fix screen burn in
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Full Screen 0.5
Full Screen is an extension which provides a fulscreen button on the toolbar. more>>
Full Screen is an extension which provides a fulscreen button on the toolbar.
Adds Full Screen toolbar button and context menu command.
After installing use View / Toolbars / Customize... to add the button to the toolbar.
<<lessAdds Full Screen toolbar button and context menu command.
After installing use View / Toolbars / Customize... to add the button to the toolbar.
Download (0.009MB)
Added: 2007-04-06 License: MPL (Mozilla Public License) Price:
937 downloads
Show Screen Captures 1.0
Show Screen Captures is an extension which enables displaying screen captures of external links on a web page. more>>
Show Screen Captures is an extension which enables displaying screen captures of external links on a web page.
Displays screen captures of external links on a web page. Screen shots provided by openthumbshots.org.
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.
Screenshots, screen dumps, or screen captures can be used to demonstrate a program, a particular problem a user might be having or generally when computer output needs to be shown to others or archived.
<<lessDisplays screen captures of external links on a web page. Screen shots provided by openthumbshots.org.
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.
Screenshots, screen dumps, or screen captures can be used to demonstrate a program, a particular problem a user might be having or generally when computer output needs to be shown to others or archived.
Download (0.004MB)
Added: 2007-04-04 License: MPL (Mozilla Public License) Price:
939 downloads
Xtra Screen Hacks 0.1
Xtra Screen Hacks is a collection of graphics display modes that are meant to be run with a daemon such as XScreenSaver. more>>
Xtra Screen Hacks is a collection of graphics display modes that are meant to be run with a daemon such as XScreenSaver.
"Daisy" draws spinning flowers, and "Twinkle" draws a twinkling star field.
Compilation of Xtra Screen Hacks depends only on xlib.
Installation:
The configure script is not up and running yet, so the Makefiles and config.h are hacked versions of the ones xscreensavers configure script generated on the authors machine. If your system differs from the authors (i686 Debian GNU/Linux) then the build will probably not work for you, unless you hack the Makefiles and possibly config.h to modify the variables and defines.
If the Makefiles and config.h are ok, then simply run
$ make
to generate the binaries. They will be in the hacks directory.
If you have a copy of XScreensaver installed from the tarball, run
$ make install
If not, you will need to copy the files to their target directories by hand. Search for deluxe, deluxe.xml, and deluxe.1 (or deluxe.man, deluxe.6x.gz, etc) using locate, find, or whereis to figure out where they should go. The binaries and xml files must be in the correct directories
to work properly with xscreensaver-demo.
You will need to add entries to your .xscreensaver file by hand. Open $HOME/.xscreensaver in your favorite text editor and paste the following two lines into the "programs" section:
--snip----------------
- daisy -root n
- twinkle -root n
--snip----------------
Then run xscreensaver-demo to activate and configure the hacks.
If you dont have XScreensaver at all, just enjoy the hacks in an X window.
If make install worked for you, type
$ make uninstall
when you no longer want the new screen hacks.
<<less"Daisy" draws spinning flowers, and "Twinkle" draws a twinkling star field.
Compilation of Xtra Screen Hacks depends only on xlib.
Installation:
The configure script is not up and running yet, so the Makefiles and config.h are hacked versions of the ones xscreensavers configure script generated on the authors machine. If your system differs from the authors (i686 Debian GNU/Linux) then the build will probably not work for you, unless you hack the Makefiles and possibly config.h to modify the variables and defines.
If the Makefiles and config.h are ok, then simply run
$ make
to generate the binaries. They will be in the hacks directory.
If you have a copy of XScreensaver installed from the tarball, run
$ make install
If not, you will need to copy the files to their target directories by hand. Search for deluxe, deluxe.xml, and deluxe.1 (or deluxe.man, deluxe.6x.gz, etc) using locate, find, or whereis to figure out where they should go. The binaries and xml files must be in the correct directories
to work properly with xscreensaver-demo.
You will need to add entries to your .xscreensaver file by hand. Open $HOME/.xscreensaver in your favorite text editor and paste the following two lines into the "programs" section:
--snip----------------
- daisy -root n
- twinkle -root n
--snip----------------
Then run xscreensaver-demo to activate and configure the hacks.
If you dont have XScreensaver at all, just enjoy the hacks in an X window.
If make install worked for you, type
$ make uninstall
when you no longer want the new screen hacks.
Download (0.067MB)
Added: 2006-03-06 License: MIT/X Consortium License Price:
1332 downloads
Gnome Screen Ruler 0.8
Gnome Screen Ruler is a customizable screen ruler for Gnome. more>>
Gnome Screen Ruler project is a customizable screen ruler for Gnome.
Gnome Screen Ruler is an on-screen ruler for measuring horizontal and vertical distances in any application. Rulers can be moved and resized using the keyboard.
Main features:
- Horizontal and vertical display
- Multiple units: pixels, inches, centimeters, picas, points, percentage
- Configurable colors and font
- Can be set always-on-top of your application windows
- Can be moved and resized with mouse or keyboard
- Measurement lines track mouse cursor to help measure anything on screen
- Its Free Software released under the GPL
Enhancements:
- Rewrite in Ruby (from C).
- Middle-click now rotates around the mouse position, not the upper-left corner.
- Ruler now shows a left-click target for the popup menu while mouse is over the ruler.
- Unit selection (inches, picas, etc.) moved to popup menu (from preferences dialog).
- Keyboard keys 1-6 now change unit.
- Now uses Cairo for rendering (from GDK).
<<lessGnome Screen Ruler is an on-screen ruler for measuring horizontal and vertical distances in any application. Rulers can be moved and resized using the keyboard.
Main features:
- Horizontal and vertical display
- Multiple units: pixels, inches, centimeters, picas, points, percentage
- Configurable colors and font
- Can be set always-on-top of your application windows
- Can be moved and resized with mouse or keyboard
- Measurement lines track mouse cursor to help measure anything on screen
- Its Free Software released under the GPL
Enhancements:
- Rewrite in Ruby (from C).
- Middle-click now rotates around the mouse position, not the upper-left corner.
- Ruler now shows a left-click target for the popup menu while mouse is over the ruler.
- Unit selection (inches, picas, etc.) moved to popup menu (from preferences dialog).
- Keyboard keys 1-6 now change unit.
- Now uses Cairo for rendering (from GDK).
Download (0.016MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1042 downloads
OS X Login Screen 1.2
OS X Login Screen is a very accurate OS X login Screen Mimic for Kubuntu Linux. more>>
OS X Login Screen is a very accurate OS X login Screen Mimic for Kubuntu Linux.
<<less Download (0.31MB)
Added: 2007-03-16 License: GPL (GNU General Public License) Price:
981 downloads
Amarok Full Screen 0.5
Amarok Full Screen provides a full screen front end for Amarok. more>>
Amarok Full Screen provides a full screen front end for Amarok.
The look can be changed by custom THEMES.
<<lessThe look can be changed by custom THEMES.
Download (0.20MB)
Added: 2007-03-19 License: GPL (GNU General Public License) Price:
961 downloads
screen-scraper 3.0
screen-scraper is a tool for extracting data from Web sites. more>>
screen-scraper project is a tool used to extract data from web sites. You might use screen-scraper for the following purposes:
- Data Mining and Extraction
- Data Migration
- Application Integration
- Business Intelligence
- Web Task Automation
- Portal Components
- Meta-Searching
- Archiving
The screen-scraper application consists of two primary pieces:
- Workbench: A graphical user interface provides an intuitive approach that allows you to designate pages and specific pieces of information to be extracted.
- Server: After using the workbench to designate the data to be scraped, screen-scraper can be run in a server mode, much like a database. External applications can then connect to screen-scraper, which will pull data off of the designated web sites, then return them to the calling application. For example, you might build a web-based application using Active Server Pages (ASP) or PHP that invokes screen-scraper to search for products found on an external web site in real-time.
Additionally, screen-scraper can be started in a non-graphical mode from the command line such that it can be scheduled or invoked on-demand.
screen-scraper can automate many of the tasks typically required when scraping data from web pages, such as tracking cookies, logging in to web sites, and traversing search results pages.
Depending on the programming languages and platforms you most prefer, screen-scraper is likely to be familiar to you. screen-scraper contains an internal scripting engine that supports:
- VBScript
- JScript
- Perl
- Interpreted Java
- JavaScript
- Python
When invoking screen-scraper externally take your pick from the following languages:
- Java
- PHP
- Anything COM-based (such as Active Server Pages, Visual Basic, and Visual C++)
- .NET (both Microsoft-based and Mono)
- Cold Fusion
Enhancements:
- Several bugfixes and minor features have been added, including automatic backup of the database, enhanced HTML rendering and HTML stripping, fixing an error that caused duplicate scripts to appear at times on import, and fixing multiple errors relating to international character sets and non-ASCII characters.
<<less- Data Mining and Extraction
- Data Migration
- Application Integration
- Business Intelligence
- Web Task Automation
- Portal Components
- Meta-Searching
- Archiving
The screen-scraper application consists of two primary pieces:
- Workbench: A graphical user interface provides an intuitive approach that allows you to designate pages and specific pieces of information to be extracted.
- Server: After using the workbench to designate the data to be scraped, screen-scraper can be run in a server mode, much like a database. External applications can then connect to screen-scraper, which will pull data off of the designated web sites, then return them to the calling application. For example, you might build a web-based application using Active Server Pages (ASP) or PHP that invokes screen-scraper to search for products found on an external web site in real-time.
