features of modula2
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 83
Tales of Middle Earth 2.3.4
Tales of Middle Earth is a tile-based dungeon crawler similar to Nethack, Rogue, and Angband. more>>
Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics.
Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
<<lessHundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
Download (2.5MB)
Added: 2007-05-23 License: GPL (GNU General Public License) Price:
885 downloads
Beats of Rage 1.0029
Beats of Rage is a tribute to Streets of Rage. more>>
Beats of Rage is a tribute to Streets of Rage.
Originally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others).
Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres.
Attention: This is the executable file only. You still need to download the original DOS version for the data files.
<<lessOriginally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others).
Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres.
Attention: This is the executable file only. You still need to download the original DOS version for the data files.
Download (0.040MB)
Added: 2006-06-12 License: Freeware Price:
891 downloads
Memories of Mordor 0.6.1
Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
<<lessMemories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
Spheres of Chaos 2.10
A spectacular retro arcade blaster. Edge online: ... delivers a psychadelic experience that one would be remiss to not experience. Taking the simple c... more>> <<less
Download (307KB)
Added: 2009-04-20 License: Freeware Price: Free
195 downloads
Rigs of Rods 0.31a
Rigs of Rods is a truck simulator based on soft body physics. more>>
Rigs of Rods is a truck simulator based on soft body physics.
Rigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
<<lessRigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
Download (29.3MB)
Added: 2007-04-18 License: GPL (GNU General Public License) Price:
901 downloads
Pieces of Flare 1.1
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories. more>>
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories within their project to deployment directories on the AppServer.
Pieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
<<lessPieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
Download (2.3MB)
Added: 2006-01-09 License: Eclipse Public License Price:
1383 downloads
Gimp::Feature 1.211
Gimp::Feature is a Perl module that can check for specific features to be present before registering the script. more>>
Gimp::Feature is a Perl module that can check for specific features to be present before registering the script.
SYNOPSIS
use Gimp::Feature;
or
use Gimp::Feature qw(feature1 feature2 ...);
This module can be used to check for specific features to be present. This can be used to deny running the script when neccessary features are not present. While some features can be checked for at any time, the Gimp::Fu module offers a nicer way to check for them.
gtk
checks for the presence of the gtk interface module.
gtk-1.1, gtk-1.2
checks for the presence of gtk-1.1 (1.2) or higher.
perl-5.005
checks for perl version 5.005 or higher.
pdl
checks for the presence of a suitable version of PDL (>=1.9906).
gnome
checks for the presence of the Gnome-Perl module.
gtkxmhtl
checks for the presence of the Gtk::XmHTML module.
unix
checks wether the script runs on a unix-like operating system. At the moment, this is every system except windows, macos, os2 and vms.
persistency
checks wether the Gimp::Data module (Gimp::Data) can handle complex persistent data structures, i.e. perl references in addition to plain strings.
The following features can only be checked after Gimp-main> has been called (usually found in the form exit main). See Gimp::Fu on how to check for these.
gimp-1.1, gimp-1.2
checks for the presense of gimp in at least version 1.1 (1.2).
FUNCTIONS
present(feature)
Checks for the presense of the single feature given as the argument. Returns true if the feature is present, false otherwise.
need(feature,[function-name])
Require a specific feature. If the required feature is not present the program will exit gracefully, logging an appropriate message. You can optionally supply a function name to further specify the place where this feature was missing.
This is the function used when importing symbols from the module.
missing(feature-description,[function-name])
Indicates that a generic feature (described by the first argument) is missing. A function name can further be specified. This function will log the given message and exit gracefully.
describe(feature)
Returns a string describing the given feature in more detail, or undef if there is no description for this feature.
list()
Returns a list of features that can be checked for. This list might not be complete.
<<lessSYNOPSIS
use Gimp::Feature;
or
use Gimp::Feature qw(feature1 feature2 ...);
This module can be used to check for specific features to be present. This can be used to deny running the script when neccessary features are not present. While some features can be checked for at any time, the Gimp::Fu module offers a nicer way to check for them.
gtk
checks for the presence of the gtk interface module.
gtk-1.1, gtk-1.2
checks for the presence of gtk-1.1 (1.2) or higher.
perl-5.005
checks for perl version 5.005 or higher.
pdl
checks for the presence of a suitable version of PDL (>=1.9906).
gnome
checks for the presence of the Gnome-Perl module.
gtkxmhtl
checks for the presence of the Gtk::XmHTML module.
unix
checks wether the script runs on a unix-like operating system. At the moment, this is every system except windows, macos, os2 and vms.
persistency
checks wether the Gimp::Data module (Gimp::Data) can handle complex persistent data structures, i.e. perl references in addition to plain strings.
The following features can only be checked after Gimp-main> has been called (usually found in the form exit main). See Gimp::Fu on how to check for these.
gimp-1.1, gimp-1.2
checks for the presense of gimp in at least version 1.1 (1.2).
