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Title Save 0.1d
Title Save is a Firefox extension that replicates IEs default behavior when saving a webpage. more>>
Title Save is a Firefox extension that replicates IEs default behavior when saving a webpage, placing the pages title as filename.
Also, if the page is saved as "Complete", the corresponding URL is inserted as an HTML comment at the top of the file.
<<lessAlso, if the page is saved as "Complete", the corresponding URL is inserted as an HTML comment at the top of the file.
Download (0.005MB)
Added: 2007-06-21 License: MPL (Mozilla Public License) Price:
860 downloads
OpenLieroX 0.57 Beta 3
OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. more>>
OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community.
Dozens of levels and mods are available to provide endless gaming pleasure.
The original game was coded by Jason Boettcher and later released under the zlib-licence.
This version is based on it, ported to Linux and a lot enhanced by Dark Charlie and Albert Zeyer.
Enhancements:
- 16/24/32 bit graphic support and OpenGL support
- runs on MacOSX
- new design & icon (thanks goes to Raziel)
- probably fixed any saving-problem (problem was: sometimes SDL_Quit gives a segfault and saving was done after this; now its done before)
- full Unicode/UTF8 support
- font antialasing support
- working Dev-C++ project (therefore MingW support)
- MaxFPS in option-dialog
- Worm AI improvements
- ninjarope physic simulation is FPS independent
- profile-saving is correct now
<<lessDozens of levels and mods are available to provide endless gaming pleasure.
The original game was coded by Jason Boettcher and later released under the zlib-licence.
This version is based on it, ported to Linux and a lot enhanced by Dark Charlie and Albert Zeyer.
Enhancements:
- 16/24/32 bit graphic support and OpenGL support
- runs on MacOSX
- new design & icon (thanks goes to Raziel)
- probably fixed any saving-problem (problem was: sometimes SDL_Quit gives a segfault and saving was done after this; now its done before)
- full Unicode/UTF8 support
- font antialasing support
- working Dev-C++ project (therefore MingW support)
- MaxFPS in option-dialog
- Worm AI improvements
- ninjarope physic simulation is FPS independent
- profile-saving is correct now
Download (2.9MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
513 downloads
Open BEAGLE 3.0.1
Open BEAGLE is an evolutionary computation framework in C++. more>>
Open BEAGLE is a C++ Evolutionary Computation (EC) framework. It provides an high-level software environment to do any kind of EC, with support for tree-based genetic programming, bit string and real-valued genetic algorithms, and evolution strategy.
The Open BEAGLE architecture follows strong principles of object oriented programming, where abstractions are represented by loosely coupled objects and where it is common and easy to reuse code.
Open BEAGLE is designed to provide an EC environment that is generic, user friendly, portable, efficient, robust, elegant and free.
With Open BEAGLE, the user can execute any kind of EC, as far as it fulfills some minimum requirements. The only necessary condition is to have a population of individuals to which a sequence of evolving operations is iteratively applied.
So far, Open BEAGLE supports most mainstream EC flavors such genetic programming, bit string and real-values genetic algorithms, and evolution strategy. It also includes support for advanced EC techniques such multiobjective optimization and co-evolution.
The user can take any of these specialized frameworks and modify them further to create his own specialized flavor of evolutionary algorithms.
Main features:
User Friendliness
- Considerable efforts were deployed to make the use of Open BEAGLE as easy and pleasant as possible. Open BEAGLE possesses several mechanisms that offer a user friendly programming interface. For example, the memory management of dynamically allocated objects is greatly simplified by the use of reference counting and automatic garbage collection. The programming style promoted is high-level and allows rapid prototyping of applications.
Portability
- The Open BEAGLE code is compliant with the C++ ANSI/ISO 3 standard. It requires the Standard Template Library (STL). No specific call in the core libraries are made to the operating system nor to the hardware.
Efficiency
- To insure efficient execution, particular attention was given to optimization of critical code sections. Detailed execution profiles of these sections were done. Also, the fact that Open BEAGLE is written in C++ contributes to its overall good performance.
Robustness
- Many verification and validation statements are embedded into the code to ensure correct operation and to inform the user when there is a problem. Robust mechanisms for periodically saving the current evolution state have also been implemented in order to enable automatic restart of interrupted evolutions.
