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Download (38.2MB)
Added: 2007-06-03 License: Free To Use But Restricted Price:
548 downloads
Dreams Eternal 0.1
Dreams Eternal project is a story-driven FPS game that is set in the dream world. more>>
Dreams Eternal project is a story-driven FPS game that is set in the dream world.
Dreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
<<lessDreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
Download (MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1081 downloads
Unreal Tournament 2004 BONUS MEGAPACK
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004. more>>
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004.
This pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
<<lessThis pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
Download (194MB)
Added: 2005-12-19 License: Freeware Price:
1404 downloads
belt 1.21
belt is a foldable menubar. more>>
belt is a Perl/Tk application which offers a foldable menubar that works somewhat like the "belt" found on the Mac.
It reads a simple configuration files, uses XPMs for the buttons, and has a lot of options.
While not as advanced as the similar applications found in GNOME or KDE, it is rather lightweight and intended primarily for use with windowmanagers that dont have easy dynamic configuration options, like wm2 for example.
<<lessIt reads a simple configuration files, uses XPMs for the buttons, and has a lot of options.
While not as advanced as the similar applications found in GNOME or KDE, it is rather lightweight and intended primarily for use with windowmanagers that dont have easy dynamic configuration options, like wm2 for example.
Download (0.033MB)
Added: 2006-09-26 License: BSD License Price:
1123 downloads
travtrack 0.6.7
travtrack project is a Galaxy generator & editor for Traveller(tm). more>>
travtrack project is a Galaxy generator & editor for Traveller(tm).
travtrack is a tool to help a Traveller(tm) referee keep track of essential data for a game.
Already implemented are galaxies, sectors, subsectors, systems, stars, planets, belt and moons.
Yet to be implemented are trade routes, ships, characters, and all the rest. These will take some time, but should not be too complex. It currently uses the GURPS Traveller:First In rules for system generation, but a subproject is under way to add Classic Traveller generation and output.
travlib is a collection of C routines that should make writing a Traveller application easier. A guile interface to the data representation functions is provided.
Main features:
- Display of hex-mapped navigational data for subsectors Implemented
- Display of system, stellar and planetary information
- Display of galactic and sector maps
- Display of systems as orbits
- Display of planets as orbits (i.e., with moons orbiting)
- Generation of subsectors, systems, stars, planets, belts and moons
- Generation of world information (governments, TL &c.)
- Auto-generation of merchant routes
- Support for Classic and GURPS Traveller rulesets
<<lesstravtrack is a tool to help a Traveller(tm) referee keep track of essential data for a game.
Already implemented are galaxies, sectors, subsectors, systems, stars, planets, belt and moons.
Yet to be implemented are trade routes, ships, characters, and all the rest. These will take some time, but should not be too complex. It currently uses the GURPS Traveller:First In rules for system generation, but a subproject is under way to add Classic Traveller generation and output.
travlib is a collection of C routines that should make writing a Traveller application easier. A guile interface to the data representation functions is provided.
Main features:
- Display of hex-mapped navigational data for subsectors Implemented
- Display of system, stellar and planetary information
- Display of galactic and sector maps
- Display of systems as orbits
- Display of planets as orbits (i.e., with moons orbiting)
- Generation of subsectors, systems, stars, planets, belts and moons
- Generation of world information (governments, TL &c.)
- Auto-generation of merchant routes
- Support for Classic and GURPS Traveller rulesets
Download (0.33MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1076 downloads
Excalibur 4.3
Excalibur is an open source software project of The Apache Software Foundation. more>>
Excalibur is an open source software project of The Apache Software Foundation. Our primary product is a lightweight, embeddable Inversion of Control container named Fortress that is written in java.
Inversion of control, also known as the hollywood principle ("dont call us, well call you"), is a simple but powerful concept. The idea is that we dont "wire up" all the pieces that make up an application (the "components") by writing lots of this-component-uses-that-one-like-so code, nor do we use some kind of lookup directory (like JNDI, for example) where each component decides what components to interact with itself. Instead, we instruct a smart piece of software, the container, to tell the components how to interact.
Fortress (and also its predecessor, "ECM") is such a container. It is lightweight, by which we mean that it doesnt need a lot of resources, take a lot of disk or memory, or impose all sorts of demands on its environment. Fortress is also embeddable, by which we mean that you can use fortress inside just about every java environment. More concretely, you can use it as the basis of a large standalone development platform (like the Keel project), at the core of a servlet-based web application (like Cocoon) or even as the basis of a GUI application (like GuiApp).
