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Open Invaders 0.2
Open Invaders is a GPL version of Space Invaders. more>>
Open Invaders is a fully-GPL interpretation of Taitos Space Invaders. While it is not a perfect clone, the aim of the project is to provide a feature rich clone of the famous arcade game. It features (so far) 14 levels with unique backdrops and a full soundtrack.
<<less Download (0.14MB)
Added: 2007-06-21 License: GPL (GNU General Public License) Price:
859 downloads
Triplex Invaders 1.08
Triplex Invaders is a classic Alien Invaders style game with 3d graphics. more>>
Triplex Invaders is a classic Alien Invaders style game with 3d graphics.
In Triplex Invaders, the player pilots a spaceship against never ending hoards of enemy ships. It has psychedelic 3d graphics (but 2d gameplay).
It is written in Python so it should run on Linux, Windows, and OSX. pyOpenGL is used for hardware-accelerated OpenGL graphics. PyGame is used for getting input and stuff. Because Python is a little slow (and my code is unoptimized), you might get low framerates on older computers. Nonetheless, my 1.8Ghz Pentium M laptop is more than fast enough. It doesnt tax the GPU much (but you do need hardware graphics acceleration). If you have psyco installed, Invaders will take advantage of it and run a little faster.
Features include: Motion blur, Particle effects, Randomly generated weapons/enemies.
Triplex Invaders was originally written by three freshmen for the CS102 class at Johns Hopkins University. I (Arthur Danskin) am still working on it.
Please feel free to contribute anything cool. Models are in wavefront .obj format. The code is very object oriented and modular, so it should be very easy to add a new weapon or enemy type (if you know python).
<<lessIn Triplex Invaders, the player pilots a spaceship against never ending hoards of enemy ships. It has psychedelic 3d graphics (but 2d gameplay).
It is written in Python so it should run on Linux, Windows, and OSX. pyOpenGL is used for hardware-accelerated OpenGL graphics. PyGame is used for getting input and stuff. Because Python is a little slow (and my code is unoptimized), you might get low framerates on older computers. Nonetheless, my 1.8Ghz Pentium M laptop is more than fast enough. It doesnt tax the GPU much (but you do need hardware graphics acceleration). If you have psyco installed, Invaders will take advantage of it and run a little faster.
Features include: Motion blur, Particle effects, Randomly generated weapons/enemies.
Triplex Invaders was originally written by three freshmen for the CS102 class at Johns Hopkins University. I (Arthur Danskin) am still working on it.
Please feel free to contribute anything cool. Models are in wavefront .obj format. The code is very object oriented and modular, so it should be very easy to add a new weapon or enemy type (if you know python).
Download (0.60MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1053 downloads
Love Invaders 1.0k
Love Invaders project is a fun chunky retro game. more>>
Love Invaders project is a fun chunky retro game.
Love Invaders is a free retro game in which you may re-enact the famous "battle of 78" in space with your alien friends. It is simple to play, in classic style.
Love Invaders supports systems with correctly-configured OpenGL.
<<lessLove Invaders is a free retro game in which you may re-enact the famous "battle of 78" in space with your alien friends. It is simple to play, in classic style.
Love Invaders supports systems with correctly-configured OpenGL.
Download (1.3MB)
Added: 2006-11-13 License: Freeware Price:
1076 downloads
UFO: Alien Invasion 2.1.1
UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: Alien Invasion is a 3D UFO-inspired tactical game.
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
<<lessUFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
Download (3.1MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
550 downloads
nInvaders 0.1.1
nInvaders project is a Space Invaders clone for ncurses. more>>
nInvaders project is a Space Invaders clone for ncurses.
Ever wanted to play space invaders when you cant find a GUI? Now you can!
Enhancements:
- added timer - now playable under irix, windows, some redhat-versions
- added title-screen
- removed bug: shooting last alien sometimes freezed game
<<lessEver wanted to play space invaders when you cant find a GUI? Now you can!
Enhancements:
- added timer - now playable under irix, windows, some redhat-versions
- added title-screen
- removed bug: shooting last alien sometimes freezed game
Download (0.031MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
ascii-invaders 0.1b
ascii-invaders project is a clone of Space Invaders which uses the curses library. more>>
ascii-invaders project is a clone of Space Invaders which uses the curses library.
t compiles and runs on MacOS X, GNU/Linux and probably any other system with a curses implementation. I tried to reproduce the way the aliens move in the real game (which you can play on the MAME emulator on a modern computer system). It looks better than it plays however.
I wrote it some time ago in a fit of the-way-computers-were-nostalgia. Perhaps Ill have a go at insulting another classic game in the same way soon.
While writing the game I was inspired to write a deranged rant about the joy of terminals, command lines, Unix, curses and vi.