Elegance
- The interface of Open BEAGLE was developed with care. Great energy was invested in designing a coherent software package that follows good OO and generic programming principles. Moreover, strict programming rules were enforced to make the C++ code easy to read, understand and, eventually, modify. The use of XML as file format is also a central aspect of Open BEAGLE, which provide a common ground for tools development to analyze and generate files, and to integrate the framework with other systems.
Free Sourceness
- The source code of Open BEAGLE is free, available under the GNU Lesser General Public License (LGPL). Thus, it can be distributed and modified without any fee. (See section copyright for further details.
Enhancements:
- Several fixes to allow compilation on Mac OS X
- Fixes in headers inclusion to allow precompiled headers
<<lessThe Open BEAGLE architecture follows strong principles of object oriented programming, where abstractions are represented by loosely coupled objects and where it is common and easy to reuse code.
Open BEAGLE is designed to provide an EC environment that is generic, user friendly, portable, efficient, robust, elegant and free.
With Open BEAGLE, the user can execute any kind of EC, as far as it fulfills some minimum requirements. The only necessary condition is to have a population of individuals to which a sequence of evolving operations is iteratively applied.
So far, Open BEAGLE supports most mainstream EC flavors such genetic programming, bit string and real-values genetic algorithms, and evolution strategy. It also includes support for advanced EC techniques such multiobjective optimization and co-evolution.
The user can take any of these specialized frameworks and modify them further to create his own specialized flavor of evolutionary algorithms.
Main features:
User Friendliness
- Considerable efforts were deployed to make the use of Open BEAGLE as easy and pleasant as possible. Open BEAGLE possesses several mechanisms that offer a user friendly programming interface. For example, the memory management of dynamically allocated objects is greatly simplified by the use of reference counting and automatic garbage collection. The programming style promoted is high-level and allows rapid prototyping of applications.
Portability
- The Open BEAGLE code is compliant with the C++ ANSI/ISO 3 standard. It requires the Standard Template Library (STL). No specific call in the core libraries are made to the operating system nor to the hardware.
Efficiency
- To insure efficient execution, particular attention was given to optimization of critical code sections. Detailed execution profiles of these sections were done. Also, the fact that Open BEAGLE is written in C++ contributes to its overall good performance.
Robustness
- Many verification and validation statements are embedded into the code to ensure correct operation and to inform the user when there is a problem. Robust mechanisms for periodically saving the current evolution state have also been implemented in order to enable automatic restart of interrupted evolutions.
Elegance
- The interface of Open BEAGLE was developed with care. Great energy was invested in designing a coherent software package that follows good OO and generic programming principles. Moreover, strict programming rules were enforced to make the C++ code easy to read, understand and, eventually, modify. The use of XML as file format is also a central aspect of Open BEAGLE, which provide a common ground for tools development to analyze and generate files, and to integrate the framework with other systems.
Free Sourceness
- The source code of Open BEAGLE is free, available under the GNU Lesser General Public License (LGPL). Thus, it can be distributed and modified without any fee. (See section copyright for further details.
Enhancements:
- Several fixes to allow compilation on Mac OS X
- Fixes in headers inclusion to allow precompiled headers
Download (4.7MB)
Added: 2005-10-10 License: LGPL (GNU Lesser General Public License) Price:
1477 downloads
OpenScientist 16.0
OpenScientist is an integration of open source products working together to do scientific visualization and data analysis. more>>
OpenScientist is an integration of open source products working together to do scientific visualization and data analysis, in particular for high energy physics (HEP).
The project is definitely NOT one million lines of intricated and unnecessary complicated home made code reinventing everything.
Motivations
Experiments in high energy and nuclear physics need to be at the edge of computing technologies but at the same time have to face a very long life time (LHC experiments are going to be a matter of decades). This involves that the software must be organized in a way that permits to include or discard some technologies in an easy way without having to recode everything at each change of a piece.
For data analysis, the HEP community had used the CERN/PAW tool for years. Whilst this program had been used and is probably still used by hundred of physicists in the world, it is not any more maintained by the lab that created and promoted it : CERN. This lab had not been able to establish long term collaborative software engineering plans in order to have a technical follow up of this program and analysis tools in general. (What is astounding, is that the same people that were behind CERN/PAW come now with another tool (ROOT) which has exactly the same engineering defects).
