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Java Games 1.0
Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.
Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
<<lessCurrently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads

Phonetic for mac 1.0
A program that translates text to the phonetic alphabet. more>> It is freeware with the source code avaliable. You can run it in Linux or Windows.
Phoneic finds words within telephone numbers. Phonetic also converts phonetic telephone numbers into numeric digits.
All words found within the given telephone number will be listed. If you click on a word, every combination in which that word is included will be displayed.<<less
Download (809.72MB)
Added: 2009-04-21 License: Freeware Price: Free
198 downloads
Not another MAC theme 0.1
Not another MAC theme 0.1 provides you with a nice theme for GNOME users. more>>
Not another MAC theme 0.1 provides you with a nice theme for GNOME users. It is actually a mix of all the MAC OS X GTK themes.
GNOME is an international effort to build a complete desktop environment the graphical user interface which sits on top of a computer operating system entirely from free software. This goal covers creating software development frameworks, selecting application software for the desktop, and working on the programs which manage application launching, file handling, and window and task management.
Requirements:
- GNOME
Added: 2008-11-17 License: GPL Price: FREE
1 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Resource Management Game 0.12
Resource Management Game project is a Web-based resource management game. more>>
Resource Management Game project is a Web-based resource management game.
Resource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
<<lessResource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
Download (0.081MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
GNU MAC Changer 1.5.0
GNU MAC Changer project consists of an utility for manipulating MAC addresses of network interfaces. more>>
GNU MAC Changer project consists of an utility for manipulating MAC addresses of network interfaces.
It can set specific, random, vendor-based (with a 6600+ vendor list), and device-type-based MACs.
Main features:
- Set specific MAC address of a network interface
- Set the MAC randomly
- Set a MAC of another vendor
- Set another MAC of the same vendor
- Set a MAC of the same kind (eg: wireless card)
- Display a vendor MAC list (today, 6800 items) to choose from
Possible usages
You should use your imagination :-), but well, these are some examples:
Youre in a DHCP network with some kind of IP-based restriction
Youve a cluster that boot with BOOTP and you want to have a clean set of MACs
Debug MAC based routes
<<lessIt can set specific, random, vendor-based (with a 6600+ vendor list), and device-type-based MACs.
Main features:
- Set specific MAC address of a network interface
- Set the MAC randomly
- Set a MAC of another vendor
- Set another MAC of the same vendor
- Set a MAC of the same kind (eg: wireless card)
- Display a vendor MAC list (today, 6800 items) to choose from
Possible usages
You should use your imagination :-), but well, these are some examples:
Youre in a DHCP network with some kind of IP-based restriction
Youve a cluster that boot with BOOTP and you want to have a clean set of MACs
Debug MAC based routes
Download (0.22MB)
Added: 2007-02-21 License: GPL (GNU General Public License) Price:
1003 downloads
Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Games::3D 0.09
Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.
SYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
<<lessSYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
MAC Changer GUI 0.03
MAC Changer GUI will display and change your MAC address to a user supplied or random value. more>>
MAC Changer GUI will display and change your MAC address to a user supplied or random value.
Created with kommander 1.3.0. Not sure if it works with previous versions.
Depends on kdialog and must be executed with the kdesu command.
Example:
kdesu kmdr-executor /home/someDIR/mac.kmdr
As this script is executed using root privileges it is good practice to inspect the script for malicious content. With that being said there is nothing in the script that can harm your computer. A reboot will restore your original MAC if you forget its value and want to change it back.
<<lessCreated with kommander 1.3.0. Not sure if it works with previous versions.
Depends on kdialog and must be executed with the kdesu command.
Example:
kdesu kmdr-executor /home/someDIR/mac.kmdr
As this script is executed using root privileges it is good practice to inspect the script for malicious content. With that being said there is nothing in the script that can harm your computer. A reboot will restore your original MAC if you forget its value and want to change it back.
Download (0.030MB)
Added: 2007-03-10 License: GPL (GNU General Public License) Price:
974 downloads
Games::Alak 0.18
Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.
SYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
<<lessSYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Mac::Errors 1.13
Mac::Errors is a Perl module with constants for Mac error codes. more>>
Mac::Errors is a Perl module with constants for Mac error codes.
SYNOPSIS
use Mac::Errors qw(openErr);
if( $value == openErr ) { ... }
my $error = $MacErrors{ $symbol }; # -- OR -- my $error = $MacErrors{ $number };
my $symbol = $error->symbol; my $number = $error->number; my $desc = $error->description;
# in MacPerl, $^E is meaningful, and we tie $MacError to it use Mac::Errors qw( $MacError );
open FILE, $foo or die $^E; # error number open FILE, $foo or die $MacError; # gets description from $^E
The %MacErrors hash indexes error information by the error number or symbol. Each value is a Mac::Errors object which has the symbol, number, and description.
The $MacError scalar performs some tied magic to translate MacPerls $^E to the error text.
