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Falcon Firewall Project 0.1.5
The Falcon project is an open firewall project with the intention of developing an independent firewall system. more>>
The Falcon project is an open firewall project with the intention of developing an independent firewall system. [COPYRIGHT-1]
Falcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
<<lessFalcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
Download (0.032MB)
Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1199 downloads
Falcons Eye 1.9.3
Falcons Eye is a mouse-driven interface for NetHack. more>>
Falcons Eye project is a mouse-driven interface for NetHack.
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
<<lessFalcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1026 downloads
Star Trek Voyager: Elite Force 1.36
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine. more>>
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine
to make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
<<lessto make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
Download (4.8MB)
Added: 2006-10-20 License: Freeware Price:
1185 downloads
Parallel Port Make 0.22
Parallel Port Make can build FreeBSD ports in parallel to fully take advantage of modern multi-core and processor machine. more>>
Parallel Port Make project is a tool to build FreeBSD ports in parallel to fully take advantage of modern multi-core and processor machines.
Default: pportmake.py --clean -- cleanup --install -job=2 [port1] [portn]
Example: pportmake.py irc/irssi irc/epic
Advanced: pportmake.py -rSvD -j 10 irc/irssi
-h --help Show this help usage message
-c --clean Clean port before compiling
-C --cleanup Clean port after compiling
-d --deinstall Deinstall ports, implied by reinstall
-f --force Force a port and all dependancies to be installed
-G --noconfig Dont recursively configure options
-i --install Install port (default)
-j n --jobs=n Number of threads to use, 1 or 2 per CPU core
is recommended
Default is 2
-O args --options=foo List of arguments to pass to make.
E.g. -O -DX11=yes -DFOO
-r --reinstall Reinstall port and ALL dependancies
-S --maxspeed Try and speed up by maximising CPU usuage.
This may break some ports, use with caution
-w --noclean Dont make clean before compiling
-W --nocleanup Dont make clean after compiling
-v --verbose Be extra verbose
-V --version Show version information
-D --debug Show some debugging info
-P --pretend Dont actually alter the ports
NOTES: It is currently only safe to run 1 copy of this and not have other ports compiling simultaneously
<<lessDefault: pportmake.py --clean -- cleanup --install -job=2 [port1] [portn]
Example: pportmake.py irc/irssi irc/epic
Advanced: pportmake.py -rSvD -j 10 irc/irssi
-h --help Show this help usage message
-c --clean Clean port before compiling
-C --cleanup Clean port after compiling
-d --deinstall Deinstall ports, implied by reinstall
-f --force Force a port and all dependancies to be installed
-G --noconfig Dont recursively configure options
-i --install Install port (default)
-j n --jobs=n Number of threads to use, 1 or 2 per CPU core
is recommended
Default is 2
-O args --options=foo List of arguments to pass to make.
E.g. -O -DX11=yes -DFOO
-r --reinstall Reinstall port and ALL dependancies
-S --maxspeed Try and speed up by maximising CPU usuage.
This may break some ports, use with caution
-w --noclean Dont make clean before compiling
-W --nocleanup Dont make clean after compiling
-v --verbose Be extra verbose
-V --version Show version information
-D --debug Show some debugging info
-P --pretend Dont actually alter the ports
NOTES: It is currently only safe to run 1 copy of this and not have other ports compiling simultaneously
Download (0.005MB)
Added: 2007-01-16 License: BSD License Price:
1013 downloads
OPAL 0.4.0
OPAL is a high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. more>>
OPAL is a high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications.
Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
Main features:
- Open Source
- Cross-platform
- Tested on Linux, Irix, Windows, and Mac OS X
- XML file loading
- OPAL XML exporter for 3ds Max
- Breakable joints
- Linear and angular motion damping
- Per-shape material settings
- Contact groups (define which objects can interact physically)
- Collision detection primitive shapes
- Boxes
- Spheres
- Capsules (i.e. capped cylinders)
- Planes
- User-defined triangular mesh collision detection (best for terrains)
- Joints
- Hinge joints (one rotational degree of freedom)
- Universal joints (two rotational degrees of freedom)
- Ball joints (three rotational degrees of freedom)
- Wheel joints (two rotational degrees of freedom)
- Slider joints (i.e. prismatic joints; one translational degree of freedom)
- Fixed joints (zero degrees of freedom)
- Motors
- Attractor motors (provide gravitational attraction between two objects)
- Geared motors (simplified automobile engines)
- Servo motors (use limited torque to achieve a desired angle or velocity; similar to PD/PID controllers)
- Spring motors (simple damped springs; pull objects to a desired position and/or orientation)
- Thruster motors (provide a constant force on an object)
- Sensors
- Acceleration sensors
- Incline sensors
- Raycast sensors
- Volume sensors
- Event handlers
- Collision event handler (notified when objects collide)
- Joint break event handler (notified when a joint breaks)
- Post-step event handler (notified at the end of each time step)
Enhancements:
- Many bugfixes, unit tests, and enhancements.
- New features: handling a large number of object updates, a new motor, better joint damage monitoring, and enhanced event handling.
- The project has been migrated to Subversion.
<<lessFeatures a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
Main features:
- Open Source
- Cross-platform
- Tested on Linux, Irix, Windows, and Mac OS X
- XML file loading
- OPAL XML exporter for 3ds Max
- Breakable joints
- Linear and angular motion damping
- Per-shape material settings
- Contact groups (define which objects can interact physically)
- Collision detection primitive shapes
- Boxes
- Spheres
- Capsules (i.e. capped cylinders)
- Planes
- User-defined triangular mesh collision detection (best for terrains)
- Joints
- Hinge joints (one rotational degree of freedom)
- Universal joints (two rotational degrees of freedom)
- Ball joints (three rotational degrees of freedom)
- Wheel joints (two rotational degrees of freedom)
- Slider joints (i.e. prismatic joints; one translational degree of freedom)
- Fixed joints (zero degrees of freedom)
- Motors
- Attractor motors (provide gravitational attraction between two objects)
- Geared motors (simplified automobile engines)
- Servo motors (use limited torque to achieve a desired angle or velocity; similar to PD/PID controllers)
- Spring motors (simple damped springs; pull objects to a desired position and/or orientation)
- Thruster motors (provide a constant force on an object)
- Sensors
- Acceleration sensors
- Incline sensors
- Raycast sensors
- Volume sensors
- Event handlers
- Collision event handler (notified when objects collide)
- Joint break event handler (notified when a joint breaks)
- Post-step event handler (notified at the end of each time step)
Enhancements:
- Many bugfixes, unit tests, and enhancements.
- New features: handling a large number of object updates, a new motor, better joint damage monitoring, and enhanced event handling.
- The project has been migrated to Subversion.
Download (1.3MB)
Added: 2006-05-19 License: LGPL (GNU Lesser General Public License) Price:
717 downloads
Americas Army v2.8.0 (Coalition) with Dedicated Server for Linux
Americas Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (2100MB)
Added: 2007-01-08 License: Freeware Price:
1019 downloads

Conquest: Divide and Conquer 0.14.1
Conquest is a simultaneous turn-based online multiplayer strategy game placed in a dark and distant future. more>>
Conquest: Divide and Conquer 0.14.1 is the latest version of this simultaneous turn-based online multiplayer strategy game placed in a dark and distant future.
Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate big armies, but watch out for incoming drop pods behind your back.
Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great.
The combination of fast gameplay and randomly generated maps equals to long, restless nights of battles for cities.
Enhancements: (21 Jul 2009)
- Renamed advanced settings to rules.
- Renamed lobby to game lobby.
- Renamed join game panel to game browser.
- Added new flanking mechanic: when a player moves at least two units into a territory from different sides, they receive a 25% power bonus in an eventual battle. Flanking also works with allied units.
- Added AI alliance logic.
- Added graphic setting to toggle environmental effects.
- Added "lChangedRules" message when rules change.
- Added console to ConquestServer.exe on Windows.
