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bcr steps 0.2
bcr steps is a step sequencer and arpeggiator made for the Behringer BCR2000 controller. more>>
bcr steps is a step sequencer and arpeggiator made for the Behringer BCR2000 controller. The project can also be used on its own, or with almost any other MIDI controller.
If you like, you can try out the applet version, though it wont give you the full MIDI capabilities of the standalone application.
Instructions:
Download and run with java -jar bcr-steps.jar
<<lessIf you like, you can try out the applet version, though it wont give you the full MIDI capabilities of the standalone application.
Instructions:
Download and run with java -jar bcr-steps.jar
Download (0.10MB)
Added: 2007-07-01 License: GPL (GNU General Public License) Price:
849 downloads
Step-by-Step 0.96
Step-by-Step is a simple logic game where you have to clear all colored tiles by stepping over them. more>>
Step-by-Step is a simple logic game where you have to clear all colored tiles by stepping over them.
Depending on the colour of the tile, this takes one to three steps. Step-by-Step project contains 99 levels and a separate level editor.
<<lessDepending on the colour of the tile, this takes one to three steps. Step-by-Step project contains 99 levels and a separate level editor.
Download (1.1MB)
Added: 2007-07-27 License: GPL (GNU General Public License) Price:
822 downloads
Hearts 1.98
Hearts is a card game with beta support for network play. more>>
Hearts is a little card game for four persons.
A computer version of the game comes with Microsoft Windows and is a pretty popular little thing. When I switched to using Linux, I really wanted to play it, but I didnt find anything at all, so I decided to write it myself and here it is.
Enhancements:
Fixed all known bugs:
- The card passing was always to the right.
- Portability issue regarding setting the random seed (std::random_shuffle + std::srand issue).
- A lot of processes were left running.
- Only one match (ie, a series of games until a player gets 100 points) was possible.
- Status bar tells the user what he he should do at every step (play, give cards right, etc.)
<<lessA computer version of the game comes with Microsoft Windows and is a pretty popular little thing. When I switched to using Linux, I really wanted to play it, but I didnt find anything at all, so I decided to write it myself and here it is.
Enhancements:
Fixed all known bugs:
- The card passing was always to the right.
- Portability issue regarding setting the random seed (std::random_shuffle + std::srand issue).
- A lot of processes were left running.
- Only one match (ie, a series of games until a player gets 100 points) was possible.
- Status bar tells the user what he he should do at every step (play, give cards right, etc.)
Download (0.55MB)
Added: 2005-06-20 License: GPL (GNU General Public License) Price:
1597 downloads
Gamera 3.0.1
Gamera is a document-recognition programming framework. more>>
Gamera project is a framework for the creation of structured document analysis applications by domain experts. Domain experts are individuals who have a strong knowledge of the documents in a collection, but may not have a formal technical background.
The goal is to create a tool that leverages their knowledge of the target documents to create custom applications rather than attempting to meet diverse requirements with a monolithic application.
This paper gives an overview of the architecture and design principles of Gamera.
Developing recognition systems for difficult historical documents requires experimentation since the solution is often non-obvious. Therefore, Gameras primary goal is to support an efficient test-and-refine development cycle.
Virtually every implementation detail is driven by this goal. For instance, Python [Rossum2002] was chosen as the core language because of its introspection capabilities, dynamic typing and ease of use. It has been used as a first programming language with considerable success [Berehzny2001].
C++ is used to write plugins where runtime performance is a priority, but even in that case, the Gamera plugin system is designed to make writing extensions as easy as possible. Gamera includes a full-fledged graphical user interface that provides a number of shortcuts for training, as well as inspection of the results of algorithms at every step.
By improving the ease of experimentation, we hope to put the power to develop recognition systems with those who understand the documents best. We expect at least two kinds of developers to work with the system: those with a technical background adding algorithms to the system, and those working on the higher-level aggregation of those pieces. It is important to note this distinction, since those groups represent different skill sets and requirements.
In addition to its support of test-and-refine development, Gamera also has several other advantages that are important to large-scale digitization projects in general. These are:
* Open source code and standards-compliance so that the software can interact well with other parts of a digitization framework
* Platform independence, running on a variety of operating systems including Linux, Microsoft Windows and Mac OS-X
* A workflow system to combine high-level tasks
* Batch processing
* A unit-testing framework to ensure correctness and avoid regression
* User interface components for development and classifier training
* Recognition confidence output so that collection managers can easily target documents that need correction or different recognition strategies.
Gamera has a modular plugin architecture. These modules typically perform one of five document recognition tasks:
1. Pre-processing
2. Document segmentation and analysis
3. Symbol segmentation and classification
4. Syntactical or structural analysis
5. Output
Each of these tasks can be arbitrarily complex, involve multiple strategies or modules, or be removed entirely depending on the specific recognition problem at hand. The actual steps that make up a complete recognition system are completely controlled by the user.
Pre-processing involves standard image-processing operations such as noise removal, blurring, de-skewing, contrast adjustment, sharpening, binarization, and morphology. Close attention to and refinement of these steps is particularly important when working with degraded historical documents.
<<lessThe goal is to create a tool that leverages their knowledge of the target documents to create custom applications rather than attempting to meet diverse requirements with a monolithic application.
This paper gives an overview of the architecture and design principles of Gamera.
Developing recognition systems for difficult historical documents requires experimentation since the solution is often non-obvious. Therefore, Gameras primary goal is to support an efficient test-and-refine development cycle.
Virtually every implementation detail is driven by this goal. For instance, Python [Rossum2002] was chosen as the core language because of its introspection capabilities, dynamic typing and ease of use. It has been used as a first programming language with considerable success [Berehzny2001].
C++ is used to write plugins where runtime performance is a priority, but even in that case, the Gamera plugin system is designed to make writing extensions as easy as possible. Gamera includes a full-fledged graphical user interface that provides a number of shortcuts for training, as well as inspection of the results of algorithms at every step.
By improving the ease of experimentation, we hope to put the power to develop recognition systems with those who understand the documents best. We expect at least two kinds of developers to work with the system: those with a technical background adding algorithms to the system, and those working on the higher-level aggregation of those pieces. It is important to note this distinction, since those groups represent different skill sets and requirements.
In addition to its support of test-and-refine development, Gamera also has several other advantages that are important to large-scale digitization projects in general. These are:
* Open source code and standards-compliance so that the software can interact well with other parts of a digitization framework
* Platform independence, running on a variety of operating systems including Linux, Microsoft Windows and Mac OS-X
* A workflow system to combine high-level tasks
* Batch processing
* A unit-testing framework to ensure correctness and avoid regression
* User interface components for development and classifier training
* Recognition confidence output so that collection managers can easily target documents that need correction or different recognition strategies.
Gamera has a modular plugin architecture. These modules typically perform one of five document recognition tasks:
1. Pre-processing
2. Document segmentation and analysis
3. Symbol segmentation and classification
4. Syntactical or structural analysis
5. Output
Each of these tasks can be arbitrarily complex, involve multiple strategies or modules, or be removed entirely depending on the specific recognition problem at hand. The actual steps that make up a complete recognition system are completely controlled by the user.
Pre-processing involves standard image-processing operations such as noise removal, blurring, de-skewing, contrast adjustment, sharpening, binarization, and morphology. Close attention to and refinement of these steps is particularly important when working with degraded historical documents.
Download (4.8MB)
Added: 2006-06-14 License: GPL (GNU General Public License) Price:
1230 downloads
Xfce 4 Eyes Plugin 4.4.0
Xfce 4 Eyes Plugin is a Xfce4 panel plugin that adds eyes which watch your every step. more>>
Xfce 4 Eyes Plugin is a Xfce4 panel plugin that adds eyes which watch your every step.
Portions of the xfce4-eyes code were taken from geyes and are licensed under the terms of the GNU General public license, see the COPYING.GPL file.
<<lessPortions of the xfce4-eyes code were taken from geyes and are licensed under the terms of the GNU General public license, see the COPYING.GPL file.
Download (0.20MB)
Added: 2007-03-06 License: GPL (GNU General Public License) Price:
966 downloads
CkFormLogin 1.0
CkFormLogin is a plug-in for the Nagios network monitoring system that makes it more useful in the context of secured Web sites. more>>
CkFormLogin is a plug-in for the Nagios network monitoring system that makes it more useful in the context of secured Web sites (with login forms) and access management/single sign-on protected environments.
Originally developed to monitor Web applications that require authenticated access, it works by simulating an actual user login to verify each and every step in the process.
CkFormLogin can be used to continuously verify the "end-user" functionality of secured Web sites, detect outages in commercial access management products or externalized security plug-ins, and quickly verify security system stability after large configuration changes.
Main features:
- Continuously verify the "end-user" functionality of commercial access management products like Oracle COREid Access Manager, CA eTrust Siteminder, and Sun Access Manager
- Detect outages in secure websites caused by externalized security components or integration issues
- Quickly and easily verify system stability after large configuration changes
- Track uptime and availability for your critical access management integrations
- Immediately notify support personnel when a problem occurs
Enhancements:
- Initial release includes persistent/session cookie handling for complex login scenarios, automatic multi-step redirect handling, login page content validation, target page content validation, and optional verification of post-authentication target URLs.
<<lessOriginally developed to monitor Web applications that require authenticated access, it works by simulating an actual user login to verify each and every step in the process.
CkFormLogin can be used to continuously verify the "end-user" functionality of secured Web sites, detect outages in commercial access management products or externalized security plug-ins, and quickly verify security system stability after large configuration changes.
Main features:
- Continuously verify the "end-user" functionality of commercial access management products like Oracle COREid Access Manager, CA eTrust Siteminder, and Sun Access Manager
- Detect outages in secure websites caused by externalized security components or integration issues
- Quickly and easily verify system stability after large configuration changes
- Track uptime and availability for your critical access management integrations
- Immediately notify support personnel when a problem occurs
Enhancements:
- Initial release includes persistent/session cookie handling for complex login scenarios, automatic multi-step redirect handling, login page content validation, target page content validation, and optional verification of post-authentication target URLs.
Download (0.010MB)
Added: 2006-09-13 License: GPL (GNU General Public License) Price:
1136 downloads
djbdns 1.05
djbdns is a Domain Name System tools. more>>
djbdns is a collection of Domain Name System tools. Security is one of the primary motivations for the development of djbdns.
Every step of the design and implementation has been carefully evaluated from a security perspective. The djbdns package has been structured to minimize the complexity of security-critical code.
dnscache is immune to cache poisoning. It is advisable to use the package as a secure alternative to BIND.
Installation
Like any other piece of software (and information generally), djbdns comes with NO WARRANTY. Exception: See the djbdns security guarantee.
djbdns works only under UNIX. One UNIX flavor, SCO UnixWare, is not supported at this time.
Before installing djbdns, install daemontools 0.70 or above, and install ucspi-tcp.
As you go through the installation and configuration process, please keep notes of exactly what you did and exactly what the computer did. Put the notes on your web pages, and include the URL with any questions that you send to the dns mailing list.
1. If you would like a local copy of these web pages, download the djbdns documentation package and unpack it under under /doc:
gunzip < doc.tar.gz | (cd /; tar -xf -)
Then run slashdoc-merge to create indices such as /doc/commands.html.
2. Download the djbdns package. The latest published djbdns package is djbdns-1.05.tar.gz.
3. Unpack the djbdns package:
gunzip djbdns-1.05.tar
tar -xf djbdns-1.05.tar
cd djbdns-1.05
4. Compile the djbdns programs:
echo gcc -O2 -include /usr/include/errno.h > conf-cc
make
The first line, modifying conf-cc, is necessary for some Linux systems, to work around a Linux bug. It can be skipped under BSD, Solaris, and other systems that comply with IEEE Std 1003.1-1990.
5. As root, install the djbdns programs under /usr/local:
make setup check
6. Report success:
( echo First M. Last; cat `cat SYSDEPS` )
| mail djb-sysdeps@cr.yp.to
Replace First M. Last with your name.
<<lessEvery step of the design and implementation has been carefully evaluated from a security perspective. The djbdns package has been structured to minimize the complexity of security-critical code.
dnscache is immune to cache poisoning. It is advisable to use the package as a secure alternative to BIND.