OpenScientist is first of all an architecture trying to handle the problem differently to avoid upseting huge software phase transitions in the future. The key points of the system are the modularity and the openness. See the Languages, Coarse graining architecture, and The file formats intrinsic pain section for more about the technical choices and design.
Enhancements:
- An HDF5 driver was introduced in BatchLab.
- The build system was replaced with obuild.
- Support for CoinPython was added.
- Initial support was added for both Qt4 and SDL.
- Examples were added.
- Assorted code cleanups and speedups were done.
<<lessThe project is definitely NOT one million lines of intricated and unnecessary complicated home made code reinventing everything.
Motivations
Experiments in high energy and nuclear physics need to be at the edge of computing technologies but at the same time have to face a very long life time (LHC experiments are going to be a matter of decades). This involves that the software must be organized in a way that permits to include or discard some technologies in an easy way without having to recode everything at each change of a piece.
For data analysis, the HEP community had used the CERN/PAW tool for years. Whilst this program had been used and is probably still used by hundred of physicists in the world, it is not any more maintained by the lab that created and promoted it : CERN. This lab had not been able to establish long term collaborative software engineering plans in order to have a technical follow up of this program and analysis tools in general. (What is astounding, is that the same people that were behind CERN/PAW come now with another tool (ROOT) which has exactly the same engineering defects).
OpenScientist is first of all an architecture trying to handle the problem differently to avoid upseting huge software phase transitions in the future. The key points of the system are the modularity and the openness. See the Languages, Coarse graining architecture, and The file formats intrinsic pain section for more about the technical choices and design.
Enhancements:
- An HDF5 driver was introduced in BatchLab.
- The build system was replaced with obuild.
- Support for CoinPython was added.
- Initial support was added for both Qt4 and SDL.
- Examples were added.
- Assorted code cleanups and speedups were done.
Download (MB)
Added: 2007-06-30 License: GPL (GNU General Public License) Price:
849 downloads
Mozvert image 0.0.1
Mozvert image is a Firefox extension that uses convert from ImageMagick for saving images to its preferred formats. more>>
Mozvert image is a Firefox extension that uses convert from ImageMagick for saving images to its preferred formats.
It adds the entry "Convert Image As..." after "Save Image As..." with 8 predefined formats: PNG, JPG, GIF, XPM, TIFF, BMP, PS (PostScript), XBM, ICO.
<<lessIt adds the entry "Convert Image As..." after "Save Image As..." with 8 predefined formats: PNG, JPG, GIF, XPM, TIFF, BMP, PS (PostScript), XBM, ICO.
Download (0.022MB)
Added: 2007-06-28 License: MPL (Mozilla Public License) Price:
850 downloads
assniffer 0.1 Alpha
assniffer is an auto saving sniffer for windows and linux. more>>
assniffer is an auto saving sniffer for windows and linux.
assniffer can monitor (using pcap) a network, and for every HTTP transfer it sees, save a copy of the transferred data.
This is less for sinister uses, and more for taking advantage of the already-transferred data that your computer may be exposed to.
Linux users should install libpcap, and tools to enable compiling.
Compilation:
- Go to the source/assniffer directory and type make.
<<lessassniffer can monitor (using pcap) a network, and for every HTTP transfer it sees, save a copy of the transferred data.
This is less for sinister uses, and more for taking advantage of the already-transferred data that your computer may be exposed to.
Linux users should install libpcap, and tools to enable compiling.
Compilation:
- Go to the source/assniffer directory and type make.
Download (0.030MB)
Added: 2006-03-10 License: Freeware Price:
1325 downloads
Overslack 0.5
Overslack is a slackline simulator/game. more>>
Overslack is a slackline simulator/game. A configurable model world containing a slackline, a slacker and ground is visualized and its time evolution is calculated while the user controls the slacker using the mouse. Just like with real slacklining there is no predefined goal, but it keeps track of the time you stand on the line.
The simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.
The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.
The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.
The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.
The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.
In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
<<lessThe simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.
The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.
The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.
The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.
The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.
In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
Download (0.010MB)
Added: 2005-09-07 License: GPL (GNU General Public License) Price:
1507 downloads
NeverNoid 1.2
NeverNoid is an Arkanoid clone. more>>
NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I felt I could do better (Any programmer can second that)
The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".
The game itself hardly needs explanation, but heres some general hints.
NeverNoid features 12 types of powerups/downs.