If you need to change Ascii Invaders to build it on another platform, Id be grateful for patch or instructions so I can include them. Likewise, fixes and improvements to the ascii-art or the code are very welcome. Id also love to hear whether its actually usable on a real serial terminal :-)
Enhancements:
- fixed time() call
<<lesst compiles and runs on MacOS X, GNU/Linux and probably any other system with a curses implementation. I tried to reproduce the way the aliens move in the real game (which you can play on the MAME emulator on a modern computer system). It looks better than it plays however.
I wrote it some time ago in a fit of the-way-computers-were-nostalgia. Perhaps Ill have a go at insulting another classic game in the same way soon.
While writing the game I was inspired to write a deranged rant about the joy of terminals, command lines, Unix, curses and vi.
If you need to change Ascii Invaders to build it on another platform, Id be grateful for patch or instructions so I can include them. Likewise, fixes and improvements to the ascii-art or the code are very welcome. Id also love to hear whether its actually usable on a real serial terminal :-)
Enhancements:
- fixed time() call
Download (0.014MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1055 downloads
Alien Blaster 1.1.0
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players. more>>
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players.
alienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
<<lessalienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
Download (6.3MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Alien::wxWidgets 0.21
Alien::wxWidgets is a Perl module for building, finding and using wxWidgets binaries. more>>
Alien::wxWidgets is a Perl module for building, finding and using wxWidgets binaries.
SYNOPSIS
use Alien::wxWidgets < options >;
my $version = Alien::wxWidgets->version;
my $config = Alien::wxWidgets->config;
my $compiler = Alien::wxWidgets->compiler;
my $linker = Alien::wxWidgets->linker;
my $include_path = Alien::wxWidgets->include_path;
my $defines = Alien::wxWidgets->defines;
my $cflags = Alien::wxWidgets->c_flags;
my $linkflags = Alien::wxWidgets->link_flags;
my $libraries = Alien::wxWidgets->libraries( qw(gl adv core base) );
my @libraries = Alien::wxWidgets->link_libraries( qw(gl adv core base) );
my @implib = Alien::wxWidgets->import_libraries( qw(gl adv core base) );
my @shrlib = Alien::wxWidgets->shared_libraries( qw(gl adv core base) );
my @keys = Alien::wxWidgets->library_keys; # gl, adv, ...
my $library_path = Alien::wxWidgets->shared_library_path;
my $key = Alien::wxWidgets->key;
my $prefix = Alien::wxWidgets->prefix;
Please see Alien for the manifesto of the Alien namespace.
In short Alien::wxWidgets can be used to detect and get configuration settings from an installed wxWidgets.
<<lessSYNOPSIS
use Alien::wxWidgets < options >;
my $version = Alien::wxWidgets->version;
my $config = Alien::wxWidgets->config;
my $compiler = Alien::wxWidgets->compiler;
my $linker = Alien::wxWidgets->linker;
my $include_path = Alien::wxWidgets->include_path;
my $defines = Alien::wxWidgets->defines;
my $cflags = Alien::wxWidgets->c_flags;
my $linkflags = Alien::wxWidgets->link_flags;
my $libraries = Alien::wxWidgets->libraries( qw(gl adv core base) );
my @libraries = Alien::wxWidgets->link_libraries( qw(gl adv core base) );
my @implib = Alien::wxWidgets->import_libraries( qw(gl adv core base) );
my @shrlib = Alien::wxWidgets->shared_libraries( qw(gl adv core base) );
my @keys = Alien::wxWidgets->library_keys; # gl, adv, ...
my $library_path = Alien::wxWidgets->shared_library_path;
my $key = Alien::wxWidgets->key;
my $prefix = Alien::wxWidgets->prefix;
Please see Alien for the manifesto of the Alien namespace.
In short Alien::wxWidgets can be used to detect and get configuration settings from an installed wxWidgets.
Download (0.10MB)
Added: 2006-09-02 License: Perl Artistic License Price:
1151 downloads
Alien GUI 0.4
Alien GUI is a graphical user interface of famous Alien which makes it possible to transform packages. more>>
Alien GUI is a graphical user interface of famous Alien which makes it possible to transform packages.
You must be logged in root to be able to use it.
<<lessYou must be logged in root to be able to use it.
Download (0.10MB)
Added: 2006-03-05 License: GPL (GNU General Public License) Price:
1378 downloads
XInvaders 3D 1.3.6
XInvaders 3D project is a 3D Space Invaders clone for X11. more>>
XInvaders 3D project is a 3D Space Invaders clone for X11.
You are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
<<lessYou are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1064 downloads
The Million Musician Challenge 0.821 (Valkyrie Invaders)
The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge project is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.
The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
<<lessThe keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
Download (0.014MB)
Added: 2007-05-25 License: GPL (GNU General Public License) Price:
886 downloads
Alien 8.69
Converts between the rpm, dpkg, stampede slp, and slackware tgz file formats. more>> Alien is a program that converts between the rpm, dpkg, stampede slp, and slackware tgz file formats. If you want to use a package from another distribution than the one you have installed on your system, you can use alien to convert it to your preferred package format and install it.
Despite the large version number, alien is still (and will probably always be) rather experimental software. It has been used by many people for many years, but there are still many bugs and limitations.
Alien should not be used to replace important system packages, like sysvinit, shared libraries, or other things that are essential for the functioning of your system. Many of these packages are set up differently by Debian and Red Hat, and packages from the different distributions cannot be used interchangably. In general, if you cant uninstall the package without breaking your system, dont try to replace it with an alien version.
Alien is available as the alien package in Debian. To use alien, you will need several other programs. Alien is a perl program, and requires perl version 5.004 or greater. To convert packages to or from rpms, you need the Red Hat Package Manager; get it from its website.<<less
Download (73KB)
Added: 2009-04-18 License: Freeware Price: Free
264 downloads
Evil Bricks 0.1
Evil Bricks is an svgalib breakout clone. more>>
Evil Bricks project is an svgalib breakout clone.
Evil Bricks, after commiting genocide on your race, are now plotting to leave the 2 dimensional universe you both occupy and conquer the 3rd dimension and beyond. Its up to you, the paddle, to save N-dimensional space from these evil overlords!
Armed with only your Antimatter Negative Reality Inversion Rectifier (aka the ball), you set forth on your task. And a daunting task it is, but what choice do you have?
Keyboard controls: Arrow Keys (left and right) + Space Bar (to serve)
Mouse controls: obvious, and try pressing the left mouse button to serve (use the Space bar if it doesnt work)
you can pause the game by pressing the p key
screenshots can be dumped with t
to end game early safely press Esc
screenshots are in ppm P3 format can be converted with ppmtogif or other such utils. gimp and zgv can handle this format anyway.
It should be mentioned your mouse MUST be configured in /etc/vga/libvga.config for it to work correctly. Also you might have to run gpm with the -R switch I personally cant as it ruins X, I just end up having to kill gpm either way.
Installing
# make; su; make install
installs to /usr/local/bin
you can also do "make nosound" to skip compiling in sound support
important:
/dev/console must be group writable and user must be in that group for sound to work
<<lessEvil Bricks, after commiting genocide on your race, are now plotting to leave the 2 dimensional universe you both occupy and conquer the 3rd dimension and beyond. Its up to you, the paddle, to save N-dimensional space from these evil overlords!
Armed with only your Antimatter Negative Reality Inversion Rectifier (aka the ball), you set forth on your task. And a daunting task it is, but what choice do you have?
Keyboard controls: Arrow Keys (left and right) + Space Bar (to serve)
Mouse controls: obvious, and try pressing the left mouse button to serve (use the Space bar if it doesnt work)
you can pause the game by pressing the p key
screenshots can be dumped with t
to end game early safely press Esc
screenshots are in ppm P3 format can be converted with ppmtogif or other such utils. gimp and zgv can handle this format anyway.
It should be mentioned your mouse MUST be configured in /etc/vga/libvga.config for it to work correctly. Also you might have to run gpm with the -R switch I personally cant as it ruins X, I just end up having to kill gpm either way.
Installing
# make; su; make install
installs to /usr/local/bin
you can also do "make nosound" to skip compiling in sound support
important:
/dev/console must be group writable and user must be in that group for sound to work
Download (0.014MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1049 downloads
Alien Swarm 1.32
Alien Swarm is a co-op mod for UT2004 where you play a team of marines fighting agains the swarm. more>>
Alien Swarm is an overhead view tactical shooter modification for Unreal Tournament 2004. Alien Swarm is set in a distant future, the players take the role of a Commander in the Interstellar Armed Forces.
They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more.
The top down, tactical shooter can be played by a maximum of 6 players in a co-op style. (You can play 8 in total, but then the game gets a bit crowded so we made it 6 by default.) Choose from eight marines, with different specialties - medical, technical, explosive or weapons specialists.
It features a single mission mode and a campaign. Fight off the Swarm to increase your skills and earn medals for extra skill points.
<<lessThey must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more.
The top down, tactical shooter can be played by a maximum of 6 players in a co-op style. (You can play 8 in total, but then the game gets a bit crowded so we made it 6 by default.) Choose from eight marines, with different specialties - medical, technical, explosive or weapons specialists.
It features a single mission mode and a campaign. Fight off the Swarm to increase your skills and earn medals for extra skill points.
Download (121.2MB)
Added: 2007-03-03 License: GPL (GNU General Public License) Price:
979 downloads
Alien Arena 2007 6.05
Alien Arena 2006 is the ultimate freeware deathmatch game. more>>
Alien Arena 2006 is the ultimate freeware deathmatch game!
Included are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!
New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.
Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.
The game now features colored names, an improved console, and an enhanced in-game server browser.
Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
<<lessIncluded are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!
New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.
Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.
The game now features colored names, an improved console, and an enhanced in-game server browser.
Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
Download (208.33MB)
Added: 2007-06-17 License: GPL (GNU General Public License) Price:
866 downloads
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