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Derbrill Tutorials
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.
The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
<<lessThe tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
Download (4.2MB)
Added: 2005-10-17 License: Freeware Price:
1470 downloads
eZ publish 3.9.1
eZ publish is an open source content management system and development framework. more>>
eZ publish is a popular open source content management system and development framework. eZ publish project is distributed, developed and supported by eZ systems. eZ systems is a commercial company, founded by experienced and open-minded people. The company builds its business by providing services around the eZ publish system. For more information about eZ systems, read the "What is eZ systems?" section.
eZ publish allows the development of highly professional and customized internet solutions and dynamic web applications. It can be used to build anything from a personal homepage to a multinational corporate website with role based multiuser access, online shopping, discussion forums and other advanced functionality. In addition, because of its nature of openness, eZ publish can be easily plugged into, communicate and coexist with existing IT-solutions.
eZ publish comes with a wide range of advanced built-in features, which make it possible to develop professional, complex, secure and reliable solutions within a short amount of time. In addition to the built-in features, the system allows for extensions and custom modifications in almost any direction. Unlike other content management systems, eZ publish delivers a flexible, generic solution with very few limitations. In other words, this is a scalable and dynamic system that companies and organizations can grow with.
eZ publish is platform independent. It can be used on Windows and several UNIX variants such as OS X, Linux, FreeBSD, Solaris, IRIX, etc. In addition, eZ publish is also database independent; if a specific database isnt supported, it is possible to write a driver without modifying any kernel code.
eZ publish is open software, supporting open standards. The software is constructed following strict development processes in order to ensure high technical quality and usability.
eZ publish is dual licensed. There is a GPL (General Public License) and a professional license. Using the GPL license, people can build their own open source applications and thereby contribute to the development of free and open software. The professional license allows companies to make and sell commercial software that is developed using and/or built upon the eZ publish system.
Enhancements:
- Several bugfixes and enhancements.
- The command line package tool ezpm.php has been updated: list, import, and install commands have been changed to match the admin interface functionality.
- The ezinstallscript and ezextension items are supported by the add command. ezpm is allowed to set the vendor.
- Enhancement #010347 (progress output for correctxmltext.php and updatetypedrelation.php) has been implemented.
<<lesseZ publish allows the development of highly professional and customized internet solutions and dynamic web applications. It can be used to build anything from a personal homepage to a multinational corporate website with role based multiuser access, online shopping, discussion forums and other advanced functionality. In addition, because of its nature of openness, eZ publish can be easily plugged into, communicate and coexist with existing IT-solutions.
eZ publish comes with a wide range of advanced built-in features, which make it possible to develop professional, complex, secure and reliable solutions within a short amount of time. In addition to the built-in features, the system allows for extensions and custom modifications in almost any direction. Unlike other content management systems, eZ publish delivers a flexible, generic solution with very few limitations. In other words, this is a scalable and dynamic system that companies and organizations can grow with.
eZ publish is platform independent. It can be used on Windows and several UNIX variants such as OS X, Linux, FreeBSD, Solaris, IRIX, etc. In addition, eZ publish is also database independent; if a specific database isnt supported, it is possible to write a driver without modifying any kernel code.
eZ publish is open software, supporting open standards. The software is constructed following strict development processes in order to ensure high technical quality and usability.
eZ publish is dual licensed. There is a GPL (General Public License) and a professional license. Using the GPL license, people can build their own open source applications and thereby contribute to the development of free and open software. The professional license allows companies to make and sell commercial software that is developed using and/or built upon the eZ publish system.
Enhancements:
- Several bugfixes and enhancements.
- The command line package tool ezpm.php has been updated: list, import, and install commands have been changed to match the admin interface functionality.
- The ezinstallscript and ezextension items are supported by the add command. ezpm is allowed to set the vendor.
- Enhancement #010347 (progress output for correctxmltext.php and updatetypedrelation.php) has been implemented.
Download (28MB)
Added: 2007-03-26 License: GPL (GNU General Public License) Price:
1226 downloads
IPTables-tutorial 1.2.2
IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.
The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!
If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.
<<lessThe tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!
If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.
