flash games 2.0
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Alizee Games 2.0
some simple and funny games about Alizee and Mylene Farmer: keyboard trainer, puzzle, miner, cards 9, sudoku, hearts darts. Games are small and you ca... more>> <<less
Download (410KB)
Added: 2009-04-01 License: Freeware Price: Free
300 downloads
Java Games 1.0
Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.
Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
<<lessCurrently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
FLASH-PLAICE 0.1
FLASH-PLAICE is a powerful in-circuit development tool. more>>
FLASH-PLAICE is a powerful in-circuit development tool that combines the features of a flash programmer, an emulator, and a high speed multi-channel logic analyzer into one device. The project runs uClinux.
The logic analyzer features up to 200MHz sampling rates and up to 32 input channels. The logic analyzer Java client features support for up to 200MHz sampling rates, user controlled filtering operations, time line in diagram, metadata (size, rate, and trigger position) stored in files, an ID command for device identification, configurable serial port transfer rate, user configurable drawing modes (logic level, hex value, and scope), and Java client access via almost any PC with a serial port.
The Java client uses the RXTX serial library with support for 34 platforms including Linux, Windows, and Solaris. Java client plugins include an SPI and I2C bus protocol analyzer, timing analysis to state analysis conversion, and post-processing functions.
<<lessThe logic analyzer features up to 200MHz sampling rates and up to 32 input channels. The logic analyzer Java client features support for up to 200MHz sampling rates, user controlled filtering operations, time line in diagram, metadata (size, rate, and trigger position) stored in files, an ID command for device identification, configurable serial port transfer rate, user configurable drawing modes (logic level, hex value, and scope), and Java client access via almost any PC with a serial port.
The Java client uses the RXTX serial library with support for 34 platforms including Linux, Windows, and Solaris. Java client plugins include an SPI and I2C bus protocol analyzer, timing analysis to state analysis conversion, and post-processing functions.
Download (MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
911 downloads
dsflasher 0.9
dsflasher is a utility to flash Dallas (Maxim) DS89C450 microcontrollers using a ROM loader. more>>
dsflasher is a utility to flash Dallas (Maxim) DS89C450 microcontrollers using a ROM loader.
Usage:
dsflasher -f [input filename] -p [serial port]
<<lessUsage:
dsflasher -f [input filename] -p [serial port]
Download (0.003MB)
Added: 2007-08-22 License: GPL (GNU General Public License) Price:
797 downloads
Games::3D 0.09
Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.
SYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
<<lessSYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
NAND Flash Utilities 0.0.1
NAND Flash Utilities are utilities for accessing NAND Flashthrough an IDE interface. more>>
NAND Flash Utilities is a set of utilities for accessing NAND Flash through an IDE interface.
These utilities work with the Linux MTD subsystem to allow developing, testing, and experimenting of NAND Flash on a PC.
<<lessThese utilities work with the Linux MTD subsystem to allow developing, testing, and experimenting of NAND Flash on a PC.
Download (0.17MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1686 downloads
NetSpades 4.2.0
NetSpades project is a networked spades game for one to four players. more>>
NetSpades project is a networked spades game for one to four players.
It features both a console version (using SLang) and an X version (using GTK). It includes messaging so players may chat back and forth during the game. The server can handle multiple simultaneous games.
<<lessIt features both a console version (using SLang) and an X version (using GTK). It includes messaging so players may chat back and forth during the game. The server can handle multiple simultaneous games.
Download (0.14MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1059 downloads
Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Flash! Torrent 5.8.7
Flash! Torrent is a BitTorrent client that includes a small web browser for navigate in the webs about BitTorrent. more>>
Flash! Torrent is a BitTorrent client that includes a small web browser for navigate in the webs about BitTorrent.
BitTorrent is a programl for distributing files. Its extremely easy to use - downloads are started by clicking on hyperlinks. Whenever more than one person is downloading at once
they send pieces of the file(s) to each other, thus relieving the central servers bandwidth burden. Even with many simultaneous downloads, the upload burden on the central server
remains quite small, since each new downloader introduces new upload capacity.
Windows web browser support is added by running an installer. A prebuilt one is available, but instructions for building it yourself are in BUILD.windows.txt
<<lessBitTorrent is a programl for distributing files. Its extremely easy to use - downloads are started by clicking on hyperlinks. Whenever more than one person is downloading at once
they send pieces of the file(s) to each other, thus relieving the central servers bandwidth burden. Even with many simultaneous downloads, the upload burden on the central server
remains quite small, since each new downloader introduces new upload capacity.
Windows web browser support is added by running an installer. A prebuilt one is available, but instructions for building it yourself are in BUILD.windows.txt
Download (0.14MB)
Added: 2006-06-19 License: MIT/X Consortium License Price:
714 downloads
Flash::FLAP::Object 0.09
Flash::FLAP::Object is a Perl module translated from PHP Remoting v. 0.5b from the -PHP project. more>>
Flash::FLAP::Object is a Perl module translated from PHP Remoting v. 0.5b from the -PHP project.
