package:

use Addition qw(plus);

my $z = plus(2, 2); # this works, because now plus is in the main package

That syntax to set up the exporter, above, is a little verbose, so for the simple case of just naming some exports, you can write this:

use Sub::Exporter -setup => { exports => [ qw(plus) ] };
...which is the same as the original example -- except that now the exporter is built and installed at compile time. Well, that and you typed less.

Using Export Groups

You can specify whole groups of things that should be exportable together. These are called groups. Exporter calls these tags. To specify groups, you just pass a groups key in your exporter configuration:

package Food;
use Sub::Exporter -setup => {
exports => [ qw(apple banana beef fluff lox rabbit) ],
groups => {
fauna => [ qw(beef lox rabbit) ],
flora => [ qw(apple banana) ],
}
};

Now, to import all that delicious foreign meat, your consumer needs only to write:

use Food qw(:fauna);
use Food qw(-fauna);

Either one of the above is acceptable. A colon is more traditional, but barewords with a leading colon cant be enquoted by a fat arrow. Well see why that matters later on.

Groups can contain other groups. If you include a group name (with the leading dash or colon) in a group definition, it will be expanded recursively when the exporter is called. The exporter will not recurse into the same group twice while expanding groups.

There are two special groups: all and default. The all group is defined by default, and contains all exportable subs. You can redefine it, if you want to export only a subset when all exports are requested. The default group is the set of routines to export when nothing specific is requested. By default, there is no default group.

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Added: 2006-10-16 License: Perl Artistic License Price:
1104 downloads
Chatbot::Alpha::Tutorial 2.04

Chatbot::Alpha::Tutorial 2.04


Chatbot::Alpha::Tutorial is a beginners guide to Chatbot::Alpha 2.x. more>>
Chatbot::Alpha::Tutorial is a beginners guide to Chatbot::Alpha 2.x.

INTRODUCTION

What is Chatbot::Alpha?

Chatbot::Alpha is a Perl module for reading and processing Alpha code. Alpha code is a command-driven response language, primarily used for chatterbots.

The language format is quite simple: its a line-by-line language. The first character is the command, followed by the commands data. The simplest of all Alpha replies is the standard one-way question and answer:

+ hello bot
- Hello human.

Alpha Commands Overview

Here are all the commands supported by Chatbot::Alpha:
+ (Plus)

The + symbol is the basis of all your replies. Its the trigger--that is, what the user says to activate that reply. In most cases this command comes first in a reply, followed by supporting commands that tell the bot what to do next.

- (Minus)

The - command has many purposes. In the example above, a single +TRIGGER and a single -REPLY will give you a one-way question-answer case. If you use multiple -REPLYs under one +TRIGGER, then they will become random responses. On *CONDITIONS, the -REPLYs will be called when no condition returns true. On &HOLDERS, the -REPLY is the first thing the bot sends. And the list goes on... well get into the many uses for -REPLY later.

% (Percent)

The % command is for "that" emulation. If youve worked with AIML youll know what that refers to. Its there to help take the A.D.D. syndrome out of your bots. You can make specific replies based on what the bot last said. Like if the bot asks "Do you have any pets?" and the user says "yes", the bot can ask "What kind of pets?" instead of a generic reply to "yes". Youll learn all about this in the tutorial later.

^ (Carat)

The ^ command is to continue from your last -REPLY. For example, if your reply is very long and you want to break it down a few lines in the reply file (as not to have a horizontal scrollbar and be hard to read), this is the command to use. The ^CONTINUE command will adds its data to the last -REPLY you used under the +TRIGGER.

@ (At)

The @ command is for a redirection. Alpha triggers are "dead-on", meaning "hello|hey" is literally "hello|hey", not "hello OR hey". So when you want one to point to the other, use the @REDIRECT command.

* (Star)

The * is for conditionals. Youll learn about these later as well.

& (Amperstand)

This is for simple conversation holders. Emphasis is on the word "simple." They dont always work, so youd use %THAT if it was really important. The &HOLDER command is slowly becoming deprecated.