FUNCTIONS
present(feature)
Checks for the presense of the single feature given as the argument. Returns true if the feature is present, false otherwise.
need(feature,[function-name])
Require a specific feature. If the required feature is not present the program will exit gracefully, logging an appropriate message. You can optionally supply a function name to further specify the place where this feature was missing.
This is the function used when importing symbols from the module.
missing(feature-description,[function-name])
Indicates that a generic feature (described by the first argument) is missing. A function name can further be specified. This function will log the given message and exit gracefully.
describe(feature)
Returns a string describing the given feature in more detail, or undef if there is no description for this feature.
list()
Returns a list of features that can be checked for. This list might not be complete.
Download (0.26MB)
Added: 2006-07-13 License: Perl Artistic License Price:
1201 downloads
Battles of Antargis 0.2c
Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
<<lessBattles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
Download (29MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
Battle of Survival 2.0.1
Battle of Survival is a real-time strategy game using the Stratagus game engine. more>>
Battle of Survival is a real-time strategy game using the Stratagus game engine.
The engine and the game are evolving a lot. Therefore, the game will work only with the version of the Stratagus engine matching the release !
Main features:
- New units
- More detailed maps based on full image. This uses the new lua map format in stratagus 2.2
- Improved UI
- New menu system
<<lessThe engine and the game are evolving a lot. Therefore, the game will work only with the version of the Stratagus engine matching the release !
Main features:
- New units
- More detailed maps based on full image. This uses the new lua map format in stratagus 2.2
- Improved UI
- New menu system
Download (48.3MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1041 downloads
The Eye Of Horus 0.2
The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).
In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
<<lessIn that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
Download (0.027MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
Caves of Golorp 0.0.1
Caves of Golorp project is a Rogue-like game in Prolog. more>>
Caves of Golorp project is a Rogue-like game in Prolog. It features a sophisticated level generator, smart monsters, and a unique magic system.
About the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.
The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.
There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.
Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.
<<lessAbout the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.
The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.
There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.
Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.
Download (0.39MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Realms of Rivalry
Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
<<lessThe game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
Download (MB)
Added: 2007-01-29 License: Freeware Price:
999 downloads
Eyes Of Lynx 0.1.4
Eyes Of Lynx is an application for examining your images on the Web. more>>
Eyes Of Lynx is an application for examining your images on the Web. It is written in PHP/Javascript and is licensed under the GNU General Public License.
Eyes Of Lynx project is designed to be fast, intuitive and very powerful. Its key features include an original and innovative interface, zoom and rotation tools, a thumbnails image navigation, ...
Main features:
- Arrangement of images in albums (directories and subdirectories)
- Zoom in, out, fit to window, 1:1 size and by selection (Shift + left mouse drag)
- Rotation left, right in increments of 90 degrees (requires PHPs GD extension or ImageMagick)
- Auto rotate photos: Eol can look at information stored by digital cameras in photos and automatically rotate them as needed
- Images can be cached in a smaller/intermediate size to increase display and loading speeds (requires PHPs GD extension or ImageMagick).
- The quality (level of JPEG compression) of resized images generated can be ajusted.
- Thumbnails image navigation, very useful when an image is zoomed
- Image properties dialog (draggable)
- Fully themeable
- Very easy setup (See INSTALL file in the source archive to know more about install instructions)
- Currently, only JPEG & PNG images are supported
<<lessEyes Of Lynx project is designed to be fast, intuitive and very powerful. Its key features include an original and innovative interface, zoom and rotation tools, a thumbnails image navigation, ...
Main features:
- Arrangement of images in albums (directories and subdirectories)
- Zoom in, out, fit to window, 1:1 size and by selection (Shift + left mouse drag)
- Rotation left, right in increments of 90 degrees (requires PHPs GD extension or ImageMagick)
- Auto rotate photos: Eol can look at information stored by digital cameras in photos and automatically rotate them as needed
- Images can be cached in a smaller/intermediate size to increase display and loading speeds (requires PHPs GD extension or ImageMagick).
- The quality (level of JPEG compression) of resized images generated can be ajusted.
- Thumbnails image navigation, very useful when an image is zoomed
- Image properties dialog (draggable)
- Fully themeable
- Very easy setup (See INSTALL file in the source archive to know more about install instructions)
- Currently, only JPEG & PNG images are supported
Download (0.14MB)
Added: 2007-06-24 License: GPL (GNU General Public License) Price:
852 downloads
Wars of Destiny 0.31
Wars of Destiny project is a real-time strategy game with network support. more>>
Wars of Destiny project is a real-time strategy game with network support.
Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.
<<lessWars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.
Download (6.4MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
Heart of The Alien Redux 1.2.2
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien. more>>
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien.
This game was rewritten modern computers and consoles.
Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.
This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.
<<lessThis game was rewritten modern computers and consoles.
Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.
This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.
Download (MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1064 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above features of modula2 search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed