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Flying Saucer R7

Flying Saucer R7


Flying Saucer project is a pure Java XML/CSS 2 renderer. more>>
Flying Saucer project is a pure Java XML/CSS 2 renderer whose aim is to provide spec-compliant CSS 2.1 rendering for any well-formed XML document.
The current codebase can render to Java2D-based canvases and to PDF via the iText library, and covers a great deal of the CSS 2.1 specification.
There are demos for rendering XHTML, rendering within Swing applications, and rendering to PDF. Direct rendering from DocBook or other XML formats is possible, provided the appropriate CSS is available.
Main features:
- Vertical margin collapsing; CSS 2.1 specification
- Z-index property and stacking contexts; CSS 2.1 specification
- Vertical-align: top/bottom; CSS 2.1 specification
- PDF rendering via the iText library; support for PDF bookmarks, pagination and breaks, and more
- Pagination support, automatic and explicit: CSS 2.1 specification
- Rewritten "float" implementation
- Improved list marker positioning
Enhancements:
- This release includes comprehensive table support, faster rendering, bugfixes, better image generation, near-complete compliance with the CSS 2.1 specification, including lots of improvements like better forms support, CSS counters, cursor property support, compliant font property handling, and so on.
- Theres even a completely new, fast, and compliant CSS 2.1 parser built-in.
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Download (2.9MB)
Added: 2007-07-15 License: LGPL (GNU Lesser General Public License) Price:
834 downloads
DataMonster 0.99.6

DataMonster 0.99.6


DataMonster is a console based application for managing data for d20 D&D games. more>>
DataMonster is a console based application for managing data for d20 D&D games. Goals include monster generation, xp calculator, game time/calendar and combat manager.
Enhancements:
- The xp returned from the calc command was backwards. That is now fixed.
- NEW! xp command. Use it to apply xp to your pcs. Check out xp apply.
- Updated to v1.2 of andargors XML data.
- The ls command now can list every creature (pcs and monsters) in one big init-sorted list.
- The ls command has a new option "party" for listing pcs.
- There is a new pc command that can be used to add PCs to the party list. It takes a name and the maximum hp for that player.
- The hp and init commands work with pcs now.
- save and load now have a party option. The default filename is "players.dat".
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Added: 2005-10-13 License: GPL (GNU General Public License) Price:
1474 downloads
Space Commander 0.4

Space Commander 0.4


Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in. more>>
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in.
The project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
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Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1041 downloads
GMonsters 0.5.1

GMonsters 0.5.1


GMonsters project is a little monster-breeding game for GNOME. more>>
GMonsters project is a little monster-breeding game for GNOME.
GMonsters is a game somewhat like Monster Rancher on Playstation. You can breed, train, raise, and battle virtual monsters.
Planned features include multiplayer, trading, and internet battle capabilities.
NOTE: You will need both client and server.
Enhancements:
- Many bugfixes, and now battle buttons have pixmaps for the type of attack.
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Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1073 downloads
WWW::Scraper::Monster 0.01

WWW::Scraper::Monster 0.01


WWW::Scraper::Monster is a Perl module that scrapes Monster.com. more>>
WWW::Scraper::Monster is a Perl module that scrapes Monster.com.

SYNOPSIS

use WWW::Search;
my $oSearch = new WWW::Search(Monster);
my $sQuery = WWW::Search::escape_query("unix and (c++ or java)");
$oSearch->native_query($sQuery,
{st => CA,
tm => 14d});
while (my $res = $oSearch->next_result()) {
print $res->company . "t" . $res->title . "t" . $res->change_date
. "t" . $res->location . "t" . $res->url . "n";
}

This class is a Monster specialization of WWW::Search. It handles making and interpreting Monster searches at http://www.monster.com. Monster supports Boolean logic with "and"s "or"s. See http://jobsearch.monster.com/jobsearch_tips.asp for a full description of the query language.

The returned WWW::Scraper::Response objects contain url, title, company, location and change_date fields.

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Added: 2007-06-14 License: Perl Artistic License Price:
862 downloads
Monster 1.22

Monster 1.22


Monster application is a short SNES/NES style RPG. more>>
Monster application is a short SNES/NES style RPG. It is licensed under a BSD license.

Estimated playing time is 5-10 hours. If you are not patient, this game is probably not for you. There are a lot of random battles.

My goal when creating this game was to have it run on my Pentium 200MMX. I met the goal: it runs acceptably well on that old machine. The fact that it had to run on old hardware played a big factor in how fancy I could get. If you like Oldskewl graphics and gameplay, you may like Monster.

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Download (3.6MB)
Added: 2007-07-29 License: BSD License Price:
825 downloads
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
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Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Monsterz 0.7.0

Monsterz 0.7.0


Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or Zookeeper. more>>
Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or Zookeeper.

Monsterzs goal of the game is to create rows of similar monsters, either horizontally or vertically. The only allowed move is the swap of two adjacent monsters, on the condition that it creates a row of three or more. When alignments are cleared, pieces fall from the top of the screen to fill the board again. Chain reactions earn you even more points.

This game is mostly about luck, but it remains highly addictive. You have been warned. Currently three modes are available:

Classic- play against the clock and clear a given number of each monster type to reach next level.
Puzzle- clear lines of monsters to move pieces around and put together the puzzle.
Training- play against the clock in a neverending level, chose the timer difficulty and number of monsters for infinite fun.

Monsterz is completely free software, available under the terms of the WTFPL.