At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.
A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.
There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !
NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).
<<lessThe name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".
The game itself hardly needs explanation, but heres some general hints.
NeverNoid features 12 types of powerups/downs.
At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.
A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.
There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !
NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).
Download (1.2MB)
Added: 2005-12-22 License: Freeware Price:
1401 downloads
Format on Save 1.1.0
Format on Save is a Eclipse plugin to automatically organizes imports and formats code when saving a Java editor. more>>
Format on Save is a Eclipse plugin to automatically organizes imports and formats code when saving a Java editor.
This is the exact equivalent as doing Ctrl-Shift-O, Ctrl-Shift-F before saving. New features: - Sort Members and Correct Indentation - preference page to configure defaults
<<lessThis is the exact equivalent as doing Ctrl-Shift-O, Ctrl-Shift-F before saving. New features: - Sort Members and Correct Indentation - preference page to configure defaults
Download (0.051MB)
Added: 2006-09-13 License: GPL (GNU General Public License) Price:
1138 downloads
ParaView 2.6.0
ParaView project is an application designed with the need to visualize large data sets in mind. more>>
ParaView project is an application designed with the need to visualize large data sets in mind. The goals of the ParaView project include the following:
- Develop an open-source, multi-platform visualization application.
- Support distributed computation models to process large data sets.
- Create an open, flexible, and intuitive user interface.
- Develop an extensible architecture based on open standards.
ParaView runs on distributed and shared memory parallel as well as single processor systems and has been succesfully tested on Windows, Linux and various Unix workstations and clusters. Under the hood, ParaView uses the Visualization Toolkit as the data processing and rendering engine and has a user interface written using a unique blend of Tcl/Tk and C++. Please go here for a detailed list of features.
ParaView was created by Kitware in conjunction with Jim Ahrens of the Advanced Computing Laboratory at Los Alamos National Laboratory (LANL). Contributors and developers of ParaView currently include: Kitware, LANL, Sandia National Laboratories, and Army Research Laboratory. ParaView is funded by the US Department of Energy ASCI Views program as part of a three-year contract awarded to Kitware, Inc. by a consortium of three National Labs - Los Alamos, Sandia, and Livermore. The goal of the project is to develop scalable parallel processing tools with an emphasis on distributed memory implementations. The project includes parallel algorithms, infrastructure, I/O, support, and display devices. One significant feature of the contract is that all software developed is to be delivered open source. Hence ParaView is available as an open-source system.
Main features:
- Handles structured (uniform rectilinear, non-uniform rectilinear, and curvilinear grids), unstructured, polygonal and image data.
- All processing operations (filters) produce datasets. This allows the user to either further process or save as a data file the result of every operation. For example, the user can extract a cut surface, reduce the number of points on this surface by masking, and apply glyphs (for example, vector arrows) to the result.
- Contours and isosurfaces can be extracted from all data types using scalars or vector components. The results can be colored by any other variable or processed further. When possible, structured data contours/isosurfaces are extracted with fast and efficient algorithms which make use of the special data layout.
- Vectors fields can be inspected by applying glyphs (arrows, cones, lines, spheres, and various 2D glyphs) to the points in a dataset. The glyphs can be scaled by scalars, vector component or vector magnitude and can be oriented using a vector field.
- A sub-region of a dataset can be extracted by cutting or clipping with an arbitrary plane (all data types), specifying a threshold criteria to exclude cells (all data types) and/or specifying a VOI (volume of interest - structured data types only)
- Streamlines can be generated using constant step or adaptive integrators. The results can be displayed as points, lines, tubes, ribbons, etc., and can be processed by a multitude of filters.
- The points in a dataset can be warped (displaced) with scalars (given a user defined displacement vector) or with vectors (unavailable for non-linear rectilinear grids).
- With the array calculator, new variables can be computed using existing point or cell field arrays. A multitude of scalar and vector operations are supported.
- Data can be probed at a point or along a line. The results are displayed either graphically or as text and can be exported for further analysis.
- ParaView provides many other data sources and filters by default (edge extraction, surface extraction, reflection, decimation, extrusion, smoothing...) and any VTK filter can be added by providing a simple XML description (VTK provides hundreds of sources and filters, see VTK documentation for a complete list).
Enhancements:
- This release adds parallel uniform rectilinear grid volume rendering (vtkImageData).
