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Zeps Dreamland 1.02

Zeps Dreamland 1.02


Zeps Dreamland is a block-building platformer. more>>
Zeps Dreamland is a block-building platformer.

The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them.

Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems.

Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zeps building ability. In addition to being able to create these special blocks, Zep can also destroy them.

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Added: 2006-10-09 License: Freeware Price:
1110 downloads
NeverNoid 1.2

NeverNoid 1.2


NeverNoid is an Arkanoid clone. more>>
NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I felt I could do better (Any programmer can second that)

The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".

The game itself hardly needs explanation, but heres some general hints.

NeverNoid features 12 types of powerups/downs.

At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.

A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.

There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !

NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).

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Added: 2005-12-22 License: Freeware Price:
1401 downloads
Cylindrix 1.0

Cylindrix 1.0


Cylindrix is a polygonal 3D action strategy shooter. more>>
Cylindrix project is a polygonal 3D action strategy shooter.

It released for DOS in 1995, and is now ported to Windows and Linux.

Way way back in 1995 I was one of two programmers who wrote the game Cylindrix. It was a DOS game.

We wrote it before Windows was a viable option for gaming. Because of DOSs limitations we had to use DJGPP, the protected mode GCC for DOS.

This allowed us to use more than 640k of RAM without having to mess with goofy EMS managers. We had to write everything from scratch...the keyboard interrupts, the graphics access, everything.

Ive been wanting to port it over to Windows for a while, since it wouldnt run on Windows2000 or XP.

I recently got a burst of energy and decided to do the port to both Windows and Linux at the same time. I used the Allegro library to accomplish this.

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Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
Uncle Unc 0.25.5

Uncle Unc 0.25.5


Uncle Unc is a generic framework for network-based services. more>>
Uncle Unc is an application that provides an integrated view of structured data sources. Using a very flexible and powerful representation model, many services can be represented in Uncle Unc.
Uncle Unc is a framework for network data-sharing, enabling remote administration and access to a range of services from a range of clients, using a simple text-based protocol that isnt tied to any platform, operating system or programming language.
Uncle Unc is a toolkit for agile development of interfaces to network services that are easy to maintain, and will grow as the service grows.
At the heart of Uncle Unc is a small generic specification of what a information-based network service might look like. This specification is very generic, and free of reference to any specific technologies or buzz-words.
It is based on the simple observation that much of the time we spend with computers is spent organising and categorising data, pushing data from one box to another, and invoking actions on that data. Most user interfaces attempt to represent this activity for a single type of data, such as a mailbox, a filesystem, a relational database, a network of computers or a music collection. Uncle Unc provides a framework that makes it easy to interact with any data source.
If you feel constrained by the user interfaces you are using (or developing!), or frustrated by having to use a poorly-designed user interface for a particular task, then Uncle Unc may turn out to be a good friend!
Uncle Unc is based on the simple observation that much of the time we spend with computers is spent organising and categorising data, pushing data from one box to another, and invoking actions on that data. Arguably, we ought to spend less time doing this sort of thing and get out into the fresh air more! At the very least, we should be able to do it efficiently and effectively. The more energy we expend on wrestling with the user interface in order to get these low-level jobs done, the less we will have to deal with the high-level problem-solving tasks that can make the difference between work and gainful productivity.
Lets call this low-level categorisation activity as stamp collecting, at the risk of offending philatelists. Most user interfaces attempt to represent stamp-collecting activities for a single type of data, such as a mailbox, a filesystem, a relational database, a network of computers or a music collection. Uncle Unc provides a framework that makes it easy to interact with any data source at this level.By doing it once, we can take the time and effort to do it well, so that it doesnt intrude on the users activities unduly.
Computing is a rapidly changing field, full of powerful new uses for computers such as digital multimedia, realistic graphics and artificial intelligence. And yet much of the time that we use computers, we are performing essentially the same stamp-collecting tasks that we did twenty years ago.
Even when dealing with the new high-powered uses of computers, this is the case. How much of a digital music player programs code is devoted to playing the music, compared to sorting through and organising album playtracks (and which does the user spend most of their time doing?). 3D graphics and neural network designer applications have a similar requirement to present their internal information in a useful way to the end-user.
There is currently little cohesion in the way that software developers address these tasks. Each application codes its own listings widgets. Some have sortable fields. Some have filters. Some can divide the results into pages. Most do some things quite well, some badly, and some not at all. Most will present the interface in a single medium - as a desktop application, or a HTML web interface, a java applet, a flash movie, or whatever. Most will run on a limited number of platforms, Operating Systems or browsers.
This situation restricts the exposure of the application behind the interface, by tying it to that interface. It also limits the exposure of a front-end to a single application. The proverbial wheel is frequently re-invented, and often under tight pressures of time and resources, with less than desirable results.
Uncle Unc is an attempt to develop a generic component framework that allows many different structured data-sorting tasks to be harnessed in a manageable way. A small central set of open interfaces serve as a broker between any client and any service, giving the owners of the network the maximum degree of flexibility. In the language of Desiogn Patterns, Uncle Unc implements a bridge pattern between list-like clients and list-like servers.
Main features:
- A common set of interfaces are provided in the java programming language, and the framework has been developed to make it easy to expose any java object as an Uncle Unc service, and to control what gets exposed and how.
- Network communication between clients and severs is done using XML, opening the door to non-java programs. Over time, we may develop more detailed frameworks for interoperability using PHP, Python, .NET or other popular programming languages.
- Clients and servers are decoupled. That is, a client that can understand one service can understand any service. A service that can talk to one client can talk to any client. This results in a very efficient path to network-enabling a service across a range of platforms, or allowing access to network resources from a new type of client.
- This increases the incentive for developers to provide new capabilities to the system. A widget set that provides a better view of a list of items does so for files, mail, log file entries, databases, newsgroups, etc. without any reworking. Similarly, a new backend service that delivers an Uncle Unc interface will enjoy exposure on all Uncle Unc client platforms (with plans afoot to cover web front-ends, smartphones, and scripting language access as well as the desktop clients).
- The content of the user interface layer is directly defined by the properties and methods of the back-end service. As the back-end service evolves, there is no need to recode the GUI (or other UI), simplky the skeleton used to support it. Even this can be automatically generated from the back-end systems objects. Agile development is supported and encouraged in this way.
- Defining the UI structure directly from the back-end has the further advantage of providing a good fit between the two. A hand-coded UI may omit certain capabilities of the back-end, because they are hard to express using an ad-hoc composition of low-level widgets such as textboxes, tick boxes and drop-down lists.
- The UI is built around an open-ended description of the structure of the service that one is interacting with, rather than expressing a set of fixed pathways of interaction. As such, it supports a flexible, problem-solving approach by the end-user, rather than a purely mechanistic one.
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Added: 2005-05-05 License: GPL (GNU General Public License) Price:
1633 downloads
Homespring 0.1.0

Homespring 0.1.0


Homespring is a bizarre programming language in the spirit of INTERCAL and Befunge. more>>
Homespring is a bizarre programming language in the spirit of INTERCAL and Befunge.
Homespring project is designed to superficially resemble English, but hide beneath it a structure so needlessly complicated and ridiculously impractical that it brings tears to the eyes.
Instead of being an excessively low-level language, like most of these efforts are, Homespring aims to be excessively high-level, as you shall see.
Homespring stands for Hatchery Oblivion through Marshy Energy from Snowmelt Powers Rapids Insulated but Not Great. Once you see the language youll know why. One might also call it HOtMEfSPRIbNG, if one so desires. HS will do in a pinch.
Programming in Homespring is hard, mainly because it is so different from other languages. The language closest to Homespring is Hunter, in that it relies on autonomous agents to carry information. Although unlike Hunter, HS has the environment changing the agents, not the other way around. HS also has an extremely rigid structure that you basically have to work around.
As Ive said, its designed to resemble English. It doesnt cheat all that much either. Although its case insensitive, the periods are lexically significant, and most of the words you see are actually keywords.
Even though the most trivial programs can be fiendishly difficult to write in Homespring, programming it is still kind of interesting and fun. Its also fun to know youve written a working program that looks like the one just below.
Enhancements:
- This initial release includes a fast homespring interpreter, a graphical debugger, and several example Homespring programs.
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Added: 2006-01-03 License: GPL (GNU General Public License) Price:
1389 downloads
Navicat MySQL Manager for Linux 8.0.27