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Added: 2006-05-12 License: WTFPL Price:
1263 downloads
Zwischenwelt R4

Zwischenwelt R4


Zwischenwelt is a browser game inspired by Civilisation, Master of Magic, and some other games like this. more>>
Zwischenwelt is a browser game inspired by Civilisation, Master of Magic, and some other games like this.
It supports building towns, armies, trading, casting spells, and more. The projects language is mostly German.
Enhancements:
- This release includes some features like more spells, smarter monsters, more settings, and admin interfaces.
- Many bugfixes have been made.
- Most of the code has been rewritten with a more object-oriented design.
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Added: 2005-08-28 License: GPL (GNU General Public License) Price:
1517 downloads
CinePaint 0.22.1

CinePaint 0.22.1


CinePaint is painting and retouching software primarily used for motion picture. more>>
CinePaint is painting and retouching software primarily used for motion picture frame-by-frame retouching and dust-busting. CinePaint has been used on many feature films, including THE LAST SAMURAI where it was used to add flying arrows.

CinePaint is different from other painting tools because it supports deep color depth image formats up to 32-bit per channel deep. For comparison, GIMP is limited to 8-bit, and Photoshop to 16-bit.

CinePaint is free open source software. The generosity and commitment of its developers, users and sponsors make CinePaint possible.

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Added: 2007-06-12 License: GPL (GNU General Public License) Price:
1823 downloads
Quiet Console Town 0.7

Quiet Console Town 0.7


Quiet Console Town is a console RPG city simulator. more>>
Quiet Console Town project is a console RPG city simulator.

Console RPGs have you visiting towns all the time, but Quiet Console Town puts you in the place of the mayor of a budding new city. Build shops, attract adventurers, hope villains overlook you: all the aspects of a console RPG town are yours.

Welcome to your everyday ordinary quiet console town. By the looks of your deceased friend there, youll probably want to stay a night at the Inn. Yes, those puncture wounds and missing organs certainly seem fatal, but all he needs is a good nights sleep and then (somehow) hell be good as new. In the meantime, might I direct you to our armor shop?

A bit of plate inbetween you and the monster might help you stay healthy! I see your thief seems anxious - theres some shady characters near the magic shop she might want to meet up with. Finally, once youre all done, perhaps you could look into the matter of our haunted mine...?

Quiet Console Town is a turn-based console RPG city simulator. You, as mayor, build the kind of RPG town youve always wanted heroes to visit. Buildings range from the simple Inn to the intricate dungeons beneath your mighty Citadel.

People can be as good as the most pious do-gooder, or evil as the most black-hearted villain. Make your city a bulwark against the forces of darkness, or a haven to shady characters round the world!

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Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1019 downloads
Monster Masher 1.8

Monster Masher 1.8


Monster Masher is a mashem-up action game for GNOME. more>>
Monster Masher is an action game for the Gnome desktop environment.
In the old days, before man entered the world, the gnomes were abundant. Through centuries of hard labour, only slightly eased by the levitational powers provided to them by their god, they bored out shafts and caves in the mountains. Always seeking the precious stones and valuable ore...
But the gnomes dug too deep. So the story begins.
The basic idea is that you, as levitation worker gnome, has to clean the caves for monsters that want to roll over you. You do the cleaning by mashing the monsters with stone blocks. Take a look at the screenshots page to see how this looks like.
Main features:
- Mash your way through 30 levels (for hours of fun)
- Four kinds of monsters: stupid monsters, stupid-but-hard monsters, intelligent monsters, egg-laying monsters
- Power-up gems for invisibility, exploding the nearby monsters and freezing all monsters
- Easy, medium and hard difficulty levels (for even more hours of fun!)
- Support for two simultanous players (cooperative)
- Automatic support for large tiles for large displays
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Added: 2005-11-19 License: GPL (GNU General Public License) Price:
1439 downloads
HighMoon 1.2.4

HighMoon 1.2.4


HighMoon is a game similar to Artillery or Worms but it takes place in the universe. more>>
HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place in the universe. There is a planet system between two flying saucers. The gravitational fields of the planets and moons change inevitably each ballistic curve.
In HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
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Added: 2006-03-28 License: GPL (GNU General Public License) Price:
1305 downloads
WWW::Search::Scraper::Monster 2.27

WWW::Search::Scraper::Monster 2.27


WWW::Search::Scraper::Monster is a Perl module used to scrape Monster.com. more>>
WWW::Search::Scraper::Monster is a Perl module used to scrape Monster.com.

SYNOPSIS

use WWW::Search;
my $oSearch = new WWW::Search(Monster);
my $sQuery = WWW::Search::escape_query("unix and (c++ or java)");
$oSearch->native_query($sQuery,
{st => CA,
tm => 14d});
while (my $res = $oSearch->next_result()) {
print $res->company . "t" . $res->title . "t" . $res->change_date
. "t" . $res->location . "t" . $res->url . "n";
}

This class is a Monster specialization of WWW::Search. It handles making and interpreting Monster searches at http://www.monster.com. Monster supports Boolean logic with "and"s "or"s. See http://jobsearch.monster.com/jobsearch_tips.asp for a full description of the query language.

The returned WWW::Search::Response objects contain url, title, company, location and change_date fields.

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Added: 2007-06-15 License: Perl Artistic License Price:
861 downloads
Save The Penguins 0.02

Save The Penguins 0.02


Save The Penguins is a crazy space shooter with penguins and flying saucers. more>>
Save The Penguins is a crazy space shooter with penguins and flying saucers.
This is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
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Download (0.46MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
827 downloads
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