eternal sunshine
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 10
Download (38.2MB)
Added: 2007-06-03 License: Free To Use But Restricted Price:
548 downloads
Dreams Eternal 0.1
Dreams Eternal project is a story-driven FPS game that is set in the dream world. more>>
Dreams Eternal project is a story-driven FPS game that is set in the dream world.
Dreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
<<lessDreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
Download (MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1081 downloads
Breathe and Smile 1.0
Breathe and Smile is a GDM theme. more>>
Breathe and Smile is a GDM theme created as a modification of savagehps theme:
http://www.gnome-look.org/content/show.php/Still+alive+sunshine+GDM+Theme?content=52687
Original login elements work from pyros:
http://www.gnome-look.org/content/show.php/Sunergos+Blue+GDM?content=41562
All I did was move some elements around to compensate for the background.
The background image is from Neoyume: http://neoyume.deviantart.com
All credits go to the original authors.
<<lesshttp://www.gnome-look.org/content/show.php/Still+alive+sunshine+GDM+Theme?content=52687
Original login elements work from pyros:
http://www.gnome-look.org/content/show.php/Sunergos+Blue+GDM?content=41562
All I did was move some elements around to compensate for the background.
The background image is from Neoyume: http://neoyume.deviantart.com
All credits go to the original authors.
Download (0.65MB)
Added: 2007-05-04 License: GPL (GNU General Public License) Price:
905 downloads
Forum Faces Icons 02 for Linux -
A collection of icons designed to beautify your computer screen. more>> License:Free for personal non-commercial use, Includes a link back to author site
Comment:Icons Included: ALL CAPS!!!, Beatnik, Forum Flirt, Gamer, Jekyll and Hyde, Linux Zealot, No Dissent, Post Padder, Push My Button, Ray of Sunshine, Ringmaster, Robot, Rumor Junkie, Sozzled Surfer, Spks in Tungz, Tech Support, The Referee, Uptight, Windows Zealot<<less
Download (1.88MB)
Added: 2009-03-31 License: Freeware Price: Free
206 downloads
ELBot 0.2
ELBot project is a bot for Eternal Lands. more>>
ELBot project is a bot for Eternal Lands.
ELBot is a automated character (a "bot") for the Eternal Lands MMORPG.
ELBot currently can do the following:
Hail its master when it sees him/her
Hail members of a guild
Hail complete strangers w/ a configurable message.
Configurable quiting message.
To make the bot exit and send its quiting message, the bots admin can pm it the command #die.
Options are put in elbot.dat Check out elbot.dat.example to see how to configure it.
Enhancements:
- Cleaned up new option parsing code. Added configurable hailing messages.
- Changed config file parsing code. Funtional, but needs cleanup.
- Added PMing, Chat logging, welcome msg for non-guild members and other cleanups.
- Bot now hails owner, even if not in a guild.
<<lessELBot is a automated character (a "bot") for the Eternal Lands MMORPG.
ELBot currently can do the following:
Hail its master when it sees him/her
Hail members of a guild
Hail complete strangers w/ a configurable message.
Configurable quiting message.
To make the bot exit and send its quiting message, the bots admin can pm it the command #die.
Options are put in elbot.dat Check out elbot.dat.example to see how to configure it.
Enhancements:
- Cleaned up new option parsing code. Added configurable hailing messages.
- Changed config file parsing code. Funtional, but needs cleanup.
- Added PMing, Chat logging, welcome msg for non-guild members and other cleanups.
- Bot now hails owner, even if not in a guild.
Download (0.019MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
606 downloads
Gcal 3.01
Gcal is a program for calculating and printing calendars. more>>
Gcal is a program for calculating and printing calendars. It displays hybrid and proleptic Julian and Gregorian calendar sheets, respectively for one month, three months, or a whole year.
It also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
<<lessIt also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
Download (2.3MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1236 downloads
NachoCalendar 0.23
NachoCalendar is intended to provide a fully customizable calendar component for Java. more>>
NachoCalendar is intended to provide a fully customizable calendar component for Java. NachoCalendar has three components: DateField, MonthPanel, and CalendarPanel.
DateField
This component can be used instead of a JFormattedField, in fact it uses one. You can write directly the date in it or display the Calendar to navigate between months. It extends from JPanel so can be used in any Swing/AWT application.
The DateField can also be used withing a JTable.
DatePanel
This component is used to show a month permanently. You can add convenient Listeners to react to day changes. It extends from JPanel also.
CalendarPanel
This is the last (for now) component. It shows many months at once. They are synchronized, so they are always ordered and always only one date is selected. This component can be oriented horizontal or vertical. You can select the quantity of months to show. The position of the scrollbar and the year changer can be changed.
Enhancements:
- JTableCustomizer: fixed DateRendererDecorator constructor
- Added moon phase support (thanks to Leo Welsh)
- Added "eternal scroll" to CalendarPanel (thanks to Leo Welsh)
- Demos updated
- Lots of small fixes
<<lessDateField
This component can be used instead of a JFormattedField, in fact it uses one. You can write directly the date in it or display the Calendar to navigate between months. It extends from JPanel so can be used in any Swing/AWT application.
The DateField can also be used withing a JTable.
DatePanel
This component is used to show a month permanently. You can add convenient Listeners to react to day changes. It extends from JPanel also.
CalendarPanel
This is the last (for now) component. It shows many months at once. They are synchronized, so they are always ordered and always only one date is selected. This component can be oriented horizontal or vertical. You can select the quantity of months to show. The position of the scrollbar and the year changer can be changed.
Enhancements:
- JTableCustomizer: fixed DateRendererDecorator constructor
- Added moon phase support (thanks to Leo Welsh)
- Added "eternal scroll" to CalendarPanel (thanks to Leo Welsh)
- Demos updated
- Lots of small fixes
Download (MB)
Added: 2005-12-30 License: LGPL (GNU Lesser General Public License) Price:
1396 downloads
Calindor 0.4.0 CTP2
Calindor project is a Fantasy World Simulation server that implements Eternal Lands protocol... more>>
Calindor project is a Fantasy World Simulation server that implements Eternal Lands protocol and can be played with Eternal Lands or compatible client software.
The Eternal Lands is a FREE MMORPG with Open Source Client and closed source server.
There are 3 main reasons why this project was started:
- Learn about an architecture of an massive user, mutlithreaded server software
- Create detailed models of fantasy worlds and evaluate how they will evolve by human or artificial interaction
- Enable map makers to test their maps in live environments
Enhancements:
- With this release, about 85% of the scope for 0.4.0 has been completed.
- Following was improved.
- Attack was implemented.
- Death, respawning, and resurrection were implemented.
- Dimensions were implemented.
- The starting map was updated.
<<lessThe Eternal Lands is a FREE MMORPG with Open Source Client and closed source server.
There are 3 main reasons why this project was started:
- Learn about an architecture of an massive user, mutlithreaded server software
- Create detailed models of fantasy worlds and evaluate how they will evolve by human or artificial interaction
- Enable map makers to test their maps in live environments
Enhancements:
- With this release, about 85% of the scope for 0.4.0 has been completed.
- Following was improved.
- Attack was implemented.
- Death, respawning, and resurrection were implemented.
- Dimensions were implemented.
- The starting map was updated.
Download (0.10MB)
Added: 2007-06-25 License: LGPL (GNU Lesser General Public License) Price:
853 downloads
DOFUS 1.18.1
DOFUS is a popular masive multiplayer RPG online game. more>>
DOFUS is a popular masive multiplayer RPG online game.
Story:
A long time ago....
.. a dragon named Bolgrot arrived in the eternal Province of Amakna. The young Rykke Errel was the only one to be courageous enough to face the terrible creature.
Instead of reducing him to dust as it could easily have done it, the dragon bowed down before the young knight and swore loyalty to him.
Months passed by...
Rykke met Helsephine, a young enchantress, and fell madly in love with her. When he introduced Helsephine to Bolgrot, Rykke would never have guessed what was about to happen.
The dragon, mad with rage, killed the sweet Helsephine and flew away, destroying everything on its way.
Rykke chased the dragon. When he found it, the old friends confronted each other in a titanic fight. Using his weapons and his magic, Rykke succeeded to bring Bolgrot down. But fatally injured, the young hero died short after.
Looking for an explanation...
... about the sudden violence of Bolgrot, the wise men of Amakna discovered within the entrails of the dragon six unusually colored eggs that were called DOFUS. Later on, it was discovered that when these eggs were reunited their power was absolute.
Absolute, but also unstable. The wise men decided to conceal those terrible relics from the rest of the world.
During the following centuries,
the secret of the existence of the DOFUS was so well kept that people eventually forgot all about them. But a cursed day among others, the guardians of the secret discovered that the DOFUS had disappeared. The news quickly spread, arousing terror and covetousness.
It didnt take long for adventurers to show up in Amakna, attracted by the prospect of glory or plunder. The destiny of Amakna was from then on uncertain and the appearance of numerous creatures as terrifying as theyre unknown added to the confusion.
<<lessStory:
A long time ago....
.. a dragon named Bolgrot arrived in the eternal Province of Amakna. The young Rykke Errel was the only one to be courageous enough to face the terrible creature.
Instead of reducing him to dust as it could easily have done it, the dragon bowed down before the young knight and swore loyalty to him.
Months passed by...
Rykke met Helsephine, a young enchantress, and fell madly in love with her. When he introduced Helsephine to Bolgrot, Rykke would never have guessed what was about to happen.
The dragon, mad with rage, killed the sweet Helsephine and flew away, destroying everything on its way.
Rykke chased the dragon. When he found it, the old friends confronted each other in a titanic fight. Using his weapons and his magic, Rykke succeeded to bring Bolgrot down. But fatally injured, the young hero died short after.
Looking for an explanation...
... about the sudden violence of Bolgrot, the wise men of Amakna discovered within the entrails of the dragon six unusually colored eggs that were called DOFUS. Later on, it was discovered that when these eggs were reunited their power was absolute.
Absolute, but also unstable. The wise men decided to conceal those terrible relics from the rest of the world.
During the following centuries,
the secret of the existence of the DOFUS was so well kept that people eventually forgot all about them. But a cursed day among others, the guardians of the secret discovered that the DOFUS had disappeared. The news quickly spread, arousing terror and covetousness.
It didnt take long for adventurers to show up in Amakna, attracted by the prospect of glory or plunder. The destiny of Amakna was from then on uncertain and the appearance of numerous creatures as terrifying as theyre unknown added to the confusion.
Added: 2007-04-23 License: Freeware Price:
1615 downloads
Ophiuchus 0.3.2.1
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series. more>>
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series.
Ophiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
<<lessOphiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
Download (0.007MB)
Added: 2005-11-24 License: Freeware Price:
1429 downloads
Secleted [ 0 ] software to compare
- Page: 1 of 1
- 1
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above eternal sunshine search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed