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Java Games 1.0

Java Games 1.0


Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.

Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
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Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
FLASH-PLAICE 0.1

FLASH-PLAICE 0.1


FLASH-PLAICE is a powerful in-circuit development tool. more>>
FLASH-PLAICE is a powerful in-circuit development tool that combines the features of a flash programmer, an emulator, and a high speed multi-channel logic analyzer into one device. The project runs uClinux.

The logic analyzer features up to 200MHz sampling rates and up to 32 input channels. The logic analyzer Java client features support for up to 200MHz sampling rates, user controlled filtering operations, time line in diagram, metadata (size, rate, and trigger position) stored in files, an ID command for device identification, configurable serial port transfer rate, user configurable drawing modes (logic level, hex value, and scope), and Java client access via almost any PC with a serial port.

The Java client uses the RXTX serial library with support for 34 platforms including Linux, Windows, and Solaris. Java client plugins include an SPI and I2C bus protocol analyzer, timing analysis to state analysis conversion, and post-processing functions.
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Added: 2007-04-30 License: GPL (GNU General Public License) Price:
911 downloads
dsflasher 0.9

dsflasher 0.9


dsflasher is a utility to flash Dallas (Maxim) DS89C450 microcontrollers using a ROM loader. more>>
dsflasher is a utility to flash Dallas (Maxim) DS89C450 microcontrollers using a ROM loader.

Usage:

dsflasher -f [input filename] -p [serial port]
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Download (0.003MB)
Added: 2007-08-22 License: GPL (GNU General Public License) Price:
797 downloads
Wolvix Games 1.0.4

Wolvix Games 1.0.4


Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.

Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).

Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.

You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.

None of the games require 3D drivers, so you should be able to play most games on any graphics card
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Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Davids Perl Games 0.1.1

Davids Perl Games 0.1.1


Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.

These games are recreations of simple ASCII graphics games originally written in BASIC.

They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).

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Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Flash! Torrent 5.8.7

Flash! Torrent 5.8.7


Flash! Torrent is a BitTorrent client that includes a small web browser for navigate in the webs about BitTorrent. more>>
Flash! Torrent is a BitTorrent client that includes a small web browser for navigate in the webs about BitTorrent.

BitTorrent is a programl for distributing files. Its extremely easy to use - downloads are started by clicking on hyperlinks. Whenever more than one person is downloading at once
they send pieces of the file(s) to each other, thus relieving the central servers bandwidth burden. Even with many simultaneous downloads, the upload burden on the central server
remains quite small, since each new downloader introduces new upload capacity.

Windows web browser support is added by running an installer. A prebuilt one is available, but instructions for building it yourself are in BUILD.windows.txt
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Download (0.14MB)
Added: 2006-06-19 License: MIT/X Consortium License Price:
714 downloads
NAND Flash Utilities 0.0.1

NAND Flash Utilities 0.0.1


NAND Flash Utilities are utilities for accessing NAND Flashthrough an IDE interface. more>>
NAND Flash Utilities is a set of utilities for accessing NAND Flash through an IDE interface.

These utilities work with the Linux MTD subsystem to allow developing, testing, and experimenting of NAND Flash on a PC.
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Download (0.17MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1686 downloads
Open Flash Chart 1.9.2

Open Flash Chart 1.9.2


Open Flash Chart software creates Flash-based charts for Web pages. more>>
Open Flash Chart software creates Flash-based charts for Web pages.
How does it work?
1. User browses to your web site.
2. The browser downloads the web page which contains the Open Flash Chart.
3. Open Flash Chart downloads the data file and displays the chart.
When you add Open Flash Chart to your web page, you tell it where to find the data file.
Why is that great?
When the user downloads the web page, Open Flash Chart requests the chart data from the server. The server knows who the user is so it can generate a chart for that particular user showing up to the minute data.
Is it complicated to set up?
You will need to include the Open Flash Chart in your HTML, and you also need to provide the data file on the server. The data file is either a text file, or a .php (or another flavour of dynamic) page.
For a simple chart you would just drop the data.txt file on your website and point the Open Flash Chart to this URL.
But what we really want is dynamic data that is pulled from a database or calculated or something. To do this you need to create the data file when it is requested. To do this we point the Open Flash Chart to a .php page and this PHP page does your calculations and/or database lookups, then outputs the data file.
To make this a bit easier I have written a PHP class to write the data file for you.
Enhancements:
- The PHP was updated to enable 3D charts and glass charts.
- Some more options were added to the other graph types.
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Added: 2007-08-11 License: GPL (GNU General Public License) Price:
814 downloads
Games::3D 0.09

Games::3D 0.09


Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.

