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Flying Saucer R7
Flying Saucer project is a pure Java XML/CSS 2 renderer. more>>
Flying Saucer project is a pure Java XML/CSS 2 renderer whose aim is to provide spec-compliant CSS 2.1 rendering for any well-formed XML document.
The current codebase can render to Java2D-based canvases and to PDF via the iText library, and covers a great deal of the CSS 2.1 specification.
There are demos for rendering XHTML, rendering within Swing applications, and rendering to PDF. Direct rendering from DocBook or other XML formats is possible, provided the appropriate CSS is available.
Main features:
- Vertical margin collapsing; CSS 2.1 specification
- Z-index property and stacking contexts; CSS 2.1 specification
- Vertical-align: top/bottom; CSS 2.1 specification
- PDF rendering via the iText library; support for PDF bookmarks, pagination and breaks, and more
- Pagination support, automatic and explicit: CSS 2.1 specification
- Rewritten "float" implementation
- Improved list marker positioning
Enhancements:
- This release includes comprehensive table support, faster rendering, bugfixes, better image generation, near-complete compliance with the CSS 2.1 specification, including lots of improvements like better forms support, CSS counters, cursor property support, compliant font property handling, and so on.
- Theres even a completely new, fast, and compliant CSS 2.1 parser built-in.
<<lessThe current codebase can render to Java2D-based canvases and to PDF via the iText library, and covers a great deal of the CSS 2.1 specification.
There are demos for rendering XHTML, rendering within Swing applications, and rendering to PDF. Direct rendering from DocBook or other XML formats is possible, provided the appropriate CSS is available.
Main features:
- Vertical margin collapsing; CSS 2.1 specification
- Z-index property and stacking contexts; CSS 2.1 specification
- Vertical-align: top/bottom; CSS 2.1 specification
- PDF rendering via the iText library; support for PDF bookmarks, pagination and breaks, and more
- Pagination support, automatic and explicit: CSS 2.1 specification
- Rewritten "float" implementation
- Improved list marker positioning
Enhancements:
- This release includes comprehensive table support, faster rendering, bugfixes, better image generation, near-complete compliance with the CSS 2.1 specification, including lots of improvements like better forms support, CSS counters, cursor property support, compliant font property handling, and so on.
- Theres even a completely new, fast, and compliant CSS 2.1 parser built-in.
Download (2.9MB)
Added: 2007-07-15 License: LGPL (GNU Lesser General Public License) Price:
834 downloads
Basic Computer Training Tips Lesson #2 1.0
Basic computer training secrets to success #2 - Why Traditional Ways to Learn Computers Just Dont Work. Second in an ongoing series of lessons that r... more>> <<less
Download (31639KB)
Added: 2009-04-07 License: Freeware Price: Free
212 downloads
Other version of Basic Computer Training Tips Lesson
License:Freeware
Tux Typing 1.5.2
Tux Typing is an educational typing tutor for children. more>>
Tux Typing is an educational typing tutor for children. Tux Typing features several different types of gameplay, at a variety of difficulty levels.
Tuxtyping 2 is almost a complete rewrite! It has something for everyone no matter who or where you are! If youre a gamer it even comes with two built in easter eggs! A large amount of time was spent with four goals in mind, make the game code clean, make it easy to translate, make it more fun to play and make it a better tool for those who have the more serious side of typing in mind. Tuxtyping 2 runs better and more consistently on a larger range of machines.
Developers
Tuxtyping 2 has a brand new file structure. The code itself has undergone deep surgery. Its faster, cleaner and easier to understand!
Teachers
Teachers will find the new Tuxtyping to be a more moldable tool they can use in there classrooms. It is easier now (and will become even easier) to group the types of exercises, words and characters into a lesson! We need alot of help here, ideas for the lessons/tutorials seem to be few and far between. (tho Jess does have some good ones!) Wed still like more.
Parents
Your kids will play for more than minutes now and learning all the time! Tuxtyping has lots of new toys to play with for them! (But dont let me catch you playing after the kids go to bed!)
Kids
New game! Comet Zap! Tux is challenged with the task of protecting 9 cities! More challenging game play in all the games! Based on Tux of Math Command another Tux4Kids game.
French Danish Armenian! (hey we do them all!)
Tuxtyping is much less tedious to translate now since most on screen graphical text is generated from text files. Text in the game can be translated by editing one file. A Theming How-To is available at our internationalization center.
<<lessTuxtyping 2 is almost a complete rewrite! It has something for everyone no matter who or where you are! If youre a gamer it even comes with two built in easter eggs! A large amount of time was spent with four goals in mind, make the game code clean, make it easy to translate, make it more fun to play and make it a better tool for those who have the more serious side of typing in mind. Tuxtyping 2 runs better and more consistently on a larger range of machines.
Developers
Tuxtyping 2 has a brand new file structure. The code itself has undergone deep surgery. Its faster, cleaner and easier to understand!
Teachers
Teachers will find the new Tuxtyping to be a more moldable tool they can use in there classrooms. It is easier now (and will become even easier) to group the types of exercises, words and characters into a lesson! We need alot of help here, ideas for the lessons/tutorials seem to be few and far between. (tho Jess does have some good ones!) Wed still like more.
Parents
Your kids will play for more than minutes now and learning all the time! Tuxtyping has lots of new toys to play with for them! (But dont let me catch you playing after the kids go to bed!)
Kids
New game! Comet Zap! Tux is challenged with the task of protecting 9 cities! More challenging game play in all the games! Based on Tux of Math Command another Tux4Kids game.
French Danish Armenian! (hey we do them all!)
Tuxtyping is much less tedious to translate now since most on screen graphical text is generated from text files. Text in the game can be translated by editing one file. A Theming How-To is available at our internationalization center.
Download (6.9MB)
Added: 2006-06-02 License: GPL (GNU General Public License) Price:
723 downloads
Intellidiscs 1.1
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. more>>
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. Its also one of the few, if not the first, Tron freeware games that has nothing to do with light-cycles.
Basically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.
Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.
If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.
You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.
Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.
<<lessBasically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.
Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.
If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.
You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.
Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.
Download (2.8MB)
Added: 2007-05-01 License: Freeware Price:
908 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
jFlash System 1.6
jFlash is a multilingual, web-based flashcard system based on open web standards, PHP, and XML. more>>
jFlash is a multilingual, web-based flashcard system based on open web standards, PHP, and XML. jFlash System consists of two principal software modules:
1. A PHP system for indexing and delivering flashcard content.
2. A browser-neutral Javascript application that parses out and presents a set flashcards represented in XML.
jFlash is useful when you want to memorize something, and perhaps share the ability to memorize things with other people over the web. In addition, jFlash is language neutral since its content is presented in UTF-8, so theoretically you could use jFlash to drill anything from Arabic airports to zoo names in Tamil.
A number of learners around the globe and about 15 students in a University of Minnesota Korean class.
Please let me know if you find my software useful and Ill add a link to your jFlash content on my page if you wish!
jFlash is a server-side web application, so you must at present have a PHP-enabled web server.
Enhancements:
- The PHP frontend was updated to be compatible with PHP versions 5.0 or later by using the included compatibility shim for the new PHP XML DOM interface.
- A few more example lessons were added.
<<less1. A PHP system for indexing and delivering flashcard content.
2. A browser-neutral Javascript application that parses out and presents a set flashcards represented in XML.
jFlash is useful when you want to memorize something, and perhaps share the ability to memorize things with other people over the web. In addition, jFlash is language neutral since its content is presented in UTF-8, so theoretically you could use jFlash to drill anything from Arabic airports to zoo names in Tamil.
A number of learners around the globe and about 15 students in a University of Minnesota Korean class.
Please let me know if you find my software useful and Ill add a link to your jFlash content on my page if you wish!
jFlash is a server-side web application, so you must at present have a PHP-enabled web server.
Enhancements:
- The PHP frontend was updated to be compatible with PHP versions 5.0 or later by using the included compatibility shim for the new PHP XML DOM interface.
- A few more example lessons were added.
Download (0.063MB)
Added: 2006-03-27 License: LGPL (GNU Lesser General Public License) Price:
1325 downloads
KFLog 2.1.1
KFLog is an OpenSource program aimed at glider pilots. more>>
KFLog is an OpenSource program aimed at glider pilots. It gives you a powerfull tool to plan your flight tasks before you go flying and analyse your flights afterwards.
KFLog is the only flight analyser program available for Linux to be recognized by the FAI IGC.
KFLog projects the flights on a digital vectormap, that contains not only airfields and airspaces, but a complete elevation-map, roads, cities, rivers, and lots of other interesting objects.
