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Flameingo 2.1

Flameingo 2.1


Flameingo is an action game where you play a little man riding on a flamingo. more>>
Flameingo project is an action game where you play a little man riding on a flamingo.

Using the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.

Another liero sequel...? I guess it is!

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Download (0.78MB)
Added: 2006-05-07 License: GPL (GNU General Public License) Price:
1266 downloads
flaminglow 3.5.1.1

flaminglow 3.5.1.1


flaminglow is designed as a theme for firefox with variations of flamingo pink, red and orange. more>> <<less
Added: 2009-07-26 License: GPL v3 Price: FREE
1 downloads
Salat Book 1.00

Salat Book 1.00


Salat Book gives you the wonderful choice of a Salat / Namaz prayer database and tracking application. more>>

Salat Book 1.00 gives you the wonderful choice of a Salat / Namaz prayer database and tracking application. It is using month calendars, salat completion datagrid, statistics and graphs and is specially useful for Kaza (missed Salat) prayers.

Enhancements:

  • Statistics filter & Graphs flter now changed to single Date Filter.
  • Date Filter now enabled for Pie Charts & Bar Chart.
  • Removal of Error Statistics debugging pop-ups with grand total stats.
  • Graphs Bar Chart legend moved to top left.
  • Application window & components resized & compacted for better visibility on
  • lower resolution screens.
  • Prayer Tab Salat selection button highlighting added.
  • Prayer Tab Month datagrid...absent salah colour changed from light red/pink
  • red to a darker red.
  • Options Tab Backup function now enabled.
  • Options Tab Restore function now enabled.
  • Options Tab Error removal on Edit/Save function, corrupting data files.
  • Application data files integrity check & repair code added during startup.

Requirements:

  • Adobe AIR
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Added: 2009-06-29 License: Freeware Price: FREE
1 downloads
Class::XML 0.06

Class::XML 0.06


Class::XML is a Perl module for simple XML Abstraction. more>>
Class::XML is a Perl module for simple XML Abstraction.

SYNOPSIS

package Foo;

use base qw/Class::XML/;

__PACKAGE__->has_attributes(qw/length colour/);
__PACKAGE__->has_child(bar => Bar);

package Bar;

use base qw/Class::XML/;

__PACKAGE__->has_parent(foo);
__PACKAGE__->has_attribute(counter);

# Meanwhile, in another piece of code -

my $foo = Foo->new( xml => # Or filename or ioref or parser
qq!< foo length="3m" colour="pink" >< bar / >< /foo >! );

$foo->length; # Returns "3m"
$foo->colour("purple"); # Sets colour to purple

print $foo; # Outputs

my $new_bar = new Bar; # Creates empty Bar node

$new_bar->counter("formica");

$foo->bar($new_bar); # Replaces child

$new_bar->foo->colour; # Returns "purple"

$foo->colour(undef); # Deletes colour attribute

print $foo; # Outputs < foo length="3m" >< bar counter="formica" / >< /foo >

Class::XML is designed to make it reasonably easy to create, consume or modify XML from Perl while thinking in terms of Perl objects rather than the available XML APIs; it was written out of a mixture of frustration that JAXB (for Java) and XMLSerializer (for .Net) provided programming capabilities that simply werent easy to do in Perl with the existing modules, and the sheer pleasure that Ive had using Class::DBI.

The aim is to provide a convenient abstraction layer that allows you to put as much of your logic as you like into methods on a class tree, then throw some XML at that tree and get back a tree of objects to work with. It should also be easy to get started with for anybody familiar with Class::DBI (although I doubt you could simply switch them due to the impedance mismatch between XML and relational data) and be pleasant to use from the Template Toolkit.

Finally, all Class::XML objects are also XML::XPath nodes so the full power of XPath is available to you if Class::XML doesnt provide a shortcut to what youre trying to do (but if you find it doesnt on a regular basis, contact me and Ill see if I can fix that.

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Added: 2006-09-07 License: Perl Artistic License Price:
1142 downloads
Labyrinth of Worlds 0.4

Labyrinth of Worlds 0.4


Labyrinth of Worlds project is an Ultima Underworld II rewrite. more>>
Labyrinth of Worlds project is an Ultima Underworld II rewrite.
LoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
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Added: 2007-01-03 License: Open Software License Price:
1027 downloads
MusicBrainz::Client 0.11

MusicBrainz::Client 0.11


MusicBrainz::Client is a MusicBrainz Client API. more>>
MusicBrainz::Client is a MusicBrainz Client API.