# (Pound)

The # command is for executing Perl codes within your reply set. Sometimes Alpha just cant handle the complex tasks you have in mind, and this can fill in all the blanks (assuming youre fluent with Perl anyway).

/ (Slash)

This is comment data, not processed within Chatbot::Alpha.
LessThan and GreaterThan

The > and < are labels. Right now theyre used only for topics.

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Added: 2007-04-02 License: Perl Artistic License Price:
938 downloads
PDF::Reuse::Tutorial 0.11

PDF::Reuse::Tutorial 0.11


PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse. more>>
PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse.

In this tutorial I will show some aspects of PDF::Reuse, so you should be able to use it in your own programs. Most important is how to produce and reuse PDF-code, and then if you are interested, you can look at Graphics and JavaScript, so you can to do special things.

Reusing code:

You can take advantage of what has been done before, it is not necessary to start from scratch every time you create a PDF-file. You use old PDF-files as a source for forms, images, fonts and texts. The components are taken as they are, or rearranged, and you add your own texts and you produce new output.
If you dont care too much about the size of your templates, you should make them with a commercial, visual tool, thats most practical; and then you should use PDF::Reuse to mass produce your files. In this tutorial I show in many places how create single files with PDF::Reuse. That is possible, but more of an exception. I do it here to show the technique. You will anyway need it to add texts and graphics to your templates.

Graphics:

With this module you get a good possibility to program directly with the basic graphic operators of PDF. This is perhaps an advanced level, and you can avoid it if you want. On the other hand, it is not very difficult, and if you take advantage of it, your possibilities to manage text and graphics increase very much. You should look at the "PDF-reference manual" which probably is possible to download from http://partners.adobe.com/asn/developer/acrosdk/docs.html. Look especially at chapter 4 and 5, Graphics and Text, and the Operator summary.
Whenever the function prAdd() is used in this tutorial, you can probably get more explanations in the "PDF-reference manual". The code, you add to the content stream with prAdd(), has to follow the PDF syntax completely.

JavaScript:

You can add JavaScript to your PDF-file programmatically. This works with Acrobat Reader 5.0.5 or Acrobat 5.0 and higher versions.

You should have the "Acrobat JavaScript Object Specification" by hand. If you havent got Acrobat, you can probably download it from http://partners.adobe.com/asn/developer/technotes/acrobatpdf.html. It is technical note # 5186. JavaScript for HTML and PDF differs so much that you need the manual, even if you know JavaScript very well.

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Added: 2007-06-21 License: Perl Artistic License Price:
863 downloads
Imager::Tutorial 0.54

Imager::Tutorial 0.54


Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.

Before you start

If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.

Hello Boxes! - A Simple Start

As with any perl program its useful to start with a #! line, and to enable strict mode:

#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;

These lines will be omitted in further examples.

As with any module, you need to load it:

use Imager;

Now create a image to draw on:

my $image = Imager->new(xsize => 100, ysize => 100);

and draw a couple of filled rectangles on it:

$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

Since the first box fills the whole image, it can be simplified to:

$image->box(filled => 1, color => blue);

and save it to a file:

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

So our completed program is:

use Imager;

my $image = Imager->new(xsize => 100, ysize => 100);

$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

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Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
XML::Smart::Tutorial 1.6.9

XML::Smart::Tutorial 1.6.9


XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart. more>>
XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart.

SYNOPSIS

This document is a tutorial for XML::Smart and shows some examples of usual things.

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Added: 2006-09-12 License: GPL (GNU General Public License) Price:
1144 downloads
Array::Each::Tutorial 0.02

Array::Each::Tutorial 0.02


Array::Each::Tutorial - POD giving various examples how to use Array::Each. more>>
Array::Each::Tutorial - POD giving various examples how to use Array::Each.

SYNOPSIS

man Array::Each
man Array::Each::Tutorial

or

perldoc Array::Each
perldoc Array::Each::Tutorial

Overview

This tutorial contains only POD, so dont do this:

use Array::Each::Tutorial; # dont do this

Rather, simply read the POD (as you are doing). But first, please read the docs for Array::Each, because the whole scoop is there.