Fortress knows how to manage components that have been developed using a rigid lifecycle contract called Avalon-Framework. In the next upcoming release, fortress will also be able to manage ordinary javabeans, and support for other kinds of Inversion of Control are planned.
Besides providing fortress, excalibur also provides a small library of very useful components. We also distribute some of the libraries used to build fortress (and some other containers) seperately. This selection of libraries is called containerkit.
So why is excalibur an interesting project?
Heres a few partial answers.
good code. Code that comes from the mature avalon project (everything that used to be branded as "Avalon Excalibur" and "Avalon Fortress"). This includes two lightweight Inversion of Control containers. One of these powers, among other things, Cocoon. The other ("fortress") is the basis of projects like Keel. Excalibur also includes powerful and mature reusable "components" and "libraries", handling tasks ranging from thread management to component pooling to (URI-and-similar-) source resolving.
smart developers. Most of these people are or have been active in the avalon project in various roles. Several of them are apache members. Together they have loads and loads experience under their belts related to inversion of control development. In fact, Im confident to say this list includes some of the biggest experts on inversion-of-control-style container development.
exciting community. Several open source and commercial projects (both at apache and elsewhere) depend on and contribute to the excalibur project. A strong team of enthousiastic developers (with strong ties to several other projects in the same problem domain) has various big and small plans with excalibur. One of the leading open source organisations in the world, The Apache Software Foundation, is hosting the project, providing insight, advice, infrastructure, legal backing, a time- and battle-proven development process, and much more.
<<lessInversion of control, also known as the hollywood principle ("dont call us, well call you"), is a simple but powerful concept. The idea is that we dont "wire up" all the pieces that make up an application (the "components") by writing lots of this-component-uses-that-one-like-so code, nor do we use some kind of lookup directory (like JNDI, for example) where each component decides what components to interact with itself. Instead, we instruct a smart piece of software, the container, to tell the components how to interact.
Fortress (and also its predecessor, "ECM") is such a container. It is lightweight, by which we mean that it doesnt need a lot of resources, take a lot of disk or memory, or impose all sorts of demands on its environment. Fortress is also embeddable, by which we mean that you can use fortress inside just about every java environment. More concretely, you can use it as the basis of a large standalone development platform (like the Keel project), at the core of a servlet-based web application (like Cocoon) or even as the basis of a GUI application (like GuiApp).
Fortress knows how to manage components that have been developed using a rigid lifecycle contract called Avalon-Framework. In the next upcoming release, fortress will also be able to manage ordinary javabeans, and support for other kinds of Inversion of Control are planned.
Besides providing fortress, excalibur also provides a small library of very useful components. We also distribute some of the libraries used to build fortress (and some other containers) seperately. This selection of libraries is called containerkit.
So why is excalibur an interesting project?
Heres a few partial answers.
good code. Code that comes from the mature avalon project (everything that used to be branded as "Avalon Excalibur" and "Avalon Fortress"). This includes two lightweight Inversion of Control containers. One of these powers, among other things, Cocoon. The other ("fortress") is the basis of projects like Keel. Excalibur also includes powerful and mature reusable "components" and "libraries", handling tasks ranging from thread management to component pooling to (URI-and-similar-) source resolving.
smart developers. Most of these people are or have been active in the avalon project in various roles. Several of them are apache members. Together they have loads and loads experience under their belts related to inversion of control development. In fact, Im confident to say this list includes some of the biggest experts on inversion-of-control-style container development.
exciting community. Several open source and commercial projects (both at apache and elsewhere) depend on and contribute to the excalibur project. A strong team of enthousiastic developers (with strong ties to several other projects in the same problem domain) has various big and small plans with excalibur. One of the leading open source organisations in the world, The Apache Software Foundation, is hosting the project, providing insight, advice, infrastructure, legal backing, a time- and battle-proven development process, and much more.
Download (MB)
Added: 2007-01-10 License: The Apache License 2.0 Price:
1223 downloads
ELBot 0.2
ELBot project is a bot for Eternal Lands. more>>
ELBot project is a bot for Eternal Lands.
ELBot is a automated character (a "bot") for the Eternal Lands MMORPG.
ELBot currently can do the following:
Hail its master when it sees him/her
Hail members of a guild
Hail complete strangers w/ a configurable message.
Configurable quiting message.
To make the bot exit and send its quiting message, the bots admin can pm it the command #die.
Options are put in elbot.dat Check out elbot.dat.example to see how to configure it.
Enhancements:
- Cleaned up new option parsing code. Added configurable hailing messages.