SYNOPSIS

use MusicBrainz::Client;
use MusicBrainz::Queries qw(:all);

my $mb = MusicBrainz::Client->new();
if(! $mb->query_with_args( MBQ_FindArtistByName, [ "Pink Floyd" ]) ) {
die("Query failed: ", $mb->get_query_error(), "n");
}
print "Found ", $mb->get_result_int(MBE_GetNumArtists), " artistsn";

This module provides access to the musicbrainz client API using a perl-ish OO interface.

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Added: 2006-11-13 License: Perl Artistic License Price:
1083 downloads
Neural Net Framework 1.1

Neural Net Framework 1.1


Neural Net Framework is a library that implements multilayer feed-forward neural networks. more>> <<less
Download (0.065MB)
Added: 2005-07-23 License: LGPL (GNU Lesser General Public License) Price:
1558 downloads
AI::NeuralNet::Kohonen 0.142

AI::NeuralNet::Kohonen 0.142


AI::NeuralNet::Kohonen is a Perl module with Kohonens Self-organising Maps. more>>
AI::NeuralNet::Kohonen is a Perl module with Kohonens Self-organising Maps.

SYNOPSIS

$_ = AI::NeuralNet::Kohonen->new(
map_dim_x => 39,
map_dim_y => 19,
epochs => 100,
table =>
"3
1 0 0 red
0 1 0 yellow
0 0 1 blue
0 1 1 cyan
1 1 0 yellow
1 .5 0 orange
1 .5 1 pink"
);

$_->train;
$_->save_file(mydata.txt);
exit;

An illustrative implimentation of Kohonens Self-organising Feature Maps (SOMs) in Perl. Its not fast - its illustrative. In fact, its slow: but it is illustrative....

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Download (0.011MB)
Added: 2006-10-12 License: Perl Artistic License Price:
1109 downloads
Rails Real-Time Form Validation Plug-In 1.0.2

Rails Real-Time Form Validation Plug-In 1.0.2


Rails Real-Time Form Validation Plug-In uses AJAX to validate form data against a model in real-time. more>>
Rails Real-Time Form Validation Plug-In uses AJAX to validate form data against a model in real-time. AJAX requests are made as the user is filling in form fields.
The form data is then validated against a model on the server-side. RTV then responds with javascript that dynamically updates the HTML document. This enables you to mark form fields as valid/invalid using CSS.
The download package now includes a sample rails application. It does not need a database to run, thanks to this. Simply execute ./script/server from the rtv_sample_app directory and point your bwoser to http://localhost:3000.
Usage:
Download and extract the contents of the_plugin directory to your vendor/plugins directory. Please the the rtv_sample_app for more details.
In your controller:
include UIEnhancements::RealtimeValidation
helper :RealtimeValidation
realtime_validation_for(:the_form_id, :the_model)
In your view, after a form:
In your CSS (example):
.fieldWithoutErrors,
.fieldWithErrors
{
outline-width: 1px;
outline-color: white;
outline-style: solid;
/* !!HACK!! IE will not use this because it does not understand !important. Border is not needed for firefox, so make it 0px!*/
border-width: 0px !important;
/*for IE!*/
border-width: 1px;
border-color: white;
border-style: solid;
}
.fieldWithErrors
{
background: pink;
background-color:pink;
outline-color: red;
/*for IE!*/
border-color: red;
}
/* Browser support may be limited here...*/
.fieldWithErrors input,
.fieldWithErrors select,
.fieldWithErrors textarea
{
background: pink;
background-color: pink;
}
Known to work with:
- Rails 1.1.6
- FireFox 2
Enhancements:
- This release adds a sample application, some code cleanup and minor bugfixes, and some changes to the sample CSS.
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Download (0.082MB)
Added: 2006-11-27 License: Public Domain Price:
1064 downloads
SBaGen 1.4.3