<<lessKFLog is the only flight analyser program available for Linux to be recognized by the FAI IGC.
KFLog projects the flights on a digital vectormap, that contains not only airfields and airspaces, but a complete elevation-map, roads, cities, rivers, and lots of other interesting objects.
Download (0.91MB)
Added: 2005-06-17 License: GPL (GNU General Public License) Price:
1590 downloads
libLingoTeach 0.2.3
libLingoTeach is a library for the LingoTeach project. more>>
libLingoTeach is a library for the LingoTeach project.
LingoTeach project is a language-teaching program with sound and various translation sets.
LingoTeach is a language teaching program and library that use a session-based concept to teach languages from definable lesson files.
It currently supports more than 16 languages, and sounds of native speakers for English, Spanish, and German exist.
<<lessLingoTeach project is a language-teaching program with sound and various translation sets.
LingoTeach is a language teaching program and library that use a session-based concept to teach languages from definable lesson files.
It currently supports more than 16 languages, and sounds of native speakers for English, Spanish, and German exist.
Download (0.33MB)
Added: 2006-10-07 License: GPL (GNU General Public License) Price:
1113 downloads
Meeting Room Booking System 1.2.5
Meeting Room Booking System (MRBS) is a free, GPL, web application using PHP and MySQL/pgsql for booking meeting rooms. more>>
Meeting Room Booking System (MRBS) is a free, GPL, web application using PHP and MySQL/pgsql for booking meeting rooms. This project is similar in concept to Netscape Calendar, but much cheaper!
Main features:
- Web/Intranet based - Available from any workstation through a Browser
- Simple to follow, Web based options and intuitive presentation
- Flexible Repeating Bookings
- Authentication with your existing user database (eg Netware, NT Domain, NIS etc.)
- Ensures that conflicting entries cannot be entered
- Reporting option
- Selectable DAY / WEEK / MONTH views
- Multiple auth levels (read-only, user, admin)
- Multiple languages supported (translated to Czech, Chinese, Danish, Dutch, Finnish, French, German, Greek, Italian, Japanese, Norwegian, Portuguese, Spanish, Swedish)
- Stable and in use at many organizations
- mySQL and Postgres support
MRBS is very reliable at this point. All the features that are needed in day-to-day operation are included. Its very intuitive for users, so very little or no instruction is needed. It is in production use at many large organisations around the world for uses as diverse as its originally intended meeting rooms to restaurant tables and aeroplanes at a flying school!
Different languages are supported, there are translations for many languages available (currently Czech, Chinese, Danish, Dutch, Finnish, French, German, Greek, Italian, Japanese, Norwegian, Portuguese, Spanish, Swedish). If your language is not supported it is very easy to customize as all strings are stored in language-specific files.
Enhancements:
- Extra options were added to the LDAP authentication scheme.
- You can now configure the cookie path used by the cookie and PHP session schemes.
- A short PHP start tag was fixed.
- Meeting duration can now use , as the decimal point.
- The Swedish translation was updated.
- AIX support was added.
- The language preference code was improved.
- Some bracketing in the month view was corrected.
<<lessMain features:
- Web/Intranet based - Available from any workstation through a Browser
- Simple to follow, Web based options and intuitive presentation
- Flexible Repeating Bookings
- Authentication with your existing user database (eg Netware, NT Domain, NIS etc.)
- Ensures that conflicting entries cannot be entered
- Reporting option
- Selectable DAY / WEEK / MONTH views
- Multiple auth levels (read-only, user, admin)
- Multiple languages supported (translated to Czech, Chinese, Danish, Dutch, Finnish, French, German, Greek, Italian, Japanese, Norwegian, Portuguese, Spanish, Swedish)
- Stable and in use at many organizations
- mySQL and Postgres support
MRBS is very reliable at this point. All the features that are needed in day-to-day operation are included. Its very intuitive for users, so very little or no instruction is needed. It is in production use at many large organisations around the world for uses as diverse as its originally intended meeting rooms to restaurant tables and aeroplanes at a flying school!
Different languages are supported, there are translations for many languages available (currently Czech, Chinese, Danish, Dutch, Finnish, French, German, Greek, Italian, Japanese, Norwegian, Portuguese, Spanish, Swedish). If your language is not supported it is very easy to customize as all strings are stored in language-specific files.