- Changed config file parsing code. Funtional, but needs cleanup.
- Added PMing, Chat logging, welcome msg for non-guild members and other cleanups.
- Bot now hails owner, even if not in a guild.
<<lessELBot is a automated character (a "bot") for the Eternal Lands MMORPG.
ELBot currently can do the following:
Hail its master when it sees him/her
Hail members of a guild
Hail complete strangers w/ a configurable message.
Configurable quiting message.
To make the bot exit and send its quiting message, the bots admin can pm it the command #die.
Options are put in elbot.dat Check out elbot.dat.example to see how to configure it.
Enhancements:
- Cleaned up new option parsing code. Added configurable hailing messages.
- Changed config file parsing code. Funtional, but needs cleanup.
- Added PMing, Chat logging, welcome msg for non-guild members and other cleanups.
- Bot now hails owner, even if not in a guild.
Download (0.019MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
606 downloads
Euchre 0.7
Euchre project is an Euchre game. more>>
Euchre project is an Euchre game.
Euchre is a spades or bridge-like card game played with four players (3 computer players and 1 human).
The game is played via a GTK+ interface and allows customization of the computer skill level, aggression level, and many of the other game parameters. There are three levels of AI skill (easy, medium, and hard).
The medium and hard levels are good enough to give you a decent challenge.
Enhancements:
- Fixed bug where pass markers are not cleared after an all-pass event (thanks to an unknown euchre lover on sourceforge...)
- Added previous tricks dialog and the view menu items to access it
<<lessEuchre is a spades or bridge-like card game played with four players (3 computer players and 1 human).
The game is played via a GTK+ interface and allows customization of the computer skill level, aggression level, and many of the other game parameters. There are three levels of AI skill (easy, medium, and hard).
The medium and hard levels are good enough to give you a decent challenge.
Enhancements:
- Fixed bug where pass markers are not cleared after an all-pass event (thanks to an unknown euchre lover on sourceforge...)
- Added previous tricks dialog and the view menu items to access it
Download (0.38MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1084 downloads
NachoCalendar 0.23
NachoCalendar is intended to provide a fully customizable calendar component for Java. more>>
NachoCalendar is intended to provide a fully customizable calendar component for Java. NachoCalendar has three components: DateField, MonthPanel, and CalendarPanel.
DateField
This component can be used instead of a JFormattedField, in fact it uses one. You can write directly the date in it or display the Calendar to navigate between months. It extends from JPanel so can be used in any Swing/AWT application.
The DateField can also be used withing a JTable.
DatePanel
This component is used to show a month permanently. You can add convenient Listeners to react to day changes. It extends from JPanel also.
CalendarPanel
This is the last (for now) component. It shows many months at once. They are synchronized, so they are always ordered and always only one date is selected. This component can be oriented horizontal or vertical. You can select the quantity of months to show. The position of the scrollbar and the year changer can be changed.
Enhancements:
- JTableCustomizer: fixed DateRendererDecorator constructor
- Added moon phase support (thanks to Leo Welsh)
- Added "eternal scroll" to CalendarPanel (thanks to Leo Welsh)
- Demos updated
- Lots of small fixes
<<lessDateField
This component can be used instead of a JFormattedField, in fact it uses one. You can write directly the date in it or display the Calendar to navigate between months. It extends from JPanel so can be used in any Swing/AWT application.
The DateField can also be used withing a JTable.
DatePanel
This component is used to show a month permanently. You can add convenient Listeners to react to day changes. It extends from JPanel also.
CalendarPanel
This is the last (for now) component. It shows many months at once. They are synchronized, so they are always ordered and always only one date is selected. This component can be oriented horizontal or vertical. You can select the quantity of months to show. The position of the scrollbar and the year changer can be changed.
Enhancements:
- JTableCustomizer: fixed DateRendererDecorator constructor
- Added moon phase support (thanks to Leo Welsh)
- Added "eternal scroll" to CalendarPanel (thanks to Leo Welsh)
- Demos updated
- Lots of small fixes
Download (MB)
Added: 2005-12-30 License: LGPL (GNU Lesser General Public License) Price:
1396 downloads
Calindor 0.4.0 CTP2
Calindor project is a Fantasy World Simulation server that implements Eternal Lands protocol... more>>
Calindor project is a Fantasy World Simulation server that implements Eternal Lands protocol and can be played with Eternal Lands or compatible client software.
The Eternal Lands is a FREE MMORPG with Open Source Client and closed source server.