SBaGen 1.4.3


SBaGen generates sounds that give an altered state of consciousness. more>>
SBaGen generates sounds that give an altered state of consciousness. The theory behind binaural beats is that if you apply slightly different frequency sine waves to each ear, a beating affect is created in the brain itself, due to the brains internal wiring.
If, in the presence of these tones, you relax and let your mind go, your mind will naturally synchronize with the beat frequency. In this way it is possible to tune the frequency of your brain waves to particular frequencies that you have selected, using of the four bands: Delta: deep sleep, Theta: dreaming and intuitive stuff, Alpha: awake, focussed inside, and Beta: awake, focussed outside.
It is also possible to produce mixtures of brain waves of different frequencies by mixing binaural tones, and in this way, with practice and experimentation, it is reportedly possible to achieve rather unusual states, such as out-of-body stuff, and more. See the books by Ken Eagle Feather, and the Monroe Institute site for more details. The Monroe Institute have apparently put 40 years of research into these techniques.
Centerpointe have also done a great deal of research into binaural beats, concentrating more on improving overall well-being and holistic functioning rather than reaching unusual states, and I recommend reading some of the articles on their site (look under "Site Map", for example their Special Report: "How The Holosync Technology Works" and their FAQ).
I should add that I have only read about the more advanced and unusual uses (OOBEs and so on). My own experiences have not reached quite that far, but still I feel that I have benefitted immensely from using these techniques over the last few years: from simply getting my head clear in confusing moments, to the energy boosts that come at times, to more general emotional clearing, and occasional very intense dreams (although not quite lucid).
So, SBAGEN is my utility, released as free software (under the GNU General Public Licence) for Linux, Windows, DOS and Mac OS X, that generates binaural tones in real-time according to a 24-hour programmed sequence read from a file. It can also be used to play a sequence on demand, rather than according to the clock, or to write a WAV file for playing later. Pink noise, MP3 and Ogg files (since version 1.2.0) may also be mixed with the binaural beats to provide background sounds. (Two files of randomly-looping river sounds are provided from version 1.4.0 onwards). This tool is ideal for anyone who wishes to experiment with these techniques and do research into this for themselves. (For those who would rather pay for a pre-packaged programme with support, I recommend taking a look at the Centerpointe site -- and see my disclaimer)
My original idea was to use this utility to play a programme of different tones throughout the night, hoping to improve dreaming and dream-recall, and then to bring myself up into Alpha rhythms to (hopefully) make a good start to the day. I am now using it more for shorter focussed sessions of about an hour, both during daytime and at night. However, other people have used this software in many different ways. For example, one person suffering constant pain from historical injuries appreciated the way that he could tune the frequencies very accurately to his needs to help him sleep better at night. Other more unusual uses have included: mixing the sounds in as part of musical compositions, and generating ambient sounds during live DJ sets or trance music.
Enhancements:
- Fixed problem when playing 7+ hour sequences with -SE or -L
- Warns properly if the WAV file limit of ~7 hours is exceeded, and truncates
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Download (0.67MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Wolfpack 12.9.13

Wolfpack 12.9.13


Wolfpack is a server-side Ultima Online MMORPG software. more>>
Wolfpack project is a server-side Ultima Online MMORPG software.
Wolfpack is software for an Ultima Online MMORPG server. Gameplay is scripted using Python and XML. You need EAs Ultima Online to play on Wolfpack servers.
The Wolfpack project is an effort to develop and maintain an open-source Ultima Online server that is secure, stable and extensible, providing users with the ability to create their own unique shards.
Enhancements:
- ixed meditation skillcheck in mana regeneration code.
- Changed GM talk color.
- Implemented the onCheckVictim event.
- Implemented the onDoDamage event.
- Stablemasters now remove the stabled pets from the follower list.
- Corpses now decay in multis too.
- Implemented a walktest command for testing walking.
- Fixed several other walking bugs.
- Implemented onRemoteUse for checking if an object that is in the belonging
- of another char may be used. First called for the using char, then for the
- owner of the object.
- Implemented onSnooping that is called for the owner and for the player trying to
- open a container.
- Fixed shop restock.
- Fixed bug #0000364. (Vendors not selling items they bought)
- Rewrote the vendor buy handler code.
- Improved the configure script:
- Translations are disabled by default now.
- Cleaner output.
- Fixed a bug with MySQL library reporting.
- The SectorMaps singleton has been renamed to MapObjects.
- The deprecated RegionIterators have been removed.
- The SectorIterators have also been replaced with a much faster iterator.
- The new iterators dont allocate/copy memory anymore.
- The "range" lookup now looks for items within a real circle.
- Multis now have their own structure, and are now separate from items.
- Region calls now list online and offline chars in sperate lists.
- Implemented player collision stamina loss in Felucca.
- Fixed lightlevel calculation.
- Fixed the pythonscript* integer conversion warnings by using size_t instead.
- Fixed adding items to the MapObjects.
- Fixed a bug in the new ContainerCopyIterator.
- Fixed movement not correctly being sent to other characters.
- Fixed Multi Update range.
- Added .reload muls and added a broadcast message to the reload commands.
- Fixed handling of a fixed z value for spawnregions.
- Fixed an exploit (dropping without dragging first)
- Changed the semantics of onLogin/onLogout (character entering/leaving the world).
- Added onConnect/onDisconnect (socket attaching/detaching to/from a player).
- Its no longer possible to login with a char if another char in
- the same account is still online.
- Fixed a bug that would cause onLogout not to be called.
- A skill of 100% or more in Spirit Speaking now allows you to talk
- freely as a ghost and hear everything dead players have to say.
- All geometrical bodies for spawnregions now support the except="true"
- tag that makes the rectangle, circle or point not be included in finding
- a random position within the region.
- Fix with spawnregion data. UShort != UInt
- Added socket.denymove to send packets to deny movement
- Fixed a crashbug with invalid function names passed to .addtimer()
- Added the ability to make yourself visible to other players.
- Guildbutton now triggers onGuildButton(player) python event.
- Fixed bug #0000376. (Stablemasters dont take money from the bank)
- Added "Refresh Characters Maximum Values" setting. Setting this to "false"
- will disable the automatic recalculation of Maxhitpoints/Maxmana/Maxstamina.
- Added a warning in the console if translation file could not be found.
- Fixed monsters not attacking players pets.
- Fixed bug #0000363. (Pets dont attack a target if its already fighting)
- More tag documentation in the code.
- Definition Tag Cleanups.
- Using skills no longer unhides by default, unhide moved to python.
- Fixed a nasty bug in the map sector code which caused objects not
- to be in the map objects when moved between maps.
- Fixed a walking bug that caused monsters to walk trough certain objects.
- type="3" in bodyinfo.xml is now correctly interpreted by the core.
- Exploit bugfix for locked containers.
- The status only shows the gold directly in your backpack now. (performance issues)
- Added bladespirit and energyvortex ai.
- Fixed a vision range bug with walking.
- Fixed many compiler warnings for GCC 3.4 versions, and general warnings.
- Updated SQLite to 2.8.15 and defaulted SQLite to encode data with UTF-8.
- Added a new feature to random:
- This will select a random value from a random list.
- Added new features to container items (made list work as well):
-
- Disabled verdata.mul support as this is no longer included in the latest
- releases of Ultima Online. Note: Commented out the source code only.