Package used for building and retreiving header and body information.
Installation:
1a. If you have access to Macromedia Flash MX, load the docs/examples/cpu/CpuExample.fla file. Edit the actions for Layer Name to use the URL of your script.
1b. If you do not have Macromedia authoringh tools, embed the docs/examples/cpu/CpuExample.swf movie into a web page.
Use docs/examples/cpu/cpu.html as a template. When the movie starts, enter the URL of your script into the text field.
2. Observe the load of your server when you click Refresh!
<<lessPackage used for building and retreiving header and body information.
Installation:
1a. If you have access to Macromedia Flash MX, load the docs/examples/cpu/CpuExample.fla file. Edit the actions for Layer Name to use the URL of your script.
1b. If you do not have Macromedia authoringh tools, embed the docs/examples/cpu/CpuExample.swf movie into a web page.
Use docs/examples/cpu/cpu.html as a template. When the movie starts, enter the URL of your script into the text field.
2. Observe the load of your server when you click Refresh!
Download (0.43MB)
Added: 2006-10-03 License: Perl Artistic License Price:
1118 downloads
Flash for Linux 0.2.1
Flash for Linux is a SWF editor for Linux. more>>
Flash for Linux project is a development environment for Macromedia Flash, a format widely used for web applications and vector animation.
F4L is in such early stages of design that it is not recommended for use by people without knowlege of C++, QT, Ming, etc.
F4L is a clone, or imitation, of a Macromedia, Inc. product called Flash. The most current version of Flash is MX 2004. Flash is designed to help people make programs that can be used on any computer and that can be distributed over the Internet.
Flash can even be easily included in a web page. Most browsers include a plug-in that allows users to view Flash content in web pages. If you do not have this plug-in, you may wish to visit http://www.macromedia.com/downloads/ to get it for Mozilla (or compatible), Opera, Internet Explorer, AOL, OS X, OS 9, Pocket PC, OS/2, Irix, Solaris, or HP-UX for free.
Flash offers easy development of professional applications. Flash development is based mostly on a Graphical User Interface (GUI). Through the GUI, a developer can draw their application on the screen. Drawings can be converted to animations, buttons, and other features with the development environments menus and dialog boxes.
Competing methods of development, such as C++, Java or JavaScript, require technical knowledge of a special programming language and mathematics. A Flash applications GUI features are extremely limited compared to a programming language based project. To compensate for this weakness, Macromedia added Action Scripts to Flash.
Action Scripts are a sort of programming language, but there are only a few commands to learn, and they are selected off a menu. Action Scripting is equivalent to programming a graphing calculator with BASIC; it should not take you more than a few days to learn, if you have the patience to read boring instructions.
While Flash can be developed with very few Action Scripts, the scripts add to the interactivity of the application. Most web sites using Flash do not use Action Scripts intensively, with the exception of games. Flash can also work with JavaScript.
Enhancements:
- The program can now export simple objects like images, lines, rectangles, ovals (ellipses), and text.
- The "locate" command is used to find the TrueType font files needed for text.
<<lessF4L is in such early stages of design that it is not recommended for use by people without knowlege of C++, QT, Ming, etc.
F4L is a clone, or imitation, of a Macromedia, Inc. product called Flash. The most current version of Flash is MX 2004. Flash is designed to help people make programs that can be used on any computer and that can be distributed over the Internet.
Flash can even be easily included in a web page. Most browsers include a plug-in that allows users to view Flash content in web pages. If you do not have this plug-in, you may wish to visit http://www.macromedia.com/downloads/ to get it for Mozilla (or compatible), Opera, Internet Explorer, AOL, OS X, OS 9, Pocket PC, OS/2, Irix, Solaris, or HP-UX for free.
Flash offers easy development of professional applications. Flash development is based mostly on a Graphical User Interface (GUI). Through the GUI, a developer can draw their application on the screen. Drawings can be converted to animations, buttons, and other features with the development environments menus and dialog boxes.
Competing methods of development, such as C++, Java or JavaScript, require technical knowledge of a special programming language and mathematics. A Flash applications GUI features are extremely limited compared to a programming language based project. To compensate for this weakness, Macromedia added Action Scripts to Flash.
Action Scripts are a sort of programming language, but there are only a few commands to learn, and they are selected off a menu. Action Scripting is equivalent to programming a graphing calculator with BASIC; it should not take you more than a few days to learn, if you have the patience to read boring instructions.
While Flash can be developed with very few Action Scripts, the scripts add to the interactivity of the application. Most web sites using Flash do not use Action Scripts intensively, with the exception of games. Flash can also work with JavaScript.