There are 3 main reasons why this project was started:
- Learn about an architecture of an massive user, mutlithreaded server software
- Create detailed models of fantasy worlds and evaluate how they will evolve by human or artificial interaction
- Enable map makers to test their maps in live environments
Enhancements:
- With this release, about 85% of the scope for 0.4.0 has been completed.
- Following was improved.
- Attack was implemented.
- Death, respawning, and resurrection were implemented.
- Dimensions were implemented.
- The starting map was updated.
<<lessThe Eternal Lands is a FREE MMORPG with Open Source Client and closed source server.
There are 3 main reasons why this project was started:
- Learn about an architecture of an massive user, mutlithreaded server software
- Create detailed models of fantasy worlds and evaluate how they will evolve by human or artificial interaction
- Enable map makers to test their maps in live environments
Enhancements:
- With this release, about 85% of the scope for 0.4.0 has been completed.
- Following was improved.
- Attack was implemented.
- Death, respawning, and resurrection were implemented.
- Dimensions were implemented.
- The starting map was updated.
Download (0.10MB)
Added: 2007-06-25 License: LGPL (GNU Lesser General Public License) Price:
853 downloads
Gcal 3.01
Gcal is a program for calculating and printing calendars. more>>
Gcal is a program for calculating and printing calendars. It displays hybrid and proleptic Julian and Gregorian calendar sheets, respectively for one month, three months, or a whole year.
It also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
<<lessIt also displays eternal holiday lists for many countries around the globe, and features a very powerful creation of fixed date liststhat can be used for reminding purposes. Gcal can calculate various astronomical data and times of the Sun and the Moon for pleasure at any location, precisely enough for most civil purposes.
Gcal supports some other calendar systems, for example, the Chinese and Japanese calendars, the Hebrew calendar, and the civil Islamic calendar, too.
English user manual included; German user manual included.
Main features:
- Some special calendar sheet formats.
- Calendar sheets can be provided with week numbers.
- Variable number of year calendar sheet blocks.
- Adjustable ordering of displayed dates.
- Adjustable period of Gregorian Reformation.
- Proleptic Julian and Gregorian calendars.
- Adjustable highlighting of holidays and actual day.
- Variable starting day of week.
- Output of day-of-year numbers and concatenated day and day-of-year numbers.
- Allows user-defined ordering of the date elements.
- Output of fiscal years.
- Output of lists or ranges of months or years.
- Sorted output of selectable country/territory specific eternal holiday lists (mostly complete) for nearly *all* countries around the globe, which are generated automatically.
- Sorted output of Christian Western churches calendar holidays, Orthodox Christian Eastern churches old and new calendar holidays, Hebrew calendar holidays, Islamic civil calendar holidays (since AD 622), Persian "Jalaali" calendar holidays, Chinese and Japanese calendar holidays (since AD 1645), more "other" calendar system holidays, multicultural New Years Days, and start of "other" calendar system months, which are also generated automatically.
- Sorted output of fixed date lists which can be defined and created in a highly flexible manner.
- Allows filtration of fixed dates by using regular expressions and other built-in methods.
- Allows the use of date and text variables and basic operations on them.
- Some gimmicks like solar and lunar eclipse time, sunrise/sunset plus a lot of other Sun based data and times, Moon phase, Full and New Moon time, moonrise/moonset plus a lot of other Moon based data and times, zodiacal markers, equinox and solstice, air line distance between two geographic point locations plus course angles, biorhythm et cetera...
- Fixed dates can be stored in several files.
- Nearly unlimited nesting level of include files.
- Nearly unlimited internal text and table lengths.
- Default options can be stored in the `GCAL environment variable.
- Options and commands stored in response files can be preloaded.
- Uses either an external pager or a simple built-in pager.
- Detailed Texinfo reference manual.
- German, English and American program version by default.
- Supports various computer platforms.
- GNU `gettext internationalization technology, which allows the use of message catalogs for most native languages.
- GNU `autoconf(iguration) installation technology.
- Supports both UN*X short-style options and GNU long-style options.
Download (2.3MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1236 downloads
Taekwon-Do Theory Assistant 1.2.1
Taekwon-Do Theory Assistant tests you on your Taekwon-Do theory in preparation for your gradings. more>>
Taekwon-Do Theory Assistant tests you on your Taekwon-Do theory in preparation for your gradings.
Taekwon-Do Theory Assistant fires questions at you and you keep going until you get them all right. Taekwon-Do Theory Assistant includes exercises that go up to First Degree Black Belt level.
