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Dreams Eternal 0.1
Dreams Eternal project is a story-driven FPS game that is set in the dream world. more>>
Dreams Eternal project is a story-driven FPS game that is set in the dream world.
Dreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
<<lessDreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
Download (MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1081 downloads
Download (38.2MB)
Added: 2007-06-03 License: Free To Use But Restricted Price:
548 downloads
Tornado 1.3
Tornado project is a clone of the original C64 game. more>>
Tornado project is a clone of the original C64 game.
The goal of the game is to destroy the opponents house with certain weather phenomena: rain, snow, hail, lightning, and the tornado.
The game can be played together (two players), against the computer (or two computer players against each other) or over a TCP connection.
<<lessThe goal of the game is to destroy the opponents house with certain weather phenomena: rain, snow, hail, lightning, and the tornado.
The game can be played together (two players), against the computer (or two computer players against each other) or over a TCP connection.
Download (0.050MB)
Added: 2006-11-13 License: GPL (GNU General Public License) Price:
1076 downloads
Carrera So-o 1.0
Carrera So-o is a simple yet challenging racing game to make time go by in boring moments. more>>
Carrera So-o is a simple yet challenging racing game to make time go by in boring moments.
Carrera So-o counts with 2 tracks to choose (grass and snow) with a simple objective... be the first to get to the finish line in order to win the game.
<<lessCarrera So-o counts with 2 tracks to choose (grass and snow) with a simple objective... be the first to get to the finish line in order to win the game.
Download (0.83MB)
Added: 2007-04-20 License: Freeware Price:
923 downloads
Snow-Apple
Snow-Apple provides an icon pack for Gnome. more>>
Snow-Apple provides an icon pack for Gnome.
Mark Finlay fairly converted the nautilus 2.0.x theme called Snow-Apple, to an icon theme for gnome 2.2.x. thanks to him.
<<lessMark Finlay fairly converted the nautilus 2.0.x theme called Snow-Apple, to an icon theme for gnome 2.2.x. thanks to him.
Download (0.50MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
1010 downloads
Xsnow 1.42
Xsnow is the X-windows application that will let it snow on the root, in between and on windows. more>>
Xsnow application is the X-windows application that will let it snow on the root, in between and on windows.
Santa and his reindeer will complete your festive-season feeling.
How to compile:
To build:
xmkmf
make depend
make
To run:
./xsnow
or:
./xsnow& (in the background)
To install (be root):
make install
make install.man
If xmkmf does not work and you cannot get a working Makefile that way then try compiling yourself, eh, xsnow this way:
cc -o xsnow snow.c -lXext -lX11 -lXpm -lm -lsocket -lnsl
gcc, SUN Solaris users without a C-compiler, but with gcc installed, try the following two commands. The first compiles Xsnow, the second links Xsnow.
gcc -c -O2 -I/usr/openwin/include -DSVR4 -DSYSV xsnow.c
gcc -o xsnow xsnow.o -O2 -L/usr/openwin/lib -lXext -lX11 -lXpm -lm -lsocket -lnsl
Note: Xsnow-1.41 needs the Xpm library. It is available from:
ftp://ftp.x.org/contrib/libraries/
The current Xpm version is xpm3.4k
Enhancements:
- All you KDE-users can now be even happier with a KDE-enabled Xsnow 1.42!
- The snow will magnificently wipe out your icons, but not to worry, theyre not really gone.
- By wiping with a window or something you can make them reappear.
- Car owners are used to this for years. Thanks to Robin Hogan who figured this out for xpenguin.
<<lessSanta and his reindeer will complete your festive-season feeling.
How to compile:
To build:
xmkmf
make depend
make
To run:
./xsnow
or:
./xsnow& (in the background)
To install (be root):
make install
make install.man
If xmkmf does not work and you cannot get a working Makefile that way then try compiling yourself, eh, xsnow this way:
cc -o xsnow snow.c -lXext -lX11 -lXpm -lm -lsocket -lnsl
gcc, SUN Solaris users without a C-compiler, but with gcc installed, try the following two commands. The first compiles Xsnow, the second links Xsnow.
gcc -c -O2 -I/usr/openwin/include -DSVR4 -DSYSV xsnow.c
gcc -o xsnow xsnow.o -O2 -L/usr/openwin/lib -lXext -lX11 -lXpm -lm -lsocket -lnsl
Note: Xsnow-1.41 needs the Xpm library. It is available from:
ftp://ftp.x.org/contrib/libraries/
The current Xpm version is xpm3.4k
Enhancements:
- All you KDE-users can now be even happier with a KDE-enabled Xsnow 1.42!
- The snow will magnificently wipe out your icons, but not to worry, theyre not really gone.
- By wiping with a window or something you can make them reappear.
- Car owners are used to this for years. Thanks to Robin Hogan who figured this out for xpenguin.
Download (0.055MB)
Added: 2006-04-13 License: Freeware Price:
1292 downloads
Kraptor Final 2004
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
<<lessThe game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
Download (10MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Tux Racer 0.61
Tux Racer is a very fun arcade game for Linux. more>>
Tux Racer is a very fun arcade game for Linux.
The main goal in Tux Racer is to have fun! Race down mountainous terrain as quickly as possible, while collecting herring to increase your score!
Main features:
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages.
<<lessThe main goal in Tux Racer is to have fun! Race down mountainous terrain as quickly as possible, while collecting herring to increase your score!
Main features:
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages.
Download (0.62MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1425 downloads
PlanetPenguin Racer 0.5 alpha
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the Linux mascot. more>>
PlanetPenguin Racer is an FREE OpenGL racing game featuring Tux, the Linux mascot.
The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible. It is based on the GPL version of TuxRacer.
<<lessThe goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible. It is based on the GPL version of TuxRacer.
Download (6.4MB)
Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1488 downloads
ELBot 0.2
ELBot project is a bot for Eternal Lands. more>>
ELBot project is a bot for Eternal Lands.
ELBot is a automated character (a "bot") for the Eternal Lands MMORPG.
ELBot currently can do the following:
Hail its master when it sees him/her
Hail members of a guild
Hail complete strangers w/ a configurable message.
Configurable quiting message.
To make the bot exit and send its quiting message, the bots admin can pm it the command #die.
Options are put in elbot.dat Check out elbot.dat.example to see how to configure it.
Enhancements:
- Cleaned up new option parsing code. Added configurable hailing messages.
- Changed config file parsing code. Funtional, but needs cleanup.
- Added PMing, Chat logging, welcome msg for non-guild members and other cleanups.
- Bot now hails owner, even if not in a guild.
<<lessELBot is a automated character (a "bot") for the Eternal Lands MMORPG.
ELBot currently can do the following:
Hail its master when it sees him/her
Hail members of a guild
Hail complete strangers w/ a configurable message.
Configurable quiting message.
To make the bot exit and send its quiting message, the bots admin can pm it the command #die.
Options are put in elbot.dat Check out elbot.dat.example to see how to configure it.
Enhancements:
- Cleaned up new option parsing code. Added configurable hailing messages.
- Changed config file parsing code. Funtional, but needs cleanup.
- Added PMing, Chat logging, welcome msg for non-guild members and other cleanups.
- Bot now hails owner, even if not in a guild.
Download (0.019MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
606 downloads
Gcal 3.01
Gcal is a program for calculating and printing calendars. more>>
Gcal is a program for calculating and printing calendars. It displays hybrid and proleptic Julian and Gregorian calendar sheets, respectively for one month, three months, or a whole year.
It also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
<<lessIt also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
Download (2.3MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1236 downloads
Acme::Test::Weather 0.2
Acme::Test::Weather is a Perl module to test the weather conditions for a user. more>>
Acme::Test::Weather is a Perl module to test the weather conditions for a user.
SYNOPSIS
use Test::Weather;
plan tests => 2;
# You may only install something
# when its nice outside.
&isnt_snowing();
&isnt_cloudy();
# output:
1..2
ok 1 - its partly cloudy in Montreal, Canada
not ok 2 - its partly cloudy in Montreal, Canada
# Failed test (./t/mtl.t at line 5)
# Partly Cloudy
# matches (?i-xsm:bcloudy)
# Looks like you failed 1 tests of 2.
The package determines a users location by looking up their hostname / IP address using the CAIDA::NetGeo::Client package.
Based on the data returned, weather conditions are polled using the Weather::Underground package.
Because, you know, it may be important to your Perl module that its raining outside...
PACKAGE FUNCTIONS
&is_cloudy()
Make sure it is cloudy, but remember the silver lining.
&isnt_cloudy()
No clouds. Not even little fluffy ones.
&is_raining()
Make sure it is raining.
&isnt_raining()
Make sure sure it is not raining.
&is_snowing()
Make sure it is snowing.
&isnt_snowing()
Make sure it is not snowing.
&is_sunny()
Make sure it is sunny.
&isnt_sunny()
Make sure it is not sunny. Why are you so angry?
&eq_celsius($int)
Temperature in degrees Celsius.
>_celsius($int)
Cooler than, in degrees Celcius.
_fahrenheit($int)
Warmer than, in degrees Fahrenheit.
_humidity($int)
Humidity is greater than.
<<less
SYNOPSIS
use Test::Weather;
plan tests => 2;
# You may only install something
# when its nice outside.
&isnt_snowing();
&isnt_cloudy();
# output:
1..2
ok 1 - its partly cloudy in Montreal, Canada
not ok 2 - its partly cloudy in Montreal, Canada
# Failed test (./t/mtl.t at line 5)
# Partly Cloudy
# matches (?i-xsm:bcloudy)
# Looks like you failed 1 tests of 2.
The package determines a users location by looking up their hostname / IP address using the CAIDA::NetGeo::Client package.
Based on the data returned, weather conditions are polled using the Weather::Underground package.
Because, you know, it may be important to your Perl module that its raining outside...
PACKAGE FUNCTIONS
&is_cloudy()
Make sure it is cloudy, but remember the silver lining.
&isnt_cloudy()
No clouds. Not even little fluffy ones.
&is_raining()
Make sure it is raining.
&isnt_raining()
Make sure sure it is not raining.
&is_snowing()
Make sure it is snowing.
&isnt_snowing()
Make sure it is not snowing.
&is_sunny()
Make sure it is sunny.
&isnt_sunny()
Make sure it is not sunny. Why are you so angry?
&eq_celsius($int)
Temperature in degrees Celsius.
>_celsius($int)
Cooler than, in degrees Celcius.
_fahrenheit($int)
Warmer than, in degrees Fahrenheit.
_humidity($int)
Humidity is greater than.
<<less
Download (0.005MB)
Added: 2007-03-19 License: Perl Artistic License Price:
949 downloads
Root-Portal 0.5.2
Root-Portal is a GNOME program that monitors files, processes etc and displays changes. more>>
Root-Portal is a GNOME program that monitors files, processes etc and displays changes either directly to the desktop or in a transparent border-less window. This is useful for monitoring system logs and for providing feedback on system activities.
Root Portal is a way to do stuff on your desktop in the background. We find it useful as a monitor of system log files such as /var/log/messages and /var/log/xferlog and /var/log/httpd/access_log etc etc.
You can have as many spots, or portals of text on the screen as you want in varying size and varying font and colour and practically any other property you care to think of. They can have the added advantage of being transcient so that you can still see your background picture underneith the text.
As well as this, using the roottext module, you can run programs such as xsnow and the snow flakes will not disappear because of the text, they will pass through it. Using the module such as gnometext allows you to shade the background and put alternate images as backgrounds for your portals.
You may also shade these custom backgrounds, the only disadvantage to this system is that programs such as xsnow cannot mix their graphics with this and disappear behind them. The only other difference between the two is that the root text can handle non-fixed sized fonts with a breeze.
Because the gnome module is using zvt, it currently does no like non-fixed sized fonts too much at all. We are hoping the author of zvt will change this in later releases of his library. As well as the file tailing facility to monitor log files, there is also a loading monitor, to show you when a new process has been created and when a process has been destroyed.
Basically this is a pretty anti-paranoia program for people who sit at their desktops and wonder who is doing what to them from the outside, what is running what on their system, and why their harddisk is suddenly ticking over for no reason *aha, crond is doing something weird*
<<lessRoot Portal is a way to do stuff on your desktop in the background. We find it useful as a monitor of system log files such as /var/log/messages and /var/log/xferlog and /var/log/httpd/access_log etc etc.
You can have as many spots, or portals of text on the screen as you want in varying size and varying font and colour and practically any other property you care to think of. They can have the added advantage of being transcient so that you can still see your background picture underneith the text.
As well as this, using the roottext module, you can run programs such as xsnow and the snow flakes will not disappear because of the text, they will pass through it. Using the module such as gnometext allows you to shade the background and put alternate images as backgrounds for your portals.
You may also shade these custom backgrounds, the only disadvantage to this system is that programs such as xsnow cannot mix their graphics with this and disappear behind them. The only other difference between the two is that the root text can handle non-fixed sized fonts with a breeze.
Because the gnome module is using zvt, it currently does no like non-fixed sized fonts too much at all. We are hoping the author of zvt will change this in later releases of his library. As well as the file tailing facility to monitor log files, there is also a loading monitor, to show you when a new process has been created and when a process has been destroyed.
Basically this is a pretty anti-paranoia program for people who sit at their desktops and wonder who is doing what to them from the outside, what is running what on their system, and why their harddisk is suddenly ticking over for no reason *aha, crond is doing something weird*
Download (0.42MB)
Added: 2005-10-21 License: GPL (GNU General Public License) Price:
1463 downloads
Added: 2008-03-01 License: GPL Price: FREE
14 downloads
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
<<lessIn Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
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