Enhancements:
- The program can now export simple objects like images, lines, rectangles, ovals (ellipses), and text.
- The "locate" command is used to find the TrueType font files needed for text.
Download (1.4MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1439 downloads
Games::Score 0.02
Games::Score is a Perl module to keep track of score in games . more>>
Games::Score is a Perl module to keep track of score in games .
SYNOPSIS
use Games::Score;
# these three values are the default ones, by the way
Games::Score->default_score(0);
Games::Score->default_step(1);
Games::Score->step_method(inc);
# start two players
my $player1 = Games::Score->new();
my $player2 = Games::Score->new();
# set a winning condition
Games::Score->victory_is( sub { $_[0] >= 20 } );
# and something to do if it is achieved
Games::Score->on_victory_do( sub { print "Won!" } );
# give points to the players
$player1->add(2);
$player2->step();
# look at section FUNCTIONS for more functionalities, such as
Games::Score->invalidate_if( sub { $_[0] > 20 } );
Games::Score can be use to keep track of several players points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc.
It provides several useful methods so that the user doesnt have to keep testing values to see if theyre valid or if the player condition has changed.
<<lessSYNOPSIS
use Games::Score;
# these three values are the default ones, by the way
Games::Score->default_score(0);
Games::Score->default_step(1);
Games::Score->step_method(inc);
# start two players
my $player1 = Games::Score->new();
my $player2 = Games::Score->new();
# set a winning condition
Games::Score->victory_is( sub { $_[0] >= 20 } );
# and something to do if it is achieved
Games::Score->on_victory_do( sub { print "Won!" } );
# give points to the players
$player1->add(2);
$player2->step();
# look at section FUNCTIONS for more functionalities, such as
Games::Score->invalidate_if( sub { $_[0] > 20 } );
Games::Score can be use to keep track of several players points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc.
It provides several useful methods so that the user doesnt have to keep testing values to see if theyre valid or if the player condition has changed.
Download (0.007MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1031 downloads
Open Flash Chart 1.9.2
Open Flash Chart software creates Flash-based charts for Web pages. more>>
Open Flash Chart software creates Flash-based charts for Web pages.
How does it work?
1. User browses to your web site.
2. The browser downloads the web page which contains the Open Flash Chart.
3. Open Flash Chart downloads the data file and displays the chart.
When you add Open Flash Chart to your web page, you tell it where to find the data file.
Why is that great?
When the user downloads the web page, Open Flash Chart requests the chart data from the server. The server knows who the user is so it can generate a chart for that particular user showing up to the minute data.
Is it complicated to set up?
You will need to include the Open Flash Chart in your HTML, and you also need to provide the data file on the server. The data file is either a text file, or a .php (or another flavour of dynamic) page.
For a simple chart you would just drop the data.txt file on your website and point the Open Flash Chart to this URL.
But what we really want is dynamic data that is pulled from a database or calculated or something. To do this you need to create the data file when it is requested. To do this we point the Open Flash Chart to a .php page and this PHP page does your calculations and/or database lookups, then outputs the data file.
To make this a bit easier I have written a PHP class to write the data file for you.
Enhancements:
- The PHP was updated to enable 3D charts and glass charts.
- Some more options were added to the other graph types.
<<lessHow does it work?
1. User browses to your web site.
2. The browser downloads the web page which contains the Open Flash Chart.
3. Open Flash Chart downloads the data file and displays the chart.
When you add Open Flash Chart to your web page, you tell it where to find the data file.
Why is that great?
When the user downloads the web page, Open Flash Chart requests the chart data from the server. The server knows who the user is so it can generate a chart for that particular user showing up to the minute data.
Is it complicated to set up?
You will need to include the Open Flash Chart in your HTML, and you also need to provide the data file on the server. The data file is either a text file, or a .php (or another flavour of dynamic) page.
For a simple chart you would just drop the data.txt file on your website and point the Open Flash Chart to this URL.
But what we really want is dynamic data that is pulled from a database or calculated or something. To do this you need to create the data file when it is requested. To do this we point the Open Flash Chart to a .php page and this PHP page does your calculations and/or database lookups, then outputs the data file.
To make this a bit easier I have written a PHP class to write the data file for you.
Enhancements:
- The PHP was updated to enable 3D charts and glass charts.
- Some more options were added to the other graph types.
Download (0.072MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
814 downloads
Games::Goban 1.100
Games::Goban is a board for playing go, renju, othello, etc. more>>
Games::Goban is a board for playing go, renju, othello, etc.
SYNOPSIS
use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);
$board->move("pd"); $board->move("dd");
print $board->as_sgf;
This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.
<<lessSYNOPSIS
use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);
$board->move("pd"); $board->move("dd");
print $board->as_sgf;
This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.
Download (0.015MB)
Added: 2007-01-06 License: Perl Artistic License Price:
1035 downloads
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