Additionally, screen-scraper can be started in a non-graphical mode from the command line such that it can be scheduled or invoked on-demand.
screen-scraper can automate many of the tasks typically required when scraping data from web pages, such as tracking cookies, logging in to web sites, and traversing search results pages.
Depending on the programming languages and platforms you most prefer, screen-scraper is likely to be familiar to you. screen-scraper contains an internal scripting engine that supports:
- VBScript
- JScript
- Perl
- Interpreted Java
- JavaScript
- Python
When invoking screen-scraper externally take your pick from the following languages:
- Java
- PHP
- Anything COM-based (such as Active Server Pages, Visual Basic, and Visual C++)
- .NET (both Microsoft-based and Mono)
- Cold Fusion
Enhancements:
- Several bugfixes and minor features have been added, including automatic backup of the database, enhanced HTML rendering and HTML stripping, fixing an error that caused duplicate scripts to appear at times on import, and fixing multiple errors relating to international character sets and non-ASCII characters.
Download (66MB)
Added: 2007-01-15 License: Freeware Price:
599 downloads
VoiceBuntu 1.02
VoiceBuntu (Ubunterisk) is an Ubuntu based live Linux distribution that uses Asterisk and VoiceOne to provide VoIP service. more>>
VoiceBuntu (Ubunterisk) is an Ubuntu based live Linux distribution that uses Asterisk and VoiceOne to provide VoIP service.
VoiceBuntus focus is to run asterisk with no installation needed. VoiceBuntu - ubuntu itself - has built in boot prompt cheap code one can use called persistent.
This feature allows the user to use VoiceBuntus persistent feature in order to keep settings on a flash disk or memory stick.
To start, just burn the ISO file on a CD-ROM then start the live cd distribution and wait until everything is ready.
Please note, that apache will start at the very last moment of the boot cycle. So you may a to wait 1 or 2 minutes to let everything load.
Once everything is prepared, start your browser and point to the IP address of your running VoiceBuntu (i.e. http://192.168.0.10).
If you have no DHCP Server available you can press F6 at boot screen and add additionally add the command parameter
static=xxx.xxx.xxx.xxx
netmask=xxx.xxx.xxx.xxx
bcast=xxx.xxx.xxx.xxx
gateway=xxx.xxx.xxx.xxx
dns1=xxx.xxx.xxx.xxx
dns2=xxx.xxx.xxx.xxx
where xxx.xxx.xxx.xxx is the IP of your choice.
By that VoiceBuntu boots with static IP address on eth0 network device.
Enhancements:
- This live CD release is based on Ubuntu 7.04 and VoiceOne 0.5.0_2 due to a minor bug in VoiceOne version 0.5.0.
<<lessVoiceBuntus focus is to run asterisk with no installation needed. VoiceBuntu - ubuntu itself - has built in boot prompt cheap code one can use called persistent.
This feature allows the user to use VoiceBuntus persistent feature in order to keep settings on a flash disk or memory stick.
To start, just burn the ISO file on a CD-ROM then start the live cd distribution and wait until everything is ready.
Please note, that apache will start at the very last moment of the boot cycle. So you may a to wait 1 or 2 minutes to let everything load.
Once everything is prepared, start your browser and point to the IP address of your running VoiceBuntu (i.e. http://192.168.0.10).
If you have no DHCP Server available you can press F6 at boot screen and add additionally add the command parameter
static=xxx.xxx.xxx.xxx
netmask=xxx.xxx.xxx.xxx
bcast=xxx.xxx.xxx.xxx
gateway=xxx.xxx.xxx.xxx
dns1=xxx.xxx.xxx.xxx
dns2=xxx.xxx.xxx.xxx
where xxx.xxx.xxx.xxx is the IP of your choice.
By that VoiceBuntu boots with static IP address on eth0 network device.
Enhancements:
- This live CD release is based on Ubuntu 7.04 and VoiceOne 0.5.0_2 due to a minor bug in VoiceOne version 0.5.0.
Download (417.1MB)
Added: 2007-07-14 License: GPL (GNU General Public License) Price:
832 downloads
reset-screen 0.5
reset-screen is a very simple Qt 4 program that displays a simple cross hatch pattern on your monitor. more>>
reset-screen is a very simple Qt 4 program that displays a simple cross hatch pattern on your monitor.
Why is this useful? Well, it makes the auto-sync feature of the flat panel LCD monitors out there both faster and more accurate (well, for mine anyways).
I have to run this every other time I start KDE so I figure others may find it useful as well.
This isnt really useful for laptop users I think, but you may need it. Who knows? :)
This is a very simple program, which a very simple build system.
<<lessWhy is this useful? Well, it makes the auto-sync feature of the flat panel LCD monitors out there both faster and more accurate (well, for mine anyways).