- Added more AI names.
- Improved performance by at least 20%, depending on the player's machine.
- Improved performance for display mode changes and minimizing/maximizing.
- Improved rules panel.
- Changed hints to show exact values.
- Changed default server name to "Conquest Game".
- Rule sets no longer have to specify all rules.
- Moved create game to the game browser.
- Removed spectate button from the game browser.
- Removed key shortcuts from most world screen panels.
- Fixed Linux nvidia-glx-180+ drivers segmentation fault.
- Fixed lighting not working properly after changing display modes.
- Fixed alliance colors not working with preset alliances.
- Fixed not being able to select alliance 4 in the game lobby.
- Fixed not being able to whisper a player with too long name.
- Fixed territories and operations not getting sent on surrender.
- Fixed units taking strange paths when ordered straight for more than 2 tiles.
- Fixed lMSNA.
Added: 2009-07-22 License: Freeware Price: FREE
10 downloads
AFS::CM 2.4.0
AFS::CM is a Perl module to administer the AFS Cache Manager. more>>
AFS::CM is a Perl module to administer the AFS Cache Manager.
SYNOPSIS
use AFS::CM qw (
checkconn checkservers checkvolumes
cm_access flush flushcb flushvolume
getcacheparms getcellstatus
getcrypt getvolstats setcrypt
setcachesize setcellstatus
);
my $ok = flushvolume(.);
print "Return Code = $okn";
$ok = checkvolumes;
print "Return Code = $okn";
$ok = cm_access($path);
print "Return Code = $okn";
($max, $inuse) = getcacheparms;
$ok = setcachesize(10000);
my $crypt_flg = getcrypt;
$ok = setcrypt(on);
NOTE: The following lines are version 1 style: all names are exported by default. This style is deprecated !!!
use AFS; # import all AFS names
use AFS @AFS::CM; # import just the cache manager names
This module provides several functions to administer the AFS Cache Manager. It is used to customize the cache size. You can force the update of cached data. And you can determine if a client machine can run SETUID programs. Any function required must by explicitly listed by the use statement to be exported into the calling package.
Some of these functions have the optional argument FOLLOW. FOLLOW determines which file should be used should PATH be a symbolic link. If FOLLOW be set to 1, then the symbolic link is followed to its target. If FOLLOW is set to 0, then the function applies to the symbolic link itself. If not specified FOLLOW defaults to 1.
<<lessSYNOPSIS
use AFS::CM qw (
checkconn checkservers checkvolumes
cm_access flush flushcb flushvolume
getcacheparms getcellstatus
getcrypt getvolstats setcrypt
setcachesize setcellstatus
);
my $ok = flushvolume(.);
print "Return Code = $okn";
$ok = checkvolumes;
print "Return Code = $okn";
$ok = cm_access($path);
print "Return Code = $okn";
($max, $inuse) = getcacheparms;
$ok = setcachesize(10000);
my $crypt_flg = getcrypt;
$ok = setcrypt(on);
NOTE: The following lines are version 1 style: all names are exported by default. This style is deprecated !!!
use AFS; # import all AFS names
use AFS @AFS::CM; # import just the cache manager names
This module provides several functions to administer the AFS Cache Manager. It is used to customize the cache size. You can force the update of cached data. And you can determine if a client machine can run SETUID programs. Any function required must by explicitly listed by the use statement to be exported into the calling package.
Some of these functions have the optional argument FOLLOW. FOLLOW determines which file should be used should PATH be a symbolic link. If FOLLOW be set to 1, then the symbolic link is followed to its target. If FOLLOW is set to 0, then the function applies to the symbolic link itself. If not specified FOLLOW defaults to 1.
Download (0.18MB)
Added: 2007-03-06 License: Perl Artistic License Price:
966 downloads
combina 0.4.1
combina is a password generator that uses three different algorithms based on combinatorial analysis. more>>
combina is a password generator that uses three different algorithms based on combinatorial analysis.