Navicat MySQL Manager for Linux 8.0.27


MySQL Navicat (MySQL Manager - a GUI for MySQL admin and development) more>> Navicat Manager is an ideal solution for MySQL administration and development. This is an all-inclusive mysql front end provides a powerful graphical interface for databases management and maintenance. Easy installation
and intuitive interface make it an irreplaceable tool for mysql on the web or your local desktop. Navicat supports all verions of MySQL and it lets you convert data to/ from MySQL, synchronizes and backups database in a snap through helpful wizards. Major features of Navicat full version include Visual Query Builder, Import/ Export, Report Builder, Backup/ Restore, SSH and HTTP Tunneling and Data Transfer. Navicat also supports to import data from ODBC, batch job scheduling (create schedule for Import/Export, Data Transfer and saved queries),
printing of table structure. It also includes a full featured graphical manager for setting the users and access privileges. Navicat version 8 supports Code Completion, Form View and email Notification Services, etc. Navicat is the number 1 MySQL database administration shareware in Download.com with over 350,000 downloads and 1,100,000 installations worldwide. Some of the users including Sony Music, Intel, Kodak, FedEx, KPMG Consulting, Ericsson,
Siemens AG, Yahoo!, NTT DoCoMo (Japan), Hitachi (Japan), Imation, Lexmark, Cisco Systems, RSA Security, Avis (Europe), U.S. Department of Energy, UPS, Disney, Oxford University, Harvard University, NASA Space Flight Center, MIT, Michigan State University, University of Michigan, ...
Navicat delivers a personal experience, simplifying the way you work. The program is also available for Windows and Mac OS X.
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Added: 2009-04-15 License: Freeware Price: Free
231 downloads
the Better Eggdrop Management Suite 1.0

the Better Eggdrop Management Suite 1.0


the Better Eggdrop Management Suite allows easy installation, removal and configuration of eggdrop bots. more>>
the Better Eggdrop Management Suite , or tBEMS, is a collection of utilities to allow easy installation, removal and configuration of eggdrop bots, while saving space, energy, bandwidth and time.
Enhancements:
Eggdrop-base-install
- Uses tar.bz2 and retrys once if download fails
Eggdrop-install
-
- Fixed bug that didnt check right directory to see if eggdrop was installed already
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Added: 2005-09-02 License: GPL (GNU General Public License) Price:
1513 downloads
OpenScientist 16.0

OpenScientist 16.0


OpenScientist is an integration of open source products working together to do scientific visualization and data analysis. more>>
OpenScientist is an integration of open source products working together to do scientific visualization and data analysis, in particular for high energy physics (HEP).
The project is definitely NOT one million lines of intricated and unnecessary complicated home made code reinventing everything.
Motivations
Experiments in high energy and nuclear physics need to be at the edge of computing technologies but at the same time have to face a very long life time (LHC experiments are going to be a matter of decades). This involves that the software must be organized in a way that permits to include or discard some technologies in an easy way without having to recode everything at each change of a piece.
For data analysis, the HEP community had used the CERN/PAW tool for years. Whilst this program had been used and is probably still used by hundred of physicists in the world, it is not any more maintained by the lab that created and promoted it : CERN. This lab had not been able to establish long term collaborative software engineering plans in order to have a technical follow up of this program and analysis tools in general. (What is astounding, is that the same people that were behind CERN/PAW come now with another tool (ROOT) which has exactly the same engineering defects).
OpenScientist is first of all an architecture trying to handle the problem differently to avoid upseting huge software phase transitions in the future. The key points of the system are the modularity and the openness. See the Languages, Coarse graining architecture, and The file formats intrinsic pain section for more about the technical choices and design.
Enhancements:
- An HDF5 driver was introduced in BatchLab.
- The build system was replaced with obuild.
- Support for CoinPython was added.
- Initial support was added for both Qt4 and SDL.
- Examples were added.
- Assorted code cleanups and speedups were done.
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Added: 2007-06-30 License: GPL (GNU General Public License) Price:
849 downloads
GiNaC 1.3.6

GiNaC 1.3.6


GiNaC is an iterated and recursive acronym for GiNaC is Not a CAS, where CAS stands for Computer Algebra System. more>>
GiNaC is an iterated and recursive acronym for GiNaC is Not a CAS, where CAS stands for Computer Algebra System. It is designed to allow the creation of integrated systems that embed symbolic manipulations together with more established areas of computer science (like computation- intense numeric applications, graphical interfaces, etc.) under one roof. It is distributed under the terms and conditions of the GNU general public license (GPL).
The project has been specifically developed to become a replacement engine for xloops which is up to now powered by the Maple CAS. However, it is not restricted to high energy physics applications. Its design is revolutionary in a sense that contrary to other CAS it does not try to provide extensive algebraic capabilities and a simple programming language but instead accepts a given language (C++) and extends it by a set of algebraic capabilities.
Enhancements:
- Bugs in fderivative::match_same_type(), expairseq::match(), expand_dummy_sum(), and expairseq::map() have been fixed, and the C source output has been slightly improved.
- Problems when compiling with GCC 4.2 have been resolved.
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Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1001 downloads
dimnum 1.16

dimnum 1.16


dimnum is a C++ template library for dimensional numbers. more>>
dimnum is a C++ template library for dimensional numbers.