Enhancements:
- Extra options were added to the LDAP authentication scheme.
- You can now configure the cookie path used by the cookie and PHP session schemes.
- A short PHP start tag was fixed.
- Meeting duration can now use , as the decimal point.
- The Swedish translation was updated.
- AIX support was added.
- The language preference code was improved.
- Some bracketing in the month view was corrected.
Download (MB)
Added: 2007-03-01 License: GPL (GNU General Public License) Price:
975 downloads
xplanets 1.0.0
xplanets shows a simulation of a spacecraft flying through the solar system. more>>
xplanets shows a simulation of a spacecraft flying through the solar system. With the controls next to the simulation screen you can control the simulation and steer the spacecrafts flight.
The following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
<<lessThe following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
Download (0.029MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1235 downloads
HighMoon 1.2.4
HighMoon is a game similar to Artillery or Worms but it takes place in the universe. more>>
HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place in the universe. There is a planet system between two flying saucers. The gravitational fields of the planets and moons change inevitably each ballistic curve.
In HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
<<lessIn HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
Download (0.40MB)
Added: 2006-03-28 License: GPL (GNU General Public License) Price:
1305 downloads
Makin Bakon Typing Tutor 0.3.2
Makin Bakon Typing Tutor project is a terminal-based typing tutor game written in C++ (with STL) and Curses. more>>
Makin Bakon Typing Tutor project is a terminal-based typing tutor game written in C++ (with STL) and Curses.
It contains both structured and fortune-based lessons.
Learn to type to a professional standard while youre saving Pigs bacon!
Warning: Includes material that may offend.
<<lessIt contains both structured and fortune-based lessons.
Learn to type to a professional standard while youre saving Pigs bacon!
Warning: Includes material that may offend.
Download (0.24MB)
Added: 2006-10-09 License: GPL (GNU General Public License) Price:
1120 downloads
Pyui 1.0
PyUI is a user interface library written entirely in the high-level language Python. more>>
PyUI is a user interface library written entirely in the high-level language Python. It has a modular implementation that allows the drawing and event input to be performed by pluggable "renderers".
It can run in environments from hardware accelerated 3D surfaces to regular desktop windows. PyUI was originally targeted as a User Interface for games, but it has evolved in time into a more general UI toolkit with applicability outside of games.
The goal of pyui is that is be very simple to use and that the implementation be kept as simple as possible. Some lessons learned from Extreme Programming are being applied to the development process. The current state of PyUI is no longer exactly simple as it evolves towards being a fully features GUI toolkit, but the development methodology has been successful in keeping the code stable and usable throughout its life so far.
PyUI is being used on a commercial computer game development project at Ninjaneering and is owned by Sean Riley, one of the founders of that company. If you are using or thinking of using PyUI, drop us an email!
Main features:
- A set of useful GUI widgets including buttons, list boxes, menus, and scrollbars
- Windows with resizability and movability
- An extensible event system for interacting with the user interface
- An interactive python console window
- Layout managers similar so the Java Swing layout managers
- Portability and scalability
<<lessIt can run in environments from hardware accelerated 3D surfaces to regular desktop windows. PyUI was originally targeted as a User Interface for games, but it has evolved in time into a more general UI toolkit with applicability outside of games.
The goal of pyui is that is be very simple to use and that the implementation be kept as simple as possible. Some lessons learned from Extreme Programming are being applied to the development process. The current state of PyUI is no longer exactly simple as it evolves towards being a fully features GUI toolkit, but the development methodology has been successful in keeping the code stable and usable throughout its life so far.
PyUI is being used on a commercial computer game development project at Ninjaneering and is owned by Sean Riley, one of the founders of that company. If you are using or thinking of using PyUI, drop us an email!
Main features:
- A set of useful GUI widgets including buttons, list boxes, menus, and scrollbars
- Windows with resizability and movability
- An extensible event system for interacting with the user interface
- An interactive python console window
- Layout managers similar so the Java Swing layout managers
- Portability and scalability
Download (0.30MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1196 downloads
CinePaint 0.22.1
CinePaint is painting and retouching software primarily used for motion picture. more>>
CinePaint is painting and retouching software primarily used for motion picture frame-by-frame retouching and dust-busting. CinePaint has been used on many feature films, including THE LAST SAMURAI where it was used to add flying arrows.