Download (9.0MB)
Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
669 downloads
Template::Tutorial 2.15
Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.
This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.
Template::Tutorial::Web
Generating Web Content Using the Template Toolkit
This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.
Template::Tutorial::Datafile
Creating Data Output Files Using the Template Toolkit
This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).
<<lessThis section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.
Template::Tutorial::Web
Generating Web Content Using the Template Toolkit
This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.
Template::Tutorial::Datafile
Creating Data Output Files Using the Template Toolkit
This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).
Download (0.76MB)
Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
Prima::tutorial 1.20
Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.
Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.
Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
<<lessProgramming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.
Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
Download (1.4MB)
Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
PDF::Reuse::Tutorial 0.11
PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse. more>>
PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse.
In this tutorial I will show some aspects of PDF::Reuse, so you should be able to use it in your own programs. Most important is how to produce and reuse PDF-code, and then if you are interested, you can look at Graphics and JavaScript, so you can to do special things.
Reusing code:
You can take advantage of what has been done before, it is not necessary to start from scratch every time you create a PDF-file. You use old PDF-files as a source for forms, images, fonts and texts. The components are taken as they are, or rearranged, and you add your own texts and you produce new output.
If you dont care too much about the size of your templates, you should make them with a commercial, visual tool, thats most practical; and then you should use PDF::Reuse to mass produce your files. In this tutorial I show in many places how create single files with PDF::Reuse. That is possible, but more of an exception. I do it here to show the technique. You will anyway need it to add texts and graphics to your templates.
Graphics:
With this module you get a good possibility to program directly with the basic graphic operators of PDF. This is perhaps an advanced level, and you can avoid it if you want. On the other hand, it is not very difficult, and if you take advantage of it, your possibilities to manage text and graphics increase very much. You should look at the "PDF-reference manual" which probably is possible to download from http://partners.adobe.com/asn/developer/acrosdk/docs.html. Look especially at chapter 4 and 5, Graphics and Text, and the Operator summary.
Whenever the function prAdd() is used in this tutorial, you can probably get more explanations in the "PDF-reference manual". The code, you add to the content stream with prAdd(), has to follow the PDF syntax completely.
JavaScript:
You can add JavaScript to your PDF-file programmatically. This works with Acrobat Reader 5.0.5 or Acrobat 5.0 and higher versions.
You should have the "Acrobat JavaScript Object Specification" by hand. If you havent got Acrobat, you can probably download it from http://partners.adobe.com/asn/developer/technotes/acrobatpdf.html. It is technical note # 5186. JavaScript for HTML and PDF differs so much that you need the manual, even if you know JavaScript very well.
<<lessIn this tutorial I will show some aspects of PDF::Reuse, so you should be able to use it in your own programs. Most important is how to produce and reuse PDF-code, and then if you are interested, you can look at Graphics and JavaScript, so you can to do special things.
Reusing code:
You can take advantage of what has been done before, it is not necessary to start from scratch every time you create a PDF-file. You use old PDF-files as a source for forms, images, fonts and texts. The components are taken as they are, or rearranged, and you add your own texts and you produce new output.
If you dont care too much about the size of your templates, you should make them with a commercial, visual tool, thats most practical; and then you should use PDF::Reuse to mass produce your files. In this tutorial I show in many places how create single files with PDF::Reuse. That is possible, but more of an exception. I do it here to show the technique. You will anyway need it to add texts and graphics to your templates.
Graphics:
With this module you get a good possibility to program directly with the basic graphic operators of PDF. This is perhaps an advanced level, and you can avoid it if you want. On the other hand, it is not very difficult, and if you take advantage of it, your possibilities to manage text and graphics increase very much. You should look at the "PDF-reference manual" which probably is possible to download from http://partners.adobe.com/asn/developer/acrosdk/docs.html. Look especially at chapter 4 and 5, Graphics and Text, and the Operator summary.
Whenever the function prAdd() is used in this tutorial, you can probably get more explanations in the "PDF-reference manual". The code, you add to the content stream with prAdd(), has to follow the PDF syntax completely.
JavaScript:
You can add JavaScript to your PDF-file programmatically. This works with Acrobat Reader 5.0.5 or Acrobat 5.0 and higher versions.