I have to run this every other time I start KDE so I figure others may find it useful as well.
This isnt really useful for laptop users I think, but you may need it. Who knows? :)
This is a very simple program, which a very simple build system.
Download (0.003MB)
Added: 2006-04-17 License: BSD License Price:
1286 downloads

SSS (Screen Saver Stopper) 0.9.1
SSS (Screen Saver Stopper)offers you a mini tool to protect the screen saver from starting as long as the SSS window is open. more>> SSS (Screen Saver Stopper) 0.9.1 offers you a mini tool to protect the screen saver from starting as long as the SSS window is open. This is useful when you are watching a movie, viewing the progress of a program's compilation or performing any other task which the blanking of your screen by the screen saver can disrupt.
SSS works with both XScreenSaver and the KDE KScreenSaver (KDE's "screen corners action" option only supports KScreenSaver). It is much easier to use than opening the Control Center, disabling the screen saver from there, and re-enabling it once you're done. To temporarily disable the screensaver, simply open SSS by clicking on its icon. Close the SSS window when you want the screensaver to be re-enabled. It's that simple.
Enhancements: Added Slovak translation (thanks to Jozef Riha)<<less Added: 2006-10-05 License: GPL Price: FREE
1 downloads
Native Resolution Fix for Widescreen Monitors 1.0
Native Resolution Fix for Widescreen Monitors is a little script that changes your widescreen monitor resolution in one click. more>>
Native Resolution Fix for Widescreen Monitors is a little script that changes your widescreen monitor resolution in one click.
It couldnt get much more simpler than this little script/command. Anyhow, theres a few apps that would screw up my resolution after they exited and rather than look into it at the moment, I just googled to see if there was a quick command to execute that would change the resolution. So I found it, added that command to my KDE menu, then made a shortcut to it (ctrl + r) so I have a push-button resolution fix, which I recommend you do as its quite handy.
Anyhow, place Native Resolution Fix.desktop on your desktop but DO NOT USE it if you have a monitor with a smaller resolution. Instead, you can edit it and change the resolution to what you like and use the "-r" command to set the hertz, which will use one of the rates set in your xorg.conf.
Enhancements:
- NOTE: Please edit if your monitor doesnt support the 1680x1050 resolution in this script or do not use it.
- I am not responsible if your monitor, in a rare case, gets messed up by you using a resolution in which your monitor cant support.
<<lessIt couldnt get much more simpler than this little script/command. Anyhow, theres a few apps that would screw up my resolution after they exited and rather than look into it at the moment, I just googled to see if there was a quick command to execute that would change the resolution. So I found it, added that command to my KDE menu, then made a shortcut to it (ctrl + r) so I have a push-button resolution fix, which I recommend you do as its quite handy.
Anyhow, place Native Resolution Fix.desktop on your desktop but DO NOT USE it if you have a monitor with a smaller resolution. Instead, you can edit it and change the resolution to what you like and use the "-r" command to set the hertz, which will use one of the rates set in your xorg.conf.
Enhancements:
- NOTE: Please edit if your monitor doesnt support the 1680x1050 resolution in this script or do not use it.
- I am not responsible if your monitor, in a rare case, gets messed up by you using a resolution in which your monitor cant support.
Download (MB)
Added: 2007-05-08 License: GPL (GNU General Public License) Price:
913 downloads
HacBurn 0.3.5
HacBurn is a frontend to cdrtools/mpg321/ogg123 written with gtk2-perl. more>>
HacBurn is a frontend to cdrtools/mpg321/ogg123 written with gtk2-perl.
HacBurn is a script written in perl using gtk2-perl. It allows a user to use cdrtools and a couple other console applications in a graphical interface to burn CDs.
It can currently burn iso/bin images and audio discs, it can make iso images and also copy CDs. If you have 2 optical drives on the fly copying is available.
<<lessHacBurn is a script written in perl using gtk2-perl. It allows a user to use cdrtools and a couple other console applications in a graphical interface to burn CDs.
It can currently burn iso/bin images and audio discs, it can make iso images and also copy CDs. If you have 2 optical drives on the fly copying is available.
Download (0.084MB)
Added: 2005-08-02 License: GPL (GNU General Public License) Price:
1545 downloads
RemoteBuddy 1.0
RemoteBuddy allows people to help their friends fix their computer issues by remote access. more>>
RemoteBuddy project allows people to help their friends fix their computer issues by remote access.
RemoteBuddy is easy to use and works with almost any firewall configuration.
Just follow the simple steps to below to get started.
<<lessRemoteBuddy is easy to use and works with almost any firewall configuration.
Just follow the simple steps to below to get started.
Download (MB)
Added: 2006-02-27 License: Freeware Price:
1339 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
Scorched3D 41 Beta
Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
<<lessYou can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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