SYNOPSIS

use Games::3D::World;

my $world = Games::3D::World->new();

$world->save_to_file( $filename );

my $loaded = Games::3D::world->load_from_file( $filename );

my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );

$world->link($thing1, $thing2);

Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.

The Games::3D::World container also enables you to save and restore snapshots of your objects system.

Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).

You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.

This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.

State changes are transported in the object system with signals.

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Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
Flash::FLAP::Object 0.09

Flash::FLAP::Object 0.09


Flash::FLAP::Object is a Perl module translated from PHP Remoting v. 0.5b from the -PHP project. more>>
Flash::FLAP::Object is a Perl module translated from PHP Remoting v. 0.5b from the -PHP project.

Package used for building and retreiving header and body information.

Installation:

1a. If you have access to Macromedia Flash MX, load the docs/examples/cpu/CpuExample.fla file. Edit the actions for Layer Name to use the URL of your script.

1b. If you do not have Macromedia authoringh tools, embed the docs/examples/cpu/CpuExample.swf movie into a web page.

Use docs/examples/cpu/cpu.html as a template. When the movie starts, enter the URL of your script into the text field.

2. Observe the load of your server when you click Refresh!

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Download (0.43MB)
Added: 2006-10-03 License: Perl Artistic License Price:
1118 downloads
Flash Operator Panel 0.26

Flash Operator Panel 0.26


Flash Operator Panel is a switchboard type application for the Asterisk PBX. more>>
Flash Operator Panel is a switchboard type application for the Asterisk PBX. It runs on a web browser with the flash plugin.
It is able to display information about your PBX activity in real time. The layout is configurable (button sizes and colors, icons, etc). You can have more than 100 buttons active per screen. On the Live Demo there are 28 buttons defined.
It also supports contexts: you can have one server running and many different client displays (for hosted PBX, different departments, etc). It can integrate with CRM software, by poping up a web page (and passing the CLID) when a specified button is ringing.
You can see at a glance:
- What extensions are busy, ringing or available
- Who is talking and to whom (clid, context, priority)
- SIP and IAX registration status and reachability
- Meetme room status (number of participants)
- Queue status (number of users waiting)
- Message Waiting Indicator and count
- Parked channels
- Logged in Agents
You can perform these actions:
- Hang-up a channel
- Transfer a call leg via drag&drop
- Originate calls via drag&drop
- Barge in on a call using drag&drop
- Set the caller id when transferring or originating a call
- Automatically pop up web page with customer details
- Click-to-Dial from a web page
- Mute/Unmute meetme participants
- It has two parts: a server writen in PERL, and the flash client. It was tested and its known to work under Windows, Mac and Linux browsers.
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Download (0.23MB)
Added: 2006-05-10 License: GPL (GNU General Public License) Price:
727 downloads
Flash for Linux 0.2.1

Flash for Linux 0.2.1


Flash for Linux is a SWF editor for Linux. more>>
Flash for Linux project is a development environment for Macromedia Flash, a format widely used for web applications and vector animation.
F4L is in such early stages of design that it is not recommended for use by people without knowlege of C++, QT, Ming, etc.
F4L is a clone, or imitation, of a Macromedia, Inc. product called Flash. The most current version of Flash is MX 2004. Flash is designed to help people make programs that can be used on any computer and that can be distributed over the Internet.
Flash can even be easily included in a web page. Most browsers include a plug-in that allows users to view Flash content in web pages. If you do not have this plug-in, you may wish to visit http://www.macromedia.com/downloads/ to get it for Mozilla (or compatible), Opera, Internet Explorer, AOL, OS X, OS 9, Pocket PC, OS/2, Irix, Solaris, or HP-UX for free.
Flash offers easy development of professional applications. Flash development is based mostly on a Graphical User Interface (GUI). Through the GUI, a developer can draw their application on the screen. Drawings can be converted to animations, buttons, and other features with the development environments menus and dialog boxes.
Competing methods of development, such as C++, Java or JavaScript, require technical knowledge of a special programming language and mathematics. A Flash applications GUI features are extremely limited compared to a programming language based project. To compensate for this weakness, Macromedia added Action Scripts to Flash.
Action Scripts are a sort of programming language, but there are only a few commands to learn, and they are selected off a menu. Action Scripting is equivalent to programming a graphing calculator with BASIC; it should not take you more than a few days to learn, if you have the patience to read boring instructions.
While Flash can be developed with very few Action Scripts, the scripts add to the interactivity of the application. Most web sites using Flash do not use Action Scripts intensively, with the exception of games. Flash can also work with JavaScript.
Enhancements:
- The program can now export simple objects like images, lines, rectangles, ovals (ellipses), and text.
- The "locate" command is used to find the TrueType font files needed for text.
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Download (1.4MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1439 downloads
Games::Alak 0.18