You should have the "Acrobat JavaScript Object Specification" by hand. If you havent got Acrobat, you can probably download it from http://partners.adobe.com/asn/developer/technotes/acrobatpdf.html. It is technical note # 5186. JavaScript for HTML and PDF differs so much that you need the manual, even if you know JavaScript very well.
Download (0.13MB)
Added: 2007-06-21 License: Perl Artistic License Price:
863 downloads
KDE Simple Programming Tutorial 1.2
KDE Simple Programming Tutorial is a tutorial for developing a KDE application. more>>
KDE Simple Programming Tutorial is a tutorial for developing a KDE application.
With the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.
Theres also a spanish and a romanian version of the documentation.
<<lessWith the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.
Theres also a spanish and a romanian version of the documentation.
Download (MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1121 downloads
Bigtop::Docs::Tutorial 0.12
Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop. more>>
Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop.
Many (not all) applications are mostly data managers. That is, they are really intermediaries between users and various tables in a database. A bigtop file is meant to be a single place to describe all (or practically all) facits of the data in an application. This includes at least:
- The name and special features of each controller.
- The name of each table in the database.
- A description of each column (field) in each table in the database. This includes at least:
- its name and SQL type
- the label the user sees for it when it appears on the screen
- what type of html form element the user uses to enter or update it
- how the data is validated and filtered on its way into and out of the database (filtering yet supported)
- which table the field refers to if it is a foreign key
- etc.
All of these things, and more, are described in a Bigtop file. That file can be given to bigtop to build the application. Once it is built, it can be safely rebuilt so that only the generated bits are changed (this is accomplished by maintaining a clean separation between generated and hand edited files, and by config options in the bigtop file).
Notice that nothing in the above has committed you or me to any particular web application framework, data modeling scheme, templating system, or web server. Bigtop is neutral (think big tent), at least for Perl apps delivered via the web.
<<lessMany (not all) applications are mostly data managers. That is, they are really intermediaries between users and various tables in a database. A bigtop file is meant to be a single place to describe all (or practically all) facits of the data in an application. This includes at least:
- The name and special features of each controller.
- The name of each table in the database.
- A description of each column (field) in each table in the database. This includes at least:
- its name and SQL type
- the label the user sees for it when it appears on the screen
- what type of html form element the user uses to enter or update it
- how the data is validated and filtered on its way into and out of the database (filtering yet supported)
- which table the field refers to if it is a foreign key
- etc.
All of these things, and more, are described in a Bigtop file. That file can be given to bigtop to build the application. Once it is built, it can be safely rebuilt so that only the generated bits are changed (this is accomplished by maintaining a clean separation between generated and hand edited files, and by config options in the bigtop file).
Notice that nothing in the above has committed you or me to any particular web application framework, data modeling scheme, templating system, or web server. Bigtop is neutral (think big tent), at least for Perl apps delivered via the web.
Download (0.28MB)
Added: 2006-06-08 License: Perl Artistic License Price:
1233 downloads

@1 Calendar Publisher I 2.0
Publish events, schedules or news to an online web calendar. more>> Publish events, schedules or news to an online web calendar. Multiple events can be posted on the same day. The calendar can be called directly or via SSI. No MySQL required. View in full or compact mode. Show X number of upcoming events. Header, footer colors and so on are highly customizable. Newly added features: "Todays Events" and "Tomorrows Events".<<less
Download (37KB)
Added: 2009-04-02 License: Freeware Price: Free
204 downloads
PAR::Tutorial 0.941
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR. more>>
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR.
SYNOPSIS
This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.
On Deploying Perl Applications
% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.
Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway
<<lessSYNOPSIS
This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.
On Deploying Perl Applications
% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.
Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway
Download (0.19MB)
Added: 2006-07-20 License: Perl Artistic License Price:
1194 downloads
Template::Tutorial::Web 2.19
Template::Tutorial::Web is a Perl module for generating web content using the template toolkit. more>>
Template::Tutorial::Web is a Perl module for generating web content using the template toolkit.