It implements the permutation without repetition, permutation with repetition (the famous brute force), and combination without repetition. combina project supports an unlimited number of characters in the input and MD5 password hashes.
<<lessIt implements the permutation without repetition, permutation with repetition (the famous brute force), and combination without repetition. combina project supports an unlimited number of characters in the input and MD5 password hashes.
Download (0.066MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1221 downloads
Daemon Shield 0.4.0
Daemon Shield is a Linux intrusion prevention daemon that scans for brute force break-in attacks in real time. more>>
Find IPs of crackers and kiddies attempting to break in. Creates iptables rules to block attackers IPs for a specified period of time.
It works by using handlers which are created to watch for attacks against a given service, such as ssh, telnet, ftp, etc. The handlers can be enabled or disabled on a case-by-case basis.
Each handler defines its logfile, search pattern, trigger threshold, and method of determing attacking IPs. When a list of IPs to be dropped is created, it uses a customizable iptables rule to block those IPs from any type of connection to the host.
After the given blocktime, the iptable rule is deleted. The handlers only looks at the logfiles lines that are within a given window of time, from the present till a user-definable amount of seconds back in time.
Currently, ssh and pam modules are functional and enabled by default. The pam handler watches for any "authentication failure" lines and operates accordingly, so it should block any attacks against pam-enabled service.
Main features:
- Creates iptables log & reject rules against attackers IPs.
- Background daemon continuously watches logfiles for activity.
- Logs to syslog.
- Modular attack monitors, easy to extend to other services.
- Block rules expire after specified period of time.
- Blocklist file also serves as log for blocklist activity.
- Email notification for IP block rule creation.
- Retains blocklists from one process to the next.
- Iptable rules are dynamic. They dissappear when the daemon stops and are reloaded when the daemon restarts.
- Only 1 instance of daemonshield will run at one time.
<<lessIt works by using handlers which are created to watch for attacks against a given service, such as ssh, telnet, ftp, etc. The handlers can be enabled or disabled on a case-by-case basis.
Each handler defines its logfile, search pattern, trigger threshold, and method of determing attacking IPs. When a list of IPs to be dropped is created, it uses a customizable iptables rule to block those IPs from any type of connection to the host.
After the given blocktime, the iptable rule is deleted. The handlers only looks at the logfiles lines that are within a given window of time, from the present till a user-definable amount of seconds back in time.
Currently, ssh and pam modules are functional and enabled by default. The pam handler watches for any "authentication failure" lines and operates accordingly, so it should block any attacks against pam-enabled service.
Main features:
- Creates iptables log & reject rules against attackers IPs.
- Background daemon continuously watches logfiles for activity.
- Logs to syslog.
- Modular attack monitors, easy to extend to other services.
- Block rules expire after specified period of time.
- Blocklist file also serves as log for blocklist activity.
- Email notification for IP block rule creation.
- Retains blocklists from one process to the next.
- Iptable rules are dynamic. They dissappear when the daemon stops and are reloaded when the daemon restarts.
- Only 1 instance of daemonshield will run at one time.
Download (0.044MB)
Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1576 downloads
Graviton 0.5.0
Graviton is a old-fashioned two player space shooter. more>>
Graviton project is a old-fashioned two player space shooter.
Graviton is a game in the style of the old space shooters of the Amiga, such as Bratwurst or Gravity Force 2.
It has been updated with 3D graphics.
Version restrictions:
- This is a VERY early version of this game. There is no network play, no fancy graphics, only one type of ship, one type of gun, etc. And respawning isnt implemented yet, but I consider that to be one of the least of the problems. Rest assured, it will be implemented very soon. First, however, I need some kind of font support to allow the number of lives to be drawn - and therefore texture loading support.
<<lessGraviton is a game in the style of the old space shooters of the Amiga, such as Bratwurst or Gravity Force 2.
It has been updated with 3D graphics.
Version restrictions:
- This is a VERY early version of this game. There is no network play, no fancy graphics, only one type of ship, one type of gun, etc. And respawning isnt implemented yet, but I consider that to be one of the least of the problems. Rest assured, it will be implemented very soon. First, however, I need some kind of font support to allow the number of lives to be drawn - and therefore texture loading support.
Download (0.19MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1052 downloads
Americas Army: Special Forces (FireFight) 2.5.0
America�s Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (776MB)
Added: 2005-11-02 License: Freeware Price:
816 downloads
tada 1.4.0
tada consists of a python module which is a wrapper module for any DBAPI 2 compatible database module. more>>
tada consists of a python module which is a wrapper module for any DBAPI 2 compatible database module.
It wraps all functions and methods of the origional module and forces the return of deferreds instead.
tada can therefore be considered to be almost DBAPI compatible as it inherits the compatiblity level of the wrapped module, but returns twisted deferreds.
<<lessIt wraps all functions and methods of the origional module and forces the return of deferreds instead.
tada can therefore be considered to be almost DBAPI compatible as it inherits the compatiblity level of the wrapped module, but returns twisted deferreds.
Download (0.007MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1068 downloads
Firebird Relational Database 2.0 / 2.1 Beta 1
Firebird Relational Database is a cluster of databases through JDBC. more>>
Firebird is a relational database offering many ANSI SQL-99 features that runs on Linux, Windows, and a variety of Unix platforms.
Firebird offers excellent concurrency, high performance, and powerful language support for stored procedures and triggers. Firebird Relational Database has been used in production systems and under a variety of names since 1981.
Firebird is a commercially independent project of C and C++ programmers, technical advisors and supporters developing and enhancing a multi-platform relational database management system based on the source code released by Inprise Corp (now known as Borland Software Corp) on 25 July, 2000 under the InterBase Public License v.1.0.
New code modules added to Firebird are licensed under the Initial Developers Public License. (IDPL). The original modules released by Inprise are licensed under the InterBase Public License v.1.0. Both licences are modified versions of the Mozilla Public License v.1.1.
Installing:
In order to install the firebird version of IB 6.0 you will need to perform the following steps:
1. Get the required packages:
Get the glibc update from RedHat, the one I used
was from ftp://updates.redhat.com/7.0/i386/glibc-2.2-5.i386.rpm
Get ncurses4 from
ftp://carrier.ision.net/pub/ftp.redhat.com/i386/en/RedHat/RPMS/ncurses4-5.0-2.i386.rpm
or another redhat mirror.
Get Firebird from
ftp://firebird.sourceforge.net/pub/firebird/release/FirebirdSS-0.9-1.i386.rpm
2. Prepare the installation:
Log in as root.
Use a plain text console to do this and be sure
that all Gnome desktops are closed.
(One user reported that the Gnome desktop
(apparently ICEwm)
blocked port 3050. I could not reproduce this
here, but it seems that it uses port numbers
that arent assigned in /etc/services for own
purposes)
3. Add localhost.localdomain to /etc/hosts.equiv:
echo localhost.localdomain >>/etc/hosts.equiv
4. Change to the directory where you have placed
the downloaded packages.
5. Install the glibc update:
rpm --install --force glibc-2.2-5.i386.rpm
6. Install libncurses.so.4:
rpm --install --force ncurses4-5.0-2.i386.rpm
7. Install Firebird:
rpm --install --force FirebirdSS-0.9-1.i386.rpm
8. Add /opt/interbase/bin to your path:
You can either change /etc/profile
or do
export PATH=$PATH: /opt/interbase/bin
or
change the profiles in your users home directories
9. Check that all went well:
Read /opt/interbase/SYSDBA.password
to get your SYSDBA password.
gsec -display
should display the list of known users
(SYSDBA only after a fresh install)
isql /opt/interbase/examples/employee.gdb
SQL> SHOW TABLES;
should display all tables from this database
SQL>quit;
<<lessFirebird offers excellent concurrency, high performance, and powerful language support for stored procedures and triggers. Firebird Relational Database has been used in production systems and under a variety of names since 1981.
Firebird is a commercially independent project of C and C++ programmers, technical advisors and supporters developing and enhancing a multi-platform relational database management system based on the source code released by Inprise Corp (now known as Borland Software Corp) on 25 July, 2000 under the InterBase Public License v.1.0.
New code modules added to Firebird are licensed under the Initial Developers Public License. (IDPL). The original modules released by Inprise are licensed under the InterBase Public License v.1.0. Both licences are modified versions of the Mozilla Public License v.1.1.
Installing:
In order to install the firebird version of IB 6.0 you will need to perform the following steps:
1. Get the required packages:
Get the glibc update from RedHat, the one I used
was from ftp://updates.redhat.com/7.0/i386/glibc-2.2-5.i386.rpm
Get ncurses4 from
ftp://carrier.ision.net/pub/ftp.redhat.com/i386/en/RedHat/RPMS/ncurses4-5.0-2.i386.rpm
or another redhat mirror.
Get Firebird from
ftp://firebird.sourceforge.net/pub/firebird/release/FirebirdSS-0.9-1.i386.rpm
2. Prepare the installation:
Log in as root.
Use a plain text console to do this and be sure
that all Gnome desktops are closed.
(One user reported that the Gnome desktop
(apparently ICEwm)
blocked port 3050. I could not reproduce this
here, but it seems that it uses port numbers
that arent assigned in /etc/services for own
purposes)
3. Add localhost.localdomain to /etc/hosts.equiv:
echo localhost.localdomain >>/etc/hosts.equiv
4. Change to the directory where you have placed
the downloaded packages.
5. Install the glibc update:
rpm --install --force glibc-2.2-5.i386.rpm
6. Install libncurses.so.4:
rpm --install --force ncurses4-5.0-2.i386.rpm
7. Install Firebird:
rpm --install --force FirebirdSS-0.9-1.i386.rpm
8. Add /opt/interbase/bin to your path:
You can either change /etc/profile
or do
export PATH=$PATH: /opt/interbase/bin
or
change the profiles in your users home directories
9. Check that all went well:
Read /opt/interbase/SYSDBA.password
to get your SYSDBA password.
gsec -display
should display the list of known users
(SYSDBA only after a fresh install)
isql /opt/interbase/examples/employee.gdb
SQL> SHOW TABLES;
should display all tables from this database
SQL>quit;
Download (1.4MB)
Added: 2007-07-02 License: MPL (Mozilla Public License) Price:
847 downloads
vtmalloc 1.2
vtmalloc is a fast memory allocator for multi-threaded applications and Tcl. more>>
vtmalloc is a fast memory allocator for multi-threaded applications and Tcl. vtmalloc project provides low contention and the ability to return memory to the system.
Tcl
Replace exiting tclThreadAlloc. in the Tcl distribution and recompile with
--enable-threads option. Or use LD_PRELOAD=tclThreadAlloc.so before loading your application.
There is command Tcl_VTMallocCtlObjCmd which can be used in application to force deallocating global pages as well.
To use it in your Tcl program, link it with libvtmalloc.so and execute
extern Tcl_ObjProc Tcl_VTMallocCtlObjCmd;
Tcl_CreateObjCommand(interp, "vtmalloc_ctl", Tcl_VTMallocCtlObjCmd, NULL, NULL);
Enhancements:
- Greatly improved speed and memory usage.
<<lessTcl
Replace exiting tclThreadAlloc. in the Tcl distribution and recompile with
--enable-threads option. Or use LD_PRELOAD=tclThreadAlloc.so before loading your application.
There is command Tcl_VTMallocCtlObjCmd which can be used in application to force deallocating global pages as well.
To use it in your Tcl program, link it with libvtmalloc.so and execute
extern Tcl_ObjProc Tcl_VTMallocCtlObjCmd;
Tcl_CreateObjCommand(interp, "vtmalloc_ctl", Tcl_VTMallocCtlObjCmd, NULL, NULL);
Enhancements:
- Greatly improved speed and memory usage.
Download (0.013MB)
Added: 2007-01-17 License: MPL (Mozilla Public License) Price:
1011 downloads
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