Installation
Like any other piece of software (and information generally), djbdns comes with NO WARRANTY. Exception: See the djbdns security guarantee.
djbdns works only under UNIX. One UNIX flavor, SCO UnixWare, is not supported at this time.
Before installing djbdns, install daemontools 0.70 or above, and install ucspi-tcp.
As you go through the installation and configuration process, please keep notes of exactly what you did and exactly what the computer did. Put the notes on your web pages, and include the URL with any questions that you send to the dns mailing list.
1. If you would like a local copy of these web pages, download the djbdns documentation package and unpack it under under /doc:
gunzip < doc.tar.gz | (cd /; tar -xf -)
Then run slashdoc-merge to create indices such as /doc/commands.html.
2. Download the djbdns package. The latest published djbdns package is djbdns-1.05.tar.gz.
3. Unpack the djbdns package:
gunzip djbdns-1.05.tar
tar -xf djbdns-1.05.tar
cd djbdns-1.05
4. Compile the djbdns programs:
echo gcc -O2 -include /usr/include/errno.h > conf-cc
make
The first line, modifying conf-cc, is necessary for some Linux systems, to work around a Linux bug. It can be skipped under BSD, Solaris, and other systems that comply with IEEE Std 1003.1-1990.
5. As root, install the djbdns programs under /usr/local:
make setup check
6. Report success:
( echo First M. Last; cat `cat SYSDEPS` )
| mail djb-sysdeps@cr.yp.to
Replace First M. Last with your name.
Download (0.083MB)
Added: 2005-04-26 License: Freeware Price:
1644 downloads
Pyrex 0.9.4.1
Pyrex is a Language for Writing Python Extension Modules. more>>
Pyrex is a Language for Writing Python Extension Modules.
Pyrex is a language specially designed for writing Python extension modules. Its designed to bridge the gap between the nice, high-level, easy-to-use world of Python and the messy, low-level world of C.
You may be wondering why anyone would want a special language for this. Python is really easy to extend using C or C++, isnt it? Why not just write your extension modules in one of those languages?
Well, if youve ever written an extension module for Python, youll know that things are not as easy as all that. First of all, there is a fair bit of boilerplate code to write before you can even get off the ground. Then youre faced with the problem of converting between Python and C data types. For the basic types such as numbers and strings this is not too bad, but anything more elaborate and youre into picking Python objects apart using the Python/C API calls, which requires you to be meticulous about maintaining reference counts, checking for errors at every step and cleaning up properly if anything goes wrong. Any mistakes and you have a nasty crash thats very difficult to debug.
Various tools have been developed to ease some of the burdens of producing extension code, of which perhaps SWIG is the best known. SWIG takes a definition file consisting of a mixture of C code and specialised declarations, and produces an extension module. It writes all the boilerplate for you, and in many cases you can use it without knowing about the Python/C API. But you need to use API calls if any substantial restructuring of the data is required between Python and C.
Whats more, SWIG gives you no help at all if you want to create a new built-in Python type. It will generate pure-Python classes which wrap (in a slightly unsafe manner) pointers to C data structures, but creation of true extension types is outside its scope.
Another notable attempt at making it easier to extend Python is PyInline , inspired by a similar facility for Perl. PyInline lets you embed pieces of C code in the midst of a Python file, and automatically extracts them and compiles them into an extension. But it only converts the basic types automatically, and as with SWIG, it doesnt address the creation of new Python types.
Pyrex aims to go far beyond what any of these previous tools provides. Pyrex deals with the basic types just as easily as SWIG, but it also lets you write code to convert between arbitrary Python data structures and arbitrary C data structures, in a simple and natural way, without knowing anything about the Python/C API. Thats right -- nothing at all! Nor do you have to worry about reference counting or error checking -- its all taken care of automatically, behind the scenes, just as it is in interpreted Python code. And whats more, Pyrex lets you define new built-in Python types just as easily as you can define new classes in Python.
Enhancements:
- Tiny bugfix to correct a tab/space problem in the distutils extension.
<<lessPyrex is a language specially designed for writing Python extension modules. Its designed to bridge the gap between the nice, high-level, easy-to-use world of Python and the messy, low-level world of C.
You may be wondering why anyone would want a special language for this. Python is really easy to extend using C or C++, isnt it? Why not just write your extension modules in one of those languages?