- Implemented an onSelectAbility event for the weapon special moves.
- Corrected the NINJITSU and BUSHIDO skill ids.
- Small cleanup to wolfpack.xml: Database options follow the same option
- names are are given in account options.
- Implemented a "karmalock" property to player objects. If its True, the player will not
- gain any positive karma anymore.
- Added Commoner AI.
- Fixed mul path detection on windows in release builds.
- * Definition Changes:
- Added the mage AI to most creatures.
- Adjusted carving sheep.
- Fixed leatherworkers and tanners not buying leather and hides.
- Male NPCs now have a 75% chance of getting a beard when created.
- Made shrink potions craftable.
- Changed the color of shrink potions.
- Added Tokuno includes for regions and spawnregions.
- Removed the "Pink Spawn" from decoration.
- Fixed skeletal steeds stats and skills.
- Added stackable burned food that is used when cooking fails.
- Added ranged weapons + ammo to orc scout, ratmen archer, meer captain and juka lord.
- Added colored samurai armor.
- Reorganized base armor categories.
- New folder for defines: definitions/defines/
- Applied the index.xml branches to colored armor.
- Added lightsources to fire elementals, wisps and horde minions.
- Added bones to bone_magi and body parts to horde minions, zombies and others.
- Added colored weapons. Note: Only the metallic weapons.
- Sorted out the samurai weapons by type and fixed properties.
- Ranged weapons set to 10 instead of 12.
- Price fixes for arrows/bolts.
- Fixed potion kegs.
- Gave guards colored hair.
- NPC skill defines are now: value
- Gold now has weight.
- Corrected the bushido and ninjitsu skill ids.
- All mounts now have the event npc.mount
- * Python Script Changes:
- Fixed bug #0000369. (Equip possible although item.movable = 3)
- Fixed bug #0000361. (Pets dont follow trough gate)
- Added xoffset, yoffset and zoffset to socket.attachmultitarget. (housing.deed)
- Fixed a runebook bug. (Refuses to work when full)
- Rewrote parts of the runebook.
- Added support for creature based poison immunity.
- Added support for hit based poisoning.
- Fixed several bugs in lumberjacking.
- Chars will now get revealed when using training dummy or archery butte.
- Fixed blood created at carving not decaying for a long time.
- Fixed fishing pole not wearing out.
- Fixed gainfactor for skills always beeing 1.0
- Fixed a skill check bug with lumberjacking.
- Implemented shrink potions.
- Fixed the tooltip of alchemy tools not being resend.
- Fixed the input system trying to call not existent scripts.
- Fixed the color of shrunken pets.
- Implemented shrink command.
- Implemented telem command.
- Added onConnect to system.players
- Fixes for moongate.py
- Guild button now opens guildstone menu by default.
- Fixed resistances for dragon scale armors.
- Fixed the open door macro.
- Fixed bug #0000310. (Invis spell duration too brief, Players will now be able to use stealth
- if they are hidden by the invisibility spell, even if they dont have 80.0 Hiding )
- Fixed bug #0000321. (Info Gump not setting boolean values to True if input is 1)
- Poisoning now accepts stacked potions.
- Reorganized the potion scripts.
- Added possibility to cut bone parts into usable bones using scissors.
- Fixed potion kegs.
- Added tilecolorz command. Same as tilecolor, but limited to one z coordinate.
- Added nukez command. Same as nuke, but limited to one z coordinate.
- Added tilemove command.
- Increased energyvortex and bladespirit casting time.
- Implemented the bleeding wound system.
- Implemented the weapon special moves.
- Implemented the SelfRepair item property.
- Implemented the Enhance Potions item property.
- Implemented the Splash Damage item properties.
- Implemented the On Hit spell effect item properties.
- Implemented support for dispel difficulty/dispel focus (see playguide).
- Enabled tithing of gold, resurrection and karma locking at ankhs.
- * Misc. Changes:
- FAQ Updates.
- Now compiling with the KDE Cygwin QT version on Windows. (http://kde-cygwin.sf.net)
- Updated the gm tool a little. It now has support for the samurai empire maps.
- In addition to fixing some bugs, it also has an experimental region rectangle generator
- on the settings tab.
- * Known Issues, Bugs, and Missing Features:
- Some skills are still incomplete.
- Spawn regions are incomplete.
- We welcome donated OSI-like spawn scripts!
- Town/World regions are incomplete.
- We welcome donated OSI-like region scripts!
- Possible that a few monsters are missing and/or incomplete.
- Multis (Houses/Boats) are not currently supported.
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Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1030 downloads
Audiere Audio System 1.9.4