CinePaint is different from other painting tools because it supports deep color depth image formats up to 32-bit per channel deep. For comparison, GIMP is limited to 8-bit, and Photoshop to 16-bit.
CinePaint is free open source software. The generosity and commitment of its developers, users and sponsors make CinePaint possible.
<<lessCinePaint is different from other painting tools because it supports deep color depth image formats up to 32-bit per channel deep. For comparison, GIMP is limited to 8-bit, and Photoshop to 16-bit.
CinePaint is free open source software. The generosity and commitment of its developers, users and sponsors make CinePaint possible.
Download (11.5MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
1823 downloads
KLearnNotes2 1.2
KLearnNotes2 is a software for teaching the names of music notes. more>>
KLearnNotes2 helps learning the names of music notes.
In future KLearnNotes2 will be a full-featured music teacher (rhythm, scales, key signatures, chords) with special focus on guitar playing.
Main features:
- a wise quick learning algorithm (focusing training on what a student knows the worst)
- a flexible lesson choice and a set of preset lessons focused on gradual learning of successive notes
- bass and treble clefs
- a flexible speed goal choice and a set of preset speed-goal levels (to encourage training for fast, automatic notes reading)
- two training modes:
- static, vertical notes positions (preparation for chord reading)
- horizontal, game-style (preparation for sight-reading)
- voice recognition (you can answer questions with your voice!)
- sound output choice: standard, for guitar players or custom
- qt/kdelibs; midi sound output for OSS or using timidity (any system) or ALSA (experimental! using tse3 library); voice recognition from microphone (OSS only).
- Perfect for a music newbie and for an experienced musician trying to learn new stuff (for example a new staff.
Enhancements:
Thu May 12 09:58:57 CET 2004
- src/kln* major: added horizontal exercise ("game")
- added first trial of midi for aRts/tse3
- added configure option --with-cvsfeatures
- added kln2 option --quiet (or -q)
Sun Apr 11 06:25:55 2004 UTC
- src/* major: added Solfeggio notes naming
Sun Mar 7 00:40:55 CET 2004
- src/* major: first version of PianoKeyboard and
- BaseMusicNote classes
Mon Mar 1 01:46:28 CET 2004
- src/* major: added timidity MIDI output; new MidiOutput
- class, ready for implementing other supports
Mon Feb 23 00:30:46 +0000
- src/voice_recog* minor: fixed compilation problems:
- variable-size array prefetch_buf
- pointer of type `void * used in arithmetic
<<lessIn future KLearnNotes2 will be a full-featured music teacher (rhythm, scales, key signatures, chords) with special focus on guitar playing.
Main features:
- a wise quick learning algorithm (focusing training on what a student knows the worst)
- a flexible lesson choice and a set of preset lessons focused on gradual learning of successive notes
- bass and treble clefs
- a flexible speed goal choice and a set of preset speed-goal levels (to encourage training for fast, automatic notes reading)
- two training modes:
- static, vertical notes positions (preparation for chord reading)
- horizontal, game-style (preparation for sight-reading)
- voice recognition (you can answer questions with your voice!)
- sound output choice: standard, for guitar players or custom
- qt/kdelibs; midi sound output for OSS or using timidity (any system) or ALSA (experimental! using tse3 library); voice recognition from microphone (OSS only).
- Perfect for a music newbie and for an experienced musician trying to learn new stuff (for example a new staff.
Enhancements:
Thu May 12 09:58:57 CET 2004
- src/kln* major: added horizontal exercise ("game")
- added first trial of midi for aRts/tse3
- added configure option --with-cvsfeatures
- added kln2 option --quiet (or -q)
Sun Apr 11 06:25:55 2004 UTC
- src/* major: added Solfeggio notes naming
Sun Mar 7 00:40:55 CET 2004
- src/* major: first version of PianoKeyboard and
- BaseMusicNote classes
Mon Mar 1 01:46:28 CET 2004
- src/* major: added timidity MIDI output; new MidiOutput
- class, ready for implementing other supports
Mon Feb 23 00:30:46 +0000
- src/voice_recog* minor: fixed compilation problems:
- variable-size array prefetch_buf
- pointer of type `void * used in arithmetic
Download (0.80MB)
Added: 2005-06-01 License: GPL (GNU General Public License) Price:
1612 downloads
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