Games::Alak 0.18


Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.

SYNOPSIS

% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:

Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.

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Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Games::Dice 0.02

Games::Dice 0.02


Games::Dice is a Perl module that can be used to simulate dice rolls. more>>
Games::Dice is a Perl module that can be used to simulate dice rolls.

SYNOPSIS

use Games::Dice roll;
$strength = roll 3d6+1;

use Games::Dice roll_array;
@rolls = roll_array 4d8;

Games::Dice simulates die rolls. It uses a function-oriented (not object-oriented) interface. No functions are exported by default. At present, there are two functions which are exportable: roll and roll_array. The latter is used internally by roll, but can also be exported by itself.

The number and type of dice to roll is given in a style which should be familiar to players of popular role-playing games: adb[+-*/b]c. a is optional and defaults to 1; it gives the number of dice to roll. b indicates the number of sides to each die; the most common, cube-shaped die is thus a d6. % can be used instead of 100 for b; hence, rolling 2d% and 2d100 is equivalent. roll simulates a rolls of b-sided dice and adds together the results.

The optional end, consisting of one of +-*/b and a number c, can modify the sum of the individual dice. +-*/ are similar in that they take the sum of the rolls and add or subtract c, or multiply or divide the sum by c. (x can also be used instead of *.) Hence, 1d6+2 gives a number in the range 3..8, and 2d4*10 gives a number in the range 20..80. (Using / truncates the result to an int after dividing.) Using b in this slot is a little different: its short for "best" and indicates "roll a number of dice, but add together only the best few". For example, 5d6b3 rolls five six- sided dice and adds together the three best rolls. This is sometimes used, for example, in roll-playing to give higher averages.

Generally, roll probably provides the nicer interface, since it does the adding up itself. However, in some situations one may wish to process the individual rolls (for example, I am told that in the game Feng Shui, the number of dice to be rolled cannot be determined in advance but depends on whether any 6s were rolled); in such a case, one can use roll_array to return an array of values, which can then be examined or processed in an application-dependent manner.

This having been said, comments and additions (especially if accompanied by code!) to Games::Dice are welcome. So, using the above example, if anyone wishes to contribute a function along the lines of roll_feng_shui to become part of Games::Dice (or to support any other style of die rolling), you can contribute it to the authors address, listed below.

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Download (0.004MB)
Added: 2007-07-25 License: Perl Artistic License Price:
821 downloads
Games::Score 0.02

Games::Score 0.02


Games::Score is a Perl module to keep track of score in games . more>>
Games::Score is a Perl module to keep track of score in games .

SYNOPSIS

use Games::Score;

# these three values are the default ones, by the way
Games::Score->default_score(0);
Games::Score->default_step(1);
Games::Score->step_method(inc);

# start two players
my $player1 = Games::Score->new();
my $player2 = Games::Score->new();

# set a winning condition
Games::Score->victory_is( sub { $_[0] >= 20 } );

# and something to do if it is achieved
Games::Score->on_victory_do( sub { print "Won!" } );

# give points to the players
$player1->add(2);
$player2->step();

# look at section FUNCTIONS for more functionalities, such as
Games::Score->invalidate_if( sub { $_[0] > 20 } );

Games::Score can be use to keep track of several players points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc.
It provides several useful methods so that the user doesnt have to keep testing values to see if theyre valid or if the player condition has changed.

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Download (0.007MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1031 downloads
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