Well, if youve ever written an extension module for Python, youll know that things are not as easy as all that. First of all, there is a fair bit of boilerplate code to write before you can even get off the ground. Then youre faced with the problem of converting between Python and C data types. For the basic types such as numbers and strings this is not too bad, but anything more elaborate and youre into picking Python objects apart using the Python/C API calls, which requires you to be meticulous about maintaining reference counts, checking for errors at every step and cleaning up properly if anything goes wrong. Any mistakes and you have a nasty crash thats very difficult to debug.
Various tools have been developed to ease some of the burdens of producing extension code, of which perhaps SWIG is the best known. SWIG takes a definition file consisting of a mixture of C code and specialised declarations, and produces an extension module. It writes all the boilerplate for you, and in many cases you can use it without knowing about the Python/C API. But you need to use API calls if any substantial restructuring of the data is required between Python and C.
Whats more, SWIG gives you no help at all if you want to create a new built-in Python type. It will generate pure-Python classes which wrap (in a slightly unsafe manner) pointers to C data structures, but creation of true extension types is outside its scope.
Another notable attempt at making it easier to extend Python is PyInline , inspired by a similar facility for Perl. PyInline lets you embed pieces of C code in the midst of a Python file, and automatically extracts them and compiles them into an extension. But it only converts the basic types automatically, and as with SWIG, it doesnt address the creation of new Python types.
Pyrex aims to go far beyond what any of these previous tools provides. Pyrex deals with the basic types just as easily as SWIG, but it also lets you write code to convert between arbitrary Python data structures and arbitrary C data structures, in a simple and natural way, without knowing anything about the Python/C API. Thats right -- nothing at all! Nor do you have to worry about reference counting or error checking -- its all taken care of automatically, behind the scenes, just as it is in interpreted Python code. And whats more, Pyrex lets you define new built-in Python types just as easily as you can define new classes in Python.
Enhancements:
- Tiny bugfix to correct a tab/space problem in the distutils extension.
Download (0.17MB)
Added: 2006-04-25 License: GPL (GNU General Public License) Price:
1281 downloads
OpenChronicle 1.0 RC1
OpenChronicle is a real world blogging application with basic functionality similar to websites such as Blogger, WordPress. more>>
OpenChronicle is a real world blogging application with basic functionality similar to websites such as Blogger, WordPress, LiveJournal and MySpace.
OpenChronicles purpose is to demonstrate how to use individual subsystems available as part of OpenSubsystems project when developing Java applications. It is an excellent learning resource for those who want to master the available subsystems or maybe just want to quickly lookup how to use some particular feature.
The detailed tutorials document every step of design and development process that is required to quickly create fully featured application that is portable and easily maintainable. Each successive version expands the previous one with desirable features that are implemented easily by integrating another available subsystem or some aspect of its functionality.
Enhancements:
- OpenChronicle is a comprehensive tutorial to development of Java applications using Open Core middleware abstraction layer.
- The tutorial walks the developer through the design and implementation of a real world blogging application.
- It describes how to easily implement the application data model, code persistence working with any of the supported databases, make the application work as a POJO or EJB using any of the supported J2EE application servers, and how to design a flexible, skinnable Web user interface with basic security features.
<<lessOpenChronicles purpose is to demonstrate how to use individual subsystems available as part of OpenSubsystems project when developing Java applications. It is an excellent learning resource for those who want to master the available subsystems or maybe just want to quickly lookup how to use some particular feature.
The detailed tutorials document every step of design and development process that is required to quickly create fully featured application that is portable and easily maintainable. Each successive version expands the previous one with desirable features that are implemented easily by integrating another available subsystem or some aspect of its functionality.
Enhancements:
- OpenChronicle is a comprehensive tutorial to development of Java applications using Open Core middleware abstraction layer.
- The tutorial walks the developer through the design and implementation of a real world blogging application.
- It describes how to easily implement the application data model, code persistence working with any of the supported databases, make the application work as a POJO or EJB using any of the supported J2EE application servers, and how to design a flexible, skinnable Web user interface with basic security features.
Download (0.17MB)
Added: 2006-09-07 License: GPL (GNU General Public License) Price:
1142 downloads
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