Audiere Audio System 1.9.4


Audiere is a high-level audio API. more>>
Audiere is a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.
Audiere is open source and licensed under the LGPL. This means that you may freely use Audiere in commercial products, as long as you do not modify the source code. If you do modify Audiere and release a product that uses your modifications, you must release your changes to the code under the LGPL as well.
Audiere is portable. It is tested on Windows, Linux-i386, Cygwin, and IRIX with at least three major compilers. Most of Audiere is endian-independent, so it would work with few modifications on other architectures.
Main features:
- Braindead easy API
- Supported file formats: Uncompressed WAV*, Uncompressed AIFF*, Ogg Vorbis*, FLAC*, MP3, MOD, S3M, IT, XM (* supports seeking)
- Streaming and buffered audio
- Volume, pan, and pitch shift modification
- Flat tone, square wave, white noise, and pink noise generation
- Runtime enumeration of audio devices and supported file formats
- Custom file streams
- Python, Delphi, Java, XPCOM (JavaScript in Mozilla) bindings
Enhancements:
- Replaced mpegsound with a stand-alone version of the MPEG audio decoder from ffmpegs libavcodec library. The result is an MP3 decoder that is more portable and works with more MP3 files. MP3 files are now seekable as well. (Matt Campbell)
- Added Speex support.
- Added support for reading metadata tags from sample sources. So far, Vorbis comments are supported, as are ID3v1 and ID3v1.1 tags in MP3 files. Interface designed with help from Brian Robb and Andy Friesen.
- Added callback system for stream stop events. (Richard Schaaf and Chad Austin)
- Added CD audio support, using the MCI subsystem on Win32/Cygwin and libcdaudio on Linux. (Chad Austin and Richard Schaaf)
- Added MIDI support through the MCI subsystem on Win32 and Cygwin. (Chad Austin)
- Dramatically reduced the latency of the OSS device. (Matt Campbell)
- Rewrote the Resampler class to use DUMBs cubic interpolation resampler, resulting in much better resampling for devices such as OSS that use Audieres own mixer. (Matt Campbell)
- Added bindings to wxWidgets. (Emanuel Dejanu)
- Fixed a bug in the DirectSound device implementation which significantly slowed down opening of devices and buffers. (Matt Campbell)
- Added pitchshift to the Python bindings. (Jason Chu)
- Split Doxygen documentation into one for users and one for developers.
<<less
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Added: 2006-07-18 License: LGPL (GNU Lesser General Public License) Price:
1199 downloads
HTML::HiLiter 0.13

HTML::HiLiter 0.13


HTML::HiLiter is a Perl module that can highlight words in an HTML document just like a felt-tip HiLiter. more>>
HTML::HiLiter is a Perl module that can highlight words in an HTML document just like a felt-tip HiLiter.
HTML::HiLiter is designed to make highlighting search queries in HTML easy and accurate. HTML::HiLiter was designed for CrayDoc 4, the Cray documentation server. It has been written with SWISH::API users in mind, but can be used within any Perl program.
SYNOPSIS
use HTML::HiLiter;
my $hiliter = new HTML::HiLiter(
WordCharacters => w-.,
BeginCharacters => w,
EndCharacters => w,
HiTag => span,
Colors => [ qw(#FFFF33 yellow pink) ],
Links => 1
TagFilter => &yourtagcode(),
TextFilter => &yourtextcode(),
Force => 1,
SWISH => $swish_api_object
);
$hiliter->Queries( foo bar or "some phrase" );
$hiliter->CSS;
$hiliter->Run(some_file_or_URL);
Main features:
- With HTML::Parser enabled (default), HTML::HiLiter evals highlighted HTML chunk by chunk, buffering all text within an HTML block element before evaluating the buffer for highlighting. If no matches to the queries are found, the HTML is immediately printed (default) or cached and returned at the end of all evaluation (Print=>0).
- You can direct the print() to a filehandle with the standard select() function in your script. Or use Print=>0 to return the highlighted HTML as a scalar string.
- Turn highlighting off on a per-tagset basis with the custom HTML "nohiliter" attribute. Set the attribute to a TRUE value (like 1) to turn off highlighting for the duration of that tag.
- Ample debugging. Set the $HTML::HiLiter::Debug variable to a level between 1 and 3, and lots of debugging info will be printed within HTML comments .
- Will highlight link text (the stuff within an tagset) if the HREF value is a valid match. See the Links option.
- Smart context. Wont highlight across an HTML block element like a tagset or a tagset. (IMHO, your indexing software shouldnt consider matches for phrases that span across those tags either.)
- Rotating colors. Each query gets a unique color. The default is four different colors, which will repeat if you have more than four queries in a single document. You can define more colors in the new() object call.
- Cascading Style Sheets. Will add a
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Download (0.028MB)
Added: 2007-03-01 License: Perl Artistic License Price:
967 downloads
HTML::CalendarMonthSimple 1.25

HTML::CalendarMonthSimple 1.25


HTML::CalendarMonthSimple is a Perl Module for Generating HTML Calendars. more>>
HTML::CalendarMonthSimple is a Perl Module for Generating HTML Calendars.