The dimnum C++ library provides templated classes for storage of dimensional numbers, like lengths, masses, and so on. The classes are templated over the storage data type, and the base unit.

Output as well as input (with automatic recognition of the base unit) through standard C++ streams is supported. The dimension information is handled completely at compile time, so no additional memory is required for storage.

In both dimnum and SIunits, numbers are represented in a given base (ie. you can for instance declare a length object which is expressed in meters). In SIunits this base unit ("one meter") is fixed at compile time (ie. all values are represented in meters), while in dimnum it is a template parameter. In dimnum you can have (in one program) both values expressed in the SI basis and in, for instance, the British foot/inch/... basis, while in SIunits you have to make a choice.

Dimnum uses a different treatment of models in which dimensions merge (for instance the high energy physics model, in which the speed of light and Plancks constant are put equal to one). In dimnum models can be mixed, in SIunits you have to choose one.

Treatment of I/O differs (dimnums method uses more static data where SIunits uses dynamical switches); a bit hard to explain in one or two lines.

Dimnums actual code (i.e. excluding the constant lists and the dimensionful number declarations) is also a bit smaller.
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Added: 2006-07-28 License: GPL (GNU General Public License) Price:
1186 downloads
Astaro Command Center 1.400

Astaro Command Center 1.400


Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. more>>
Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. With ACC, network administrators can easily manage and control multiple Astaro devices.
The intuitive Web-based user interface provides an effective overview that details the actual health of each device, swiftly allowing administrators to see which gateways require immediate action.
Astaro Command Center offers monitoring, inventory management, central update management, WebAdmin single-sign-on, and a world map view.
Enhancements:
- This version changes the GUI to the new look and feel of the ASG V7 style and it adds V7 support.
- It also handles the new daylight saving time dates from the Energy Savings Act in the US and Canada.
- Cluster monitoring global pattern version and UPS battery charge monitoring are now supported, and ACC can be used as an Up2Date Cache for all V7 packages.
- Besides these new features, some minor bugs were fixed.
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Added: 2007-03-13 License: LGPL (GNU Lesser General Public License) Price:
956 downloads
SBaGen 1.4.3

SBaGen 1.4.3


SBaGen generates sounds that give an altered state of consciousness. more>>
SBaGen generates sounds that give an altered state of consciousness. The theory behind binaural beats is that if you apply slightly different frequency sine waves to each ear, a beating affect is created in the brain itself, due to the brains internal wiring.
If, in the presence of these tones, you relax and let your mind go, your mind will naturally synchronize with the beat frequency. In this way it is possible to tune the frequency of your brain waves to particular frequencies that you have selected, using of the four bands: Delta: deep sleep, Theta: dreaming and intuitive stuff, Alpha: awake, focussed inside, and Beta: awake, focussed outside.
It is also possible to produce mixtures of brain waves of different frequencies by mixing binaural tones, and in this way, with practice and experimentation, it is reportedly possible to achieve rather unusual states, such as out-of-body stuff, and more. See the books by Ken Eagle Feather, and the Monroe Institute site for more details. The Monroe Institute have apparently put 40 years of research into these techniques.
Centerpointe have also done a great deal of research into binaural beats, concentrating more on improving overall well-being and holistic functioning rather than reaching unusual states, and I recommend reading some of the articles on their site (look under "Site Map", for example their Special Report: "How The Holosync Technology Works" and their FAQ).
I should add that I have only read about the more advanced and unusual uses (OOBEs and so on). My own experiences have not reached quite that far, but still I feel that I have benefitted immensely from using these techniques over the last few years: from simply getting my head clear in confusing moments, to the energy boosts that come at times, to more general emotional clearing, and occasional very intense dreams (although not quite lucid).
So, SBAGEN is my utility, released as free software (under the GNU General Public Licence) for Linux, Windows, DOS and Mac OS X, that generates binaural tones in real-time according to a 24-hour programmed sequence read from a file. It can also be used to play a sequence on demand, rather than according to the clock, or to write a WAV file for playing later. Pink noise, MP3 and Ogg files (since version 1.2.0) may also be mixed with the binaural beats to provide background sounds. (Two files of randomly-looping river sounds are provided from version 1.4.0 onwards). This tool is ideal for anyone who wishes to experiment with these techniques and do research into this for themselves. (For those who would rather pay for a pre-packaged programme with support, I recommend taking a look at the Centerpointe site -- and see my disclaimer)
My original idea was to use this utility to play a programme of different tones throughout the night, hoping to improve dreaming and dream-recall, and then to bring myself up into Alpha rhythms to (hopefully) make a good start to the day. I am now using it more for shorter focussed sessions of about an hour, both during daytime and at night. However, other people have used this software in many different ways. For example, one person suffering constant pain from historical injuries appreciated the way that he could tune the frequencies very accurately to his needs to help him sleep better at night. Other more unusual uses have included: mixing the sounds in as part of musical compositions, and generating ambient sounds during live DJ sets or trance music.
Enhancements:
- Fixed problem when playing 7+ hour sequences with -SE or -L
- Warns properly if the WAV file limit of ~7 hours is exceeded, and truncates
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Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Gravit 0.4.2

