first person adventure game
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Create Your Own Adventure 0.4 Beta
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. more>>
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. When the user reaches the end of the adventure, the user will be given the option to continue writing the next part of the adventure.
The user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
<<lessThe user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
Download (0.014MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
851 downloads
Adventure Money 1.0
Adventure Money project quickly calculate money shared each month between multiple people for multiple bills. more>>
Since I am the person who manages the money for our house, I need an efficient way to keep track of our expenses and an easy way to calculate who owes what to whom at the end of the month. There are lots of good free software utilities for managing money like GnuCash, KMyMoney and the wonderful Gnumeric spreadsheet. I had been using Gnumeric to manage the money for the last 8 months, but now that we have some people staying at the house for just the summer, and other leaving and coming back in September, the spreadsheet was not able to adjust to these irregular circumstances.
The reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
<<lessThe reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
Download (0.023MB)
Added: 2007-05-16 License: GPL (GNU General Public License) Price:
900 downloads
Fuzzy adventure 0.3
Fuzzy adventure is a fun 2D platform game. more>>
Fuzzy adventure is a fun 2D platform game.
This is a fun 2D platform game I am working on. It is in alpha stage, so expect bugs and bad maps, etc.
There is no story yet, but the general thought is that you play as a rabbit called fuzzy combating evil in some nice fantasy land. It is very similar to other platform games with some plans for some cool extras later. The major focus for me is to get the game to look good and polished.
There are a long todo list on things todo, so if you feel you like to help with graphics, levels, code or anything else, please join the project on sourceforge, or read in this thread I would really like some help with designing some 20-30 good and fun levels!
To run it on windows, download the .zip file, extract it somewhere and run the .bat file representing the suitable resolution for you. (default is 1280).
To run the game in Linux, just grab the latest source from CVS and compile!
How to play: Control the character with the arrow keys, use enter or control to select a level. Use control to run. Remember to give feedback!
<<lessThis is a fun 2D platform game I am working on. It is in alpha stage, so expect bugs and bad maps, etc.
There is no story yet, but the general thought is that you play as a rabbit called fuzzy combating evil in some nice fantasy land. It is very similar to other platform games with some plans for some cool extras later. The major focus for me is to get the game to look good and polished.
There are a long todo list on things todo, so if you feel you like to help with graphics, levels, code or anything else, please join the project on sourceforge, or read in this thread I would really like some help with designing some 20-30 good and fun levels!
To run it on windows, download the .zip file, extract it somewhere and run the .bat file representing the suitable resolution for you. (default is 1280).
To run the game in Linux, just grab the latest source from CVS and compile!
How to play: Control the character with the arrow keys, use enter or control to select a level. Use control to run. Remember to give feedback!
Download (MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1048 downloads
Barbie Seahorse Adventures Deluxe 1.0
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. more>>
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. This is a retro-side scroller game. It won the teams category in pyweek 4. Includes original soundtrack, graphics, and 15 levels!
<<less Download (2.1MB)
Added: 2007-04-23 License: Freeware Price:
920 downloads
HLA Adventure 3.35
HLA Adventure is an adventure game that was written in Randy Hydes HLA language. more>>
HLA Adventure is an adventure game that was written in Randy Hydes HLA language.
It features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
Enhancements:
- Bugfixes were made to a couple of rooms, including the cave under the forest and near the mansion.
<<lessIt features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
Enhancements:
- Bugfixes were made to a couple of rooms, including the cave under the forest and near the mansion.
Download (0.64MB)
Added: 2005-10-26 License: GPL (GNU General Public License) Price:
2640 downloads
New Adventure Shell 1.85.3
New Adventure Shell is an adventure shell script. more>>
New Adventure Shell project is an adventure shell script.
The New Adventure Shell is a script that turns your shell into a text adventure game.
It ought to pose as little restrictions on normal shell use as possible, and allows as many adventure commands as possible.
The script is intended to pose as little restrictions on the normal use of the shell as possible, while allowing as many adventure commands as possible, and is written for maximum portability to other Unices.