This tutorial is intended to augment those docs with examples showing situations where you might want to use Array::Each instead of other techniques.

EXAMPLES

Parallel Arrays vs. Using a Hash

First of all, use a hash. Its almost always the best solution if you want to associate a "key" with a "value". And there are modules available that will let you do wonderful things with hashes, like keeping the keys sorted or keeping them in the order they were added.

So given a hash, you might at some point want to do this:

my %h = ( a=>1, b=>2, c=>3, d=>4, e=>5 );
while( my( $k, $v ) = each %h ) {
# ... do something with $k and $v ...
}

On the other hand, if parallel arrays better implement your algorithm, then you may find you want to do something like this:

my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
for my $i ( 0 .. $#k ) {
my( $k, $v ) = ( $k[$i], $v[$i] );
# ... do something with $k and $v (and maybe $i) ...
}

Using Array::Each, you could do the same thing this way:

use Array::Each;
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my $obj = Array::Each->new( @k, @v );
while( my( $k, $v, $i ) = $obj->each ) {
# ... do something with $k and $v (and maybe $i) ...
}

If you dont need $i at all, you can leave it out, e.g.,

while( my( $k, $v ) = $obj->each ) {
# ... do something with $k and $v ...
}

If you have more than two parallel arrays, include them all in the call to new() and add as many "capture" variables as you need, e.g.,

my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my @p = qw( - + ~ = : );
my $obj = Array::Each->new( @k, @v, @p );
while( my( $k, $v, $p, $i ) = $obj->each ) {
# ... do something with $k, $v, and $p (and maybe $i) ...
}

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Added: 2007-07-14 License: Perl Artistic License Price:
832 downloads
Tkx::Tutorial 1.04

Tkx::Tutorial 1.04


Tkx::Tutorial Perl module contains a tutorial about how to use Tkx. more>>
Tkx::Tutorial Perl module contains a tutorial about how to use Tkx.

Tk is a toolkit that allows you to create applications with graphical interfaces for Windows, Mac OS X and X11. The Tk toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability has made it the GUI toolkit of choice for many other dynamic languages as well.

Tkx is a Perl module that makes the Tk toolkit available to Perl programs. By loading the Tkx module Perl programs can create windows and fill them with text, images, buttons and other controls that make up the user interface of the application.

Hello World

Lets start with the mandatory exercise of creating an application that greats the world. Here we make the application window contain a single button which will shut down the application if clicked. The code to make this happen is:

use Tkx;

Tkx::button(".b",
-text => "Hello, world",
-command => sub { Tkx::destroy("."); },
);
Tkx::pack(".b");

Tkx::MainLoop()

Save this to a file called hello.pl and then run perl hello.pl to start up the application. A window with the text "Hello, world" should appear on your screen.
After the Tkx module has been loaded by the use Tkx statement the application will show an empty window called ".". We create a button with the name ".b" and tell the window to display the button with the call to Tkx::pack(). After the layout of the window has been set up we need to pass control back to Tk so that it can draw the window and invoke our callback if the button is clicked. This is achieved by the Tkx::MainLoop() call at the end. Clicking the button will invoke the subroutine registered with the -command option of the button. In this case the callback simply destroys the window, which in turn will terminate the application.

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Added: 2007-07-21 License: Perl Artistic License Price:
836 downloads
Gantry::Docs::Tutorial 3.40

Gantry::Docs::Tutorial 3.40


Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial. more>>
Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial.

Gantry is a mature web framework, released in late 2005 onto an unsuspecting world. For more information on the framework, its features and history, see Gantry::Docs::About.
Here we will explore the basic workings of Gantry by constructing a very simple application. Dont let the simplicity of this example fool you -- this framework has extreme flexibility in delivering applications with web and scripted components. The example in this document is only to get you started.

This document begins by describing a simple one-table management application. It walks through the process of building the application. Then, it shows a tool -- called Bigtop -- which can be used to build the application from a relatively small configuration file. Finally, it shows how to add another table and regenerate the app via Bigtop.

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Added: 2006-09-26 License: Perl Artistic License Price:
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