This program was designed with the GTI (Global Taekwon-Do International) school of Taekwon-Do in mind, which is based on the ITF (International Taekwondo Federation) system, and uses the terminology and refers to the moves and patterns of this system.
Enhancements:
- References to GTI have been removed to give the application more generel appeal.
- The help file URL has also been updated to point to taekwondotheory.co.uk.
<<lessTaekwon-Do Theory Assistant fires questions at you and you keep going until you get them all right. Taekwon-Do Theory Assistant includes exercises that go up to First Degree Black Belt level.
This program was designed with the GTI (Global Taekwon-Do International) school of Taekwon-Do in mind, which is based on the ITF (International Taekwondo Federation) system, and uses the terminology and refers to the moves and patterns of this system.
Enhancements:
- References to GTI have been removed to give the application more generel appeal.
- The help file URL has also been updated to point to taekwondotheory.co.uk.
Download (0.097MB)
Added: 2007-02-04 License: GPL (GNU General Public License) Price:
1018 downloads
DAPHNE 0.99.7
DAPHNE is the First Ever Multiple Arcade Laserdisc Emulator! more>>
DAPHNE is a Free laserdisc game emulator that allows one to play laserdisc arcade games on ones PC. Using DAPHNE, one can play the following laserdisc arcade games:
- Astron Belt
- Badlands
- Begas Battle
- Cliff Hanger
- Cobra Command (running on Astron Belt hardware)
- Dragons Lair (US)
- Eshs Aurunmilla
- Galaxy Ranger
- Space Ace (US)
- Star Blazer
- Super Don Quix-ote
- Thayers Quest
The main question everyone seems to want to know is whether you need a real laserdisc and a real laserdisc player to play games with DAPHNE.
The answer is you do NOT need a real laserdisc player to play games with DAPHNE. DAPHNE can emulate a real laserdisc player using mpeg files. However, if you happen to have a real laserdisc and a real laserdisc player, you CAN use them with DAPHNE.
DAPHNE is available for i386 GNU/Linux, i386 FreeBSD, Mac OSX and Windows 2000/XP. It also may work on older versions of Windows such as 95/98/ME but performance will not be as smooth (rather jerky when using mpeg files).
<<less- Astron Belt
- Badlands
- Begas Battle
- Cliff Hanger
- Cobra Command (running on Astron Belt hardware)
- Dragons Lair (US)
- Eshs Aurunmilla
- Galaxy Ranger
- Space Ace (US)
- Star Blazer
- Super Don Quix-ote
- Thayers Quest
The main question everyone seems to want to know is whether you need a real laserdisc and a real laserdisc player to play games with DAPHNE.
The answer is you do NOT need a real laserdisc player to play games with DAPHNE. DAPHNE can emulate a real laserdisc player using mpeg files. However, if you happen to have a real laserdisc and a real laserdisc player, you CAN use them with DAPHNE.
DAPHNE is available for i386 GNU/Linux, i386 FreeBSD, Mac OSX and Windows 2000/XP. It also may work on older versions of Windows such as 95/98/ME but performance will not be as smooth (rather jerky when using mpeg files).
Download (2.3MB)
Added: 2005-11-07 License: GPL (GNU General Public License) Price:
1140 downloads
BotsnScouts 0.8.2
BotsnScouts is a multiplayer network strategy game. more>>
BotsnScouts project is a multiplayer network strategy game.
Robots make a race through an old factory. Robots dont move like human beings would do - they have to be programmed and execute their programm afterwards. Bad luck if some other robot comes along and pushes you - your programm will still be executed... And maybe youll race faster if you use the conveyer belts... And dont fall into pits!
The game is inspired by the board game Roborally by Wizards of the Coast(TM). BotsnScouts is based on the idea of the game, but its different. It is a much faster game (thanks to our scout). Roborally is more communicative and has more challenges like option cards that e.g. provide weapons.
<<lessRobots make a race through an old factory. Robots dont move like human beings would do - they have to be programmed and execute their programm afterwards. Bad luck if some other robot comes along and pushes you - your programm will still be executed... And maybe youll race faster if you use the conveyer belts... And dont fall into pits!
The game is inspired by the board game Roborally by Wizards of the Coast(TM). BotsnScouts is based on the idea of the game, but its different. It is a much faster game (thanks to our scout). Roborally is more communicative and has more challenges like option cards that e.g. provide weapons.
Download (1.2MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1015 downloads
Ophiuchus 0.3.2.1
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series. more>>
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series.
Ophiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
<<lessOphiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
Download (0.007MB)
Added: 2005-11-24 License: Freeware Price:
1429 downloads
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