This tutorial document provides a introduction to the Template Toolkit and demonstrates some of the typical ways it may be used for generating web content. It covers the generation of static pages from templates using the tpage and ttree scripts and then goes on to show dynamic content generation using CGI scripts and Apache/mod_perl handlers.
Various features of the Template Toolkit are introduced and described briefly and explained by use of example. For further information, see Template, Template::Manual and the various sections within it. e.g.
perldoc Template # Template.pm module usage
perldoc Template::Manual # index to manual
perldoc Template::Manual::Config # e.g. configuration options
The documentation is now also distributed in HTML format (or rather, in the form of HTML templates). See the docs sub-directory of the distribution for further information on building the HTML documentation.
If youre already reading this as part of the HTML documentation, then you dont need to worry about all that. You can have a seat, sit back. back and enjoy the rest of the tutorial...
<<lessThis tutorial document provides a introduction to the Template Toolkit and demonstrates some of the typical ways it may be used for generating web content. It covers the generation of static pages from templates using the tpage and ttree scripts and then goes on to show dynamic content generation using CGI scripts and Apache/mod_perl handlers.
Various features of the Template Toolkit are introduced and described briefly and explained by use of example. For further information, see Template, Template::Manual and the various sections within it. e.g.
perldoc Template # Template.pm module usage
perldoc Template::Manual # index to manual
perldoc Template::Manual::Config # e.g. configuration options
The documentation is now also distributed in HTML format (or rather, in the form of HTML templates). See the docs sub-directory of the distribution for further information on building the HTML documentation.
If youre already reading this as part of the HTML documentation, then you dont need to worry about all that. You can have a seat, sit back. back and enjoy the rest of the tutorial...
Download (0.76MB)
Added: 2007-08-06 License: Perl Artistic License Price:
810 downloads

BitNami eZPublish Stack for Linux 4.0.0.3
content management platform that allows an individual or community of users more>> BitNami eZ Publish Stack is an easy to use installer for eZ Publish which is an Enterprise Content Management platform with an easy to use out of the box Web Content Management System. eZ Publish is available as a free Open Source distribution and serves as the foundation for the rest of the eZ Publish Product Family.
The BitNami Project was created to help spread the adoption of freely available, high quality, open source web applications. BitNami aims to make it easier than ever to discover, download and install open source software such as document and content management systems, wikis and blogging
software.
eZ Publish is a content management platform that allows an individual or community of users to easily publish, manage, and organize a wide variety of content on a website. In general, eZ Publish is used for community web portals, discussion sites, corporate web sites, intranet applications, personal web sites or blogs, aficionado sites, e-commerce applications, resource directories, and social networking sites. eZ Publish is easy to extend by plugging in one or more of the dozens of freely available modules.
eZ publish is a CMS made specifically for web publishing, intranets, e-commerce, extranets, and
portals. The main goal of this release is to support the new version of the website interface. The new
website interface functionality includes support for: blogs, multipage articles, polls, flash banners,
tags and tag clouds, embedded calendars, multicalendar, timed publishing and un-publishing,
re-designed website toolbar, tip a friend, and cross publishing.<<less
Download (69.59MB)
Added: 2009-04-07 License: Freeware Price: Free
199 downloads
Album::Tutorial 1.05
Album::Tutorial is a Perl module on how to use the Album program. more>>
Album::Tutorial is a Perl module on how to use the Album program.
SYNOPSIS
This tutorial describes the basic use of the Album program to create and maintain browser based photo albums.
Getting started
To get started, create a new directory and cd to it. Create a subdirectory large and put some pictures there. If you have installed the album tool in your execution path, you can now execute it as follows:
$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
mkdir thumbnails
mkdir icons
mkdir css
Creating icons: first-gr.png first.png ... sound.png movie.jpg
Creating style sheets: common.css index.css ... journal.css
im023.jpg: thumbnail OK
im024.jpg: thumbnail OK
im025.jpg: thumbnail OK
im026.jpg: thumbnail OK
im027.jpg: thumbnail OK
im028.jpg: thumbnail OK
im029.jpg: thumbnail OK
Creating pages for 7 images
(Needed to write 7 image pages)
Creating pages for 1 index
(Needed to write 1 index page)
Your results will vary, but be similar to this example run. What you can see is that album found 7 images in the large directory, created thumbnails, icons and css directories, created thumbnails by resizing the images, and finally created the HTML pages. You can inspect your first photo album by opening file index.html with your favorite browser. You can click on any image to see the larger version. Navigation buttons are provided to the left of the image.
It is interesting to run album again:
$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
.......[7]
Creating pages for 7 images
(No image pages needed updating)
Creating pages for 1 index
(No index pages needed updating)
album tries to avoid doing unnecessary work as much as possible. In this case, all thumbnails and image and index pages are up to date. The line of periods shows progress, one period for each image processed.
<<lessSYNOPSIS
This tutorial describes the basic use of the Album program to create and maintain browser based photo albums.
Getting started
To get started, create a new directory and cd to it. Create a subdirectory large and put some pictures there. If you have installed the album tool in your execution path, you can now execute it as follows:
$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
mkdir thumbnails
mkdir icons
mkdir css
Creating icons: first-gr.png first.png ... sound.png movie.jpg
Creating style sheets: common.css index.css ... journal.css
im023.jpg: thumbnail OK
im024.jpg: thumbnail OK
im025.jpg: thumbnail OK
im026.jpg: thumbnail OK
im027.jpg: thumbnail OK
im028.jpg: thumbnail OK
im029.jpg: thumbnail OK
Creating pages for 7 images
(Needed to write 7 image pages)
Creating pages for 1 index
(Needed to write 1 index page)
Your results will vary, but be similar to this example run. What you can see is that album found 7 images in the large directory, created thumbnails, icons and css directories, created thumbnails by resizing the images, and finally created the HTML pages. You can inspect your first photo album by opening file index.html with your favorite browser. You can click on any image to see the larger version. Navigation buttons are provided to the left of the image.
It is interesting to run album again:
$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
.......[7]
Creating pages for 7 images
(No image pages needed updating)
Creating pages for 1 index
(No index pages needed updating)
album tries to avoid doing unnecessary work as much as possible. In this case, all thumbnails and image and index pages are up to date. The line of periods shows progress, one period for each image processed.
Download (0.049MB)
Added: 2006-11-17 License: Perl Artistic License Price:
1071 downloads
Test::Unit::Tutorial 0.14
Test::Unit::Tutorial is a Perl module that contains a tutorial on unit testing. more>>
Test::Unit::Tutorial is a Perl module that contains a tutorial on unit testing.
SYNOPSIS
perldoc Test::Unit::Tutorial
Here should be extensive documentation on what unit testing is, why it is useful, and how to do it with the Test::Unit collection of modules.
Sorry for not implementing this yet.
Please have a look at the examples in the examples directory and read the README file that came with this distribution.
A short tutorial on how to use the unit testing framework is included in Test::Unit::TestCase.
Further examples can be found by looking at the self test collection, starting in Test::Unit::tests::AllTests.
<<lessSYNOPSIS
perldoc Test::Unit::Tutorial
Here should be extensive documentation on what unit testing is, why it is useful, and how to do it with the Test::Unit collection of modules.
Sorry for not implementing this yet.
Please have a look at the examples in the examples directory and read the README file that came with this distribution.
A short tutorial on how to use the unit testing framework is included in Test::Unit::TestCase.
Further examples can be found by looking at the self test collection, starting in Test::Unit::tests::AllTests.
Download (0.044MB)
Added: 2007-06-13 License: Perl Artistic License Price:
863 downloads
RiveScript::Tutorial 1.02
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.
This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!
Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.
A Simple RiveScript Interpreter
Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.
#!/usr/bin/perl -w
use strict;
use warnings;
use RiveScript;
# Create the RiveScript interpreter.
my $rive = new RiveScript();
# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");
# Sort them.
$rive->sortReplies;
# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;
# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}
<<lessThis tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!
Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.
A Simple RiveScript Interpreter
Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.
#!/usr/bin/perl -w
use strict;
use warnings;
use RiveScript;
# Create the RiveScript interpreter.
my $rive = new RiveScript();
# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");
# Sort them.
$rive->sortReplies;
# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;
# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}
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Added: 2006-12-06 License: Perl Artistic License Price:
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