Gravit 0.4.2


Gravit is a gravity simulator which runs under Linux. more>>
Gravit is a gravity simulator which runs under Linux, Windows and Mac OS X. Its released under the GNU General Public License which makes it free. It uses Newtonian physics using the Barnes-Hut N-body algorithm.
Although the main goal of Gravit is to be as accurate as possible, it also creates beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels.
At any stage you can rotate your view in 3D and zoom in and out. Gravit uses OpenGL with Lua, SDL, SDL_ttf and SDL_image.
Main features:
- It looks pretty :)
- View the simulation in 3D using stereoscopic imaging!
- Can be installed as a screen saver in Windows
- You can record, then play back at any speed
- Stores every particles position for every frame in memory
- Compresses history when needed, for very long recordings
- Mouse controllable rotation
- Console with script execution
- Colours can be based on mass, velocity, acceleration, momentum or kinetic energy
- See an octtree being created in real-time
- Save/Load functionality
- Update display/input while recording a frame
It is written in C and uses Lua, SDL, SDL_ttf, SDL_image and OpenGL.
It uses the Barnes-Hut Algorithm (with room for optimisation).
Gravit was called Graviton, but i changed the name because someone already used Graviton for their project!
Enhancements:
- Console tab completion
- Added Q and W keys for lowering and increasing frameskip
- added S key to toggle stereo mode
- added D and F to decrease and increase stereoseparation
- Reorganised F1 help
- Added stereoosd to make the osd shown in stereo (but stretched for now)
- When drawosd is 0, the console and console log will be displayed when you activate the console
- Fixed a bug with the octree (and others) sometimes not being drawn
- Fixed colour scheme bug with one colour
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Added: 2005-07-05 License: GPL (GNU General Public License) Price:
1578 downloads
Template::Recall 0.05

Template::Recall 0.05


Template::Recall is a Reverse callback templating system. more>>
Template::Recall is a "Reverse callback" templating system.



SYNOPSIS

use Template::Recall;

my $tr = Template::Recall->new( template_path => /path/to/template/sections );

my @prods = (
soda,sugary goodness,$.99,
energy drink,jittery goodness,$1.99,
green tea,wholesome goodness,$1.59
);

$tr->render(header);

# Load template into memory

$tr->preload(prodrow);

for (@prods)
{
my %h;
my @a = split(/,/, $_);

$h{product} = $a[0];
$h{description} = $a[1];
$h{price} = $a[2];

print $tr->render(prodrow, %h);
}

# Remove template from memory

$tr->unload(prodrows);

print $tr->render(footer);

Template::Recall works using what I call a "reverse callback" approach. A "callback" templating system (i.e. Mason, Apache::ASP) generally includes template markup and code in the same file. The template "calls" out to the code where needed. Template::Recall works in reverse. Rather than inserting code inside the template, the template remains separate, but broken into sections. The sections are called from within the code at the appropriate times.

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Added: 2007-04-07 License: Perl Artistic License Price:
931 downloads
Overslack 0.5

Overslack 0.5


Overslack is a slackline simulator/game. more>>
Overslack is a slackline simulator/game. A configurable model world containing a slackline, a slacker and ground is visualized and its time evolution is calculated while the user controls the slacker using the mouse. Just like with real slacklining there is no predefined goal, but it keeps track of the time you stand on the line.

The simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.

The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.

The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.

The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.

The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.

In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
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Added: 2005-09-07 License: GPL (GNU General Public License) Price:
1507 downloads
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