<<lessSYNOPSIS
use Mac::Errors qw(openErr);
if( $value == openErr ) { ... }
my $error = $MacErrors{ $symbol }; # -- OR -- my $error = $MacErrors{ $number };
my $symbol = $error->symbol; my $number = $error->number; my $desc = $error->description;
# in MacPerl, $^E is meaningful, and we tie $MacError to it use Mac::Errors qw( $MacError );
open FILE, $foo or die $^E; # error number open FILE, $foo or die $MacError; # gets description from $^E
The %MacErrors hash indexes error information by the error number or symbol. Each value is a Mac::Errors object which has the symbol, number, and description.
The $MacError scalar performs some tied magic to translate MacPerls $^E to the error text.
Download (0.053MB)
Added: 2007-03-07 License: Perl Artistic License Price:
963 downloads
Games::Score 0.02
Games::Score is a Perl module to keep track of score in games . more>>
Games::Score is a Perl module to keep track of score in games .
SYNOPSIS
use Games::Score;
# these three values are the default ones, by the way
Games::Score->default_score(0);
Games::Score->default_step(1);
Games::Score->step_method(inc);
# start two players
my $player1 = Games::Score->new();
my $player2 = Games::Score->new();
# set a winning condition
Games::Score->victory_is( sub { $_[0] >= 20 } );
# and something to do if it is achieved
Games::Score->on_victory_do( sub { print "Won!" } );
# give points to the players
$player1->add(2);
$player2->step();
# look at section FUNCTIONS for more functionalities, such as
Games::Score->invalidate_if( sub { $_[0] > 20 } );
Games::Score can be use to keep track of several players points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc.
It provides several useful methods so that the user doesnt have to keep testing values to see if theyre valid or if the player condition has changed.
<<lessSYNOPSIS
use Games::Score;
# these three values are the default ones, by the way
Games::Score->default_score(0);
Games::Score->default_step(1);
Games::Score->step_method(inc);
# start two players
my $player1 = Games::Score->new();
my $player2 = Games::Score->new();
# set a winning condition
Games::Score->victory_is( sub { $_[0] >= 20 } );
# and something to do if it is achieved
Games::Score->on_victory_do( sub { print "Won!" } );
# give points to the players
$player1->add(2);
$player2->step();
# look at section FUNCTIONS for more functionalities, such as
Games::Score->invalidate_if( sub { $_[0] > 20 } );
Games::Score can be use to keep track of several players points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc.
It provides several useful methods so that the user doesnt have to keep testing values to see if theyre valid or if the player condition has changed.
Download (0.007MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1031 downloads
Harem Games Slot Machine 3.13
Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
AudioCD::Mac 0.25
AudioCD::Mac is a MacPerl extension for controlling Audio CDs. more>>
AudioCD::Mac is a MacPerl extension for controlling Audio CDs.
SYNOPSIS
#!perl -w
use AudioCD;
use strict;
my $cd = new AudioCD;
$cd->volume(255);
$cd->play(2);
print "Now playingn" if $cd->status == CD_PLAY;
printf "Volume is %dn", $cd->volume;
sleep(5);
$cd->pause;
print "Now pausedn" if $cd->status == CD_PAUSE;
sleep(5);
$cd->volume(100);
$cd->continue;
print "Now playingn" if $cd->status == CD_PLAY;
printf "Volume is %dn", $cd->volume;
sleep(5);
my @info = $cd->info;
printf "Currently at track %d, %.2d:%.2dn", @info[0..2];
$cd->stop;
my $status = $cd->status;
print "Now stoppedn" if
($status == CD_FINISH || $status == CD_STOP);
if (do CDDB.pm) { # sold separately
my $cddb = new CDDB;
my @cddb_info = $cddb->calculate_id( $cd->cddb_toc );
my @discs = $cddb->get_discs(@cddb_info[0, 3, 4]);
print "You were probably listening to $discs[0]->[2]n";
}
$cd->eject;
This is the MacPerl module to be used by the AudioCD module. Other modules can be written for other platforms, but this one is Mac specific, calling Mac OS APIs to control the CD player.
<<lessSYNOPSIS
#!perl -w
use AudioCD;
use strict;
my $cd = new AudioCD;
$cd->volume(255);
$cd->play(2);
print "Now playingn" if $cd->status == CD_PLAY;
printf "Volume is %dn", $cd->volume;
sleep(5);
$cd->pause;
print "Now pausedn" if $cd->status == CD_PAUSE;
sleep(5);
$cd->volume(100);
$cd->continue;
print "Now playingn" if $cd->status == CD_PLAY;
printf "Volume is %dn", $cd->volume;
sleep(5);
my @info = $cd->info;
printf "Currently at track %d, %.2d:%.2dn", @info[0..2];
$cd->stop;
my $status = $cd->status;
print "Now stoppedn" if
($status == CD_FINISH || $status == CD_STOP);
if (do CDDB.pm) { # sold separately
my $cddb = new CDDB;
my @cddb_info = $cddb->calculate_id( $cd->cddb_toc );
my @discs = $cddb->get_discs(@cddb_info[0, 3, 4]);
print "You were probably listening to $discs[0]->[2]n";
}
$cd->eject;
This is the MacPerl module to be used by the AudioCD module. Other modules can be written for other platforms, but this one is Mac specific, calling Mac OS APIs to control the CD player.
Download (0.014MB)
Added: 2006-06-22 License: Perl Artistic License Price:
1220 downloads
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