No libraries or modules are needed to run the script; start it with:
# . nadvsh
Enhancements:
- Added stow away, wear and wield commands
- Added emote, cal and put commands
- Added unique colors for teleporter objects
- Added npc descriptions
- Implemented faint from exhaustion
- Implemented money objects (take, drop, examine and sell)
- Implemented displaying of chargecount in descriptions
- Fixed handling of cardinal numbers in item names
- Fixed problematic bugs in d_buy concerning armor and clothing
- Fixed Usage: lines
- Fixed singular/plural currency form
- Fixed several small bugs
- Code cleanup and optimizations
- Moved manual page to section 6
<<lessThe New Adventure Shell is a script that turns your shell into a text adventure game.
It ought to pose as little restrictions on normal shell use as possible, and allows as many adventure commands as possible.
The script is intended to pose as little restrictions on the normal use of the shell as possible, while allowing as many adventure commands as possible, and is written for maximum portability to other Unices.
No libraries or modules are needed to run the script; start it with:
# . nadvsh
Enhancements:
- Added stow away, wear and wield commands
- Added emote, cal and put commands
- Added unique colors for teleporter objects
- Added npc descriptions
- Implemented faint from exhaustion
- Implemented money objects (take, drop, examine and sell)
- Implemented displaying of chargecount in descriptions
- Fixed handling of cardinal numbers in item names
- Fixed problematic bugs in d_buy concerning armor and clothing
- Fixed Usage: lines
- Fixed singular/plural currency form
- Fixed several small bugs
- Code cleanup and optimizations
- Moved manual page to section 6
Download (0.069MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1048 downloads
KAdventure 0.2.1
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. more>>
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. The player is presented with a 2D view from above a playing field, where he has to move his player to the exit.
To get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
<<lessTo get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
Download (0.71MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
Fight Win Prevail 0.0.8
Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter. more>>
Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter. Fight Win Prevail is set in an imaginary universe where fearless pilots fight to the death with their futuristic vehicles.
Gameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known from Quake 3.
Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too.
Main features:
- Good graphics, physics, sound, and gameplay (for a hobbyist game)
- Multiplayer over TCP/IP
- 3 types of vehicles with individual characteristics (mechs, hovercrafts, and helicopter-like aircrafts)
- Distinct weapon types (classical projectile weapons, beam weapons, ballistic weapons, etc.)
- Distinct map types (from close combat indoor maps to large landscapes)
- An extendable set of vehicles, weapons, and maps
- 4 game modes (deathmatch, team deathmatch, sole survivor, team survivor)
<<lessGameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known from Quake 3.
Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too.
Main features:
- Good graphics, physics, sound, and gameplay (for a hobbyist game)
- Multiplayer over TCP/IP
- 3 types of vehicles with individual characteristics (mechs, hovercrafts, and helicopter-like aircrafts)
- Distinct weapon types (classical projectile weapons, beam weapons, ballistic weapons, etc.)
- Distinct map types (from close combat indoor maps to large landscapes)
- An extendable set of vehicles, weapons, and maps
- 4 game modes (deathmatch, team deathmatch, sole survivor, team survivor)
Download (16.8MB)
Added: 2006-05-17 License: GPL (GNU General Public License) Price:
1261 downloads
Trepidation 10-29 Development Build
Trepidation is a first-person person shooter based on the IOQ3 engine. more>>
Trepidation is a first-person person shooter based on the IOQ3 engine.
Trepidation is a first person shooter set in the future based on the GPL IOQ3 Quake Engine. Trepidation features all new weapons, maps and vehicles.. Currently planned game types are Deathmatch, Team Deathmatch, Capture The Flag, Last Man Standing, Arsenal, Instagib and a few others to be announced.
Trepidation intends to be a 100% free GPL multiplayer first person shooter based on the IOQ3 Quake 3 Engine. The game media will also be GPL/Open Source so that others can improve and expand upon. Trepidation will include many standard gametypes such as DM, TDM, and CTF with instagib options, as well as the introduction 2-4 new gametypes. Each game mode will have additional attributes that can be activated via the configuration such as wall jumping, double/multijumping, instagib,multiflag and return the flag (for flag based games).
Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation also introduces air and land vehicles, something that hasnt been seen in similar projects. Trepidation will also include an improved unlagged network code based on unlagged 2.0 but more finely tuned to the new physics present.
The project will utilize a modified version of the GPL dpmaster for the master server code base.
The game will have ports for *nix, *BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project.