- It introduces new algorithms for parallel unstructured grid volume rendering.
- Support for hardware accelerated offscreen rendering using OpenGL framebuffers.
- Improved multi-block support.
- Improved AMR support.
- Animation saving with ffmpeg.
- Filters have been added for FLUENT, OpenFOAM, MFIX, LSDyna, and AcuSolve.
- A gradient filter for unstructured data.
- Many other enhancements and bugfixes.
<<less- Develop an open-source, multi-platform visualization application.
- Support distributed computation models to process large data sets.
- Create an open, flexible, and intuitive user interface.
- Develop an extensible architecture based on open standards.
ParaView runs on distributed and shared memory parallel as well as single processor systems and has been succesfully tested on Windows, Linux and various Unix workstations and clusters. Under the hood, ParaView uses the Visualization Toolkit as the data processing and rendering engine and has a user interface written using a unique blend of Tcl/Tk and C++. Please go here for a detailed list of features.
ParaView was created by Kitware in conjunction with Jim Ahrens of the Advanced Computing Laboratory at Los Alamos National Laboratory (LANL). Contributors and developers of ParaView currently include: Kitware, LANL, Sandia National Laboratories, and Army Research Laboratory. ParaView is funded by the US Department of Energy ASCI Views program as part of a three-year contract awarded to Kitware, Inc. by a consortium of three National Labs - Los Alamos, Sandia, and Livermore. The goal of the project is to develop scalable parallel processing tools with an emphasis on distributed memory implementations. The project includes parallel algorithms, infrastructure, I/O, support, and display devices. One significant feature of the contract is that all software developed is to be delivered open source. Hence ParaView is available as an open-source system.
Main features:
- Handles structured (uniform rectilinear, non-uniform rectilinear, and curvilinear grids), unstructured, polygonal and image data.
- All processing operations (filters) produce datasets. This allows the user to either further process or save as a data file the result of every operation. For example, the user can extract a cut surface, reduce the number of points on this surface by masking, and apply glyphs (for example, vector arrows) to the result.
- Contours and isosurfaces can be extracted from all data types using scalars or vector components. The results can be colored by any other variable or processed further. When possible, structured data contours/isosurfaces are extracted with fast and efficient algorithms which make use of the special data layout.
- Vectors fields can be inspected by applying glyphs (arrows, cones, lines, spheres, and various 2D glyphs) to the points in a dataset. The glyphs can be scaled by scalars, vector component or vector magnitude and can be oriented using a vector field.
- A sub-region of a dataset can be extracted by cutting or clipping with an arbitrary plane (all data types), specifying a threshold criteria to exclude cells (all data types) and/or specifying a VOI (volume of interest - structured data types only)
- Streamlines can be generated using constant step or adaptive integrators. The results can be displayed as points, lines, tubes, ribbons, etc., and can be processed by a multitude of filters.
- The points in a dataset can be warped (displaced) with scalars (given a user defined displacement vector) or with vectors (unavailable for non-linear rectilinear grids).
- With the array calculator, new variables can be computed using existing point or cell field arrays. A multitude of scalar and vector operations are supported.
- Data can be probed at a point or along a line. The results are displayed either graphically or as text and can be exported for further analysis.
- ParaView provides many other data sources and filters by default (edge extraction, surface extraction, reflection, decimation, extrusion, smoothing...) and any VTK filter can be added by providing a simple XML description (VTK provides hundreds of sources and filters, see VTK documentation for a complete list).
Enhancements:
- This release adds parallel uniform rectilinear grid volume rendering (vtkImageData).
- It introduces new algorithms for parallel unstructured grid volume rendering.
- Support for hardware accelerated offscreen rendering using OpenGL framebuffers.
- Improved multi-block support.
- Improved AMR support.
- Animation saving with ffmpeg.
- Filters have been added for FLUENT, OpenFOAM, MFIX, LSDyna, and AcuSolve.
- A gradient filter for unstructured data.
- Many other enhancements and bugfixes.
Download (29.3MB)
Added: 2007-03-19 License: GPL (GNU General Public License) Price:
958 downloads
WMDsweeper 0.4.5
WMDsweeper is a 3D minesweeper clone. more>>
WMDsweeper project is a 3D minesweeper clone.
WMDsweeper is a 3D/2D-based minesweeper game. It has text-based and graphical interfaces for playing. Saving games, loading games, and configuring different skins are supported.
The game also offers extras such as saving, loading, and customising the games appearance and difficulty. It is currently still a fairly fresh project (under a year old, and not much worked on until recently). There is a MS Windows Binary available, and Linux source code available (with a precompiled binary thrown in).
Due to the age of the project the MS Windows and *nix versions are released independently, so you may have to go to an older release to get the latest Windows Binary.
<<lessWMDsweeper is a 3D/2D-based minesweeper game. It has text-based and graphical interfaces for playing. Saving games, loading games, and configuring different skins are supported.
The game also offers extras such as saving, loading, and customising the games appearance and difficulty. It is currently still a fairly fresh project (under a year old, and not much worked on until recently). There is a MS Windows Binary available, and Linux source code available (with a precompiled binary thrown in).
Due to the age of the project the MS Windows and *nix versions are released independently, so you may have to go to an older release to get the latest Windows Binary.
Download (0.90MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1028 downloads
PHP Runner 1.0.0
PHP Runner project is a Web-based program for editing and previewing PHP files. more>>
PHP Runner project is a Web-based program for editing and previewing PHP files.
PHP Runner is a simple but useful program for easily previewing a PHP file without saving or uploading it to a server.
It has a friendly interface with useful tools such as buttons for the most frequently used PHP functions to make scripting easier and faster.
Main features:
- Runs PHP codes of your page without saving or uploading them on server.
- Helps to insert easily most used PHP functions. Very easy installation and using.
<<lessPHP Runner is a simple but useful program for easily previewing a PHP file without saving or uploading it to a server.
It has a friendly interface with useful tools such as buttons for the most frequently used PHP functions to make scripting easier and faster.
Main features:
- Runs PHP codes of your page without saving or uploading them on server.
- Helps to insert easily most used PHP functions. Very easy installation and using.
Download (0.043MB)
Added: 2006-11-03 License: GPL (GNU General Public License) Price:
1087 downloads
the Better Eggdrop Management Suite 1.0
the Better Eggdrop Management Suite allows easy installation, removal and configuration of eggdrop bots. more>>
the Better Eggdrop Management Suite , or tBEMS, is a collection of utilities to allow easy installation, removal and configuration of eggdrop bots, while saving space, energy, bandwidth and time.
Enhancements:
Eggdrop-base-install
- Uses tar.bz2 and retrys once if download fails
Eggdrop-install
-
- Fixed bug that didnt check right directory to see if eggdrop was installed already
<<lessEnhancements:
Eggdrop-base-install
- Uses tar.bz2 and retrys once if download fails
Eggdrop-install
-
- Fixed bug that didnt check right directory to see if eggdrop was installed already
Download (0.050MB)
Added: 2005-09-02 License: GPL (GNU General Public License) Price:
1513 downloads
SambaLink/Q 2.0.2
SambaLink/Q is an application for editing the smb.conf file. more>>
SambaLink/Q is an application for editing the sometimes confusing and rather complex smb.conf file for Samba. SambaLink/Q 2.0.1 is Linux only and for Qt 3.
Main features:
- Qt 3 support
- Warning if not starting as root.
- Warning if not saving smb.conf to a directory without proper permissions.
- The configuration file has been updated to cover up to Samba 2.5
- The configuration file (linkq.conf) is now moved to /etc
<<lessMain features:
- Qt 3 support
- Warning if not starting as root.
- Warning if not saving smb.conf to a directory without proper permissions.
- The configuration file has been updated to cover up to Samba 2.5
- The configuration file (linkq.conf) is now moved to /etc
Download (0.085MB)
Added: 2006-07-03 License: GPL (GNU General Public License) Price:
1213 downloads
Geant4 9.0
Geant4 is a toolkit for the simulation of the passage of particles through matter. more>>
Geant4 project is a toolkit for the simulation of the passage of particles through matter.
Its application areas include high energy physics and nuclear experiments, medical, accelerator and space physics studies.
Enhancements:
- Major updates to models and model APIs, major updates to many examples, and numerous bugfixes.
<<lessIts application areas include high energy physics and nuclear experiments, medical, accelerator and space physics studies.
Enhancements:
- Major updates to models and model APIs, major updates to many examples, and numerous bugfixes.
Download (16.4MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
815 downloads
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