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Stanford Exploration Project Library 6.5.1
Stanford Exploration Project Library improves the theory and practice of constructing 3-D and 4-D images of the earth. more>>
Stanford Exploration Project Library (or SEP, for short) is an industry-funded academic consortium whose purpose is to improve the theory and practice of constructing 3-D and 4-D images of the earth from seismic echo soundings.
Although most of our research is targeted at improvements in the geophysical survey contracting industry, about half of our sponsors and alumni are in the petroleum industry because we focus on overcoming technological limitations of the geophysical survey industry.
SEP pioneered innovations in migration imaging, velocity estimation, dip moveout and slant stack. Today our focus is on 3-D seismic applications such as velocity estimation, wavefield-continuation prestack migration, multidimensional image estimation, and 4-D (time-lapse) reservoir monitoring.
Besides 3-D reflection seismic data, we undertake small 2-D imaging projects with geophysical data of all kinds. The diversity of applications exercises our judgment and skill at combining fundamentals of statistical signal theory, optimization theory, numerical analysis, and wave propagation theory, and this has led us to numerous improvements and some breakthroughs.
We organize our research to facilitate technology transfer by using a formal method of makefile rules. With these, most of our research results are verified by someone other than the original researcher. Research progress reports at least four years old and all PhD theses are made available to the public through our web site.
Enhancements:
- Numerous major new features and major bugfixes.
<<lessAlthough most of our research is targeted at improvements in the geophysical survey contracting industry, about half of our sponsors and alumni are in the petroleum industry because we focus on overcoming technological limitations of the geophysical survey industry.
SEP pioneered innovations in migration imaging, velocity estimation, dip moveout and slant stack. Today our focus is on 3-D seismic applications such as velocity estimation, wavefield-continuation prestack migration, multidimensional image estimation, and 4-D (time-lapse) reservoir monitoring.
Besides 3-D reflection seismic data, we undertake small 2-D imaging projects with geophysical data of all kinds. The diversity of applications exercises our judgment and skill at combining fundamentals of statistical signal theory, optimization theory, numerical analysis, and wave propagation theory, and this has led us to numerous improvements and some breakthroughs.
We organize our research to facilitate technology transfer by using a formal method of makefile rules. With these, most of our research results are verified by someone other than the original researcher. Research progress reports at least four years old and all PhD theses are made available to the public through our web site.
Enhancements:
- Numerous major new features and major bugfixes.
Download (8.5MB)
Added: 2007-08-15 License: Free for non-commercial use Price:
801 downloads
OpenExplore 20
OpenExplore is a game which aims to simulate the 15th-16th century European explorations of the Americas. more>>
OpenExplore is a game which aims to simulate the 15th-16th century European explorations of the Americas.
In the first release of OpenExplore, most of the focus is on the world generation algorithm, which can produce beautiful continents.
<<lessIn the first release of OpenExplore, most of the focus is on the world generation algorithm, which can produce beautiful continents.
Download (0.036MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1235 downloads
TagReport 0.3
TagReport is a nifty little project Ive been working on which is mostly a giant C++ exploration exercise. more>>
TagReport is a nifty little project Ive been working on which is mostly a giant C++ exploration exercise. The program is very simple at this stage; the indexer part is really an HTML output function right now, that mimics the "Winamp Generated Playlist" format commonly seen on the Internet.
Currently it supports 4 libraries with which it can process audio files; libFLAC for FLAC files, libvorbisfile for Ogg Vorbis audio, libid3tag for MP3 audio, and TagLib, an all-in-one library that supports both Ogg Vorbis and MP3 reading.
Enhancements:
- Many many many new things, hence the version leap
- FLAC support: started with forking metaflac, now uses libFLAC
- Support for using libvorbisfile and libid3tag to process MP3s when TagLib is not available
- Piles of code cleanups
- Fix a giant configure bug involving when we search for where the preprocessor is
- Add a man page in SGML. Should not have to be built by normal users, though.
- Move all tag/comment-retrieving code to ftfuncs.{cc,h}
- Move all HTML-related code to html.cc
<<lessCurrently it supports 4 libraries with which it can process audio files; libFLAC for FLAC files, libvorbisfile for Ogg Vorbis audio, libid3tag for MP3 audio, and TagLib, an all-in-one library that supports both Ogg Vorbis and MP3 reading.
Enhancements:
- Many many many new things, hence the version leap
- FLAC support: started with forking metaflac, now uses libFLAC
- Support for using libvorbisfile and libid3tag to process MP3s when TagLib is not available
- Piles of code cleanups
- Fix a giant configure bug involving when we search for where the preprocessor is
- Add a man page in SGML. Should not have to be built by normal users, though.
- Move all tag/comment-retrieving code to ftfuncs.{cc,h}
- Move all HTML-related code to html.cc
Download (0.058MB)
Added: 2006-07-31 License: GPL (GNU General Public License) Price:
1180 downloads
Plotmeister 0.2.0
Plotmeister is the swiss army knife for data exploration. more>>
Plotmeister project is the swiss army knife for data exploration.
Plotmeister contains of backend tools to transform your ASCII data into a Plotmeister compliant data format.
In GUI frontend enables the user to explore the data set interactively. Variables from the source data set can be changed on the fly by adjusting sliders in the GUI. The plot will be updated on the fly.
Installation:
1. Unpack the plotmeister archive
tar xvzf plotmeister-VERSION.tar.gz
2. Update environmental settings
export PATH=$PATH:PATH_TO_PLOTMEISTER/plotmeister-VERSION
3. If you want to use the backend tools you need to set PATH and PERL5LIB. I recommend to include the Perl backend tools and the Palo tools to your PATH variable.
For Perl backend tools:
export PATH=$PATH:PATH_TO_PLOTMEISTER/plotmeister-VERSION/backend/pmeister
export PERL5LIB=$PERL5LIB:PATH_TO_PLOTMEISTER/plotmeister-VERSION/backend/pmeister
For Palo tools:
export PATH=$PATH:PATH_TO_PLOTMEISTER/plotmeister-VERSION/backend/palo
4. Start plotmeister
simply execute
$> plotmeister.py
<<lessPlotmeister contains of backend tools to transform your ASCII data into a Plotmeister compliant data format.
In GUI frontend enables the user to explore the data set interactively. Variables from the source data set can be changed on the fly by adjusting sliders in the GUI. The plot will be updated on the fly.
Installation:
1. Unpack the plotmeister archive
tar xvzf plotmeister-VERSION.tar.gz
2. Update environmental settings
export PATH=$PATH:PATH_TO_PLOTMEISTER/plotmeister-VERSION
3. If you want to use the backend tools you need to set PATH and PERL5LIB. I recommend to include the Perl backend tools and the Palo tools to your PATH variable.
For Perl backend tools:
export PATH=$PATH:PATH_TO_PLOTMEISTER/plotmeister-VERSION/backend/pmeister
export PERL5LIB=$PERL5LIB:PATH_TO_PLOTMEISTER/plotmeister-VERSION/backend/pmeister
For Palo tools:
export PATH=$PATH:PATH_TO_PLOTMEISTER/plotmeister-VERSION/backend/palo
4. Start plotmeister
simply execute
$> plotmeister.py
Download (0.057MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
978 downloads
GeoVistaStudio 1.2
GeoVISTA Studio is an open software development environment designed for geospatial data. more>>
GeoVISTA Studio is an open software development environment designed for geospatial data. GeoVistaStudio is a programming-free environment that allows users to quickly build applications for geocomputation and geographic visualization.
One barrier to the uptake of Geocomputation and Geovisualization is there is no system or toolbox that provides easy access to useful functionality. GeoVISTA Studio provides rapid, programming free development of complex applications for:
- data exploration
- knowledge construction
- geocomputation
- visualization
Studio Includes Interactive Query Devices for Exploratory GeoVisualization, 3D Render for complex and sophisticated 3D graphics, 2D mapping and statistical tools.
Studio provides a:
1. Visual Programming-Free Environment for rapid development.
2. Component-Oriented Programming: uses JavaBeans as programming components. Any JavaBeans (developed by 3rd parties) can be plugged in!
3. Recursive Development turns a developed application into a JavaBean component. Developed components (applications) are reusable (scalable), and developed components can be shared by other Studio users and/or java programmers.
<<lessOne barrier to the uptake of Geocomputation and Geovisualization is there is no system or toolbox that provides easy access to useful functionality. GeoVISTA Studio provides rapid, programming free development of complex applications for:
- data exploration
- knowledge construction
- geocomputation
- visualization
Studio Includes Interactive Query Devices for Exploratory GeoVisualization, 3D Render for complex and sophisticated 3D graphics, 2D mapping and statistical tools.
Studio provides a:
1. Visual Programming-Free Environment for rapid development.
2. Component-Oriented Programming: uses JavaBeans as programming components. Any JavaBeans (developed by 3rd parties) can be plugged in!
3. Recursive Development turns a developed application into a JavaBean component. Developed components (applications) are reusable (scalable), and developed components can be shared by other Studio users and/or java programmers.
Download (MB)
Added: 2006-01-13 License: LGPL (GNU Lesser General Public License) Price:
1380 downloads
AutoScan 1.01
AutoScan is a utility for network exploration (Samba and nessus client). more>>
AutoScan is a utility for network exploration.
The objective of the program is to post the list of all equipment connected to the network. A list of ports preset is scanned for each equipment.
Main features:
- Automatic network discovery
- Entire subnets can be scanned simultaneously without human intervention
- Addition time-reality of the new machines put on the network
- Detection of the OS, brand and model known (Possibility to add an unknown equipment in the database)
- Ability to save the network state
- A Samba share browser
- A Nessus client
- For each machine, one can launch a script (ex:ping, nmap) and display the result
- For each port, one can launch an application (ex:rdesktop for the terminal server service)
<<lessThe objective of the program is to post the list of all equipment connected to the network. A list of ports preset is scanned for each equipment.
Main features:
- Automatic network discovery
- Entire subnets can be scanned simultaneously without human intervention
- Addition time-reality of the new machines put on the network
- Detection of the OS, brand and model known (Possibility to add an unknown equipment in the database)
- Ability to save the network state
- A Samba share browser
- A Nessus client
- For each machine, one can launch a script (ex:ping, nmap) and display the result
- For each port, one can launch an application (ex:rdesktop for the terminal server service)
Download (14.7MB)
Added: 2007-06-02 License: GPL (GNU General Public License) Price:
967 downloads
Excalibur: Morganas Revenge 3.0
Excalibur: Morganas Revenge is a first-person action adventure game using the Aleph One (Marathon) engine. more>>
Excalibur: Morganas Revenge (EMR) is a unique scenario based upon the Aleph One (Marathon) engine. It is a first-person action adventure game, featuring an epic and in-depth story line. As a Federation Marine resting after your last mission, you start aboard the exploration class Starship Kronos where you learn that your real mission has yet to begin. You are re-acquainted with the AI Merlin, who introduces you to Kronos time traveling technology, and reveals your new mission: to save mankind from the clutches of Morgana and her minions. Through untamed raptor-infested jungles, castle arenas, and war-torn streets of the future, you will wield weapons from all time periods - including the Sword of Power, Excalibur - in an effort to thwart the diabolical plot that unfolds. The EMR adventure, spread across 42 solo levels, weaves a tale of truth and honor, knighthood and bravery, and darkness and treachery. EMR also delivers 27 adrenaline pumped network levels. EMR immerses you in an amazing new world, creating an addictive, fun and unique gaming experience.
For those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time. Using the Aleph One engine, EMR now sports loads of new special features using Aleph Ones MML and Lua scripting languages. Please note that the AlephOne engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Do not expect the latest state-of-the-art graphics engine, but you can expect an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting sound effects.
Whats New in This Release:
<<lessFor those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time. Using the Aleph One engine, EMR now sports loads of new special features using Aleph Ones MML and Lua scripting languages. Please note that the AlephOne engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Do not expect the latest state-of-the-art graphics engine, but you can expect an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting sound effects.
Whats New in This Release:
- Levels with fog and mist
- Persistent effects such as poison, earthquakes, fire storm spell, and timed grenades
- Original MP3 music
- 12 unique weapons, including a new Dragon Flamer and T9000 Railgun
- New spells for your wand, including fire storm, teleportation, and raise the
dead
- Beautifully rendered OpenGL textures and landscapes
- New graphics for Morgana, the Trex, raven, and Jurassic bug
- A huge variety of new hi-res scenery items
- New holodeck programs, including driving a Flintstone mobile through Bedrock!
- Blood Gulch style net map with 8 simulated net players and a huge battlefield
- A basketball court netmap where grenades in a basket win points for your team
- A beautiful new future level that lets you drive a Hoverbike!
- A total of 5 brand new solo maps and 4 new net maps
- Lots of updated maps with new areas, new tasks, new features, and new secrets
- New powerups, such as apples, bananas, health kits, emergency kits, and finally
a use for all those magic scrolls!
- And much, much, more...
Download (227.1MB)
Added: 2007-06-03 License: GPL (GNU General Public License) Price:
877 downloads
Lost Labyrinth 2.9.0
Lost Labyrinth is a so-called roguelike RPG playing computer game. more>>
Lost Labyrinth is a so-called "roguelike" RPG playing computer game.
Main features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
<<lessMain features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
Download (3.7MB)
Added: 2007-07-12 License: Freeware Price:
511 downloads
Free Conquest & Colonization of America 0.07
Free Conquest & Colonization of America is a remake of the old Microprose game Colonization. more>>
Free Conquest & Colonization of America project is a remake of the old Microprose game Colonization.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar.
In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland.
A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes.
Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
KEYSTROKES:
Numpad arrows -> movement
SPACE -> new round
W -> change the focus
C -> choose unit (when theres more than one unit in the same square)
E -> see Europe status
F -> fortify
S -> sentry
Q -> quits the game
Enhancements:
- beach shores
- hidden tiles
- the screen now centers on the unit
- indians
<<lessFree Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar.
In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland.
A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes.
Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
KEYSTROKES:
Numpad arrows -> movement
SPACE -> new round
W -> change the focus
C -> choose unit (when theres more than one unit in the same square)
E -> see Europe status
F -> fortify
S -> sentry
Q -> quits the game
Enhancements:
- beach shores
- hidden tiles
- the screen now centers on the unit
- indians
Download (0.15MB)
Added: 2007-01-11 License: MIT/X Consortium License Price:
1024 downloads
poker-eval 134.0
poker-eval is a C library to evaluate poker hands. more>>
poker-eval is a C library that can evaluate poker hands. The result of the evalution for a given hand is a number. The general idea is that if the evalution of your hand is lower than the evaluation of the hand of your opponent, you lose.
Many poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or Monte Carlo.
Installation:
This library uses the GNU Autoconf self-configuration mechanism, so compiling on a GNU/Linux and Unix system should be fairly simple.
To build both the C library and the examples:
./configure
( cd lib && make build_tables )
make
To build and run the tests:
./configure
( cd lib && make build_tables )
make check
The "make check" command will run several test programs to ensure that everything works correctly. On slow machines, the tests may take several minutes.
To install the library and the headers (by default they will install in /usr/local/lib and /usr/local/include/poker-eval respectively):
./configure
make install
To run the examples:
cd examples
read the usage at the beginning of the source file
and run the program accordingly
Enhancements:
- Bugfixes.
<<lessMany poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or Monte Carlo.
Installation:
This library uses the GNU Autoconf self-configuration mechanism, so compiling on a GNU/Linux and Unix system should be fairly simple.
To build both the C library and the examples:
./configure
( cd lib && make build_tables )
make
To build and run the tests:
./configure
( cd lib && make build_tables )
make check
The "make check" command will run several test programs to ensure that everything works correctly. On slow machines, the tests may take several minutes.
To install the library and the headers (by default they will install in /usr/local/lib and /usr/local/include/poker-eval respectively):
./configure
make install
To run the examples:
cd examples
read the usage at the beginning of the source file
and run the program accordingly
Enhancements:
- Bugfixes.
Download (0.45MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
892 downloads
Cell Electrophysiology Simulation Environment 1.4.6
Cell Electrophysiology Simulation Environment is a simulation environment for electrophysiology. more>>
Cell Electrophysiology Simulation Environment (CESE) is a comprehensive framework specifically designed to perform computational electrophysiological simulations, for example, simulations of cardiac myocyte electrical activity.
Cell Electrophysiology Simulation Environment is useful for simulations of action potentials, individual ionic currents, and changes in ionic concentrations.
CESE is a cross-platform program, it runs on any system that has Java runtime environment (JRE) version 1.4 or above. It was tested on Windows, Linux, Solaris, MacOS X, and AIX.
CESE users
CESE is an integrated environment for performing computational simulations using a variety of electrophysiological models.
At this stage CESE allows creation and execution of the single-cell models (containing both Hodgkin-Huxley (HH) and Markovian current formulations). Models of electrical activity of cardiac myocytes with source code are included in the CESE distribution. We hope to extend the number of available models, and add certain neuronal models in the future.
The main strength of CESE is in its uniformity ? a program interface remains the same for different types of models. You can easily switch between models and compare simulation outputs. Model parameters can be modified, selected for output and/or clamped in the same, standard way.
CESE extends the conventional electrophysiological meaning of the "voltage clamp". You can clamp virtually any model variable, including voltage (membrane potential), total or individual ionic currents, ionic concentrations, temperature, gating variables, etc. The clamping commands can be complex piece-wise functions, individually set for the model variable of interest. This opens endless possibilities for the exploration of complex model behavior.
CESE provides simple, but efficient data visualizations. Simulation results can be presented in the graphic and tabulated forms. Plots can be customized, and regions of interest zoomed.
Even though CESE was not designed to be a data analysis tool, you can generate current-voltage relationships (I-Vs) and calculate statistical parameters for a given signal within the program. You can export your data to ASCII, Axon Text File (ATF), and NetCDF formats to continue analysis in your favorite package.
CESE developers
CESE was created from the ground up to incorporate the best programming practices available to Java developers, both in terms of user interface consistency and code clarity and reuse. Wherever possible, CESE rely on available Java APIs (for example Java2D, JavaBeans, JAXP) to simplify the code.
Model creation requires a number of house-keeping functions to be coded ? these include ODE integrators, routines for handling model parameters, saving/restoring model state, visualizing simulation results, etc. CESE provides you with implementation for these routines, hence, you can concentrate on writing the code for concrete ionic current(s), and CESE will handle the rest.
CESE is not trying to create complicated programming frameworks on its own ? rather, it utilizes core Java APIs. For example, models are Java components conforming to the JavaBeans specification. We use XML to specify clamping commands, and Java object serialization to save/restore model parameters.
Enhancements:
- This release improves results printing, adds export to the scalable vector graphics (SVG) format, improves support for continuous simulations, and fixes many bugs in plot rendering and model switching.
<<lessCell Electrophysiology Simulation Environment is useful for simulations of action potentials, individual ionic currents, and changes in ionic concentrations.
CESE is a cross-platform program, it runs on any system that has Java runtime environment (JRE) version 1.4 or above. It was tested on Windows, Linux, Solaris, MacOS X, and AIX.
CESE users
CESE is an integrated environment for performing computational simulations using a variety of electrophysiological models.
At this stage CESE allows creation and execution of the single-cell models (containing both Hodgkin-Huxley (HH) and Markovian current formulations). Models of electrical activity of cardiac myocytes with source code are included in the CESE distribution. We hope to extend the number of available models, and add certain neuronal models in the future.
The main strength of CESE is in its uniformity ? a program interface remains the same for different types of models. You can easily switch between models and compare simulation outputs. Model parameters can be modified, selected for output and/or clamped in the same, standard way.
CESE extends the conventional electrophysiological meaning of the "voltage clamp". You can clamp virtually any model variable, including voltage (membrane potential), total or individual ionic currents, ionic concentrations, temperature, gating variables, etc. The clamping commands can be complex piece-wise functions, individually set for the model variable of interest. This opens endless possibilities for the exploration of complex model behavior.
CESE provides simple, but efficient data visualizations. Simulation results can be presented in the graphic and tabulated forms. Plots can be customized, and regions of interest zoomed.
Even though CESE was not designed to be a data analysis tool, you can generate current-voltage relationships (I-Vs) and calculate statistical parameters for a given signal within the program. You can export your data to ASCII, Axon Text File (ATF), and NetCDF formats to continue analysis in your favorite package.
CESE developers
CESE was created from the ground up to incorporate the best programming practices available to Java developers, both in terms of user interface consistency and code clarity and reuse. Wherever possible, CESE rely on available Java APIs (for example Java2D, JavaBeans, JAXP) to simplify the code.
Model creation requires a number of house-keeping functions to be coded ? these include ODE integrators, routines for handling model parameters, saving/restoring model state, visualizing simulation results, etc. CESE provides you with implementation for these routines, hence, you can concentrate on writing the code for concrete ionic current(s), and CESE will handle the rest.
CESE is not trying to create complicated programming frameworks on its own ? rather, it utilizes core Java APIs. For example, models are Java components conforming to the JavaBeans specification. We use XML to specify clamping commands, and Java object serialization to save/restore model parameters.
Enhancements:
- This release improves results printing, adds export to the scalable vector graphics (SVG) format, improves support for continuous simulations, and fixes many bugs in plot rendering and model switching.
Download (5.0MB)
Added: 2007-02-12 License: GPL (GNU General Public License) Price:
587 downloads
RasterImageManipulator 0.1
RasterImageManipulator is a free program for image processing and fractal exploration. more>>
RasterImageManipulator is a free program for image processing and fractal exploration. It has many features for customizing the appearance of fractal images.
These include special filters, a palette editor, gradient palette creator, and animated palette cycling.
Enhancements:
- The fractal buffer handling was cleaned up, and support for animated GIF export was added to the color cycling component.
- Build issues with Java 1.5 were fixed.
<<lessThese include special filters, a palette editor, gradient palette creator, and animated palette cycling.
Enhancements:
- The fractal buffer handling was cleaned up, and support for animated GIF export was added to the color cycling component.
- Build issues with Java 1.5 were fixed.
Download (0.51MB)
Added: 2005-09-15 License: GPL (GNU General Public License) Price:
1500 downloads
poker-engine 1.0.25
poker-engine is a Python library that implements poker rules. more>>
poker-engine is a C library to evaluate poker hands. The result of the evalution for a given hand is a number. The general idea is that if the evalution of your hand is lower than the evaluation of the hand of your opponent, you lose.
Many poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or Monte Carlo.
Enhancements:
- Implementation of tournament breaks and bugfixes.
<<lessMany poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or Monte Carlo.
Enhancements:
- Implementation of tournament breaks and bugfixes.
Download (0.20MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
904 downloads
netcat 1.1.0
netcat is a network piping program. more>>
Netcat is a simple Unix utility which reads and writes data across network connections, using TCP or UDP protocol. It is designed to be a reliable "back-end" tool that can be used directly or easily driven by other programs and scripts.
At the same time, it is a feature-rich network debugging and exploration tool, since it can create almost any kind of connection you would need and has several interesting built-in capabilities.
Perhaps some equivalent to netcat, or "nc" should have been written and distributed ten years earlier as another one of those cryptic but fundamental Unix tools that we all use daily without even thinking about it.
<<lessAt the same time, it is a feature-rich network debugging and exploration tool, since it can create almost any kind of connection you would need and has several interesting built-in capabilities.
Perhaps some equivalent to netcat, or "nc" should have been written and distributed ten years earlier as another one of those cryptic but fundamental Unix tools that we all use daily without even thinking about it.
Download (0.07MB)
Added: 2005-04-06 License: Freeware Price:
3743 downloads
H2O Rotisserie 1.2.0
H2O Rotisserie is a collaborative course management and structured discussion system. more>>
H2O Rotisserie is a collaborative course management and structured discussion system.
H2O is a system that supports gathering people around ideas.
In addition to the traditional features of learning management systems, H2O includes support for collaboration between projects through the sharing of syllabus elements and through joint discussions between projects.
It also supports Rotisserie-structured discussions, which provide an alternative to traditional online discussion boards by structuring the timing and flow of discussions.
It can be used as a traditional course management platform, but it can also be used for more informal projects centered around the exploration of a set of ideas, whether the project be a conference, an ongoing public discussion, or a traditional academic course.
<<lessH2O is a system that supports gathering people around ideas.
In addition to the traditional features of learning management systems, H2O includes support for collaboration between projects through the sharing of syllabus elements and through joint discussions between projects.
It also supports Rotisserie-structured discussions, which provide an alternative to traditional online discussion boards by structuring the timing and flow of discussions.
It can be used as a traditional course management platform, but it can also be used for more informal projects centered around the exploration of a set of ideas, whether the project be a conference, an ongoing public discussion, or a traditional academic course.
Download (5.7MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1112 downloads
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