<<lessTrepidation is a first person shooter set in the future based on the GPL IOQ3 Quake Engine. Trepidation features all new weapons, maps and vehicles.. Currently planned game types are Deathmatch, Team Deathmatch, Capture The Flag, Last Man Standing, Arsenal, Instagib and a few others to be announced.
Trepidation intends to be a 100% free GPL multiplayer first person shooter based on the IOQ3 Quake 3 Engine. The game media will also be GPL/Open Source so that others can improve and expand upon. Trepidation will include many standard gametypes such as DM, TDM, and CTF with instagib options, as well as the introduction 2-4 new gametypes. Each game mode will have additional attributes that can be activated via the configuration such as wall jumping, double/multijumping, instagib,multiflag and return the flag (for flag based games).
Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation also introduces air and land vehicles, something that hasnt been seen in similar projects. Trepidation will also include an improved unlagged network code based on unlagged 2.0 but more finely tuned to the new physics present.
The project will utilize a modified version of the GPL dpmaster for the master server code base.
The game will have ports for *nix, *BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project.
Download (0.15MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1080 downloads
Crystal Core 0.01
Crystal Core is the main Crystal Space demo game. more>>
Crystal Core is the main Crystal Space demo game. The project makes heavy use of CEL and CELstart. It is going to be a first person shooter with many quests and puzzle elements. The three main purposes of Crystal Core are:
- Be a good and playable game.
- Be a good tutorial on how to make games using Crystal Space, CEL, and CELstart.
- Spawn a modding community. Crystal Core is heavily modular and extensible.
Main features:
- A game menu where you can start the game and change a few options.
- Two levels out of the game.
- Two creatures that will try to follow and attack you.
- A small quest that you have to solve in order to get access to some part of the level.
- Nice music and sound effects.
- Working inventory system, health, and ammo system.
<<less- Be a good and playable game.
- Be a good tutorial on how to make games using Crystal Space, CEL, and CELstart.
- Spawn a modding community. Crystal Core is heavily modular and extensible.
Main features:
- A game menu where you can start the game and change a few options.
- Two levels out of the game.
- Two creatures that will try to follow and attack you.
- A small quest that you have to solve in order to get access to some part of the level.
- Nice music and sound effects.
- Working inventory system, health, and ammo system.
Download (15.8MB)
Added: 2007-04-25 License: LGPL (GNU Lesser General Public License) Price:
918 downloads
Ogrian Carpet 0.9
Ogrian Carpet is a 3D fantasy action/strategy game. more>>
Ogrian Carpet project is a 3D fantasy action/strategy game.
Ogrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
<<lessOgrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
Download (20.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1049 downloads
Asteroids3D 0.5.0
Asteroids3D is a 3D, first-person game of blowing up asteroids. more>>
Asteroids3D is a 3D FPS game of blowing up asteroids.
The object of the game is to stay alive and destroy all the asteroids in the asteroid field.
To view the available command line options type:
asteroids3D -help
Installation:
Unfortunately theres no configure script for this program yet. If you have installed mesa3d in some place other than /usr/local/opengl, you should edit the INC and LIB lines of the make file and change them appropratly. Other than that, A3D should compile without a problem. Type make.
If you want to install the program somewhere else, copy the asteroids3D binary, *.ppm, and *.ub to a directory of your choice.
Enhancements:
- This release fixes compilation when -DDATADIR or the enhanced LDFLAGS line are used.
- An extended debugging grid and spherical/tetrahedronal bounding boxes for asteroids have been added.
- The view depth has been increased.
<<lessThe object of the game is to stay alive and destroy all the asteroids in the asteroid field.
To view the available command line options type:
asteroids3D -help
Installation:
Unfortunately theres no configure script for this program yet. If you have installed mesa3d in some place other than /usr/local/opengl, you should edit the INC and LIB lines of the make file and change them appropratly. Other than that, A3D should compile without a problem. Type make.
If you want to install the program somewhere else, copy the asteroids3D binary, *.ppm, and *.ub to a directory of your choice.
Enhancements:
- This release fixes compilation when -DDATADIR or the enhanced LDFLAGS line are used.
- An extended debugging grid and spherical/tetrahedronal bounding boxes for asteroids have been added.
- The view depth has been increased.
Download (0.49MB)
Added: 2006-04-30 License: GPL (GNU General Public License) Price:
1274 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
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