SYNOPSIS

use HTML::CalendarMonthSimple;
$cal = new HTML::CalendarMonthSimple(year=>2001,month=>2);
$cal->width(50%);
$cal->border(10);
$cal->header(Text at the top of the Grid);
$cal->setcontent(14,"Valentines Day");
$cal->setdatehref(14, http://localhost/);
$cal->addcontent(14,"

Dont forget to buy flowers.");
$cal->addcontent(13,"Guess whats tomorrow?");
$cal->bgcolor(pink);
print $cal->as_HTML;

HTML::CalendarMonthSimple is a Perl module for generating, manipulating, and printing a HTML calendar grid for a specified month. It is intended as a faster and easier-to-use alternative to HTML::CalendarMonth.

This module requires the Date::Calc module, which is available from CPAN if you dont already have it.

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Added: 2007-08-13 License: Perl Artistic License Price:
803 downloads
Japa 0.1.2

Japa 0.1.2


Japa is a perceptual or psychoacoustic audio spectrum analyser. more>>
Japa short from JACK and ALSA Perceptual Analyser is a perceptual or psychoacoustic audio spectrum analyser.

In contrast to JAAA, this is more an acoustical or musical tool than a purely technical one.

Possible uses include spectrum monitoring while mixing or mastering, evaluation of ambient noise, and (using pink noise), equalisation of PA systems.

JAPA allows you to measure two inputs at the same time, compare them, store them to memory and compare them to stored traces. It offers a number of resolutions, speeds, and various display options. The dual inputs and memories will find their way into future JAAA versions as well.

Display controls:

The controls below the spectrum window modify only the way things are presented, and not the actual measurement.

Range: Vertical display range, 20, 40, 60 or 80 dB. There are two scales. The one at the left is used for absolute displays. The one at the right always has 0 dB at half scale and is used when comparing two signals.

Scale: Controls the frequency scale. Grid lines are one octave apart, minor ticks are 1/3 octave. The default scale is logarithmic with ticks the standard 1/3 octave frequencies. There are two alternatives:

440 Hz log scale (click ) This follows the filter bandwidths, i.e. all filters will have the same width on the screen. The exact layout of this scale depends on the "warp factor" (see below).

Resp: The normal frequency response is flat in the sense that it will correctly indicate the level of a sine wave at all frequencies. The Prop setting adds a correction that is inversely proportional to the relative bandwidth of each filter. This will give a flat display when the input is pink noise.

Input controls:

There are two channels, called A and B. Each of them can be connected to one of four inputs, or switched off (this conserves CPU cycles - switching off the corresponding trace display does not).

Below the input selection is the gain control. Input gain can be set in steps of 5 dB. There are two more buttons:

Auto: Sets the gain based on the current signal level. This a momentary action.

Lnk: The second channels gain can be linked to the first for stereo operation. This includes the Auto function.

Analyser controls

Resol: Resolution of the filter bank. This sets the FFT size to 128, 256, or 512. The number of filters effectively used is almost equal to this number (japa interpolates between FFT bins to give correct amplitudes at all frequencies).

Warp: JAPA uses a warped FFT to analyse the spectrum. Frequency warping is done by replacing each delay element in the digital processing by an all-pass filter. This control allows you to set the warp factor, and this in turn determines how the filter bandwidths change as a function of the center frequency. You can see the warped scales by selecting the Warp option in the Scale display control. The default setting corresponds closely to the Bark scale. Higher values give more detail in the lower frequency range at the expense of the higher.

Speed: This controls the averaging filters that follow the spectrum analyser. The Low setting is mainly for noise measurement.

Memory store controls:

Each channel has a peak hold function. Note that this operates *after* the averaging done in the analyser and set by the Speed controls. There are two memories called X and Y. The current data for each channel can be stored to either memory. When the peak hold function is active, the current peak values are stored.

Note: the peak hold function and the two memories are reset when either the Resolution or Warp factor are changed. This may change in future versions.

Note: the gain controls are shown as part of the input blocks, but in reality the gain is applied only much later: when a trace is displayed or stored to memory. The result is that the peak hold function is not disturbed by changing the gain.

Trace display controls:

Three traces can be displayed at any time, and each row controls one of them. Options of the form A/B compare two inputs or memories. This means that the difference in dB between them is displayed rather than the actual levels.

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Added: 2006-02-03 License: GPL (GNU General Public License) Price:
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